oni wrote:Endless Spells in W40K would be my ticket to quitting and going back to the Legend of the Five Rings card game.
W40K is about guns, not magic.
Found the Tau Player
I still like the idea of the mechanic, but it'd be hard to fit it in some faction's narratives. Generally the difference between warpcraft and authorized psyker activity is permanence and whether an intelligent war entity was involved. I can't imagine the Grey Knights would take kindly to a space wolf psyker with an intelligent wolf-demon for a pet.
And we all know what happened last time they disagreed.**
Edit: I'm starting to think about what endless spells would work for some factions:
Tyranids:
Chittering Presence: A massive malestorm of partially-real tyranids as the hive mind focuses on an area and disrupts all psyhic spells/communication in an area
Orks:
C'mon, you know they'd have to have the fist and foot of Gork/Mork
Chaos:
Warp Tear. Boosts summoning spells while dealing mortal wounds in melee range
Partial Summon, Warp beast that teleports but will disappear on an unfavorable roll
Eldar:
Will of Yvraine: Provides a Feel no Pain, along with a mild ranged attacked.
**According to Imperial Law, no you don't