Switch Theme:

Warhammer Community article - army performance  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nasty Nob




Crescent City Fl..

Disregard

This message was edited 1 time. Last update was at 2022/10/09 15:08:18


The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

 Ordana wrote:
 dreadblade wrote:
What was the 2" charge thing?
2" engagement range for Ruins to counter people being silly with placing their units barely 1" behind a wall so a model couldn't fit on their side of the wall, but the thickness of the wall itself meant they couldn't be engaged from the other side, effectively making you immune to charges unless the charging unit went all the way around the Ruin.

It caused a bunch of other gimmick issues and was quickly abandoned by GW.



[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I think it's cool to have the creative aspects of one of my fav army destroyed because it's doing well at tournaments I don't care about.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fi
Locked in the Tower of Amareo





 dreadblade wrote:
 Ordana wrote:
 dreadblade wrote:
What was the 2" charge thing?
2" engagement range for Ruins to counter people being silly with placing their units barely 1" behind a wall so a model couldn't fit on their side of the wall, but the thickness of the wall itself meant they couldn't be engaged from the other side, effectively making you immune to charges unless the charging unit went all the way around the Ruin.

It caused a bunch of other gimmick issues and was quickly abandoned by GW.




2 issues that came from GW's attempt to fix it were suddenly 7" deep strikes if you were in ruins and it was possible to charge, attack and consolidiate so that you weren't in ruins anymore and were more than 1" from enemy who thus now weren't in combat so couldn't strike back.

Nice idea to fix real issue but caused more problems than it fixed.

Though either way issues require seriously doing it. Accidentally in regular play neither original issue nor issues created by fix didn't show up.

This message was edited 1 time. Last update was at 2022/10/10 07:22:12


2024 painted/bought: 109/109 
   
 
Forum Index » 40K General Discussion
Go to: