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Made in us
Infiltrating Broodlord






Add the following after the last paragraph of the Synapse Creature special rule:

  • Models with Instinctive Behavior (Feed) gain +1 WS while within Synapse Range.

  • Models with Insinctive Behavior (Hunt) gain +1 BS while within Synapse Range.

  • Models with Instinctive Behavior (Lurk) gain +1 to their cover save (if they have one) while within Synapse Range.


  • This tweak would give creatures a bit of a boon while within synapse with their respective functionality (shooting bugs get better at shooting, assault bugs get better at stabbing, sneaky bugs get sneakier). Besides going nicely with the #6 results on the Instinctive Behavior tables, I think it would also reflect how in the background creatures under the control of synapse creatures fight more akin to soldiers and less like ravenous beasts.

    Overall Effects:
    Spoiler:

    Improved:
    - Lictor: 5+ cover in the open, 3+ in cover, 2+ in ruins.
    - Venomthrope: 4+ cover in the open, 2+ in anything else.
    - Termagant: Unchanged in the open, 4+ in cover, 3+ in ruins.

    - Hormagaunt: WS: 4
    - Carnifex: WS: 4
    - Trygon: WS: 6
    - Mawloc: WS: 4
    - Raveners: WS: 6
    - Haruspex: WS: 4
    - Crone: WS: 4
    - Ripper/Skyslasher Swarm: WS: 3
    - Pyrovore: WS: 4

    - Hive Guard: BS: 4
    - Biovore: BS: 4
    - Tyrannofex: BS: 4
    - Exocrine: BS: 4 (BS: 5 if stationary due to symbiotic targeting)
    - Gargoyles: BS: 4
    - Harpy: BS: 4

    Unaffected:
    - Hive Tyrant
    - Tervigon
    - Trygon Prime (sadly)
    - Spore Mines
    - Warriors
    - Zoanthropes
    - Tyranid Prime (though the Alpha Leader rule has a similar effect for Warriors)
    - Genestealers/Broodlord

    Thoughts?

    This message was edited 1 time. Last update was at 2014/06/15 16:23:10


     
       
     
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