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Made in au
[MOD]
Making Stuff






Under the couch

 lord_blackfang wrote:

I really hope for the sake of the grognards that this is a full rewrite with slick, modern rules so you don't have to pretend you're enjoying it with gritted teeth.

I hope not. Here's hoping for just a reskin with pretty new models, and hopefully some new expansions to flesh out the collection.

My eldest girl is finally old enough to start in on these sorts of games, and it doesn't look like Super Dungeon Explore is going to arrive anytime soon, so we'll be dusting off the old Heroquest box before too much longer.

 
   
Made in ie
Longtime Dakkanaut






 ced1106 wrote:
Well, glad Hasbro FINALLY got this game re-released. I'd like to think RG (and GZ finally going bankrupt) got 'em to re-release this game.

EDIT: This Hasbro graphic mentions Haslab, Hasbro's own crowdfunding platform. : https://hasbropulse.com/collections/haslab#faq
Spoiler:



If it is Hasbropulse that limits to US and Canada

Shipping Address
We are currently shipping to the 50 United States, Puerto Rico, the US Virgin Islands, APO/FPO addresses that are outside of the United States, the District of Columbia, and Canada. Please note we cannot ship to any other locale at this time. We reserve the right to increase, decrease, add or eliminate shipping, handling and processing charges from time to time, including based upon changes to your account, but we will provide a notice and receipt of the charges applicable to you. Generally, shipping is handled by a third party courier. You agree that you will not obtain, or arrange for the direct shipment of, our Products for export.
   
Made in au
[MOD]
Making Stuff






Under the couch

Well, poo.

 
   
Made in gb
[DCM]
Battlefield Tourist





On an Express Elevator to Hell!!

Shame this is a KS (I was hoping for something amazing available a week after the announcement! )

I suppose not a surprise as that is how everything is going these days.

But I can't believe something this big (surely multi-million $ and international appeal) would not be available outside the US.

If I could pledge for that KS with the flying butts with batwings and they could make that international then what's the problem?!

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Made in us
Longtime Dakkanaut





 Pacific wrote:

But I can't believe something this big (surely multi-million $ and international appeal) would not be available outside the US.


Very easily could be a rights issue.
   
Made in gb
Longtime Dakkanaut




 LunarSol wrote:


Very easily could be a rights issue.


Yes it is - a human rights issue!

Every man, woman and child deserves a chance to enjoy this game!

Casual gamer, casual fun! 
   
Made in us
Regular Dakkanaut





Haslab...welp, permanently unable to relive my childhood. Enjoy backing your fomo game....
   
Made in gb
[DCM]
Battlefield Tourist





On an Express Elevator to Hell!!

SamusDrake wrote:
 LunarSol wrote:


Very easily could be a rights issue.


Yes it is - a human rights issue!

Every man, woman and child deserves a chance to enjoy this game!


Indeed, sir!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page
Excellent discussion forum & information collection for Epic and other small scale miniatures: http://www.tacticalwargames.net/taccmd/index.php
 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

 insaniak wrote:
 lord_blackfang wrote:

I really hope for the sake of the grognards that this is a full rewrite with slick, modern rules so you don't have to pretend you're enjoying it with gritted teeth.

I hope not. Here's hoping for just a reskin with pretty new models, and hopefully some new expansions to flesh out the collection.

My eldest girl is finally old enough to start in on these sorts of games, and it doesn't look like Super Dungeon Explore is going to arrive anytime soon, so we'll be dusting off the old Heroquest box before too much longer.


There really are some things that desperately need an update though. Like rolling to move being the most needed change to be made among a small handful of others.

Just reprinting it like it is, will only make the people who already own the game happy. And that doesnt make much business sense.

They want those who own the game to buy it again, so that they will also buy the expansions if any.

You know they arent going to make any redux of the game compatible with the old version, as this is Hasborg we are talking about. They will want to coerce the loyal fans to purchase it all over again.

   
Made in us
Incorporating Wet-Blending






 Pacific wrote:
Shame this is a KS (I was hoping for something amazing available a week after the announcement! )

I suppose not a surprise as that is how everything is going these days.

But I can't believe something this big (surely multi-million $ and international appeal) would not be available outside the US.

If I could pledge for that KS with the flying butts with batwings and they could make that international then what's the problem?!


Well, while Haslab is still crowdfunding, it's not KS. Haslab has only three previous projects (?) and they seem to be high-end figures.

So what *might* happen is that Haslab will have a deluxe version of HQ for crowdfunding. Hasbro should know it's a popular game in the hobby market, which has more money and wants higher quality components.

What then might happen is that Hasbro gets a better idea of sales for a retail version. If you remember Magic the Gathering: Arena of the Ancients, that was an example of retail product that had both miniatures and a gameboard. The components were cheap, and the game came and went. But it shows a speculatively possibility of a retail HQ.

I guess we'll find out in about a week...

This message was edited 1 time. Last update was at 2020/09/15 22:49:34


I'm not going to get into another argument with someone who thinks the way *they* paint is the *only* way to paint, am I?? 
   
Made in au
Osprey Reader




 Hellfury wrote:
 insaniak wrote:
 lord_blackfang wrote:

I really hope for the sake of the grognards that this is a full rewrite with slick, modern rules so you don't have to pretend you're enjoying it with gritted teeth.

I hope not. Here's hoping for just a reskin with pretty new models, and hopefully some new expansions to flesh out the collection.

My eldest girl is finally old enough to start in on these sorts of games, and it doesn't look like Super Dungeon Explore is going to arrive anytime soon, so we'll be dusting off the old Heroquest box before too much longer.


There really are some things that desperately need an update though. Like rolling to move being the most needed change to be made among a small handful of others.

Just reprinting it like it is, will only make the people who already own the game happy. And that doesnt make much business sense.

They want those who own the game to buy it again, so that they will also buy the expansions if any.

You know they arent going to make any redux of the game compatible with the old version, as this is Hasborg we are talking about. They will want to coerce the loyal fans to purchase it all over again.


Rolling to move is one of the reasons why the original HeroQuest did so well.

It made perfect sense to anyone whose only experience of boardgames was Monopoly, Ludo/Parcheesi/Trouble, etc. And there are still plenty of people in that camp.

Also--more so in the UK/Euro version, which was aimed at a somewhat younger audience than the North American one and allows for more competition between the heroes--it means you have to 'race' your brother/sister/aunt/dad to the treasure chest and can't be sure you'll make it, as opposed to being able to calculate everything in advance. Plus it makes it dicier (ahem) when trying to get away from a monster chasing you.

A HeroQuest aimed at grognards, or the hobby boardgame market, would be pretty cool... but it would go against the whole point of the original HeroQuest, which was to sneakily disguise 'my first RPG' in family boardgame form. Emphasis on family. (Though, again, more so in the UK/Euro version than the North American one--the latter was more obviously D&D lite.)

It was the equivalent of the 8-bit Nintendo Entertainment System looking like a VCR and coming packaged with a mostly useless toy robot, so as to not ping the threat/gak detectors of parents leery of video games after the Atari crash.

Will be interesting to see what Hasbro considers the purpose of the new version.

@insaniak--have you got some female player characters handy from Reaper Minis or similar? I've read a few stories by parents about how their daughters a) love HeroQuest but b) object to the the all-male 80s hero lineup.
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Zenithfleet wrote:
 Hellfury wrote:
 insaniak wrote:
 lord_blackfang wrote:

I really hope for the sake of the grognards that this is a full rewrite with slick, modern rules so you don't have to pretend you're enjoying it with gritted teeth.

I hope not. Here's hoping for just a reskin with pretty new models, and hopefully some new expansions to flesh out the collection.

My eldest girl is finally old enough to start in on these sorts of games, and it doesn't look like Super Dungeon Explore is going to arrive anytime soon, so we'll be dusting off the old Heroquest box before too much longer.


There really are some things that desperately need an update though. Like rolling to move being the most needed change to be made among a small handful of others.

Just reprinting it like it is, will only make the people who already own the game happy. And that doesnt make much business sense.

They want those who own the game to buy it again, so that they will also buy the expansions if any.

You know they arent going to make any redux of the game compatible with the old version, as this is Hasborg we are talking about. They will want to coerce the loyal fans to purchase it all over again.


Rolling to move is one of the reasons why the original HeroQuest did so well.


It did so well, because ot was about the only mainstream widely available game to be a dungeon crawl.

Claiming that its popularity was due to rolling to move is a bit questionable, at best.

   
Made in si
Steady Stonecleaver







It will certainly be interesting to see how it does in a world filled with actually good dungeon crawls.

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

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Made in au
[MOD]
Making Stuff






Under the couch

 Hellfury wrote:

It did so well, because ot was about the only mainstream widely available game to be a dungeon crawl.

Claiming that its popularity was due to rolling to move is a bit questionable, at best.

Crediting its success on rolling to move specifically, maybe. But the fact that it was very much a boardgame, with familiar boardgame mechanics would have been likely to make it seem more accessible to non-wargamers. It certainly wound up on the boardgame shelves of an awful lot of people with no interest in more conventional wargames.


Zenithfleet wrote:
@insaniak--have you got some female player characters handy from Reaper Minis or similar? I've read a few stories by parents about how their daughters a) love HeroQuest but b) object to the the all-male 80s hero lineup.

Yup, plenty of candidates for substitute player characters!

This message was edited 1 time. Last update was at 2020/09/16 20:17:06


 
   
Made in us
Fresh-Faced New User




 Kid_Kyoto wrote:
It'll be interesting if GW's previews today mention it.


It could be possible that they won't even use GW's IP.


Automatically Appended Next Post:
 Hellfury wrote:
Zenithfleet wrote:
 Hellfury wrote:
 insaniak wrote:
 lord_blackfang wrote:

I really hope for the sake of the grognards that this is a full rewrite with slick, modern rules so you don't have to pretend you're enjoying it with gritted teeth.

I hope not. Here's hoping for just a reskin with pretty new models, and hopefully some new expansions to flesh out the collection.

My eldest girl is finally old enough to start in on these sorts of games, and it doesn't look like Super Dungeon Explore is going to arrive anytime soon, so we'll be dusting off the old Heroquest box before too much longer.


There really are some things that desperately need an update though. Like rolling to move being the most needed change to be made among a small handful of others.

Just reprinting it like it is, will only make the people who already own the game happy. And that doesnt make much business sense.

They want those who own the game to buy it again, so that they will also buy the expansions if any.

You know they arent going to make any redux of the game compatible with the old version, as this is Hasborg we are talking about. They will want to coerce the loyal fans to purchase it all over again.


Rolling to move is one of the reasons why the original HeroQuest did so well.


It did so well, because ot was about the only mainstream widely available game to be a dungeon crawl.

Claiming that its popularity was due to rolling to move is a bit questionable, at best.


I think what it boils down to is that HeroQuest has more of a classic board game feel than modern dungeon crawlers, and that the dice movement is one element of that.

This message was edited 1 time. Last update was at 2020/09/16 20:49:07


 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

I think its safe to say that if hasbro is going through all this effort to maintain consistency in art direction with the old edition of the game, that they are probably being just as consistent with the rest of the production. Its an assumption, but its at least a rational assumption backed by a small amount of evidence.

You might not be able to mix the two editions together, but they seem likely to be pretty darn close all the same.

Exhibit A was the witchlords, and now Exhibit B:





Its actully quite impressive the lengths they seem to be going to for that. Im not sure how you can nit pick that unless you go so far as to comment on left versus right handed potion swigging.

[Edit] ill givenitna shot anyways and comment on his ears being the preferred target size for mike tyson.

This message was edited 1 time. Last update was at 2020/09/18 21:18:25


   
Made in us
Hangin' with Gork & Mork






A disturbance was felt in the force and a new video appeared:



Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in gb
Regular Dakkanaut






As I've gotten older I've learnt to temper my expectations with any game/film/whatever and learnt to appreciate them for what they are, not some ill-defined nostalgic aspiration of what they might be.

Having said that seven year old Denny is squealing with excitement at the prospect of Heroquest and will no doubt soon be consumed by bitter disappointment no matter how great the game is or isn't.
   
Made in gb
Focused Dark Angels Land Raider Pilot





The grim darkness of far Fenland

Hellfury, where did that "exhibit B" come from? I've not seen anything other than the witchlord.

Dark Angels/Deathwing - just getting started!
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Made in ie
Longtime Dakkanaut






 Whittlesey40k wrote:
Hellfury, where did that "exhibit B" come from? I've not seen anything other than the witchlord.


https://mobile.twitter.com/heroquest
   
Made in eg
[MOD]
Keeper of the Adeptus Arbites Flame






Cairo, Egypt

Love that video but his first point may be moot.

Talisman Legendary Journeys (a junior version my kids love) offers both male and female versions of all the heroes. I'd expect new HQ to do the same.

 
   
Made in gb
Leaping Dog Warrior





Leeds, UK

 Ahtman wrote:
A disturbance was felt in the force and a new video appeared:




The main thing the new Heroquest really needs is the Broadsword ..





Link to my Gallery. 
   
Made in us
Fixture of Dakka






Is it weird I have the Broadsword and Fire of Wrath cards on my coffee table at all times so that my wife and I can reenact the advert on a whim?

"The Omnissiah is my Moderati" 
   
Made in gb
Longtime Dakkanaut




 Nostromodamus wrote:
Is it weird I have the Broadsword and Fire of Wrath cards on my coffee table at all times so that my wife and I can reenact the advert on a whim?


Please do that as a video. Just do it.

Casual gamer, casual fun! 
   
Made in au
Regular Dakkanaut





 insaniak wrote:
 Hellfury wrote:

It did so well, because ot was about the only mainstream widely available game to be a dungeon crawl.

Claiming that its popularity was due to rolling to move is a bit questionable, at best.

Crediting its success on rolling to move specifically, maybe. But the fact that it was very much a boardgame, with familiar boardgame mechanics would have been likely to make it seem more accessible to non-wargamers. It certainly wound up on the boardgame shelves of an awful lot of people with no interest in more conventional wargames.


I'm fairly sure most folks purchased the game without knowing squat about the mechanics. Whether it was roll and move or set move would have made literally zero difference to its target audience.

The game did well because it was in toy stores and it was the only game of its type when it came out. Plus it was advertised on tv to impressionable kids. The fact that it ended up being fun was a bonus as it meant it would get those all-important word of mouth sales.

This message was edited 2 times. Last update was at 2020/09/21 02:22:26


 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Zethnar wrote:

I'm fairly sure most folks purchased the game without knowing squat about the mechanics. Whether it was roll and move or set move would have made literally zero difference to its target audience.

Yes, and no. Some people buy a boardgame because it looks cool on the shelf, or in the ad. Some people buy a boardgame because they played someone else's copy of it and enjoyed it.

The mechanics of the game most certainly make a difference to the latter group.


The game did well because it was in toy stores and it was the only game of its type when it came out. Plus it was advertised on tv to impressionable kids. The fact that it ended up being fun was a bonus as it meant it would get those all-important word of mouth sales.

It was also pretty expensive, as board games went at the time. I only wound up with my copy because the local toy store had it for half price when they were clearing it out... I couldn't afford it at full price, and wouldn't have bought it at all if I hadn't already known it was fun to play.

 
   
Made in us
Longtime Dakkanaut







Counter point: The number of different versions of Monopoly that I've seen my brother's family purchase.

Or rather, "Is this fun to play?" seems at times to have nothing to do with rationality.
   
Made in de
Experienced Maneater






 solkan wrote:
Counter point: The number of different versions of Monopoly that I've seen my brother's family purchase.

Or rather, "Is this fun to play?" seems at times to have nothing to do with rationality.

I think a lot of the games that are popular have to do with childhood memories and if the games were fun as kids.

I immensely enjoyed HeroQuest as a kid and it was the gateway that brought me into wargaming a few years later.
I enjoyed Monopoly as a kid, had the normal version and a Star Wars one; now I hate it, because it's really a gak game to be honest.
Risk is also a game that has a million editions but unlike Monopoly, I still think it's fun. And every version brings something new and different to the game, that makes it interesting.

As for HeroQuest, I watched Ebay and Facebook groups again and again to get a copy to play with my kids. I hope this version is close to the old one, because let's be honest, it should not be targeted at seasoned board- and wargamers. To kids, it doesn't matter if the game is balanced or the biggest RNG fest ever; it needs to be fun. And HeroQuest was simple and fun.
   
Made in se
Regular Dakkanaut





I agree that it should be simple and fun, but making it too close to the original would mean I am not interested at all, and would not recommend it, just as I don’t recommend people buy older games where a better game has filled the niche. Same goes for Yatzy (buy Ganz Schön Clever instead), Monopoly (Buy literally any game from the 21st century), Risk (Game of Thrones, Small World etc).

I played HeroQuest quite a lot when I was small, which meant I got tired of the mechanics even back then. My nostalgia is for the feeling of the world and the dungeon crawl, not for the mechanics, and I would not want to foist 30 year old mechanics on someone when there have been innovations in the field making games both easier and more fun.
   
Made in be
Longtime Dakkanaut





I too remember Heroquest fondly as I played as a kid, but then I was fond of "books where you are the hero".

The fact it was a game with one player being the sorcerer Morkar (dungeon master) and the others being the heroes says it all. It was designed as RPG boardgame, in the end. I totally agree with the bard when he says about the small things with the sheets where you can name your hero and even draw your own coat of arms. That was part of our fun and immersion - it's not the same with named heroes.

It's certainly not a modern dungeon crawler game you can find nowadays. Boy did I have fun with the sticker book, making my own adventures...even if it was filled quickly.

Releasing a new heroquest now, I'd say the main point is profiting of nostalgy. So if it's a boardgame, I too lean into a game similar than the original one, but with miniatures and accessories fitting to what you can do nowadays.

I would love to have rules to make our own adventures, our own heroes and so on as well.

   
 
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