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![[Post New]](/s/i/i.gif) 2019/11/22 15:09:10
Subject: Re:Sabotaged armoury and explode on 6
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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There used to be a time where rule quotes were used to argue points on YMDC...
Burna Bommer wrote:Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it crashes in a fiery explosion, and each unit within 6" suffers 3 mortal wounds.
Dakkajet wrote:Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.
Trukk wrote:Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
@DeathReaper: The stratagem triggers when a VEHICLE explodes. Most of the rules clearly state when vehicles explode. Please provide proof that the name is used instead of the rule which explicitly says that a unit explodes.The only slightly ambiguous one is the burna bommer.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2019/11/22 16:29:59
Subject: Sabotaged armoury and explode on 6
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Walking Dead Wraithlord
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How are there 3 pages on this... You're not going to have any people wiling to play you if you try pull some stupid raw inconsistency on this to prevent vehicles exploding/crashing/blowing up in a shower of flaming debris of death etc. on a 3 or more.. If you ask me that's a good start. It punishes tight castles and plays mind games with opponent to affect their deploy/ manouvering. Very alpha legion. Excellent stuff!
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This message was edited 2 times. Last update was at 2019/11/22 16:33:43
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![[Post New]](/s/i/i.gif) 2019/11/22 17:16:37
Subject: Sabotaged armoury and explode on 6
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Argive wrote:How are there 3 pages on this...
You're not going to have any people wiling to play you if you try pull some stupid raw inconsistency on this to prevent vehicles exploding/crashing/blowing up in a shower of flaming debris of death etc. on a 3 or more..
If you ask me that's a good start. It punishes tight castles and plays mind games with opponent to affect their deploy/ manouvering. Very alpha legion. Excellent stuff!
Everything past page 1 is not about what you just answered to.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2019/11/24 02:05:04
Subject: Sabotaged armoury and explode on 6
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Oozing Plague Marine Terminator
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Normally I'd agree that 3+ would make more explosion results, but even still, exploding on a natural 3 or 6 is still a 1/3 chance and isnt exactly out of place for a normal stratagem.
Could really go either way on this.
It seems to work on anything requiring less than a 6.
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This message was edited 2 times. Last update was at 2019/11/24 02:07:58
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![[Post New]](/s/i/i.gif) 2019/11/24 02:28:48
Subject: Sabotaged armoury and explode on 6
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Norn Queen
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Nightlord1987 wrote:Normally I'd agree that 3+ would make more explosion results, but even still, exploding on a natural 3 or 6 is still a 1/3 chance and isnt exactly out of place for a normal stratagem.
Could really go either way on this.
It seems to work on anything requiring less than a 6.
That isn't how Explodes work. Adding +3 to the roll means a natural 6 won't explode.
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![[Post New]](/s/i/i.gif) 2019/11/24 06:01:05
Subject: Sabotaged armoury and explode on 6
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Dakka Veteran
Dudley, UK
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Fortunately nothing in the rule specifies a natural 6
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![[Post New]](/s/i/i.gif) 2019/11/24 06:06:44
Subject: Sabotaged armoury and explode on 6
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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This is true. What it DOES specify is that you add 3 to the roll. And if something explodes on a 6, that means if you roll a 4 and add 3 to it, it's a 7. And doesn't explode, because it's not a 6. Basically, the Stratagem was written under the assumption that vehicles explode on n+, but a fair few of them don't include the "+".
It's pretty obvious what it's supposed to do, but it's also fair to note that it was written poorly.
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![[Post New]](/s/i/i.gif) 2019/11/24 06:41:13
Subject: Sabotaged armoury and explode on 6
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Norn Queen
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Did you not read the rest of the thread where it is explained in detail what the issue is? The vast majority of Explodes rules say explodes on a 6, not a 6+. If I roll a 4, then add 3 to the roll, it's a 7, not a 6, so it doesn't explode. This means against vehicles that explode on a 6, all the strat does is change the physical dice roll needed to be a 3 instead of a 6 (and keeps the opponent from re-rolling). The lucky few like Hellhounds that explode on a 4+ or Titans that explode on a 5+ will be affected by the stratagem, because a 7 is more than 4. Notwithstanding the non-functionally against things that explode on a 6, I am genuinely surprised GW worded the stratagem to take into account vehicles like the Knight Valiant that roll 2D6 to see if they explode.
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This message was edited 8 times. Last update was at 2019/11/24 06:47:11
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![[Post New]](/s/i/i.gif) 2019/11/24 09:03:42
Subject: Sabotaged armoury and explode on 6
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Grim Dark Angels Interrogator-Chaplain
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Are we really back to pretending not to understand how this works? Sheesh. I thought we’d done that bit of the thread. Seems not.
Write to GW if you must, but good luck claiming the rule “doesn’t work” when everyone will play it as explodes on a 6+. Common sense trumps “well actually” here.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2019/11/26 13:33:34
Subject: Sabotaged armoury and explode on 6
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Decrepit Dakkanaut
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I love deathreaper making a claim and then asking people to prove the negative.
"The words explodes and Explodes both refer to the same rule, prove me wrong!"
Well, the real question for him is, can he prove himself right?
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![[Post New]](/s/i/i.gif) 2019/11/26 13:52:25
Subject: Sabotaged armoury and explode on 6
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You can safely assume that if he bothers to post in this thread again, it won't be a concession about how he was wrong.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2019/11/27 00:20:12
Subject: Sabotaged armoury and explode on 6
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[MOD]
Villanous Scum
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flandarz wrote:This is true. What it DOES specify is that you add 3 to the roll. And if something explodes on a 6, that means if you roll a 4 and add 3 to it, it's a 7. And doesn't explode, because it's not a 6. Basically, the Stratagem was written under the assumption that vehicles explode on n+, but a fair few of them don't include the "+".
It's pretty obvious what it's supposed to do, but it's also fair to note that it was written poorly.
This pretty much sums it up.
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On parle toujours mal quand on n'a rien à dire. |
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