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Yes, the Tanith were one of those snowflake regiments who, unlike most of the other units serving during the crusade, used a different type of power cell (not just connections but also range rating) for their guns, which led to them going into an operation with just two or so cells per trooper.
I think recoil is put in to give the weapons more impact when firing them.
BrookM wrote: Yes, the Tanith were one of those snowflake regiments who, unlike most of the other units serving during the crusade, used a different type of power cell (not just connections but also range rating) for their guns, which led to them going into an operation with just two or so cells per trooper.
I think recoil is put in to give the weapons more impact when firing them.
I realise this is all about a fictional setting, but I think its a little unfair to blame the regiment for the equipment that they got issued with... It was a total failure of Imperial logistics, which was supposed to be the point.
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
A lot of GW fiction mentions lasguns firing with a "Snap", which to me implies a really fast discharging capacitor. That's going to cause some major arcing across the switch, so you may want a fairly big chunk of metal to close the terminals which reciprocates back and forwards causing a tiny amount of recoil.
So, lots of background and visual setting details, but I'm still not sold on the game itself. It just wants to rush past all the visual work into what looks like a pretty bland shooter/looter.
Sure would be a cool environment to look at if you weren't moving through it at 300mph, bouncing off walls, grappling hooking to different levels and fighting enemies in showers of sparks and other particle effects.
I actually liked Doom Eternal quite a bit, this looks like it but it does all the same things only worse. Sound effects lack punch, music is metal inspired but will likely be repetitive or annoying. Wish we could have had a sequel to that space marine game instead, at least that one got boltguns right.
I'm honestly not even sure if the music is from the game, or just something to 'amp up' the videos by the 'virtues' of being loud, fast, and atonal, most of which could just be poor sound editing.
Voss wrote: I'm honestly not even sure if the music is from the game, or just something to 'amp up' the videos by the 'virtues' of being loud, fast, and atonal, most of which could just be poor sound editing.
People need to stop ripping on Doom Eternal. That game was so Amazing that even Bethesda couldn't screw it up even with a Day 1 oopsie that screwed up their entire release idea for DRM. Name any other game that can run that sort of intense action and sound, and FX and stay a smooth 60-80FPS on a 2015 Toaster. And make it portable to a Switch. There are none. Doom E made IDa benchmark for good game design again. Maybe not gameplay, but man was the core game designed almost flawlessly. I ran it on a toast of a laptop with an integrated GPU and never dropped below 40. I am betting this game runs and looks like trash on anything less than an IBuyPower 3k USD rig.
To me (and apparently others) it was another uninteresting shooter with dodgy mechanics and pointless letch for jumping puzzles.
What you describe as 'intense action' is just someone's incomprehensible fever dream set to a bad garage band for me... and just about as interesting as someone painstakingly telling me _about_ a half-remembered dream.
Voss wrote: I'm honestly not even sure if the music is from the game, or just something to 'amp up' the videos by the 'virtues' of being loud, fast, and atonal, most of which could just be poor sound editing.
They've been putting out the soundtrack too.
That's a shame. I rarely make an effort to turn off game music completely (though I usually turn it way down), but that I'd just shut off without a second thought.
This message was edited 2 times. Last update was at 2021/05/07 22:32:27
See, you keep attacking the game play of Doom E, and I'm just here saying it raised the bar for modern games (Kind of Hyper intelligent hivemind John Carmack's calling card) in both ability to raise the idea of what a modern shooter is, and what it could be. You may hate the game play, but at least it wasn't CoD 6.0.
Honestly I don't know why GW has to always be 1-2 generations behind in thinking they know what gamers want. I'd say Space Marine was the last "Good game" they came out with. And even that was a horrible mess at launch.
FezzikDaBullgryn wrote: See, you keep attacking the game play of Doom E, and I'm just here saying it raised the bar for modern games (Kind of Hyper intelligent hivemind John Carmack's calling card) in both ability to raise the idea of what a modern shooter is, and what it could be. You may hate the game play, but at least it wasn't CoD 6.0.
You keep bringing it up to talk about it like the second coming (though puzzlingly, its also '1-2 generations behind'). Its not impressive. It didn't 'raise the modern shooter.' It iterated on the remake of Doom remakes. Welcome to the 90s, but with better graphics, I guess.
I don't particularly hate the gameplay. Its just dull, but also too 'zippy.' It needs to be grounded and interesting, rather than a little yappy dog in a room full of squirrels.
Honestly I don't know why GW has to always be 1-2 generations behind in thinking they know what gamers want. I'd say Space Marine was the last "Good game" they came out with. And even that was a horrible mess at launch.
Being 'behind' is not up to GW. Developers/publishers pitch ideas at them, and they approve (or not). But if they're going with retro ideas (or riding, as you put it, a "1-2 generations behind" game like Doom) that's on the people making the pitch.
The problem is developers are trying pitch things that tie into the successful games of the moment, but games development takes time. If they're iterative fad games like Doom version 5? 6.5? or whatever (which is to say Wolfenstein version 10 or 11), the chances of riding the wave are really small.
Dude, every game they put out could pass for a DLC on PS2 for Emperor's sake. Inquisitor was and largely still is a broken mess of an attempt at a Diablo clone, attempting to cash in on that fad, years after D3 stopped being popular. DoW3 was a cash grab of an attempt at passing off a full price AAA version of DoTA, which was an expansion from almost 20 years ago. Titanicus was a ripped mobile game that wants to be Mech Warrior, a game from the late 90s. The majority of their games are crap. And it's because GW only greenlights games that are cash grabs. Even Space Marine was essentially a darksiders clone.
BrookM wrote: We'll see, just a little more than two weeks to go until release. Should itch my 40k scratch until more info on Darktide is finally released.
Already?!? Wasn’t expecting it to release so soon. A few months at the very least.
Any sign of the system requirements? Nearly fainted after discovering Vermintide 2 needed 90 gigs.
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!
not feeling the autogun.
For supposedly being high calibre chambered Pattern there's no bite there.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
The 'orlock' heavy stubber seems like trash. Didn't help that the video had it reloading more than shooting, and the sound effects weren't really audible. The 'blat blat blat' was from the music, not the gun, as it kept playing when the gun wasn't firing.
Heavy Stubber: AutoShotgun from CoD/BF with slug rounds.
Neither really scream 40k. Also, the wall running looks silly. Is the main Character wearing some form of powered armor? Because carrying a heavy stubber is no joke, it's a vehicle mounted weapon for a reason, and this fool is running up the ways like it's prince of Persia.
Que gif of Colonel from Monty Python declaring this as TOO SILLY.