dreadblade wrote:
Ordana wrote:2" engagement range for Ruins to counter people being silly with placing their units barely 1" behind a wall so a model couldn't fit on their side of the wall, but the thickness of the wall itself meant they couldn't be engaged from the other side, effectively making you immune to charges unless the charging unit went all the way around the Ruin.
It caused a bunch of other gimmick issues and was quickly abandoned by
GW.
2 issues that came from
GW's attempt to fix it were suddenly 7" deep strikes if you were in ruins and it was possible to charge, attack and consolidiate so that you weren't in ruins anymore and were more than 1" from enemy who thus now weren't in combat so couldn't strike back.
Nice idea to fix real issue but caused more problems than it fixed.
Though either way issues require seriously doing it. Accidentally in regular play neither original issue nor issues created by fix didn't show up.