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Made in dk
Loyal Necron Lychguard






 Nazrak wrote:
 vict0988 wrote:
One day to get rid of the typos in the rules writing and points costs.

Just popping in here to say that these are the words of someone who has never worked in print production.

I think what, as with whenever these discussions come up though, what the people expecting demanding higher standards (whether that amounts to "better than what they currently do" or "only absolute perfection is acceptable") fail to realise is that from a cost/benefit perspective, what GW are currently doing is, from their perspective good enough. *You* may not think they're good enough, but with GW currently doing very well for itself as a company, they're not going to increase the resources (time, and therefore cost) they plough into rules production unless somebody can demonstrate doing so will result in a commensurate increase in the number of books they sell. At the moment, enough people are sufficiently happy with the standard of the rulebooks to pay for them, despite any errors (and yes, that includes anyone who buys the book but then complains about it on the internet) and clearly the calculation's been made that the increase in resources to improve them past a certain point would not pay off in terms of more revenue.

We are just talking about rules that have been changed here and then in the points cost. It costs GW 0 £ to hire 30 alpha readers from the fandom, the codex writer just needs to read the alpha readers feedback on where they found typos and no reading and fixing typos does not take more than a day assuming the feedback is given in an efficient manner and a spellcheck was run before the rules/pts were sent out.

GW are already doing testing and proofreading, they're just doing it really badly. Did you know that Berserk 2016 was not a cheap anime to make? It is one of the worst animated series in history, it is worse than the cutscenes from the PS2 game based on the same story and it wasn't cheap, why? Because the people that made it did it badly and wasted money on a shoddy production method. If you get 20 people to dig a ditch with garden shovels you will pay more and get a more shallow ditch than if you had two guys and an excavator.

GW had to release the most recent MFM for free because it was such a shoddy product, what generates more revenue, releasing it for free to get tens of thousands of free proofreaders or spending an extra week hiring proofreaders, improving it and getting it proofread from your interns/fans and then asking 1 £ from the tens of thousands of players that need the book? I am sure GW also made calculations for how to sink WHFB, it was intention that it slowly decayed, it was also intentional when 6th and 7th cut the playerbase in half, another master plan. GW makes mistakes, just because they're big does not mean they never make mistakes, that's survivorship bias. A million other companies could do what GW is doing and fail but because GW is doing good despite delivering shoddy written products you think that shoddy products are what makes GW profitable.

 Lord Damocles wrote:

I suppose the other way of reading the article is to assume that 'The Game That Never Was' was something totally different...

That's how I read it. I'm not saying your assumption isn't logical, it's just not spelt out in the article. I can't see how adding points to datasheets is much more difficult than the all points in one place method they went with, it would take longer. I think the points congregation is a result of wanting to update points on a yearly basis and maybe that wasn't a part of the plan for the game that never was, but I think it could have been since evil man Reecio was part of the process of helping with 8th early on from what I understand.

40k copied AOS a lot and if 40k was even more like AOS in the game that never was I think Cruddace would have said it. I think maybe the game that never was was something like Apocalypse maybe.

This message was edited 1 time. Last update was at 2021/02/06 12:09:08


 
   
Made in gb
Longtime Dakkanaut




I think the issue is yes, some guy at GW made a mistake. Except it might not even be one guy, its probably some sort of group/committee that has to meet and propose and then get confirmation from on high to ensure these changes don't mess with the far more important sale of existing models and designing of new ones. So in turn they have to meet to recognise this was a mistake and get sign off to correct it.

So its not really surprising it doesn't get fixed in 24 hours.

It would perhaps be quicker if GW did appoint some "Master of Points" who could update freely issued points totals more or less at will. But at the same time I can imagine the abuse that person would get and I'm not sure a company the size of GW would ever take that risk. This is also surely why modern codexes are almost certainly designed by committee with some play testing, rather than just being the love letter or open contempt of a single man.
   
Made in gb
Longtime Dakkanaut




If I'm in charge of these things at GW, though, I'd recognise how absolutely awful they are as an organisation when it comes to getting these things right first time and build in a meeting to fix the obvious errors 24-48 hours after the PDF goes live. It's not like anyone's surprised they're riddled with errors but if GW are not going to improve their quality control they can easily improve their response time to their self-created problems.
   
Made in us
Fixture of Dakka




NE Ohio, USA

 alextroy wrote:
How many years of play-testing do you think will be needed to get everything perfect at release?


At least another 35 years.
   
 
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