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Would you be happy with Endless Spells in 40k?
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Made in us
Ancient Venerable Dreadnought




San Jose, CA

I'm looking forward to them and wish there would be more insane stuff psyker wise. they should be cool models at minimum.

It will be interesting to see how they implement it for non pskyer factions.
   
Made in gb
Irked Necron Immortal





 fraser1191 wrote:
 TheFleshIsWeak wrote:
Oh good, even more buffs to a phase several races can't even participate in.

And if anyone says that Necrons, DE, Tau etc. will get their own versions of these (presumably not requiring psykers), my response is that I'll believe it when I see it.

I mean, these races are also supposed to have psychic defence in one form or other, yet in all cases it's basically nonexistent.


Korne units in AoS have endless spells soo I guess your argument is invalid?


Reread my last sentence and try again.
   
Made in fi
Regular Dakkanaut



Whiterun

I hope that at least Tau get something a bit more creative than some drones. A Kroot psyker who summons ghost knarlocs or a Nicassar who creates a movable singularity or something similar.

Though it'll probably just be a bland forcefield drone or mech fixing nanoswarm.

Full of Power 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Overread wrote:

As for releases, well that doesn't really hold much argument toward anything. Endless Spells for factions have been coming out as GW updates Battletomes since the Stormcast Tome for 2.0. This means that every timea new 2.0 tome has come out the faction has typically got terrain and endless spells. So sure the Khorne one wasn't at launch, but nor were the Skaven or Slaanesh. There's a few 2.0 Tomes without spells (Idoneth and Daughters of Khaine), but GW can easily release them once they've got a release window for those factions.

Idoneth, Daughters of Khaine, and Nurgle were all pre-AOS2.0.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

The Necron version I could see them transforming several of the C’Tan powers to an Endless version.

But what could the Tau possibly get? Modified forms of Invoke the Elements? Micro-marker or mini-gun swarms? Battle holograms and force fields?

It never ends well 
   
Made in ca
Commander of the Mysterious 2nd Legion





 ServiceGames wrote:
It simply doesn't fit in 40K. Khorne for example hates all psykers, so there'd be no one around to manifest the spells. Black Templars don't have Librarians, so there'd be no one around to manifest the spells.

Way too many issues with 40K and endless spells.

SG


maybe but dark apostles carrying out rituals that thins the viel between the warp and reality thus having some sort of impact on the battlefield is a pretty 40k thing


Automatically Appended Next Post:
 Stormonu wrote:
The Necron version I could see them transforming several of the C’Tan powers to an Endless version.

But what could the Tau possibly get? Modified forms of Invoke the Elements? Micro-marker or mini-gun swarms? Battle holograms and force fields?


Squatted? j/k

This message was edited 2 times. Last update was at 2019/08/21 19:41:19


Opinions are not facts please don't confuse the two 
   
Made in gb
Walking Dead Wraithlord






I thought everybody hated templates...

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AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Pious Palatine




I don't actually care about endless spells per se, I mostly just don't want GW to be fething around with the psychic phase. It never ends well.


 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

ERJAK wrote:
I don't actually care about endless spells per se, I mostly just don't want GW to be fething around with the psychic phase. It never ends well.


Psychic phases often don’t end well for psychics already, with the Perils of the Warp and all :p

I would hope we don’t see the absurd psychic phases of 6/7E, but GW rarely learns its lesson. It’s also partly why I’m not interested in seeing this psychic invasion to the game.

It never ends well 
   
Made in gb
Decrepit Dakkanaut




UK

 Kanluwen wrote:
 Overread wrote:

As for releases, well that doesn't really hold much argument toward anything. Endless Spells for factions have been coming out as GW updates Battletomes since the Stormcast Tome for 2.0. This means that every timea new 2.0 tome has come out the faction has typically got terrain and endless spells. So sure the Khorne one wasn't at launch, but nor were the Skaven or Slaanesh. There's a few 2.0 Tomes without spells (Idoneth and Daughters of Khaine), but GW can easily release them once they've got a release window for those factions.

Idoneth, Daughters of Khaine, and Nurgle were all pre-AOS2.0.


However they are all 2.0 compatible Battletomes made for that edition, just released before the edition started, so they are fully functional Tomes right now. They are unlikely to get brand new Tomes, just a model release with warscroll cards in the box and on the website.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

While I think they are a neat idea for AoS I just don't think the idea of faction themed magic effect models really fits into 40k.

Thought for the day: Hope is the first step on the road to disappointment.
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: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Stubborn Prosecutor





I would like them for Chaos, Orks or Even Necrons, but I don't see how Tau or the Imperium would really fit the idea thematically.

Anything that moves tends to be seen as a warp beast and I can't imagine such a manifestation earning a IoM psyker anything other than a commisar's bullet.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


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Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

Lets see, do I want to pay more to buy more models so my existing models can use their powers? No, I don't think I do.

This message was edited 1 time. Last update was at 2019/08/21 22:56:28


 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in us
Lieutenant General





Florence, KY

 ChargerIIC wrote:
I would like them for Chaos, Orks or Even Necrons, but I don't see how Tau or the Imperium would really fit the idea thematically.

Anything that moves tends to be seen as a warp beast and I can't imagine such a manifestation earning a IoM psyker anything other than a commisar's bullet.

Imagine this (except as a wolf instead of a bull) as a psychic power for a Rune Priest.

Spoiler:

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Irked Necron Immortal





 Ghaz wrote:
 ChargerIIC wrote:
I would like them for Chaos, Orks or Even Necrons, but I don't see how Tau or the Imperium would really fit the idea thematically.

Anything that moves tends to be seen as a warp beast and I can't imagine such a manifestation earning a IoM psyker anything other than a commisar's bullet.

Imagine this (except as a wolf instead of a bull) as a psychic power for a Rune Priest.

Spoiler:


Right. Because Space Wolves are really lacking on the whole wolf front at the moment.
   
Made in gb
Decrepit Dakkanaut




UK

 CREEEEEEEEED wrote:
Lets see, do I want to pay more to buy more models so my existing models can use their powers? No, I don't think I do.


But this is a very odd point considering that its a miniatures game where the whole point, commercially, is you buying more models for your army.
GW is always going to release new models for the game which they hope you will buy into because that's sort of their business model. It's no where near as predatory as, say, Magic the Gathering where they expect you to buy a new whole edition of cards every few months and cycles out a whole edition at the same time. With 3 or 4 blocks a year like that.

The boxed sets for AoS have been very reasonable in price and you don't have to use them either; armies can be built and work great without them or with only one or two at key moments.

Personally I'd rather pay points for a model I can put on the table than pay points for things like battalions which only modify the stats of models.

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3D Printing, hobbying and model fun! 
   
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The Marine Standing Behind Marneus Calgar





Upstate, New York

I think they work in AoS because the setting is fundamentally a high fantasy one, where such things fit in well. In 40k, psychic powers and magic are there, but a sideline. They should not be in the spotlight. I like them as an accent. Even the armies that have a strong affinity for magic still use it to supplement other aspects of the army. The might be buffs, debuffs, or the equivelent of magic guns.

But I think endless spells would swing 40k a little too far into space magic high fantasy, where the wizards a center stage, and the troopers are just sidelined as targets.

IMHO, YMMV, etc.

   
Made in us
Speedy Swiftclaw Biker





Glasgow, Scotland

No. God no.

I can't stand Endless Spells.

I'm having a bit of a break from AoS this year after it being my main game in 2018 - the main reason for this is Endless Spells and Faction-Specific Terrain pieces. For me, they just end up being another thing to have to buy and paint and account for when all I want to do is focus on my army itself. I'm also not the biggest fan of the "bolt on an additional system" method of expanding the games content and complexity.

This message was edited 1 time. Last update was at 2019/08/22 11:28:58


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Longtime Dakkanaut






In a Trayzn pokeball

 Overread wrote:
 CREEEEEEEEED wrote:
Lets see, do I want to pay more to buy more models so my existing models can use their powers? No, I don't think I do.


But this is a very odd point considering that its a miniatures game where the whole point, commercially, is you buying more models for your army.
GW is always going to release new models for the game which they hope you will buy into because that's sort of their business model. It's no where near as predatory as, say, Magic the Gathering where they expect you to buy a new whole edition of cards every few months and cycles out a whole edition at the same time. With 3 or 4 blocks a year like that.

The boxed sets for AoS have been very reasonable in price and you don't have to use them either; armies can be built and work great without them or with only one or two at key moments.

Personally I'd rather pay points for a model I can put on the table than pay points for things like battalions which only modify the stats of models.

Of course it makes financial sense for GW, they'd really be stupid not to, because it won't make anyone leave over just that. At least not enough people to matter, and I wouldn't, I'd just grumble about it and not buy the spell models. I'm not sure how battalions work in AoS, I literally just got my first models, but do you have to pay for formations? In terms of points?

This message was edited 1 time. Last update was at 2019/08/22 12:22:06


 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in gb
Longtime Dakkanaut




The Psychic phase is bad enough at the moment without adding more crap to it. If GW want to do something with Psykers and the Psychic phase I don't think making it more lethal would be the right direction to take.
   
Made in gb
Decrepit Dakkanaut




UK

 CREEEEEEEEED wrote:
I'm not sure how battalions work in AoS, I literally just got my first models, but do you have to pay for formations? In terms of points?


Battalions are like formations. You have a specified set of models that can comprise the battalion and of them there are minimum and maximum limits for each one. The battalion then gives all the units within it a bonus for being part of it and that bonus removes through the whole game no matter how much of the battalion is left alive. To get the bonus you have to pay for the whole battalion in points, this is on top of the individual model cost for each unit in the battalion.

Battalions also give you a command point as well (they upped the prices of them a while back which was basically tacking 50points or so on for the command point).

They are also deployed at the same time.


One additional bonus is that some armies have battalions hwich have an allied force within them; this can let you take more units from that allied army than you normally would with the allies rule as the battalion operates outside of the allies limitations in AoS.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
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Longtime Dakkanaut




I think too many people got caught up in the idea of "endless spells"

When it is broken down they are basically more like fortifications. Some thing you can buy that makes your force better, or does some effect to the enemy that goes on the table.

In reality the Haywire Mine that Incursor's have is already a 40K "endless spell". Its a model that you prepay for, that goes on the table, and has an effect under some circumstances.

   
Made in us
Wicked Warp Spider





 Haanz wrote:
No. God no.

I can't stand Endless Spells.

I'm having a bit of a break from AoS this year after it being my main game in 2018 - the main reason for this is Endless Spells and Faction-Specific Terrain pieces. For me, they just end up being another thing to have to buy and paint and account for when all I want to do is focus on my army itself. I'm also not the biggest fan of the "bolt on an additional system" method of expanding the games content and complexity.


This PLUS the fact that many factions need actual models for their units. These spells are far from being a priority.

Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
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Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Kaiyanwang wrote:

This PLUS the fact that many factions need actual models for their units. These spells are far from being a priority.

Good thing that the spells are literally not produced in the same places as the unit models?
   
Made in us
Wicked Warp Spider





 Kanluwen wrote:
 Kaiyanwang wrote:

This PLUS the fact that many factions need actual models for their units. These spells are far from being a priority.

Good thing that the spells are literally not produced in the same places as the unit models?

I think assume that this has zero impact on design focus or release schedule is optimistic. VERY optimistic.

Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Ultramarine Terminator with Assault Cannon






Endless Spells in W40K would be my ticket to quitting and going back to the Legend of the Five Rings card game.

W40K is about guns, not magic.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 oni wrote:
Endless Spells in W40K would be my ticket to quitting and going back to the Legend of the Five Rings card game.

W40K is about guns, not magic.

Don't tell the Eldar.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

 Kanluwen wrote:
 oni wrote:
Endless Spells in W40K would be my ticket to quitting and going back to the Legend of the Five Rings card game.

W40K is about guns, not magic.

Don't tell the Eldar.

or chaos
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Kaiyanwang wrote:
 Kanluwen wrote:
 Kaiyanwang wrote:

This PLUS the fact that many factions need actual models for their units. These spells are far from being a priority.

Good thing that the spells are literally not produced in the same places as the unit models?

I think assume that this has zero impact on design focus or release schedule is optimistic. VERY optimistic.

We've actually gotten a 'look behind the curtains' as to design focus.

The sculptors doing vehicles aren't doing infantry and the sculptors doing the Endless Spells for AOS aren't even the same ones doing scenery. There's effectively dedicated teams.
   
Made in us
Wicked Warp Spider





 Kanluwen wrote:
 Kaiyanwang wrote:
 Kanluwen wrote:
 Kaiyanwang wrote:

This PLUS the fact that many factions need actual models for their units. These spells are far from being a priority.

Good thing that the spells are literally not produced in the same places as the unit models?

I think assume that this has zero impact on design focus or release schedule is optimistic. VERY optimistic.

We've actually gotten a 'look behind the curtains' as to design focus.

The sculptors doing vehicles aren't doing infantry and the sculptors doing the Endless Spells for AOS aren't even the same ones doing scenery. There's effectively dedicated teams.

So they expanded the team? I was going to answer that with an expanded team they could update models and fix a lot of "holes" they have in the line, but I suppose this would not be a fair criticism, because the effort needed for one or more of these spell is not necessarily the same needed for, say, new aspect warriors.
I am still a bit confused by GW's priorities, but I think this at least addresses my doubts. Nonetheless, the post I quoted above still stands.

This message was edited 1 time. Last update was at 2019/08/22 23:34:55


Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
 
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