H.B.M.C. wrote:Land Raider w/AV14 vs S8 Krak Missile/S9 Lascannon = Damaged on a 6+/5+. Vs Anything S8 and below = Cannot damage.
Land Raider w/T8 S8 Krak Missile/S9 Lascannon = Damaged on a 4+/3+. VS S1 through S7 = Can cause damage.
Yes, vehicles could die in one shot in 3rd-7th, but vehicles these were immune to certain weapons. Now everything can kill everything, and with so many multi-shot mid-damage weapons out there, you can go fishing with high rate-of-fire weapons for targets that shouldn't worry about it.
I like how you conveniently 'forgot' that AV14 vehicles in 7- had no save. Now they have 2+. They also had 2-3 wounds in modern terms, making killing them laughably easy because even glance took these off (and hell, you didn't even need to kill them, crew stunned, immobilize or blowing up main gun was often enough to send 180-260 pts down the drain and doable in a single mediocre roll). You also 'forgot' that AV14 often had 10 in the back making them laughably easy to kill even with lightest guns or melee, especially if you had some broken rule like Eldar/Tau speed (or the even more broken Tau gak that outright always targeted rear
AV, even if it was out of
los, out of range, and physically impossible to hit). Then there was tank hunter, that some armies could hand out like candy, making
AV even more of a mockery, rending, ordnance, melta, lance, etc, etc, all making
AV 14 just as good as wet paper, when now these guns can fail wound or armor save much easier (unless it's another round of broken Eldar/Tau gak, thanks Kelly!).
So yeah, completely untrue
H.B.M.C. wrote:If the game had
USRs you could make vehicle durability really very simple:
[snip]
So, your 'solution' to the issue would be to introduce a dozen new "
USR"s, that would change little in practice, besides unfairly and unpredictably crippling some guns or even whole armies, greatly adding to page flipping in multiple books, ink waste, illusion of complexity by verbosity, all to mimic what already naturally emerges from the rules plus a few strategic additions in datasheets?
And you think this is argument
for USRs?
I can see introduction of Codex Special Rules (CSRs) being a viable option if more than say 4-5 units in the book have said rule, for ease of errata and reference.
USRs, though, were a gak system and good riddance to it. I am still amazed people who look with rose glasses on them never manage to see their own proposed uses always end up the best justification for
USR removal, TYVM
This is especially funny when you look at the tightest and biggest competitive ruleset in the tabletop gaming, Magic:
TG. They kinda sorta have universal rules but they always print reminder text on cards (despite them being smaller than datasheets) and aren't afraid of modifying these to make a bespoke version, just like
40K post 8th edition. The issue with
40K is inept rule writers, not going back to gak system that was maybe good in 80s but has no place in the books printed in 2020s. If anything,
GW did not went far enough, the other clunky, gak pageflipper (the armoury system) should be eradicated with extreme prejudice too, 5th edition already shown far superior way of doing so.