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![[Post New]](/s/i/i.gif) 2020/02/12 06:50:48
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Melissia wrote:As I'm planning out my list, I'm starting to lean more and more towards just stuffing squads in to Rhinos instead of Immolators. I really want to like Immolators, but...
I've defaulted to Rhinos since basically the Web Codex in 6th.
Immolators were good at one thing which was delivering Dominion and then also being able to charge things to defend dominion, after unloading the pain train on the enemy. Great for it.
Index made Rhinos great again. Beta Codex the same. New codex the same.
At end of day it's because extra bodies are totes worth it in a Sisters army. You're not really overpaying for the protection. Bolters do real damage. 3+ armor IS no joke. Kinda the gold standard for reasonably priced models. And with larger units just making snese, it is indeed hard to justify the smaller capacity.
Immolators pack a punch on a hardened chassis and that isn't nothing. Dreadnoughts prove all the time the value of it. But unless you are committed to the Argent Shroud, the Immolators may be a tax.
Argent Shroud tho. I dunno' if anyone is experimenting with it but I've been using it. Haven't gone whole log with an entire army that way, just a detachment. I have to say tho, it is pretty darn good at its job. I think it would really surprise some people if you played to its strengths. Pardon the pun but I've gotten serious mileage from them.
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![[Post New]](/s/i/i.gif) 2020/02/12 16:36:24
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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davidgr33n wrote:If you could charge after advancing I’d give Argent Shroud a try. But being as foot Sisters want to be in cover as much as possible, I think the ability is going to be of limited use.
Cover is cool and all. I'm not sure why that is a super big focus. At end of day you just aren't always going to be able to rely on it. But argent shroud can keep up with rhinos and the like so mobile cover is a thing. Automatically Appended Next Post: Mellon wrote: SisterSydney wrote:I took folks' advice -- well, up to a point -- and played around with Battlescribe to create a 1,500-point, single-battalion mech Sisters list (1,486pts, so I can add an upgrade somewhere). I know it's suboptimal, but is it suicidal?
The idea is the Exorcists sit back (hopefully in cover) to provide long-range anti-tank/monster/daemon fire while the four Rhinos rush forward, one hurtling the reinforced Repentia at something the enemy really cares about while the three BSS squads go for objectives, hopefully in cover and close enough together they can provide mutual supporting fires.
I'm strongly tempted to go with Ebon Chalice for the Miracle Dice shenanigans and the boost to the range of all those Heavy Flamers. (Still getting used to being able to fire those after moving in this edition -- obviously they don't care about -1 to hit).
Interesting list, doesn't look completely suicidal. And it makes me glad someone is experimenting with mech sisters!
Top of my head:
I think you can put the exorcists, one imagifier and one canoness into a separate Valorous Heart spearhead detachment.
I'm not a fan of the heavy flamer. If you swap those for storm bolters you save 36 points, so with the 14 you have spare you can get a minimum size non-mechanised unit of sisters to hold backfield objectives. Or maybe a third canoness?
The Repentia Superior is nice, but not neccessary. The Repentia are quite deadly even without her. If you don't take her and reduce the nr of regular sisters in your units by one, you can have a fourth rhino for the minimum unit you could afford for swapping out your heavy flamers.
The superior is pretty critical to an army that is trying to punch hard with a charge. I think its important.
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This message was edited 1 time. Last update was at 2020/02/12 16:37:23
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![[Post New]](/s/i/i.gif) 2020/02/12 19:06:51
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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SisterSydney wrote:Mellon, Jancoran, TNeva, thanks for the comments; good advice about HQs, multiple detachments, and a backfield squad if I can shave points somewhere. I do confess it doesn't feel like Sisters to me if there aren't a lot of flamers, and though they're probably not as good for their points this edition, they are still a big boost to your Overwatch.
Bottom line: At at 1500 points, with 7 tanks (3 Exo, 4 Rhino) on the field at the start, disgorging 40 dismounted troops on Turn 2, does this present enough targets to keep (say) Iron Hands from just shooting me to pieces before I can bring my shorter-ranged firepower and Repentia to bear?
Iron hands requires lots of meltas usually so that is one thing to consider. I mean you have a LOT of armor and at 1500 you're not facing the same kinds of lists. So thats a really strong amount of armor at that points point. But you just are going to need to focus the goals of your units a little. For example one unit with flamer and heavy flamer and a unit with two meltas. Dont mix their purpose. That will make it easier to point at any one target and be optimized against it.
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![[Post New]](/s/i/i.gif) 2020/02/14 02:28:46
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Lemondish wrote: Jancoran wrote:what people took and what people COULD HAVE TAKEN AND STILL WON is not proven here.
I think we'll need another place to discuss the rest of this - I'm willing to jump into another thread for the purpose, but I think ultimately we won't get anywhere if your position is that these data are irrelevant because it doesn't take into account what could have happened, but didn't. I enjoy your insight, not that's a pretty nonsensical position to hold.
Ultimately, my point is that some people need to recognize that the weakness of units in ITC does not preclude the discussion of their tactics in actual games of 40k, especially in this thread. The size of the disparity is pretty irrelevant there if the message is that any discussion of tactics at any level of the game is welcome here, whether you like it or not.
No one suggested it was irrelevant. It just isn't conclusive to the point being made. If the question was "did that combo kick ass" well...no one's arguing. But that isn't really what we were discussing.
ITC and normal 40K require the same things which I outlined and I wont repeat. Timing is what differs in say Eternal War Missions and a Progresive Scoring game. Of course. But timing is a tactical consideration. Units carry out their task at a different time perhaps? That isn't to say the task changed.
It isn't that I have this overwhelming love for ITC missions. I don't. Most people who know me know that I would prefer a bit less gamesmanship; while understanding that its to further distinguish the good from the very good. Fun factor does suffer a bit even though the demands on and recognition of skill increases.
But if the subject is whether someone should be dismissive of it? Yeah I don't think I'm getting behind THAT. Clearly, anyone worth their salt as General can quickly adjust to the ITC (and i do mean after a few games because yes, it is different and there will be adjustment time). I respect that it isnt the same and no one can say different.
But there is a difference between saying that it affects the unit selection and saying that a different unit selection wouldn't have achieved victory. I've sort of been at the forefront of that movement and gone out of my way to prove it. Used to blog all the time on it so people can feel free to go there for a historical record of those efforts.
Lets bring it on home though, down to Sisters of Battle levels. Most competitive games in both versions will want Exorcists. Range alone makes them a no-brainer, but they also just happen to be T8, and they can get a 6+ invul and 6+ FnP. Firepower: absolutely epic. At no point will that ever suck. Doesn't even matter what you're playing against and yeah, you'll give up all 4 on big game hunter if you take even one more tank because the enemy will definitely want those dead. You'll also probably GET Big Game Hunter. Ironic.
No other Heavy Support really rises to the level of great in either version of missions but the Multimelta Retributors cannot be dismissed as their Stratagem is really impressive. So lets call them useful and I think we could agree that this would be true in any version of 40K. Ranged tank/elite killing is never out of style. Nevah.
Looking at Troops, we discuss whether you'd take them mech'd up or not in the two mission types we are talking about. We know that we might give up Big Game Hunter but here's the pivot question: are you really going to give up all that mobility and protection (I am assuming here that you love armor asI dont) just to stop the guy from getting...1 point? You see, I think this is the crux of the whole matter because what we are talking about between the two mission varieties is how units are selected or not. This is the best example out there of that decision point. So what have we REALLY given up by having transports? 1 point, whether we take one or take seven Rhinos! And the enemy may never get that fourth point! Its just a POTENTIAL point. Unit size is also worth discussing between the two (Eternal vs ITC). I prefer larger units in ITC. Would I if it were not? Well MY answer is that I have used horde sisters since they could be 20 sister squads in 3rd-5th Edition and before the ITC and before the INAT (for those who recall that). In point of fact the only times I didn't use large squads were when the Index was out and mech sisters were actually really really good and I couldnt fit em. So I guess for me, the answer is I would have done it anyways. Even when I was using the transports I kept them at 10 sisters to protect myself from Kill Points (normal 40K) and from Killed More (ITC). Same exact consideration for both games and in fact you could argue that Kill points is a bigger deal in the Eternal War Kill Point missions. But in fairness because ITC simply has it in all missions, its fair to say that the ITC forces the comparison more. The answer is the same though: large squads are just really good. Now if you dont want to take larger squads as a matter of simple preference thats another matter but as for comparatives, larger is better in both worlds or as large as your decision to use mech or not allows.
Elites? Well we have only ever had one good elite to speak of ever, and even that was debatable. Sisters Repentia were really really good in the 6E codex because you could keep them alive and slaying very well with the 2+ save Canoness help etc... Before and after it, there was usually nothing there for elites worth talking about. Arco-Flagellents were great but even more rare than sisters armies, 3rd Edition through Beta Codex. So no difference in selection there. If you liked Repentias as I did, you had them and...yeah. No difference in popularity would be found there between the Eternal War or ITC missions. Same unit sizes were preferable (large) because of attrition. I'd almost swear that I never saw another person besides me use them ythough or any elite for most of all the editions. Dealthcult assassins were more likely than any of it. andeven then..
HQ's? Canoness and Celestine have been an obvious choice since the White Dwarf Codex. Still are in either mission. You can play without Celestine. She is a liability in the ITC scoring so she is the one worth mentioning here as a "take it or dont" between the two versions. If you take her in Eternal War missions I am willing to concede that she is definitely better in Eternal War. I say that THEORETICALLY, because... despite her being a liability in ITC, I still take her in the ITC and give up her 4 points pretty gladly every game. If I didn't take such an obvious points magnet, the enemy would have chosen something besides Kingslayer. The enemy is only taking Kingslayer BECAUSE its so guaranteed against me, am I right? Its super automatic. So why do I do that when I know that I'll lose them? Making matters worse, I dont even keep her near the rest of my stuff to buff them! So she's not even giving me that utility either. Even less "good" in ITC when played the way I do with her. So she is a great example unit for us here because you would argue that the ITC is basically "penalizing me" for taking her. But is she? If I dont take her he would choose another objective and possibly score the SAME 4 points. Now the question: how many points did I REALLY sacrifice to keep her in my list? mmm... possibly none. Possibly 1. We cant know. What we do know is that despite the POSSIBILITY of "losing for taking her", I choose to. I told you in my previous post that it is about what I score...not what you score. And if taking this total and acknowledged liability, I can win and then some, well then I'm perfectly fine with you getting some points. what you get is irrelevant if the unit gives me a kick ass ride. I foresee maybe a point worth of difference coming from taking her.
Fast attacks? ITC affects this one too I must acknowledge. "Killed more" is harder for an enemy who cant shoot you to death in turn one with absurd marine artillery and so on. So Seraphim and the Angels of sword-doom are intelligent choices to avoid it in the early going, and to avoid alpha striking armies who want your blood early (that is not an ITC consideration of course). I think that this is more relevant to the objective of killing more than any other type. Nothing really specifically targets Seraphim over other unit types per se but it also makes Marked for Death harder if they choose them, because the enemy could be whittled to the point of not getting all those points. So it forces tough choices on the ITC opponent. That is why Bajramoovic did so well...20th at the championships? YES! Here were asked all the same questions as before. Are people NOT going to use them in ITC or not going to use them in Eternal War? Well I definitely think the answer is an emphatic no. they are superb in both. They can take objectives late (eternal) they can be used to get the kills you need for Killed more to combat that and they are bouncing out of combats which both formats love (eternal war endgames and ITC progressive scoring).
Dominion are the same but because they are best used in rhinos. It really gets back to all the rhino talk we did. But since you are taking the Exorcists, you are really only risking the 1 point here again if you did take a rhino. Otherwie the unit doesnt change much in what it gives up in either version (relative to the same being true of the opponent).
So given our codex, I see so few things here to support that you would or wouldn't take something because of the format. Only Celestine is a compelling argument really, and I will concede that you need to seriously consider her presence in a list in the ITC. That being said, I'm 10-1in this new codex and I used her every game. I don't know that she's not carried the water for me in any of them. She's flat great at doing what I need. But yes, you could argue about her and I wouldnt think you crazy on any level. I just feel like you are talking about 2-3 points difference here that are AT RISK that wouldnt otherwise be. To me that just isnt enough to move the needle unless you're already in a slugfest and you've messed up already or you were never going to win already.
Those are my thoughts.
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![[Post New]](/s/i/i.gif) 2020/02/14 05:35:06
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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tneva82 wrote: davidgr33n wrote: Melissia wrote: davidgr33n wrote: Melissia wrote:I mean, it's really useful. Just be aware of snipers, cause that imagifier would be a premium target.
I use a unit of Celestians as bodyguards.
Fair enough. Should help them be a proper lynchpin.
I do sometimes wonder if keeping the Celestians is really worth it solely for bodyguard duty..? I mean, if someone wants to snipe at my characters they can go after the Celestian bodyguards with other shooting attacks and get rid of them before proceeding to snipe the characters. Competitive players will do that.
Well for me celestians aren't there just for bodyguard. It's nice bonus if i run against eliminators(only sniper i'm really worried about apart from super lucky ones) but they are worth it even beside it
Celestians are pretty good now. 1 point is all you pay for a lot of benefit
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![[Post New]](/s/i/i.gif) 2020/02/14 16:58:05
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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MacPhail wrote:Rogerio134134 wrote:Yeah celestians seem a solid choice for me, think I'll run a squad of 5 with a heavy bolter to just sit near characters and plink some reliable shots off at distance.
I'm getting sweeter and sweeter on Celestians the more I use them... thinking about adding 5 to my backfield Battalion in addition to big one I send up with the forward aura bubble. Usually it's the forward element that draws the sniper fire, and I've never faced such saturated sniper fire that I have to adjust my play... but like tneva82 says, Eliminators are all over the place.
They are just super cheap for what you get. The only reason I didn't take them was because my list is balance on the head of a needle. I would be over exposing some of my raw firepower in order to do it, because if have to chunk off 5 or six sisters from a melta squad to form the new unit.
Still, they are so so tempting and if I didnt have three Canones's Id want to protect them more than I do.
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![[Post New]](/s/i/i.gif) 2020/02/14 22:08:04
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Asmodai wrote:Celestine is decent for getting Born for Greatness - though we'll probably have better options in most match-ups.
The new Recon and Behind Enemy Lines scoring multiple points for have multiple units at the end of player turn should be a good way to quickly rack up some secondary points when we drop in the Seraphim or Zephyrim.
Recon is going to be money for me. Hoo baby.
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![[Post New]](/s/i/i.gif) 2020/02/15 06:40:52
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Marines will be much easier to get Reaper, and Marked For Death from. That's cool.
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This message was edited 1 time. Last update was at 2020/02/15 06:41:11
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![[Post New]](/s/i/i.gif) 2020/02/17 20:35:33
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Rogerio134134 wrote:Just wondering how people are doing imagifiers?? I'm tempted to just use the fancy cage style simulacrum from the sisters box and use it as an imagifier to save 20 quid.
I bought a whole bunch of them for my army some time ago, so i got all the Simulacrums i need. I paint the bottom of bases of characters with Silver paint so you can tell if two of them are close to one another.
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![[Post New]](/s/i/i.gif) 2020/02/18 07:09:59
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Ouch. Got beat up by some Blood Angels today. the alpha wasn't so bad, but i deployed poorly with a couple units and it allowed him to open an early lead. I kept creeping back but his units wouldnt die. He kept having one guy left in units. Le sigh. His characters wouldnt go down either. I hit him with plenty but the results just kept coming up inexplicably short.
Still after two games with Blood Angels I kinda feel like we're not at a huge disadvantage against them. I think you just need to give them a meaty hunk of meat to hit round one, and then blow them away.
My problem wasn't really the tools. I forgot to use Miracle dice a number of times in crucial situations which would have helped. At end of day both armies were in complete tatters but he had more tatters.
Biggest mistake i made was exposing the Arco-Flagellents. I was over thinking things and allowed them to be in his 30" bolter range. Totes forgot he had the 30" versions. Big oops. Had i not, i could have counter attacked pretty effectively.
Anyways, bemoaning the mistakes aside, the score and game made me feel a lot happier about the matchup than I was initially. I am kinda unlocking their code, but they are pooootent at what they do. that is fo sho.
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This message was edited 1 time. Last update was at 2020/02/18 07:11:10
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![[Post New]](/s/i/i.gif) 2020/02/26 17:07:28
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Lammia wrote:Rogerio134134 wrote:What we thinking on strongest sacred rites??
For me it has to be spirit of the martyr. Hugely useful in any situation and considering it works for vehicles is brilliant, potential of a free round of fire from an excorcist. Even for stuff like retributiors and even sisters with meltas it's extremely good.
Without a Brazier of Eternal Flame, I'm firmly in favour of rolling 2 and maybe spending 1CP to get something different if it's really bad
this is what i do as well
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![[Post New]](/s/i/i.gif) 2020/03/01 07:16:46
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Here comes another one, this time against Raven Guard. Complete with pics and battle report!!!
https://www.facebook.com/groups/185402052000929/permalink/662266237647839/
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![[Post New]](/s/i/i.gif) 2020/03/01 18:07:45
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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davidgr33n wrote:
Awesome batrep and congrats on the win.
We’re his Invictors able to get into your lines or did you kill them first? Also, epic charge by Celestine. I imagine 18” move and advance followed by a 12” charge to get into his Eliminators.
Well thanks! Yes his Invictors slammed into some Argent Shroud, through a gap in the left flank building (which they weathered) and then when they retreated he chased down my excorcist, twice. But it was degraded and didnt kill it. Siege drills finally managed to make a 10.5 inch charge into it and kill one really late in the game.
Yes, 18" advance as it says and the charge was about 9.5 inches for celestine. Twas goood times!!!! She then ganked the two Thunderfires eventual and a third Elininator squad. She never died which was cool. Scored me the bonus point all day long.
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This message was edited 3 times. Last update was at 2020/03/01 18:10:37
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![[Post New]](/s/i/i.gif) 2020/03/03 03:57:39
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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alextroy wrote:That's a good question. What are people doing outside of the one in the Retributor Squad box?
I own several of the original ones w mauls Automatically Appended Next Post: So I traded a fellow. Rather good deal. Ended up with a Winged Chaplain and Judith, in exchange for just Coteaz.
So I am very interested in the stories of people who are rocking Martyr'd lady. Does she just babysit the firebase? or is there more to her. Does she interact better with other units or is she a solo torpedo kinda like Cel;estine can be. She seems like she much prefers to be 4 inches away from as many sisters as possible and buff, But maybe theres another trick I haven't yet seen.
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This message was edited 1 time. Last update was at 2020/03/03 07:59:12
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![[Post New]](/s/i/i.gif) 2020/03/03 17:15:57
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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skycapt44 wrote: Inquisitor Lord Katherine wrote:skycapt44 wrote:Power mauls, look at mechanicus, they have mauls in their boxes and lots of bits for sale online.
That relic chain sword needs to reflect it's power. I'm thinking of a darth maul style with double sided chain blades.
No offense intended, but that's stupid. The 2-bladed sword concept is absurd, silly, and impractical looking.
I've got a GK greatsword on one of my canonii, and a axe on another one. I'll probably eventually make a new one with a 2-handed sword either taken from a repentia or from another eviscerator wielding model.
Incognito15 wrote:How is everyone converting or getting Power Mauls?
I dont have any good ideas.
I have axes on some of my sisters [  ], generally made by taking SM Power Axes and cutting off the blade of the power sword and gluing their axe haft where it used to be. Should work for mauls too.
Haha thanks, I love how people can slide the phrase " No offense" and then just carry on with, "that's stupid, absurd, silly and impractical looking." 40k, in general, is loaded with silly impractical and odd looking things. To each their own I suppose. I guess I'll have to see how it turns out. If it does in fact look that bad I will adjust but at least it was an idea to share albeit, in your opinion, a stupid one.
I for one think the sith lord style of lightsaber was both impractical and awesome. So go for it. Its the 41st millinium.
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![[Post New]](/s/i/i.gif) 2020/03/06 08:41:25
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Grundz wrote:Bloody rose sisters finished top 5 again at a GT
This time basically abandoning everything but bloody rose except for the canoness that guarantees the first turn charge
==Mixed Battalion Detachment (+5 cp)==
HQ: Celestine [160]
HQ:Cannoness (45), bolt gun and chainsword (0) [45] WARLORD – Terrible Knowledge, RELIC – Litanies of Faith (Ebon Chalice)
HQ: Inquisitor, bolt gun and chainsword (0) [55] (Xenos – terrify)
Elite: Imagifier [45] Tale of the Warrior (Bloody Rose)
Troops: 5 Sisters of Battle, bolt gun (0 and chainsword on superior (0) [45] (Bloody Rose)
Troops: 5 Sisters of Battle, bolt gun (0 and chainsword on superior (0) [45] (Bloody Rose)
Troops: 5 Sisters of Battle, bolt gun (0 and chainsword on superior (0) [45] (Bloody Rose)
==Bloody Rose Battalion Detachment (+5 cp)==
HQ: Cannoness(45), bolt gun and chainsword(0) [45]
HQ: Missionary, shotgun and bolt pistol (0) [38]
Troops: 5 Sisters of Battle, bolt gun (0 and chainsword on superior (0) [45]
Troops: 5 Sisters of Battle, bolt gun (0 and chainsword on superior (0) [45]
Troops: 5 Sisters of Battle, bolt gun (0 and chainsword on superior (0) [45]
Fast Attack: 10 Seraphim (110), 4 inferno pistols (28), plasma pistol (5) [143]
Fast Attack: 8 Seraphim (88), 4 inferno pistols (28) [116]
Fast Attack: 8 Seraphim (88), 4 inferno pistols (28) [116]
No Slot: Repentia Superior (35), bolt pistol(0) [35]
Elite: 9 Repentia [117]
Elite: 9 Repentia [117]
Elite: 9 Repentia [117]
Elite: 9 Zephyrim (117), Zephyrim Pendant (5), 9 power swords (36) [158]
Elite: 9 Zephyrim (117), 9 power swords (36) [153]
Elite: 8 Zephyrim (104), 8 power swords (32) [136]
Similar to the one that took 20th at LVO. Automatically Appended Next Post: Was that INquisitor essential?
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This message was edited 1 time. Last update was at 2020/03/06 08:57:13
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![[Post New]](/s/i/i.gif) 2020/03/06 16:54:15
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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The guy who isntvsold on Zephyrim? I mean ...
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![[Post New]](/s/i/i.gif) 2020/03/07 03:42:42
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Argent Shroud and Valorous Heart have been great. It brings the pain with great rapidity without the need of transports and I do like how that allows me more guns!
I'm totes willing to try the entirely Blooody Rose list but Im always a fan of finding great combos that other people aren't doing.
Plus who doesnt love seraphim and playing the flight of the Valkyries in ones head?
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![[Post New]](/s/i/i.gif) 2020/03/08 05:34:21
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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![[Post New]](/s/i/i.gif) 2020/03/09 05:23:38
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Miracle Dice can substantially help skew results, and certain strats can make it more likely etc... but honestly the range is as big an advantage as any. Its a big hitter w RANGE, which matters.
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![[Post New]](/s/i/i.gif) 2020/03/10 17:37:36
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Look, why are we fixating on a Land Raider anyways? It's not seen competitively. In friendly games you chuckle, say "how cute" and obliterate it whether its one exorcist or 20. No tank can stand up to the might of the Sisters of Battle. Its irrelevant how many melta shots it takes, because we HAVE that many... and more. So hooray us.
I think the point is rather moot. The only armies I have learned have a chance against me are massed AP -3 firepoower that have incredible range like say... IMperial Fists for round 1 (in which case i learned the hard way just to stand outside that range for a round, force them to change doctrines and life is good) or bad deployment against the alpha armies like Raven Guard and Blood Angels. Even then, there is a lot you can do about that, and its mostly bad deployment that will get you in trouble because lord know the Death Company are only going to get one round before they are dead as a doornail.
So REALLY its just the super long range massed firepower that could get you because you might spend a bit too long in its sites while getting there. At end of day, if we dont pay attention to terrain we are gonna' lose, so decent terrain is a must for us and any squishy army.
Sisters of Battle seem really good so far. I've taken incredible beatings as far as the models lost in games, but the scores tell a different tale. We can SCORE! We can take it to the hole and absolutely score despite horrendous losses.
You just have to have an iron stomach with these ladies because you just are going to lose a boat load of Sisters in a lot of games.
But as for Land Raiders and tanks in general: I don't know that I am concerned that much about those. My list averages 35 STR 8 weapons. So bring it.
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This message was edited 1 time. Last update was at 2020/03/10 17:38:44
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![[Post New]](/s/i/i.gif) 2020/03/11 21:02:45
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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willt!@967 wrote:So I just started building the army and I've got a couple of questions. For those running larger sisters squads, are you using simulacrum in those squads? If you are is it an always thing or just there's 10 points left over so you add a couple?
Triumph of Saint Katherine, has anyone actually used it? Looking for actual game results, it doesn't seem super competitive but was it fun and do cool things? Wondering if I should replace the one I converted into 6 characters.
Thanks for your replies
I use 15 sister squads. I always include the Simulacrum Imperialis. my melta guns embedded in there absolutely love overwatch 6's for example against an expensive shredbot. I love it for damage rolls. I mean why leave things to chance when you get your chance? even a 1 for morale can be huge. with dialogus around, you can get a lot from the roll.
I am really sure you could get more bodies if you didn't take the flags of course. But that feels like just more lambs for the slaughter. I like raw efficacy and things doing what they should, when they should. I bought meltas for the chance to obliterate that dreadnough/Daemon prince/whatever and I can get three chances at it in place of 1? Yes please?
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![[Post New]](/s/i/i.gif) 2020/03/12 21:27:26
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Asmodai wrote:I interpreted the piece the opposite way - the everything within the "C" formed by the walls is within the terrain and the statute is just decorative since it talks about being able to put it onto of the rest of the terrain.
It will hopefully be clarified.
all the whiny uber competitive types will ruin it. lol. it will seem obvious and then some douche will raise "plausible" things and because 95% of the players dont use it, they'll all vote in favor of nerfing their enemies like usual.
le sigh.
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![[Post New]](/s/i/i.gif) 2020/03/13 02:27:41
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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ERJaK still singing that same old tune. I love it.
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This message was edited 1 time. Last update was at 2020/03/13 05:57:56
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![[Post New]](/s/i/i.gif) 2020/03/13 04:38:29
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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He says I did.
to clarify, it amounted to me putting a trait on a character. coulda put it on anyone. I dont even recall what the model was but the argument was essentially whether a model could affect other models and its <order> if I recall. right after the beta dropped so who cares.
I had already changed it in my list by the time he bitched and a couple local players told him so, but here he is, on about it.... again. . after admins told him to drop the issue. but I had argued the point. Honestly, it's time to get him some sunshine and vitamin B.
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This message was edited 1 time. Last update was at 2020/03/13 05:56:49
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![[Post New]](/s/i/i.gif) 2020/03/13 19:11:56
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Taikishi wrote:It wasn't the Imagifier; it was the Dialogus.
You were arguing that the beta-dex Diaogus, despite it not having the <Order> keyword, worked with the beta-dex version of Indomitable Belief to give any <Order> unit within 6" a bonus to its Shield of Faith because you could just substitute whatever Order keyword you wanted to it.
ok dialogus. right. you're almost right. what I had said was that the the trait targetted those with that order. and as mentioned had moved the trait to Canoness anyways. months ago. many. months ago. Automatically Appended Next Post:
sure would be nice.
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This message was edited 1 time. Last update was at 2020/03/13 19:12:41
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![[Post New]](/s/i/i.gif) 2020/03/18 20:17:52
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Zephyrim fully buffed kill 30 boy ork squads.
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![[Post New]](/s/i/i.gif) 2020/03/19 19:41:02
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Grundz wrote:And everyone knows 30 boy ork squads are the gold standard of durability
kay smart guy. they also nuclear strike an entire Primaris Squad.
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![[Post New]](/s/i/i.gif) 2020/03/20 05:19:55
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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dracpanzer wrote: Jancoran wrote: Grundz wrote:And everyone knows 30 boy ork squads are the gold standard of durability
kay smart guy. they also nuclear strike an entire Primaris Squad.
They do the same when they get the jump on Zephyrim squads too.
Yeah? So? that's a complete non sequitur, but sure? Automatically Appended Next Post: davidgr33n wrote:I’ve come up with a 2000 pt balanced comp list that has the units I’ve wanted for my play style. It’s a core of 9” Imagifier covering Exos and SB squads, 3 Seraphim in reserve, and 2 units of 4 Mortiifers-
VH Bde
2x Canoness (1 w/ +1MD per turn, 1 w/ Emps Pistol)
1x Missionary
3x 5 BSS, 1xSB
3x 5 BSS, 2xSB
3x Exos
3x 5 Sephs, 4x IP
1x Imag (stoic), BoLS, +1 inv
2x 5 Cels, 2xSB
2x 4 Mortiifers
That leaves me with enough points to get an Aux Det of either:
4 Mortifiers
Or
10 BR Zephyrim with 54 points left over.
So my question is, in this list:
More Mortifiers to add to the weight of HB dice and attacks with the other 2 Morty units;
OR
Zephyrim to keep the opponent on defense which can also come in when the surviving Morts make contact for reroll synergies.
I don’t know which would be better? I like Mortifiers since they can be shooting their HBs from turn one and charging with the other 8 Morts, but they Zephyrim keep the opponent guessing and can also lend a hand to Morts when they come on.
Your opinions pls
Killer z's give you a very high chance of making it there so.probably Killer z's
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This message was edited 1 time. Last update was at 2020/03/20 05:21:33
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![[Post New]](/s/i/i.gif) 2020/03/21 18:05:44
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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With artifacts being what they are, its pretty easy to justify them now. I remember when a Canoness was a tax. now I have ENTIRELY affordable wrecking balls in my list. Got one that kills like...5 Primaris on a charge! I mean you cannot beat that.
I'm really startung to look forward to crashing the party with all this unexpected melee force. People are used to overunning us and butchering us down to like 7 models by games end. I can't wait to turn those tables with my new list. alpha armies are not going to like it.
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