Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/06/17 11:41:17
Subject: Spacewolves tactics in 7th, no matter the odds
|
 |
Regular Dakkanaut
|
I am a fanatic spacewolf player and started this thread to briefly state the strengths of spacewolves in 7th edition
according to my experience.
First of all, 7th edition is all about objectives. Space wolves have the best troop choice ever existed, the GH. The most tactical way to field them
is taking advantage of the unique ability of the wolves to field troops with TDA sergeants along with wolf standards in pods. In that way you get a very
durable unit with the TDA tanking ap3+ wounds,power weapon and 5++ that comes with TDA and having rerollable saves in assault thnx to Wolf Standard . Also the pods can now claim objectives.
So in my opinion the best load out for SW troops in 7th is 8xGH(1xspecial weapon,wolf standard,pod) + 1xTDA WG (combi/weapon(same as special weapon), PA)
As an HQ, i only suggest a wolf lord on thunderwolf with TH/ SS, runic armor, WTT, WTN and Bear Saga. Rune priests are useless now because they cost too much for what they do compared to other psykers.
The wolf lord with the threat level that he packs along with the new warlord trait with IWND in personals table you have 50% chance to get a good warlord trait
(Furious charge, FNP, IWND) with reroll from Battle forged rule. WTT works additionaly with deny the witch and the WTN can fight invisibility by hitting in your turn on 3+
The T-Wolf Lord must always be accompanied by thunderwolves or fenrisian wolves to support the pods with the GHs and transfer the ap2 wounds to his squad. If you are using fenrisian wolves the lord goes at the front tanks ap3+ wounds and LOS the ap2,1 to the fenrisian wolves who are trying to get cover saves. If you are using thunderwolves use at least 4 of them at the same way tanking ap2,1 wounds with SS..
Optimal loadout for 7th edition is 4 TWC (2SS,1SS/ PF) or 10 to 15 fenrisian wolves.
Last but not least, the long fangs. The long fangs support all other forces from distance, hiding in cover (ruins for 4++).
Optimal loadout is 6LF (3ML,2LC) for anti-transport, anti-flier. The heavy tanks must be dealt with meltas from GHs or in Close combat.
If i missed anything let me know
PS: No allies or sorcery for the Sons Of Russ.Brace yourselves brothers, new codex is coming!!!
|
This message was edited 5 times. Last update was at 2014/06/17 11:48:59
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/17 15:58:04
Subject: Spacewolves tactics in 7th, no matter the odds
|
 |
Longtime Dakkanaut
|
I am of the same mind on this, but haven't actually played a round in 7th with them yet.
What you are looking at works, but what points range are we talking?
I like the TDA with PW (axe) and Combi (matching whatever the squad pods down with).
Another HQ to consider if you want to go more troop heavy and not use Twolves (which are a bit pricey in a smaller game) is the Wolf Priest with Combi Plas, in a GH plas, or WG with combi plas squad, drop down with preferred enemy (whatever you need dead) and go to town re-rolling your 1's to hit and 1's to wound on rapid fire plasma.
You can also give him SotH and outflank him with a squad of Plasma GH, add in the plasma pistol for the squad and attach a combi plas WG, you can get 9 plasma shots off with about 18" range (including movement) from the flanks. Works well with pod armies because you are already affecting your enemy's deployment with all the pods raining down.
Keep in mind, you're going to need a minimum 5 pods in a 1250-1500 game, and ideally 7 in a 1650+ game to make the most out of your troops that come in T1.
LFs I can take or leave. Nice to have some long range fire, but if you bulk up on GH Pods you can do more damage and claim more objectives.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/17 19:37:01
Subject: Spacewolves tactics in 7th, no matter the odds
|
 |
Food for a Giant Fenrisian Wolf
in the desert
|
I've played a couple matches with my wolves in 7th. I really like the new setup with the tactical objectives. There is one that gives you a Victory Point just for issuing a challenge, d3 for more than 3, which is great for GH squads with WG attached.
Plus watching your enemy try and scramble to destroy drop pods holding objectives and units at the same time is quite amusing.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/17 19:51:20
Subject: Re:Spacewolves tactics in 7th, no matter the odds
|
 |
Discriminating Deathmark Assassin
|
I just read a post on TOF about spamming drop pods and allying with an IG blob (nothing new really) and banking on "objective secured" to win the day. In their list it's the boys in blue+meltas with vulkan over seeing an IG blob.
I'm going to be participating in an escalation tournament next month set at 2500pts so I thought I'd cobble together something similar with the wolves I've collected over the past couple of years, my IG and build one of those warhounds that have patterns for online. Trying to shoehorn in the 720pt warhound is a little bit of an issue, though.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/17 21:25:54
Subject: Spacewolves tactics in 7th, no matter the odds
|
 |
Longtime Dakkanaut
|
I feel like this style of list needs a hammer/distracting unit as well, something that the enemy is forced to deal with.
Something like the Old Wolf, Arjack or a SoB WL
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/22 20:21:57
Subject: Re:Spacewolves tactics in 7th, no matter the odds
|
 |
Fresh-Faced New User
|
I've been thinking of similar drop pod lists and also think you need a tough unit to really grab the opponents attention.
Planning to test a drop pod with Logan, arjac, 5 long fangs (4 Multi meltas, sergeant with flamer to clear gaps) a wolf priest with runic armor. 3 models with 2+ followed by 3++ or 4++. Can move, shoot and charge and if charged can tear the enemy a new one. Plus re roll 1's.
Backed up by drop pod 8 gh with plasma and wolf standard, wolf guard with tda, combi plasma and ss.
Thunderwolf lord with runic armour, ss and pf, 3 thunderwolf cav with 1 ss
9 gh with plasma and wolf guard with combi plasma and meltabomb in a rhino.
Unit of 3 wolf guard troops (arjac, wolf guard in tda in drop pod and wolf guard in rhino), drop pod.
Another squad of 5 long fang, 2 missile launcher, 2 las cannon and drop pod.
Can squeeze this in at 1850.
Plan is to run wolf guard and 2nd long fang drop pod empty. Drop them in turn 1 empty.
Charge thunderwolves across and hopefully drop Logan's pod and gh pod in turn 2 as thunderwolves hit. Use gh in rhino to grab objectives and 2nd long fangs squad to cover back line
|
This message was edited 1 time. Last update was at 2014/06/22 20:22:45
God-Emperor? Calling him a god was how all this mess started. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/22 22:02:21
Subject: Spacewolves tactics in 7th, no matter the odds
|
 |
Dour Wolf Priest with Iron Wolf Amulet
|
Yeah Wolves kind of suck now, but you can still game 7th edition to pull off wins. Spam drop pods and Grey Hunters. Hell, if you wanted to be a dick, it's 89pts for 3 Wolf Guard in a Drop Pod.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/22 22:20:31
Subject: Spacewolves tactics in 7th, no matter the odds
|
 |
Regular Dakkanaut
|
As for space wolves it's go pod, or no pod.
A good build is:
Logan and Melta boys:
A) long fangs - logan gives them relentless and they have fire control rule. You can add Wolf Priest for preffered enemy.
b) wolf guard with combi meltas. Then Logan gives them tank hunter rule. And again - wolf priest if You like.
Plasma Wolf Guard.
9 wg with combi plasma and Wolf priest.
A great assasination unit with 20 plasma shots. you miss only on 2. And You have almost certain wounds. I always take two of those.
grey hunters with 2 plasma guns and a standard.
You can get as much as 6-7 pods in a 1850 game.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/22 22:25:24
Subject: Spacewolves tactics in 7th, no matter the odds
|
 |
Longtime Dakkanaut
|
I'm sorry guys, how is a "good" as in competitive build, one which has Logan. Or Arjac. Or any other absurdly expensive HQ like a fully kitted out ThunderWolf Lord? Forget that junk. I'd rather have a Rune Priest or a Wolf Priest and a FULL 10 man Grey Hunters squad and a pod for the cost of one Logan.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/23 02:09:54
Subject: Spacewolves tactics in 7th, no matter the odds
|
 |
Longtime Dakkanaut
Minneapolis, MN
|
Grey Hunters, Lone Wolves, Dreadnoughts (which get an assault cannon base), Landspeeders, Stuff in Drop Pods, Rhinos, Razorbacks, Vindicators, Long Fangs, Land Raiders... all those are as good or better than their Codex: SM counterparts. Just avoid their overpriced stuff, and they will do well enough in 7th edition (in particular, their special characters and terminators are overpriced for what they do). It does limit what you can do with your army, which sucks if you want to make a fluffy, themed army, but they're playable.
|
This message was edited 1 time. Last update was at 2014/06/23 02:11:10
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/23 11:27:20
Subject: Spacewolves tactics in 7th, no matter the odds
|
 |
Sure Space Wolves Land Raider Pilot
|
With the creation of daemon farm the rune priest doesn't lose out.
The ability to wound a T5 or 6 daemon prince on a 2+ with an ap3 weapon, with instant death scares the hell out of daemon players.
Also with the new psychic phase they can cast blessings/maledictions the turn they pod in.
|
This message was edited 1 time. Last update was at 2014/06/23 11:27:40
~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/23 14:39:41
Subject: Spacewolves tactics in 7th, no matter the odds
|
 |
Fixture of Dakka
|
Shame it costs 125 points for that.
|
tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/24 04:50:53
Subject: Spacewolves tactics in 7th, no matter the odds
|
 |
Longtime Dakkanaut
|
I reckon wolves will be awesome in 7th, particularly playing a maelstrom mission. Drop pods are one of the best DT because at AV12, opponents need s6+ just to glance them.
I reckon take a pile of them, put 5 x GH and WG with combi weapons in them, Rune priest, HS to taste (predators or vindicators would be good).
Only thing missing is anti-flyer (plus enough cash to buy all the pods!)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/24 00:41:38
Subject: ...but what about...
|
 |
Regular Dakkanaut
|
Can Space Wolves use Fast Attack Drop Pods to hold allies of convenience, and have the "Cunning of the Wolf" auto-reserve (without a roll, therefore without 'modifiers' or re-rolls) bring three eldar units on a choose-basis? (Paper rock scissors their army's best with our/eldar best)
v (apologies if I upset anyone, it seemed to fit this article perfectly, and brilliant SW players.) v
|
This message was edited 1 time. Last update was at 2015/06/24 01:07:31
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/24 00:49:50
Subject: Spacewolves tactics in 7th, no matter the odds
|
 |
Badass "Sister Sin"
|
This is an old thread. Maybe try posting or looking for a new one?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/24 00:53:09
Subject: Re:Spacewolves tactics in 7th, no matter the odds
|
 |
Sure Space Wolves Land Raider Pilot
|
No, transports can only carry Battle Brothers Allies, no convenient allies (that would be way too convenient  )
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/24 01:37:24
Subject: Spacewolves tactics in 7th, no matter the odds
|
 |
[MOD]
Making Stuff
|
Given that this thread was initially started about the 5th edition codex, I think it's probably best to start a new tactics thread rather than continuing this one.
|
|
|
 |
 |
|