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2019/07/08 14:24:51
Subject: What do Primaris lack? (New Models)
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Blood Angel Terminator with Lightning Claws
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What about a techmarine, they have an apothecary and chaplain then you could have a retro looking command squad
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DV8 wrote:Blood Angels Furioso Dreadnought should also be double-fisted.
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2019/07/08 14:33:56
Subject: What do Primaris lack? (New Models)
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Longtime Dakkanaut
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Breton wrote:The Newman wrote:Breton wrote:I don't see them adding to Reivers - or any other two option unit already fleshed out either. At least not before more of the range is filled out and they redo the options/sprues for the existing kit. All the costs involved in recalling all existing boxes to repack with an upgrade sprue, or to toss the original mold, and rework a current sprue to replace one already in the box (still necessitating a recall) is extremely cost prohibitive.
I would point out that they already sell chapter-specific upgrade kits for Primaris marines and that they are also still carrying that vehicle upgrade kit with wargear for three or four different factions. A generic melee upgrade sprue for Primaris Sergeants couldn't cost any more than that and they could probably do it just copy-pasting from their existing CAD files and not have to design anything new. Although if they go that route I hope they give Reivers something besides the sword/fist options. Axe/chainfist would fit their aesthetic better, even if a short 'tactical' power axe would mean some new design work.
(I wouldn't even complain about having to perform surgery on my existing Sergeants for more than five minutes.)
The Sergeant melee upgrade is in the Chapter specific upgrade pack. You're talking about- as I understood it, an across the board option upgrade for all the Reivers in the squad. I don't see them forcing a second purchase added to a $50 box - of any unit that already has their two options done - i.e. for Reivers BP/Combat Knife, or Bolter Carbine. If they give a Phobos/Shadowspear unit a CCW option/upgrade, I think it would be the Suppresors with a big ass hammer/sword/lance type of weapon either thrusting or on the downswing to fit their reclining and two handed pose, as they already have the jump boots, and grav chutes.
The vehicle upgrade pack doesn't have any rules do they? They're all cosmetic?
A) The chapter-specific upgrade kits only carry Power Swords (except the BA one, that has a Chain Sword), while an Intercessor Sergeant can take a Chain Sword, Power Sword, or Power Fist. Right now there is no way to get some of those without buying mini-marines.
B) I'd talked about the possibility of Sergeant weapon upgrades and possibly a higher speed for the unit in an earlier post, I didn't spell it out again since I thought it was still implied in the back-and-forth.
C) That vehicle upgrade sprue has at least 3 guns on it. One is a combi-melta, one is an upgrade for an Eldar bike, and the third also looks like an Eldar weapon of some sort. Not sure what the rest of it is.
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This message was edited 2 times. Last update was at 2019/07/08 14:35:52
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2019/07/08 16:16:06
Subject: What do Primaris lack? (New Models)
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Esteemed Veteran Space Marine
Ottawa
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Something to transport that isn't obsec troops.
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2019/07/08 17:59:20
Subject: What do Primaris lack? (New Models)
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Powerful Phoenix Lord
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Rybrook wrote:What about a techmarine, they have an apothecary and chaplain then you could have a retro looking command squad
This was previewed a month ago, not sure on release date.
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2019/07/08 18:23:59
Subject: What do Primaris lack? (New Models)
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Shrieking Traitor Sentinel Pilot
USA
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Elbows wrote: Rybrook wrote:What about a techmarine, they have an apothecary and chaplain then you could have a retro looking command squad This was previewed a month ago, not sure on release date. It was an Iron Hands exclusive tech marine however. Finally they got something! or eventually.
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This message was edited 1 time. Last update was at 2019/07/08 18:24:13
"For the dark gods!" - A traitor guardsmen, probably before being killed. |
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2019/07/09 12:49:27
Subject: What do Primaris lack? (New Models)
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Longtime Dakkanaut
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It's an Iron Father. More of a captain type character with tech marine training in the fluff. He won't be a cheap HQ I'm sure.
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2019/07/09 13:32:42
Subject: What do Primaris lack? (New Models)
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Longtime Dakkanaut
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They could really do with not basing all the vehicles on the Repulsive but I think that horse may have bolted sadly.
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Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis |
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2019/07/09 13:43:55
Subject: What do Primaris lack? (New Models)
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Decrepit Dakkanaut
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I'd love to see Beakie Primaris.
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2019/07/09 15:43:54
Subject: What do Primaris lack? (New Models)
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Longtime Dakkanaut
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SeanDrake wrote:They could really do with not basing all the vehicles on the Repulsive but I think that horse may have bolted sadly.
There was that teaser video showing something that looked a lot like a hover-rhino (blurry image not withstanding) so there's still hope on that front. Although that does hurt the chances of GW dropping transport segregation...
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2019/07/09 20:03:40
Subject: What do Primaris lack? (New Models)
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Esteemed Veteran Space Marine
Ottawa
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The Newman wrote:SeanDrake wrote:They could really do with not basing all the vehicles on the Repulsive but I think that horse may have bolted sadly.
There was that teaser video showing something that looked a lot like a hover-rhino (blurry image not withstanding) so there's still hope on that front. Although that does hurt the chances of GW dropping transport segregation...
That same video had a much clearer side profile picture towards the end, and though it was mostly obscured, you could still clearly see it carried a very similar design as the Repulsor.
The only thing that made it look like a Rhino is the front windows anyway.
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2019/07/09 21:54:09
Subject: What do Primaris lack? (New Models)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Quasistellar wrote:It's an Iron Father. More of a captain type character with tech marine training in the fluff. He won't be a cheap HQ I'm sure.
More than that, it's literally supposed to be a named character.
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2019/07/09 22:02:23
Subject: What do Primaris lack? (New Models)
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Longtime Dakkanaut
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Lemondish wrote:The Newman wrote:SeanDrake wrote:They could really do with not basing all the vehicles on the Repulsive but I think that horse may have bolted sadly.
There was that teaser video showing something that looked a lot like a hover-rhino (blurry image not withstanding) so there's still hope on that front. Although that does hurt the chances of GW dropping transport segregation...
That same video had a much clearer side profile picture towards the end, and though it was mostly obscured, you could still clearly see it carried a very similar design as the Repulsor.
The only thing that made it look like a Rhino is the front windows anyway.
https://youtu.be/SFsL-VdxLYw
Nah, look at the overhang on the base. That thing is clearly too small to be a Repulsor chassis. Besides, the Rhino, Land Raider, and Repulsor hulls have a pretty similar profile in any case.
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This message was edited 1 time. Last update was at 2019/07/09 22:05:22
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2019/07/09 22:23:21
Subject: Re:What do Primaris lack? (New Models)
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Commander of the Mysterious 2nd Legion
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shrinking the base hull and modding it would be a piece of cake with modern CAD software.
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Opinions are not facts please don't confuse the two |
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2019/07/10 02:42:43
Subject: What do Primaris lack? (New Models)
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Esteemed Veteran Space Marine
Ottawa
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The Newman wrote:Lemondish wrote:The Newman wrote:SeanDrake wrote:They could really do with not basing all the vehicles on the Repulsive but I think that horse may have bolted sadly.
There was that teaser video showing something that looked a lot like a hover-rhino (blurry image not withstanding) so there's still hope on that front. Although that does hurt the chances of GW dropping transport segregation...
That same video had a much clearer side profile picture towards the end, and though it was mostly obscured, you could still clearly see it carried a very similar design as the Repulsor.
The only thing that made it look like a Rhino is the front windows anyway.
https://youtu.be/SFsL-VdxLYw
Nah, look at the overhang on the base. That thing is clearly too small to be a Repulsor chassis. Besides, the Rhino, Land Raider, and Repulsor hulls have a pretty similar profile in any case.
Looks almost identical to a Repulsor to me, especially being near enough to other models to guess its height.
In any case, we shall see soon enough.
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This message was edited 1 time. Last update was at 2019/07/10 02:43:41
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2019/07/10 10:06:50
Subject: What do Primaris lack? (New Models)
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Ultramarine Land Raider Pilot on Cruise Control
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A lot of people are asking for re-hashes of existing units. That is so boring.
Primaris have so far been quite unique. Jump troops with heavy, ranged weapons or multi-shot plasmas. Armoured infantry with huge volumes of dakka and power fists, etc
These aren't mirrors of existing units but something new. The range should continue to be expanded this way.
And seriously, why do people keep asking for a cheap transport? There are half a dozen Primaris units that can deploy anywhere or arrive anywhere from reserve for free. What are you putting in this cheap transport, exactly? It's more efficient to dominate the board without one. Maybe Hellblasters, but I can run Inceptors with Plamas who have more shots and cost less than Hellblasters with a transport would.
No one is running Rhinos in a competitive setting. I'm not using them in narrative games because they don't offer anything I can't get for free.
Ironically we seem to be getting one, but unless it has some very dynamic additional rules I certainly won't be using it.
PS: They definitely need a Techmarine! lol
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This message was edited 3 times. Last update was at 2019/07/10 12:44:03
-~Ishagu~- |
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2019/07/10 12:00:36
Subject: What do Primaris lack? (New Models)
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Ultramarine Librarian with Freaky Familiar
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For me, a heavy melee unit (as in, in Tacticus armour, with shields and power weapons and suchlike), a Techmarine, and a transport flyer - the Stormraven would be nice!
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They/them
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2019/07/10 12:05:39
Subject: What do Primaris lack? (New Models)
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Proud Triarch Praetorian
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I wouldnt object to some CC Gravis dudes like....
I just want whatever document containing the Primaris Iron Father to hurry up and become a thing...
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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2019/07/10 15:00:59
Subject: What do Primaris lack? (New Models)
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Longtime Dakkanaut
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Aggressors already have two Power Fists, how much more melee do you want?
Actually, considering how Primaris tend to be armed we'd probably get an Inceptor variant with d3 shot flamer pistols. 6d3 S4s that auto-hit plus the MW generation on charging, plus also getting those shots while in melee? Yeah, I can see that.
@Lemondish: Looking at the blurry shot where the tank is mostly facing the camera side-by-side with the Repulsor at the same angle, it really looks like the proportions are wrong. The Repulsor has thick side-wall sections on par with the thickness of a LR track section (the forum needs to agree on what to call that part on a Repulsor), they're a lot thinner on the new tank.
That said; you're correct, we'll know soon enough. Not like either of us wins anything if we're right anyway.
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This message was edited 1 time. Last update was at 2019/07/10 15:25:14
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2019/07/10 15:12:53
Subject: What do Primaris lack? (New Models)
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Ultramarine Land Raider Pilot on Cruise Control
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We're getting stealthy heavy weapons infantry soon. Infiltrating las cannon style teams. That's not something that has a mirror in the classic Astartes either,
I think if they get a dedicated melee unit it might be different from anything we've seen.
I don't mind a super elite Terminator style unit if it has the stats to back that up. t5, 4 wounds, 4 attacks, no negative hit modifiers, 2+ 4++
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-~Ishagu~- |
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2019/07/10 15:27:14
Subject: Re:What do Primaris lack? (New Models)
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Steadfast Ultramarine Sergeant
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Well let's look at our trends:
Aggressors are close quarters shooters with melee weapons for when they get too close
Inceptors wanna drop in close but can get out of melee with fly and have T5
Suppressors wanna stay back but can move 12, and have fly to fall back and shoot
Reivers do things
Honestly I wouldn't be surprised if our melee unit ended up being aggressor/inceptor hybrid. Fast melee unit that has some guns
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2019/07/10 20:48:13
Subject: What do Primaris lack? (New Models)
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Bounding Assault Marine
Madrid, Spain
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The Newman wrote:Aggressors already have two Power Fists, how much more melee do you want?
Don't you think twin power fist Primaris Marines with two attacks are underwhelming? What do they get for having two power fists? Nothing. A Terminator with a single power fist gets the same profile.
If they were three attacks base they would be a lot more respectable as a CaC unit and there would be no need for new CaC specialists.
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2019/07/11 00:17:04
Subject: What do Primaris lack? (New Models)
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Longtime Dakkanaut
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DanielFM wrote:The Newman wrote:Aggressors already have two Power Fists, how much more melee do you want?
Don't you think twin power fist Primaris Marines with two attacks are underwhelming? What do they get for having two power fists? Nothing. A Terminator with a single power fist gets the same profile.
If they were three attacks base they would be a lot more respectable as a CaC unit and there would be no need for new CaC specialists.
That was supposed to be sarcastic. I thought the fact that I immediately turned around and started speculating on what a Primaris melee troop would probably look like would have made that obvious, but the written word remains a poor choice for conveying the nuances of a tonal language despite all the opportunities that technology has had to correct the problem and show every sign of continuing to do so.
[Edit] ...or I could start using emojis like the rest of the human race.
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This message was edited 3 times. Last update was at 2019/07/11 01:12:51
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2019/07/11 12:46:35
Subject: What do Primaris lack? (New Models)
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Bounding Assault Marine
Madrid, Spain
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The Newman wrote:DanielFM wrote:The Newman wrote:Aggressors already have two Power Fists, how much more melee do you want?
Don't you think twin power fist Primaris Marines with two attacks are underwhelming? What do they get for having two power fists? Nothing. A Terminator with a single power fist gets the same profile.
If they were three attacks base they would be a lot more respectable as a CaC unit and there would be no need for new CaC specialists.
That was supposed to be sarcastic. I thought the fact that I immediately turned around and started speculating on what a Primaris melee troop would probably look like would have made that obvious, but the written word remains a poor choice for conveying the nuances of a tonal language despite all the opportunities that technology has had to correct the problem and show every sign of continuing to do so.
[Edit] ...or I could start using emojis like the rest of the human race.
Oh, I wasn't addressing you directly, it was more of a retorical question. I wanted to know if more people found it as weird as I do. And also to highlight an easy fix for them.
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2019/07/11 15:16:10
Subject: What do Primaris lack? (New Models)
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Longtime Dakkanaut
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I doubt they'll get three attacks base. Auto Boltstorm Gauntlets picking up "bearer may make one additional attack if it attacks with this weapon" is more likely.
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This message was edited 1 time. Last update was at 2019/07/11 15:18:15
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2019/07/11 18:26:04
Subject: Re:What do Primaris lack? (New Models)
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Bounding Assault Marine
Leominster
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A good back story.
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"I was never a Son of Horus. I was and remain a Luna Wolf. A proud son of Cthonia, a loyal servant of the Emperor."
Recasts are like Fight Cub. No one talks about it, but more people do it then you realize.
Armies.
Luna Wolves 4,000 Points
Thousand Sons 4,000 Points. |
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2019/07/11 18:28:15
Subject: Re:What do Primaris lack? (New Models)
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Steadfast Ultramarine Sergeant
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You you get an extra attack for having 2 lightning claws, so why not 4 2 gauntlets?
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2019/07/11 19:23:31
Subject: What do Primaris lack? (New Models)
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Bounding Assault Marine
Madrid, Spain
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The Newman wrote:I doubt they'll get three attacks base. Auto Boltstorm Gauntlets picking up "bearer may make one additional attack if it attacks with this weapon" is more likely.
That would be good enough (and functionally the same!)
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2019/07/11 19:52:56
Subject: What do Primaris lack? (New Models)
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Longtime Dakkanaut
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DanielFM wrote:The Newman wrote:I doubt they'll get three attacks base. Auto Boltstorm Gauntlets picking up "bearer may make one additional attack if it attacks with this weapon" is more likely.
That would be good enough (and functionally the same!)
Yes it would be functionally identical. What it wouldn't do is impact the base Gravis profile, GW probably doesn't want to do that.
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2019/07/12 07:04:40
Subject: What do Primaris lack? (New Models)
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Resolute Ultramarine Honor Guard
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Ishagu wrote:A lot of people are asking for re-hashes of existing units. That is so boring.
A lot of people are asking for rehashes of existing unit archetypes.
Primaris have so far been quite unique. Jump troops with heavy, ranged weapons or multi-shot plasmas. Armoured infantry with huge volumes of dakka and power fists, etc
These aren't mirrors of existing units but something new. The range should continue to be expanded this way.
And seriously, why do people keep asking for a cheap transport? There are half a dozen Primaris units that can deploy anywhere or arrive anywhere from reserve for free. What are you putting in this cheap transport, exactly? It's more efficient to dominate the board without one. Maybe Hellblasters, but I can run Inceptors with Plamas who have more shots and cost less than Hellblasters with a transport would.
No one is running Rhinos in a competitive setting. I'm not using them in narrative games because they don't offer anything I can't get for free.
Ironically we seem to be getting one, but unless it has some very dynamic additional rules I certainly won't be using it.
They have in the past, and will again in the future. If there's a Rhino-type to run. Someone has to have one to run, and think of the idea before it can be used competitively. Additionally, and this may come as a shock, not everyone plays super competitively and will take something more fun than useful. Their's is not the only way to play, and neither is yours.
PS: They definitely need a Techmarine! lol Automatically Appended Next Post: The Newman wrote:Aggressors already have two Power Fists, how much more melee do you want?
Actually, considering how Primaris tend to be armed we'd probably get an Inceptor variant with d3 shot flamer pistols. 6d3 S4s that auto-hit plus the MW generation on charging, plus also getting those shots while in melee? Yeah, I can see that.
Considering how Primaris are armed, we won't seen an Inceptor variant with anything they don't already have. IF they're going to melee option a jump unit, and IF it's a unit that's already out, it'll be the Supressors who only have the one option. A two handed melee of some kind might fit into their Jump Pose. Automatically Appended Next Post: DanielFM wrote:The Newman wrote:Aggressors already have two Power Fists, how much more melee do you want?
Don't you think twin power fist Primaris Marines with two attacks are underwhelming? What do they get for having two power fists? Nothing. A Terminator with a single power fist gets the same profile.
If they were three attacks base they would be a lot more respectable as a CaC unit and there would be no need for new CaC specialists.
Terminators also Teleport. Aggressors have all the drawbacks - slow, two seats on a limited transport option takers, and can't teleport. Yet. They're the shooty Termies. I suspect we'll see a new unit similar to them but different data sheet to be the CC Termies.
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This message was edited 2 times. Last update was at 2019/07/12 07:10:39
My WHFB armies were Bretonians and Tomb Kings. |
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2019/07/12 11:37:51
Subject: What do Primaris lack? (New Models)
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Longtime Dakkanaut
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Breton wrote:The Newman wrote:Aggressors already have two Power Fists, how much more melee do you want?
Actually, considering how Primaris tend to be armed we'd probably get an Inceptor variant with d3 shot flamer pistols. 6d3 S4s that auto-hit plus the MW generation on charging, plus also getting those shots while in melee? Yeah, I can see that.
Considering how Primaris are armed, we won't seen an Inceptor variant with anything they don't already have. IF they're going to melee option a jump unit, and IF it's a unit that's already out, it'll be the Supressors who only have the one option. A two handed melee of some kind might fit into their Jump Pose.
My bad, I said "Inceptor variant" when I meant "a Gravis jump pack squad". Can't try to say thay won't happen since there are already multiple Primaris units that are identical armor only differentiated by their equipment (Intercessors/Hellblasters, Aggressors/Inceptors, Reivers/Infiltrators, Repulsor/Executioner).
Having said that, if a melee-focused Primaris unit with decent mobility is in the cards I hope you're wrong about it being an alternate weapon for the Suppressors. For the moment * Suppressors only come in the three-man squad size, a three-man squad isn't going to be great in melee unless it has gear that is a serious departure from anything we have right now, and even then I think I'd want it on the more resilient Gravis platform.
* Who knows if this will stay true. I more than half expect both Suppressors and Eliminators to be able to go up to six-man squads once their individual squad boxes or Marine Codex 2.0 hits. Not that a six-man squad really changes my thinking much as far as melee is concerned.
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This message was edited 2 times. Last update was at 2019/07/12 15:40:05
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