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Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
why are you guys arguing the price of the KFF Mek?

The FAQ specifically says it costs 75pts, 4pl. The FAQ overrides any of the new publications, including CA2020, since the FAQ is newer.
BigMek w/ KFF does not have KFF listed as wargear and the rule is not written "unit with this wargear" like the KFF normally is.

Its not the first time the same exact rule has had different verbage (see explosion or the admech repair rule)

He costs 75pts, and that includes the KFF since its not a wargear option and neither does it need to be to use the rule.


Because the latest points cost is CA20 for 9th, not the Saga of the Beast book.

The updated points value IN that book is irrelevant, unless you're playing 8th edition.


Automatically Appended Next Post:
Here's a question...

Given the Mekboy Workshop is a piece of terrain, what terrain traits does it get?

This message was edited 1 time. Last update was at 2020/07/27 13:56:38


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

So what you're saying is that entire PA faq is for 8th and not for 9th? what logic are you using there?

Also, Mekshop is in the core ork faq

*Page 118 – Mekboy Workshop, Ork Structure
Change to read:
‘After this model is set up, it becomes an Obstacle terrain feature
with the following terrain traits: Defence Line, Light Cover,
Heavy Cover, Defensible, Unstable Position, Difficult Ground
(see the Warhammer 40,000 Core Book).

I'm not really sure how its difficult ground when its just a wall and an archway though

The only real use i can think of for this mess of a fortification is use it to block off a choke, since it is a wall after all. Better protect your in-deployment objective.

This message was edited 2 times. Last update was at 2020/07/27 14:00:38


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
So what you're saying is that entire PA faq is for 8th and not for 9th? what logic are you using there?

Also, Mekshop is in the core ork faq

*Page 118 – Mekboy Workshop, Ork Structure
Change to read:
‘After this model is set up, it becomes an Obstacle terrain feature
with the following terrain traits: Defence Line, Light Cover,
Heavy Cover, Defensible, Unstable Position, Difficult Ground
(see the Warhammer 40,000 Core Book).

I'm not really sure how its difficult ground when its just a wall and an archway though


Good to know re: workshop.

No, the POINTS cost in CA20 supercedes anything in Saga of the Beast. Like, you don't still use 285 for Ghaz.
   
Made in au
Ork Boy Hangin' off a Trukk





 Vineheart01 wrote:
So what you're saying is that entire PA faq is for 8th and not for 9th? what logic are you using there?

Also, Mekshop is in the core ork faq

*Page 118 – Mekboy Workshop, Ork Structure
Change to read:
‘After this model is set up, it becomes an Obstacle terrain feature
with the following terrain traits: Defence Line, Light Cover,
Heavy Cover, Defensible, Unstable Position, Difficult Ground
(see the Warhammer 40,000 Core Book).

I'm not really sure how its difficult ground when its just a wall and an archway though

The only real use i can think of for this mess of a fortification is use it to block off a choke, since it is a wall after all. Better protect your in-deployment objective.


I'm upset about mandatory mek boy workshop for kustom jobs but if I have to run this thing I'm running it MY way. You can technically deep strike it or put it into reserves, there's gotta be some absurd play where you tellyporta it to block off a choke and lock a knight into a corner of a board.

Lots of pts of Orks
3000 pts of AdMech and punchy-choppy Knights
Ork Shooting Probability feat. Dakka Dakka Dakka, re-rolls, and More Dakka 
   
Made in fi
Locked in the Tower of Amareo





 Vineheart01 wrote:
why are you guys arguing the price of the KFF Mek?

The FAQ specifically says it costs 75pts, 4pl. The FAQ overrides any of the new publications, including CA2020, since the FAQ is newer.
BigMek w/ KFF does not have KFF listed as wargear and the rule is not written "unit with this wargear" like the KFF normally is.

Its not the first time the same exact rule has had different verbage (see explosion or the admech repair rule)

He costs 75pts, and that includes the KFF since its not a wargear option and neither does it need to be to use the rule.


It overwrote pa book. So used when you use pa points aka 8th ed.

Once 9 ed points come it will be 80. 60 for mek and kff for 20. 75 is pre 9th ed price hikes.




Automatically Appended Next Post:
 Vineheart01 wrote:
So what you're saying is that entire PA faq is for 8th and not for 9th? what logic are you using there?

Also, Mekshop is in the core ork faq

*Page 118 – Mekboy Workshop, Ork Structure
Change to read:
‘After this model is set up, it becomes an Obstacle terrain feature
with the following terrain traits: Defence Line, Light Cover,
Heavy Cover, Defensible, Unstable Position, Difficult Ground
(see the Warhammer 40,000 Core Book).

I'm not really sure how its difficult ground when its just a wall and an archway though

The only real use i can think of for this mess of a fortification is use it to block off a choke, since it is a wall after all. Better protect your in-deployment objective.


For points yes. Write down points to pa book. Physically. Then for 9th ed take latest book with 9ed points.

That's how it works with gw's system. So gw logic


Automatically Appended Next Post:
 Quackzo wrote:
 Vineheart01 wrote:
So what you're saying is that entire PA faq is for 8th and not for 9th? what logic are you using there?

Also, Mekshop is in the core ork faq

*Page 118 – Mekboy Workshop, Ork Structure
Change to read:
‘After this model is set up, it becomes an Obstacle terrain feature
with the following terrain traits: Defence Line, Light Cover,
Heavy Cover, Defensible, Unstable Position, Difficult Ground
(see the Warhammer 40,000 Core Book).

I'm not really sure how its difficult ground when its just a wall and an archway though

The only real use i can think of for this mess of a fortification is use it to block off a choke, since it is a wall after all. Better protect your in-deployment objective.


I'm upset about mandatory mek boy workshop for kustom jobs but if I have to run this thing I'm running it MY way. You can technically deep strike it or put it into reserves, there's gotta be some absurd play where you tellyporta it to block off a choke and lock a knight into a corner of a board.


Good luck. Pics when you pull it off!

This message was edited 2 times. Last update was at 2020/07/27 14:09:51


2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut




do you see the Tyranids having to buy a fortification to take their adaptive physiology?
or any other faction having to pay an 85 tax to use their PA stuff?

Disgusting move by GW to sell a kit presumably now that its back in stock on the webstore.

I want a refund on my PA book as its already invalidated.

steaming right now.

This message was edited 1 time. Last update was at 2020/07/27 14:18:31


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

No hes right its 100% legal in the rules to deepstrike it, it doesnt becomes terrain until it is deployed since it doesnt use normal fortification rules (i.e. you cant blow it up)

Its an ork unit that isnt too high a PL. Thats the only restriction on Tellyporta is it has to be Mork or cheaper.

I'd rather just keep my CP though. If i recall the new terrain rules right the way its terrain rules are given anything can move through it (its not ruins), it just slows them down 2" due to difficult terrain.
It would annoy someone but it wouldnt really stop anything.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut





So Makari is auto include now?
   
Made in ca
Longtime Dakkanaut




Just gotta out flank it.

Why? It doesn't even make sense.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I wouldnt say Makari is auto-include, you still have HQ slot limitations and he really doesnt do anything unless hes with Ghaz too.

Its just nice that now you dont HAVE to have a full Goff list to use him along with Ghaz. Though with the way detachments are laid out now i'd probably use a patrol anyway, 1 squad of boyz and a Nob or MANz as well because...why not...
Unless youre running mono-Brigade youre using 2 detachments regardless.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




So question:

At what point would a Mek gun workshop become worth taking? how many kustom jobs do you need to take to have this crap shoved down our throat?

If it's 1 or 2, that can't be enough...

This list I was building (removed Burna Bombers for friendly pay):

Wartrike 125
Warboss 105
9 boys, nob w/ BC 85
2x Grots 100
5 MANz, Saws 200
2x KBB 180
2x Dragsta 220
Battlewagon w/ Rolla 155
Gunwagon w/ Kannon 175
Morkanaut 340
2x Megatrakk 220
Chinook 95

I can just remove the Chinork and add in a Mekboy workshop. I'm also buying 6 Kustom Jobs.

Man it's a real shame, because I'm pretty sure a battlewagon Forktress was going to show up constantly in my games... now I really gotta go balls into Kustom Jobs to somehow justify this.
   
Made in us
Battlewagon Driver with Charged Engine




Wait, what!!? Kustom jobs require the mekboy workshop? I tried, I really tried, to stay positive with this new edition and points but this is just such a gutpunch that I don't want to play Orks anymore, not until the new codex. If you're running infantry spam then it's whatever but mechanised lists needed those jobs (which we pay dearly for).

I just feel deflated and sad, kustom jobs were genuinly fun and brought Orks back up to decently competitive. For them to take that away just sucks all the fun out of ork vehicles.

I guess MANZ spam is looking more and more like the direction I'll lean
   
Made in au
Ork Boy Hangin' off a Trukk





btw don't forget to email GW about how bad this rule is: 40kFAQ@gwplc.com

Lots of pts of Orks
3000 pts of AdMech and punchy-choppy Knights
Ork Shooting Probability feat. Dakka Dakka Dakka, re-rolls, and More Dakka 
   
Made in us
Longtime Dakkanaut




So when is the burna bomber nerf coming? GW somehow let that slide thru?
This only further exemplifies the only competitively viable ork list will be ork boys with bombers play anti meta spam hordes use painboy to medi squig ghaz, maybe makari, some mega nobs maybe a mega big Mek w da kleverest and kff.... I’d say bikerboss with da biggest and relic but you can’t use it with ghaz.. maybe a warpead with da jump and warpath And maybe 6 smasha guns. You can chinork if you want but I’m expecting that to go legends...

Deny kill the warlord with ghaz, limit all bring It down outside bombers and smashas, limit character assasination, use green tide to annoy your opponent and play the mission while denying your opponent the mission... this is a Upper mid tier competitor 9th list...

You can still go buggy spam as the mek shop can be used to provide some light cover to Mek guns...

Worst edition for ork list building I’ve ever seen.
   
Made in us
Regular Dakkanaut





Yeah I didnt buy a Mekboy shop when they came out because it was so insultingly bad then haha.

Let's all run right out and buy workshops now woooo.
   
Made in us
Flashy Flashgitz




North Carolina

gungo wrote:
So when is the burna bomber nerf coming? GW somehow let that slide thru?
This only further exemplifies the only competitively viable ork list will be ork boys with bombers play anti meta spam hordes use painboy to medi squig ghaz, maybe makari, some mega nobs maybe a mega big Mek w da kleverest and kff.... I’d say bikerboss with da biggest and relic but you can’t use it with ghaz.. maybe a warpead with da jump and warpath And maybe 6 smasha guns. You can chinork if you want but I’m expecting that to go legends...

Deny kill the warlord with ghaz, limit all bring It down outside bombers and smashas, limit character assasination, use green tide to annoy your opponent and play the mission while denying your opponent the mission... this is a Upper mid tier competitor 9th list...

You can still go buggy spam as the mek shop can be used to provide some light cover to Mek guns...

Worst edition for ork list building I’ve ever seen.


Do you think you build all around Ghaz and just go all Goff (seems meh) or just include him in a patrol and the rest DS?
   
Made in fi
Locked in the Tower of Amareo





 Vineheart01 wrote:
No hes right its 100% legal in the rules to deepstrike it, it doesnt becomes terrain until it is deployed since it doesnt use normal fortification rules (i.e. you cant blow it up)

Its an ork unit that isnt too high a PL. Thats the only restriction on Tellyporta is it has to be Mork or cheaper.

I'd rather just keep my CP though. If i recall the new terrain rules right the way its terrain rules are given anything can move through it (its not ruins), it just slows them down 2" due to difficult terrain.
It would annoy someone but it wouldnt really stop anything.


If that was for me oh i absolutely agree. That's why i wanted to see pics of roadblocked knight!

And nobody can move through terrain. If it's breachable infantry can. Other than that you move around or over but non-infanpry cantt end on top.

Difficult terrain slows down charges

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




I own one like most Gw terrain but I never pay points or use the rules i always use them as flavor terrain to make the board look better and play better..

This faq might be a mistake I’d feeedback the heck out of it if I were you guys... no other faction needs to pay for terrain to use similar strats.. guard don’t need to buy anything for tank jobs, knights don’t need a sancrosanct either, Tyranids don’t either.... it seems very misplaced.
   
Made in fi
Locked in the Tower of Amareo





Bigdoza wrote:
Yeah I didnt buy a Mekboy shop when they came out because it was so insultingly bad then haha.

Let's all run right out and buy workshops now woooo.


Convert it. Don't reward gw for this blatant marketing thing. It was changed because workshop model sells so badly

2024 painted/bought: 109/109 
   
Made in ca
Longtime Dakkanaut




tneva82 wrote:
Bigdoza wrote:
Yeah I didnt buy a Mekboy shop when they came out because it was so insultingly bad then haha.

Let's all run right out and buy workshops now woooo.


Convert it. Don't reward gw for this blatant marketing thing. It was changed because workshop model sells so badly


What are the rough dimensions?
   
Made in us
Longtime Dakkanaut




 Dendarien wrote:
gungo wrote:
So when is the burna bomber nerf coming? GW somehow let that slide thru?
This only further exemplifies the only competitively viable ork list will be ork boys with bombers play anti meta spam hordes use painboy to medi squig ghaz, maybe makari, some mega nobs maybe a mega big Mek w da kleverest and kff.... I’d say bikerboss with da biggest and relic but you can’t use it with ghaz.. maybe a warpead with da jump and warpath And maybe 6 smasha guns. You can chinork if you want but I’m expecting that to go legends...

Deny kill the warlord with ghaz, limit all bring It down outside bombers and smashas, limit character assasination, use green tide to annoy your opponent and play the mission while denying your opponent the mission... this is a Upper mid tier competitor 9th list...

You can still go buggy spam as the mek shop can be used to provide some light cover to Mek guns...

Worst edition for ork list building I’ve ever seen.


Do you think you build all around Ghaz and just go all Goff (seems meh) or just include him in a patrol and the rest DS?

You build around keeping ghaz alive maximizing amount of melee atks from boys and durability... and claiming objectives... you want to make it hard for your opponent to rout out your boys from objectives... expect them to die.... then use green tide to bring them back when your opponent just wasted a turn whittling them down...

Ghaz SHOULD have had supreme commander keyword so you can put him In that detachment and I still hope GW puts out a faq with a list of all current supreme commanders like they did with aircraft... but as of now we might have to take a patrol maybe grot subkulture just to have enough HQ slots... just put makari and ghaz in there Min grot squads and smashas. Ghaz does not gain the goff kulturs but doesn’t prevent the grot subkuture. ... ghaz and makari abilities work outside his detachment as well...

This message was edited 2 times. Last update was at 2020/07/27 15:05:15


 
   
Made in us
Battlewagon Driver with Charged Engine




I could easily build one out of the scrap part terrain you got with the speed freek game (and some other bits), so I'd NEVER buy one. But it still means I'm playing with 1915 points and Orks didn't need that nerf.
   
Made in fi
Locked in the Tower of Amareo





PiñaColada wrote:
I could easily build one out of the scrap part terrain you got with the speed freek game (and some other bits), so I'd NEVER buy one. But it still means I'm playing with 1915 points and Orks didn't need that nerf.


Agreed. Maybe once in a while tellyporta/strategic reserve roadblock helps but 1/2cp tax for that too

2024 painted/bought: 109/109 
   
Made in ca
Longtime Dakkanaut




Q: Do Da Boomer and Zagzap kustom jobs count as a killkannon
and a zzap gun respectively for the purposes of the Periscope
ability of a Gunwagon?
A: Yes.

At least this is finally ended. Obviously was going to be that way.
   
Made in us
Shadowy Grot Kommittee Memba






I have a question about the mekboy workshop RE actually including it in the army.

Is there anywhere that GW has specified that the part of the Mekboy Workshop box that actually has the rules tied to it is just the central component? I'm trying to figure out hwehter I need to take the 3 barricades and 3 piles of junk in my list with those terrain traits if I buy one for 85pts.

Can someone point me at a source for that as well? The image in the codex shows the junk piles, and the kit says "this includes 32 parts to create a mekboy workshop - complete with 3 barricades!"

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in de
Dakka Veteran




i am speechless...

 Quackzo wrote:
btw don't forget to email GW about how bad this rule is: 40kFAQ@gwplc.com


did that 2min ago... this is utter bs
   
Made in us
Flashy Flashgitz




North Carolina

RedNoak wrote:
i am speechless...

 Quackzo wrote:
btw don't forget to email GW about how bad this rule is: 40kFAQ@gwplc.com


did that 2min ago... this is utter bs


Yeah sent them one too.

For those who played a lot with the buggies and morkanaut, which if any do you think are viable if we aren't taking kustom jobs? To my eyes it seems basic battlewagon w/ deffrolla, SJD, KBB. Morkanaut without double shoot strat and no sparkly bitz seems rough with how much that thing costs in 9th.
   
Made in ca
Longtime Dakkanaut




 Dendarien wrote:


For those who played a lot with the buggies and morkanaut, which if any do you think are viable if we aren't taking kustom jobs? To my eyes it seems basic battlewagon w/ deffrolla, SJD, KBB. Morkanaut without double shoot strat and no sparkly bitz seems rough with how much that thing costs in 9th.


Mork is dead without BS4 imo.

Battlewagon *might* be okay. But the forktress was such a massive boon. It basically made it able go up on its own without support. But two trukks is 130.. a battle wagon with deff rolla is 155. I'd argue that's worth 25 points for 20 capacity and that CC profile

KBB did not need its KJ, its job sucked. It still has the flamer strat.

the SJD can still fire and fade and teleport, so I think it's fine without a kustom job.

Mega Trakk is probably still fine too. It's just not gonna look for CC as much anymore.

This message was edited 2 times. Last update was at 2020/07/27 15:15:48


 
   
Made in fi
Locked in the Tower of Amareo





the_scotsman wrote:
I have a question about the mekboy workshop RE actually including it in the army.

Is there anywhere that GW has specified that the part of the Mekboy Workshop box that actually has the rules tied to it is just the central component? I'm trying to figure out hwehter I need to take the 3 barricades and 3 piles of junk in my list with those terrain traits if I buy one for 85pts.

Can someone point me at a source for that as well? The image in the codex shows the junk piles, and the kit says "this includes 32 parts to create a mekboy workshop - complete with 3 barricades!"


Oooh gw terrain rules are messy. Sisters have been arquing what IS their sanctum since pic was shown. Ruin? Statue? Both? If both what stops putting ruin one place and statue elsewhere since rules make no mention how to deploy? Gw has mentioned both side by side and statue at top...

So up to players to agree

2024 painted/bought: 109/109 
   
Made in de
Dakka Veteran




tulun wrote:
 Dendarien wrote:


For those who played a lot with the buggies and morkanaut, which if any do you think are viable if we aren't taking kustom jobs? To my eyes it seems basic battlewagon w/ deffrolla, SJD, KBB. Morkanaut without double shoot strat and no sparkly bitz seems rough with how much that thing costs in 9th.


Mork is dead without BS4 imo.

Battlewagon *might* be okay. But the forktress was such a massive boon. It basically made it able go up on its own without support. But two trukks is 130.. a battle wagon with deff rolla is 155. I'd argue that's worth 25 points for 20 capacity and that CC profile

KBB did not need its KJ, its job sucked. It still has the flamer strat.

the SJD can still fire and fade and teleport, so I think it's fine without a kustom job.

Mega Trakk is probably still fine too. It's just not gonna look for CC as much anymore.


i dont even care if it were good or not... i just want the OPTION to figure stuff out and try new things... AND THIS WOULDNT EVEN BE SO GODDAMN BAD IF THE STUPID MEKSHOP WASNT THE WORST UNIT IN THE ENTIRE GAME... you pay points to make units worse...
   
 
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