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2020/07/17 03:19:52
Subject: Abhor The Witch secondary is movement in the wrong direction
If your goal is to spend 5 turns hiding in your deployment zone, your opponent should win easily on the Primary mission by taking the fight to your objectives.
That's got nothing to do with Secondaries.
2020/07/17 03:34:47
Subject: Re:Abhor The Witch secondary is movement in the wrong direction
Oddly enough, my 'nids are fairly happy with casting for VPs. Neurothropes are durable enough to viably go for it, I'm already taking them, and it appears that the Kronos strat works to stop it. And this ignores Zoanthrope spam, which will be showing up at least a few times, particularly if double smite remains a thing.
For OP, i don't think it will result in list skew the way you do. People bring casters because they want the spell/combo/unit. I'm not giving up exploding sixes on Exocrines just to enable Abhore the Witch. Caster heavy factions will still bring them, armies with strong combos will still bring them, armies who have power units who happen to be casters will bring them. Nobody is leaving a Patriarch at home because of Abhor. Now, they might leave him at home because of GSC players not being able to stand after being kicked in the balls by GW so many times, but thats different.
2020/07/17 03:37:55
Subject: Re:Abhor The Witch secondary is movement in the wrong direction
babelfish wrote: Oddly enough, my 'nids are fairly happy with casting for VPs. Neurothropes are durable enough to viably go for it, I'm already taking them, and it appears that the Kronos strat works to stop it. And this ignores Zoanthrope spam, which will be showing up at least a few times, particularly if double smite remains a thing.
For OP, i don't think it will result in list skew the way you do. People bring casters because they want the spell/combo/unit. I'm not giving up exploding sixes on Exocrines just to enable Abhore the Witch. Caster heavy factions will still bring them, armies with strong combos will still bring them, armies who have power units who happen to be casters will bring them. Nobody is leaving a Patriarch at home because of Abhor. Now, they might leave him at home because of GSC players not being able to stand after being kicked in the balls by GW so many times, but thats different.
I just sold my nids. I honestly wish i didn't. 9th seems to be the best edition for them IMO.
This message was edited 1 time. Last update was at 2020/07/17 03:38:09
babelfish wrote: Oddly enough, my 'nids are fairly happy with casting for VPs. Neurothropes are durable enough to viably go for it, I'm already taking them, and it appears that the Kronos strat works to stop it. And this ignores Zoanthrope spam, which will be showing up at least a few times, particularly if double smite remains a thing.
For OP, i don't think it will result in list skew the way you do. People bring casters because they want the spell/combo/unit. I'm not giving up exploding sixes on Exocrines just to enable Abhore the Witch. Caster heavy factions will still bring them, armies with strong combos will still bring them, armies who have power units who happen to be casters will bring them. Nobody is leaving a Patriarch at home because of Abhor. Now, they might leave him at home because of GSC players not being able to stand after being kicked in the balls by GW so many times, but thats different.
yeah I actually agree with this, from where I stand.
2020/07/17 05:38:00
Subject: Abhor The Witch secondary is movement in the wrong direction
Yoyoyo wrote: If your goal is to spend 5 turns hiding in your deployment zone, your opponent should win easily on the Primary mission by taking the fight to your objectives.
That's got nothing to do with Secondaries.
I'm not trying to be rude, but this is a bore to address because it's such a straw man. Of course you would lose if you sat in your deployment zone for five turns. You can't hide for 5 turns in a deployment zone; you couldn't in 8th and you can't now. I wasn't hiding with my whole army, just with my three psykers. And you don't hide by staying hunkering in one place, you do it by making sure you've got a plan for how you're going to keep them out of LOS and out of charge range each turn. In my case that meant DSing two of them and playing rope a dope with the last one while the rest of my army went around scoring secondaries and getting enough on the primary to squeak out a win by denying him two of his three secondaries.
The point is this makes for a terrible game for both players to actually play. It isn't fun to have your gameplay revolve around using tricks to keep your psykers as far away as possible from actually doing anything while the rest of your army does everything it can to score points while not interacting with your opponent's army, and it isn't fun to play against someone who's executing that plan either.
Secondaries should encourage you to interact with your opponent's army, not encourage you not to interact with your opponent's army. This is especially so when there is no kill primary; if your primary is non-interactive and your secondaries also promote non-interaction you end up with the possibility of a very boring game.
For OP, i don't think it will result in list skew the way you do. People bring casters because they want the spell/combo/unit. I'm not giving up exploding sixes on Exocrines just to enable Abhore the Witch. Caster heavy factions will still bring them, armies with strong combos will still bring them, armies who have power units who happen to be casters will bring them. Nobody is leaving a Patriarch at home because of Abhor. Now, they might leave him at home because of GSC players not being able to stand after being kicked in the balls by GW so many times, but thats different.
Of course you won't, because GSC rely heavily on psychic powers. You won't see eldar lists without farseers either.
But if you absolutely will see lots of imperium lists without psykers because taking just one locks you out of the best secondary. And you might even start seeing ork lists without psykers too, because as good as da jump is, people may decide it's not worth it, especially if green tide is as dead as it seems.
A secondary isn't well designed when it encourages you not to take a certain type of unit in order to unlock it, and doubly so when it also encourages non-interactive gameplay.
This message was edited 1 time. Last update was at 2020/07/17 05:42:36
2020/07/17 06:10:49
Subject: Abhor The Witch secondary is movement in the wrong direction
Amishprn86 wrote: It fine, its optional, you don't have to do it, or you can if you want, just like all the secondarys.
The point is if you want to take it you can't have ANY psykers. Which means people, to be able to take it, will opt out of taking any Psykers so they when they can get what amounts to free VPs for fighting an army that is Psyker heavy.
Coupled with things like Assassinate, people will get 8 VP for killing a Psychic Character, which is nothing to scoff at, and it doesn't require them to neuter one of their units to do so.
Compare this to the other options which actually require you to have a Psyker.
Mental Interrogation requires you to give up at LEAST 5 casts and you HAVE to leave enemy CHARACTERS alive to do it. It's literally the polar opposite of what you want to do, since characters are force multipliers.
Psychic Ritual requires you to give up at LEAST 3 casts and you have to be with in 6" of the center of the board for 3 turns. You have to do it with the SAME Psyker. That means wait till turn 3 kill who ever was doing it and prevent it from happening at all.
2020/07/17 06:13:23
Subject: Abhor The Witch secondary is movement in the wrong direction
Abhor is quite a crappy secondary which is good only against TS and GK.
Against many lists, it will cap at 5 points... wow.
Against those two factions it makes the game more interesting. You have no psy defense against the heavy psy assault of your opponent, but you get points for killing the psykers. Seems fine.
Abhr is perfectly fine design wise, if you are looking at bad ones, look at "While We Stand We Fight". That one can be gamed during list building phase, which means that it is a bad one. Good secondaries are reactive ones, you should never come into a game having already decided which secondaries to take before looking at your opponent list and at the mission. You can have an idea which secondaries you are better at pursuing, but nothing more than that.
Also, secondaries always impact list bulding. It has always been the biggest issue of the ITC packet, and now we have that problem in canon 40K too. Luckily these secondaries are better designed than the old ITC ones, and for the most part they punish only blatant skews.
Psychic ritual should be redesigned and become 3/7/15 points, so that you are not 100% gimped if you don't complete it.
Amishprn86 wrote: It fine, its optional, you don't have to do it, or you can if you want, just like all the secondarys.
The point is if you want to take it you can't have ANY psykers. Which means people, to be able to take it, will opt out of taking any Psykers so they when they can get what amounts to free VPs for fighting an army that is Psyker heavy.
Coupled with things like Assassinate, people will get 8 VP for killing a Psychic Character, which is nothing to scoff at, and it doesn't require them to neuter one of their units to do so.
Compare this to the other options which actually require you to have a Psyker.
Mental Interrogation requires you to give up at LEAST 5 casts and you HAVE to leave enemy CHARACTERS alive to do it. It's literally the polar opposite of what you want to do, since characters are force multipliers.
Psychic Ritual requires you to give up at LEAST 3 casts and you have to be with in 6" of the center of the board for 3 turns. You have to do it with the SAME Psyker. That means wait till turn 3 kill who ever was doing it and prevent it from happening at all.
You can couple it with assassinate only if you ALSO have skewed on characters, which TS and GK don't typically (now). Assassinate works against those factions with a lot of characters in the elite slot like Sisters, IG and Marines.
Against most lists Assassinate will net 3-6 VP over the course of the game. 9 if you table him. Not really great.
This message was edited 1 time. Last update was at 2020/07/17 06:15:52
2020/07/17 06:37:55
Subject: Abhor The Witch secondary is movement in the wrong direction
If you take no psykers to counter TS and GK you are kneecapping yourself against any army that just has one or two psykers to cast powerful spells or combo-enablers like warptime, miasma or da jump, as you can no longer deny an of them.
On top of that, maxing out the 15 points is rather difficult when you consider that most armies will be limited to 3 HQ slots which the vast majority psykers do require. Most armies bring at least one warboss, big mek, autarch, chaos lord, captain or similar HQ, which would instantly reduce the potential of this secondary to 10 or 5 points.
Not to mention that psykers like hive tyrants or hemlocks are not trivial to kill either.
IMO you are just getting worked up about the potential of this secondary while being blind to the risks and downsides. Feel free to leave your psykers at home for this, I won't.
Automatically Appended Next Post:
Thousand-Son-Sorcerer wrote: Psychic Ritual requires you to give up at LEAST 3 casts and you have to be with in 6" of the center of the board for 3 turns. You have to do it with the SAME Psyker. That means wait till turn 3 kill who ever was doing it and prevent it from happening at all.
While I agree that it's not a very good secondary to pick, I had no issues archiving it with a malignant plague caster(my only psyker) hiding behind a pair of PBC. Good luck getting him out of there.
In general, you seem to missing that you do not have to pick any of the psychic objectives. You have four categories to pick from, the mission secondary and in future probably army secondaries as well. And that is assuming that CA doesn't have more secondaries.
It doesn't really matter whether this category sucks.
This message was edited 1 time. Last update was at 2020/07/17 06:45:46
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/07/17 06:53:13
Subject: Abhor The Witch secondary is movement in the wrong direction
Trickstick wrote: I'm starting to see similar problems with a lot of the secondaries. As a Guardsman, a hybrid list is just asking to give up both "thin their ranks" and "bring it down". 5+ tanks in a Guard list is was pretty standard for hybrid, but now it's become a bit of a liability.
Secondaries are going to be a major consideration in list design the edition.
Well of course it is. It's basically itc which caused many useful units going into trash because they give secondaries. You aren"t building armies to do well but to deny secondaries
2024 painted/bought: 109/109
2020/07/17 07:11:10
Subject: Abhor The Witch secondary is movement in the wrong direction
Amishprn86 wrote: It fine, its optional, you don't have to do it, or you can if you want, just like all the secondarys.
The point is if you want to take it you can't have ANY psykers. Which means people, to be able to take it, will opt out of taking any Psykers so they when they can get what amounts to free VPs for fighting an army that is Psyker heavy.
Coupled with things like Assassinate, people will get 8 VP for killing a Psychic Character, which is nothing to scoff at, and it doesn't require them to neuter one of their units to do so.
Compare this to the other options which actually require you to have a Psyker.
Mental Interrogation requires you to give up at LEAST 5 casts and you HAVE to leave enemy CHARACTERS alive to do it. It's literally the polar opposite of what you want to do, since characters are force multipliers.
Psychic Ritual requires you to give up at LEAST 3 casts and you have to be with in 6" of the center of the board for 3 turns. You have to do it with the SAME Psyker. That means wait till turn 3 kill who ever was doing it and prevent it from happening at all.
You can couple it with assassinate only if you ALSO have skewed on characters, which TS and GK don't typically (now). Assassinate works against those factions with a lot of characters in the elite slot like Sisters, IG and Marines.
Against most lists Assassinate will net 3-6 VP over the course of the game. 9 if you table him. Not really great.
Okay first of all TS skew super heavy into Characters, it's basically where all their power comes from. In fact they are so good people will bring a Supreme Command detachment with 3 TS Psykers.
Every list I make always has at LEAST 4 Characters and with the changes to CP guess what? Brigade are going to be way more common. That means 3 HQ choices minimum. Most armies will have 4-5 Characters in them with few exceptions.
Edit: Brain error fixed.
This message was edited 1 time. Last update was at 2020/07/17 07:54:41
2020/07/17 07:17:37
Subject: Abhor The Witch secondary is movement in the wrong direction
The 9th edition battalion is 2-3 HQ's. 3 is the maximum unless you're buying extra detachments. Worth it for Thousand Sons, likely, but few other factions are that much in love with their HQ choices.
This message was edited 1 time. Last update was at 2020/07/17 07:18:07
2020/07/17 07:55:07
Subject: Abhor The Witch secondary is movement in the wrong direction
Arachnofiend wrote: The 9th edition battalion is 2-3 HQ's. 3 is the maximum unless you're buying extra detachments. Worth it for Thousand Sons, likely, but few other factions are that much in love with their HQ choices.
Meant Brigade not Battalion.
2020/07/17 10:05:20
Subject: Abhor The Witch secondary is movement in the wrong direction
yukishiro1 wrote: It'll almost always be taken with assassinate, so that's 24 minimum if you max abhor. That is absolutely the difference between victory and defeat in almost any competitive game.
If somebody takes assassinate and abhor against your army, the game basically comes down to: can you hide your psykers all game and deny them these points? Because if you can, it's your best path to victory.
That's a boring, low-scoring game where your whole objective is to avoid interacting with your opponent's army. I've played it (I won, FWIW); trust me when I say it's not a game anybody enjoys. Secondaries that push you not to interact with your opponent don't produce fun games.
I mean... wouldn't you try to keep your psykers safe and alive, regardless if secondary objectives was a thing or not?
I don't agree that trying to keep key elements of your army alive makes for a boring game. That's been a facet of 40k since... well, forever.
5500 pts 6500 pts 7000 pts 9000 pts 13.000 pts
2020/07/17 10:32:45
Subject: Re:Abhor The Witch secondary is movement in the wrong direction
You can couple it with assassinate only if you ALSO have skewed on characters, which TS and GK don't typically (now).
Considering all the new psychic powers from PA and how our super doctrin works requires us to run characters, I think you are going to see 4 HQs in most, if not all, GK list.
I mean... wouldn't you try to keep your psykers safe and alive, regardless if secondary objectives was a thing or not?
I don't agree that trying to keep key elements of your army alive makes for a boring game. That's been a facet of 40k since... well, forever.
it is hard to protect psykers in your army when each and every unit is a psyker, and your army has no access to chaff units or bodyguards.
This message was edited 1 time. Last update was at 2020/07/17 10:33:47
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
2020/07/17 10:47:28
Subject: Abhor The Witch secondary is movement in the wrong direction
Amishprn86 wrote: It fine, its optional, you don't have to do it, or you can if you want, just like all the secondarys.
The point is if you want to take it you can't have ANY psykers. Which means people, to be able to take it, will opt out of taking any Psykers so they when they can get what amounts to free VPs for fighting an army that is Psyker heavy.
Coupled with things like Assassinate, people will get 8 VP for killing a Psychic Character, which is nothing to scoff at, and it doesn't require them to neuter one of their units to do so.
Compare this to the other options which actually require you to have a Psyker.
Mental Interrogation requires you to give up at LEAST 5 casts and you HAVE to leave enemy CHARACTERS alive to do it. It's literally the polar opposite of what you want to do, since characters are force multipliers.
Psychic Ritual requires you to give up at LEAST 3 casts and you have to be with in 6" of the center of the board for 3 turns. You have to do it with the SAME Psyker. That means wait till turn 3 kill who ever was doing it and prevent it from happening at all.
You can couple it with assassinate only if you ALSO have skewed on characters, which TS and GK don't typically (now). Assassinate works against those factions with a lot of characters in the elite slot like Sisters, IG and Marines.
Against most lists Assassinate will net 3-6 VP over the course of the game. 9 if you table him. Not really great.
Okay first of all TS skew super heavy into Characters, it's basically where all their power comes from. In fact they are so good people will bring a Supreme Command detachment with 3 TS Psykers.
Every list I make always has at LEAST 4 Characters and with the changes to CP guess what? Brigade are going to be way more common. That means 3 HQ choices minimum. Most armies will have 4-5 Characters in them with few exceptions.
Edit: Brain error fixed.
Except that you don't.
SCD no longer allows to bring additional HQs and the smite spam has been hugely nerfed. TS will no longer spam HQ.
Yes, I play TS.
Similar issue will be there for GK. They have costly troops AND costly troops, so they can't really spam detachments even if they want to spend CP.
This message was edited 3 times. Last update was at 2020/07/17 10:49:54
2020/07/17 11:15:49
Subject: Abhor The Witch secondary is movement in the wrong direction
You still have to spam HQs for GK, because all the new psychic powers can only be cast by HQs. If I could switch tides with a unit of termintors, it would be awesome. But it ain't the case. And without the PAGK are a horrible army.
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
2020/07/17 11:50:57
Subject: Abhor The Witch secondary is movement in the wrong direction
The only way for you to do so is to bring at least four units of troops for a patrol and a battalion.
This message was edited 1 time. Last update was at 2020/07/17 11:51:18
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/07/17 12:11:15
Subject: Abhor The Witch secondary is movement in the wrong direction
It might be a weird thing but reading that I had the thought that factions with really cheap and weak psykers might also be able to use this once or twice to "lure" the enemy to take this secondary and then leave the psyker units in deepstrike.
Just to illustrate what I mean:
Lets say I'm IG and deploy, declaring that I put 3 Minimum Wyrdvane Psyker Units (72 Points) and two astropaths (50 Points) into strategic reserves. Those are 6 PL, so it's one CP with still place to spare for other units.
The enemy sees: "nice, 3xT3, W3, 6+ without character protection for 6 VP and 2xT3,W1,6+ characters for another 10 VP. Easy peasy, I take Abhor the witch"
And then I leave them in reserves until Turn 6 when I bring them somewhere save. Sure I sacrifice my psychic phase, but on the other hand I only invested 122 Points and 1 CP to lure him into taking a secondary he can not score.
It's just a wild idea and I don't know if that would work...
~7510 build and painted
1312 build and painted
1200
2020/07/17 13:41:50
Subject: Abhor The Witch secondary is movement in the wrong direction
Jidmah wrote:The only way for you to do so is to bring at least four units of troops for a patrol and a battalion.
You can get 4 HQs with 2 Troops by going double Patrol. You are just limited to 4 Elites.
Pyroalchi wrote:It might be a weird thing but reading that I had the thought that factions with really cheap and weak psykers might also be able to use this once or twice to "lure" the enemy to take this secondary and then leave the psyker units in deepstrike.
Just to illustrate what I mean:
Lets say I'm IG and deploy, declaring that I put 3 Minimum Wyrdvane Psyker Units (72 Points) and two astropaths (50 Points) into strategic reserves. Those are 6 PL, so it's one CP with still place to spare for other units.
The enemy sees: "nice, 3xT3, W3, 6+ without character protection for 6 VP and 2xT3,W1,6+ characters for another 10 VP. Easy peasy, I take Abhor the witch"
And then I leave them in reserves until Turn 6 when I bring them somewhere save. Sure I sacrifice my psychic phase, but on the other hand I only invested 122 Points and 1 CP to lure him into taking a secondary he can not score.
It's just a wild idea and I don't know if that would work...
Matched Play still requires you to deploy by turn 3.
2020/07/17 14:00:31
Subject: Re:Abhor The Witch secondary is movement in the wrong direction
Well, you could still try it. That was OPs strategy.
However, there's still almost ~1900pts in that IG army, and they've sacrificed Orders and Tank Commanders for Primaris Psykers and Wyrdvanes that start in Reserves and move 6" per turn after they come in.
How well will this gimmick work when it runs into a conventional SM army with a single Librarian? In that case, they can't select Abhor the Witch because they have a psyker, and your overall army composition will be much weaker as a result.
2020/07/17 15:20:25
Subject: Re:Abhor The Witch secondary is movement in the wrong direction
Sorry forgot to mention: the intention was to use that against armies without psykers (Tau, Necrons) who are more likely to fall for it. Also you wouldn't miss out orders as I mentioned astropaths (elite) since they cost half of a Primaris psyker (HQ). But you would need to invest 5 elite slots so it's most likely not worth it even under most optimal circumstances
Edit: just realized: Skip the wyrdvane, take three astropaths, it would be even cheaper and seem almost as easy to score 15VP
This message was edited 1 time. Last update was at 2020/07/17 15:23:07
~7510 build and painted
1312 build and painted
1200
2020/07/17 15:24:49
Subject: Abhor The Witch secondary is movement in the wrong direction
Yoyoyo wrote: If your goal is to spend 5 turns hiding in your deployment zone, your opponent should win easily on the Primary mission by taking the fight to your objectives.
That's got nothing to do with Secondaries.
I'm not trying to be rude, but this is a bore to address because it's such a straw man. Of course you would lose if you sat in your deployment zone for five turns. You can't hide for 5 turns in a deployment zone; you couldn't in 8th and you can't now. I wasn't hiding with my whole army, just with my three psykers. And you don't hide by staying hunkering in one place, you do it by making sure you've got a plan for how you're going to keep them out of LOS and out of charge range each turn. In my case that meant DSing two of them and playing rope a dope with the last one while the rest of my army went around scoring secondaries and getting enough on the primary to squeak out a win by denying him two of his three secondaries.
The point is this makes for a terrible game for both players to actually play. It isn't fun to have your gameplay revolve around using tricks to keep your psykers as far away as possible from actually doing anything while the rest of your army does everything it can to score points while not interacting with your opponent's army, and it isn't fun to play against someone who's executing that plan either.
Secondaries should encourage you to interact with your opponent's army, not encourage you not to interact with your opponent's army. This is especially so when there is no kill primary; if your primary is non-interactive and your secondaries also promote non-interaction you end up with the possibility of a very boring game.
For OP, i don't think it will result in list skew the way you do. People bring casters because they want the spell/combo/unit. I'm not giving up exploding sixes on Exocrines just to enable Abhore the Witch. Caster heavy factions will still bring them, armies with strong combos will still bring them, armies who have power units who happen to be casters will bring them. Nobody is leaving a Patriarch at home because of Abhor. Now, they might leave him at home because of GSC players not being able to stand after being kicked in the balls by GW so many times, but thats different.
Of course you won't, because GSC rely heavily on psychic powers. You won't see eldar lists without farseers either.
But if you absolutely will see lots of imperium lists without psykers because taking just one locks you out of the best secondary. And you might even start seeing ork lists without psykers too, because as good as da jump is, people may decide it's not worth it, especially if green tide is as dead as it seems.
A secondary isn't well designed when it encourages you not to take a certain type of unit in order to unlock it, and doubly so when it also encourages non-interactive gameplay.
I disagree. A secondary is good when it compels difficult choices, and adds depth to the game.
GSC isn't reliant on powers. They have useful ones, but it isn't the powers that won them games. Running a Broodcoven is good because you get three useful warlord traits on three models that are you want to run anyway. Two of them also being psykers is icing on the cake.
The hypothetical ork player giving up da jump in order to access abhor the witch has to ask if losing that mobility will cost more points than he can get from abhor the witch. After all, he still has to get to them and kill them. He also has to be aware of Necrons, Sisters and Tau still being out there. Sure, he can take a different secondary against them, but he probably would have been better off with a Psyker in those games.
I don't know if it overpowered or not. I haven't played 9th yet. Being able to max it might be too much. I personally feel like some lists are going to shrug and give up the points because they like their casters too much to worry about it, much like how Knight players accepted that people would score titan slayer points against them, and everyone else will find ways to make it harder to score, like bringing less than 3, or by hiding/protecting them.
2020/07/17 15:30:08
Subject: Abhor The Witch secondary is movement in the wrong direction
I'll run my one Neurothrope, for Synapse and exploding hits on my Exocrines or Hive Guard. Sure, I can't score Abhor the Witch against psyker heavy armies, but nobody can really take it against me either, and for every match up I have a very strong shooting power.
Automatically Appended Next Post: oh gak I remembered my Broodlord is a psyker too. Oh well, still not the end of the world.
This message was edited 1 time. Last update was at 2020/07/17 15:33:21
2020/07/17 16:54:04
Subject: Abhor The Witch secondary is movement in the wrong direction
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
2020/07/17 17:22:38
Subject: Abhor The Witch secondary is movement in the wrong direction
Not to mention that killing a hive tyrant that keeps buffing his tyrant guard with catalyst is a pain in the rear to remove.
This message was edited 1 time. Last update was at 2020/07/17 19:04:41
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/07/17 19:18:52
Subject: Abhor The Witch secondary is movement in the wrong direction
Amishprn86 wrote: It fine, its optional, you don't have to do it, or you can if you want, just like all the secondarys.
The point is if you want to take it you can't have ANY psykers. Which means people, to be able to take it, will opt out of taking any Psykers so they when they can get what amounts to free VPs for fighting an army that is Psyker heavy.
Coupled with things like Assassinate, people will get 8 VP for killing a Psychic Character, which is nothing to scoff at, and it doesn't require them to neuter one of their units to do so.
Compare this to the other options which actually require you to have a Psyker.
Mental Interrogation requires you to give up at LEAST 5 casts and you HAVE to leave enemy CHARACTERS alive to do it. It's literally the polar opposite of what you want to do, since characters are force multipliers.
Psychic Ritual requires you to give up at LEAST 3 casts and you have to be with in 6" of the center of the board for 3 turns. You have to do it with the SAME Psyker. That means wait till turn 3 kill who ever was doing it and prevent it from happening at all.
You can couple it with assassinate only if you ALSO have skewed on characters, which TS and GK don't typically (now). Assassinate works against those factions with a lot of characters in the elite slot like Sisters, IG and Marines.
Against most lists Assassinate will net 3-6 VP over the course of the game. 9 if you table him. Not really great.
Okay first of all TS skew super heavy into Characters, it's basically where all their power comes from. In fact they are so good people will bring a Supreme Command detachment with 3 TS Psykers.
Every list I make always has at LEAST 4 Characters and with the changes to CP guess what? Brigade are going to be way more common. That means 3 HQ choices minimum. Most armies will have 4-5 Characters in them with few exceptions.
Edit: Brain error fixed.
Except that you don't.
SCD no longer allows to bring additional HQs and the smite spam has been hugely nerfed. TS will no longer spam HQ.
Yes, I play TS.
Similar issue will be there for GK. They have costly troops AND costly troops, so they can't really spam detachments even if they want to spend CP.