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Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

So, opening a new thread so that I don't detract from the other thread any further.

I'll be posting up new updates about Heavy Gear, Heavy Gear Universe, as well as my work on the Thunder Run fan rules here.

Last few days I've been going at it long and hard with the Thunder Run rules, and I am very pleased to announce that I have opened up the Foxtrot edition of the fan rules on my folder here:

https://onedrive.live.com/redir?resid=ECD989BDB2A355BD%21166

In addition to this, I have also uploaded rules for the Northern Lights Confederacy, the United Mercantile Federation, the Southern Republic and the Southern MILICIA.

For those who are unfamiliar with Heavy Gear, we're also working on completing an HG Wiki at hgwiki.net

This website is, like its parent, Heavy Gear Assault, still in Alpha, but I plan on continuing to update it as best as I can, and I've been blessed to know a few other individuals who have decided to join in and really put their noses to the grindstone in enhancing the look of the Wiki as well as providing content.

God bless, all.

Edit: So, couple links for everyone interested.

Heavy Gear Assault forums (developers keep updates and pictures of new stuff flowing): http://forums.heavygear.com/

Heavy Gear Universe Blog (Mr. Perkins and Mr. Dickerson are always looking forward to new comments and questions): http://arkritepress.com/arkana/

-Brandon F.


Automatically Appended Next Post:
Recent developer shot from Assault:

This message was edited 3 times. Last update was at 2014/06/19 23:24:43


   
Made in us
Leaping Khawarij





Baltimore

Most excellent!

I low model-count playtesting will likely be starting on my end early next week, as I spent the past couple days assembling some Northern Gears to use against the Southern Cadre that my friends will be running.

I'm gonna print out a fresh hardcopy of the Rules for perusal when I'm out of town this weekend, so next week goes (relatively) smoothly.

Edit - For proof!





Still very WIP.

This message was edited 1 time. Last update was at 2014/06/20 14:51:14


Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

I don't know if I caught you in time (hope I did) before you left. I don't want you wasting paper after all.

But I've updated the Northern Lights Confederacy file, and also updated the Core Rules for the EM and EM/2 ammunition, along with the rules to cover them.

Also, I'm really liking the pictures. Very nice work on the Black Mamba so far, a great tan you've got there. Of course, throwing together the MP Shield with the Snakeeye head provides a much more dynamic feeling, and I really like the work put into that radio antennae (using that for Sat Uplink?).

Naturally I cannot say no to unpainted Jaguars, either. Or the Chameleon or the Support Cobra, for that matter. Can't quite identify the guy in the rear with his face turned away, but if I had to wager, I would say it's a snubbie-carrying Hunter. Very nice.

Look forward to more pictures! And again, blessings on your weekend and next week. If I get everything done before you start, I'll try and upload them beforehand. God bless.

-Brandon F.

Couple update pictures that I discovered. Go figure, I would forget to check in and come to discover they've submitted the Warrior Heavy Gear.

Warrior Heavy Gear by BrandonKF, on Flickr

HeavyGear_explodey by BrandonKF, on Flickr

This message was edited 1 time. Last update was at 2014/06/21 07:49:25


   
Made in us
Leaping Khawarij





Baltimore

Nope, haven't left yet! Still have a grueling Saturday to work through. Joys and merriment.

So I did get to print out the new stuff to go through, which is excellent and I'm looking forward to digging deeper into the individual units and whatnot. The core rules are typically where I focus my attentions, since I don't have the breadth of knowledge you do about all of the individual Gears and other units... and equipment for that matter!

Lemme weigh in real quick while my brain is still focused on the task. I was taking a specific look at Speculative Fire and all that comes with that. I'm thinking it would be easier to have a little icon next to the Weapon Listing to represent if a weapon has Spec Fire or not. I was also wondering if you wanted to include Grenade Launchers in the list of weapons that can Spec Fire. They're significantly shorter ranges than the Mortars and Field Guns, but I figure they can still lob over a building or bounce into a canyon. They'll just tend to deviate a LOT if they go over their 'sweet spot' ranges.

With ECM, it is mainly used for Forward Observer checks and all that has to deal with right? No crazy Electronic Warfare going on... blast, my dreams of a Silverscale with a bigass radar dish locking people down will never be realized!

Half kidding.

Right, so the way I'm reading it, you use ECM in the FtF roll when someone first tries to FO you, since you can't dodge. Representing your systems trying to scramble whatever is trying to get a bead on you. Then, if you fail that, you have incoming fire raining down on you, which you then get a dodge roll against fiery death.

Could ECM also be used instead of a Dodge against Guided weaponry only? A last ditch effort by the Gear's defenses to steer the incoming weapons off course? Just a thought.

Should also state the range of the AMS' Zone of Control for simplicity's sake? Maybe just give it a default range of 8” (or 6, or 12, or whaaaatever, 8 sounds about right though).

Still on the ECM stuff, for ECM Vulnerability, the Mortars are EM Vulnerable, but the Missiles weren't labeled as such. I figured the Mortars would be No, but the Missiles would be Yes, (since the rockets are Yes as well).

Hmm... what if one of the Electronic Warfare styled Gears could FO targets through LOS blocking terrain by locking onto heat/radio/electronic signatures? Like Hackers in Infinity do through Repeaters and whatnot. Would there be any viable payload for that in what is out there?

I'm just thinking out loud.

Anyway! I got the pack primed up. Good eye on the one Hunter with the Snub Cannon. That'll be fun to run. I also finished the Mamba. Or at least, 99% finished. I need to touch up a few spots here and there, fidget with the shield a little, do some dots and maybe a couple more highlights. Probably gonna run it as a Gunner Green Mamba once we actually get playing. Here's some shots.








Got everything printed out for further perusal (and editing!) later, now just gotta survive another two and a half hours of work before escaping to Fredericksburg! I'll likely nose back in in a couple of days.

Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in ca
Crazed Zealot



Canada

That's a nice looking Mamba!
   
Made in us
Leaping Khawarij





Baltimore

RJVF wrote:
That's a nice looking Mamba!


Thanks! I can't wait to work on another one, they are really fun to paint.

Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

First of all, I like the Green Mamba. A lot.

Hopefully I can answer your questions.

Grenade Launchers. Yes, those are Speculative Fire weapons, and I will add that into the Foxtrot Edition rules. I appreciate you bringing it up.

EM Ammunition immobilizes units and can disable Equipment, but I'm also considering the possibility of including it so that ECM acts as the Flash Pulse for a Forward Observer in Infinity, with ECCM acting as a BTS roll. (Still working on that idea, solkan was the one who brought it up and I just have a really difficult time grasping how the BTS roll works.)

You're right on the interpretation of ECM and Dodging Speculative Fire.

As far as allowing ECM to jam up Guided weapons, I would like you and others to try it and tell me how it works.

I'll also have to modify the Missiles. You're right in that they are EM Vulnerable. The reason I made the Mortars EM Vulnerable was due to the fact that they still require guidance systems that aren't hand-held.

If you check out my blog you'll notice I added a new entry. No need for alarm, it's just an introduction for new players for Heavy Gear Assault. I promise to get some updates running for Thunder Run soon enough.

-Brandon F.

   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

I really like the way you did the mamba with the outlines and bright colors.
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

Agreed, the only trouble is I can't download these things in full resolution, though I wish I could!

-Brandon F.

Edit: In other news, a new unofficial chat room has been created for Heavy Gear Assault. Link be here: http://www.blacktalon.co.uk/blab.php

This message was edited 1 time. Last update was at 2014/06/23 09:57:04


   
Made in us
Leaping Khawarij





Baltimore

 warboss wrote:
I really like the way you did the mamba with the outlines and bright colors.


Thanks! I tend to prefer brighter colors, even if it doesn't quite make sense tactically.

When I eventually take better quality shots of the finished stuff I can just email you the full-rez versions chief. No worries.


I poked at the Assault chatroom a little bit, not that I expect it to be superbusy. I'll see if it'll run on the computer at work and just park there.

Tonight is likely going to be a crazypaintingday when I get home... maybe. We'll have to see how that goes. My crew is almost done getting their stuff together, and we'll likely be getting some testing in by the end of the week if all goes well.

EDIT - Assault chatroom is a success. Now I can harass people in realtime.

This message was edited 1 time. Last update was at 2014/06/24 14:15:03


Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

I'm glad to hear you got it uploaded Chemical.

Also, I wanted to let everyone know I've uploaded new rules.

Here's the run-down:

Added Western Frontier Protectorate
Added Mekong Dominion
Added Infantry, Beast Riders and ATVs to all factions so far (except Port Arthur Korps)
Added Rules to Core for Infantry, Beast Riders and ATVs
Added Rules for D-Charges, Bridges, Roads, and Overpasses
Modified several statistics for several Gears and striders
Added Hydra, Diamondback, and Gila, plus several variants (think Hunter Zerstorer)
Added Corporals/Caporals for Infantry rules

You'll notice some of the factions switch up and increase the availability of different chassis. That's intentional. So is the different skill sets for Rangers.

Hopefully I got everything hammered out properly with the infantry so they serve their appropriate purpose. Let me know what everyone thinks.

-Brandon F.

   
Made in us
Leaping Khawarij





Baltimore

Excellent work! I was thumbing through them earlier, and making notations and whatnot as I went. Some quick stuff...

Mekong Dominion

-The Gila has 2 MSV's listed, so that's probably just a typo and one needs to be deleted.

-Hydra, is that supposed to have Amphibious/Submersible as per fluff? Or does that not matter, either way the rest of its stats look good.


General

-AMS needs to either have a generic rating for Burst, or listed whenever a profile has an AMS. The only thing I remember seeing listed with a number was the Command Mammoth, and that was 1. I'm thinking a rating from 3-8 depending on the size of the unit.

-Onthatnote, the Thunderhammer could probably use something to stop its fat arse from eating Anti-Tank/Gear missiles. At least maybe the Lightning variant. The others can spec fire out of LOS if they have a good spotter, but the Lightning needs to stick its nose out to be effective, and as soon as one of the FO's gets a bead on it, KaBlooey. Just a balance thing I ran into when I was working on a scenario.

-Do the Striders have a limit to their AT Missiles? Or are they just limited by the Burst of the weapon? They're certainly big enough to carry enough to last through a whole game, I was just checking to see if it was just overlooked or if they really do have plenty of em'.



That's it! Here's my WIP Choir Boys for the trouble.


Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

 Chemical Cutthroat wrote:
Excellent work! I was thumbing through them earlier, and making notations and whatnot as I went. Some quick stuff...

Mekong Dominion

-The Gila has 2 MSV's listed, so that's probably just a typo and one needs to be deleted.

-Hydra, is that supposed to have Amphibious/Submersible as per fluff? Or does that not matter, either way the rest of its stats look good.


General

-AMS needs to either have a generic rating for Burst, or listed whenever a profile has an AMS. The only thing I remember seeing listed with a number was the Command Mammoth, and that was 1. I'm thinking a rating from 3-8 depending on the size of the unit.

-Onthatnote, the Thunderhammer could probably use something to stop its fat arse from eating Anti-Tank/Gear missiles. At least maybe the Lightning variant. The others can spec fire out of LOS if they have a good spotter, but the Lightning needs to stick its nose out to be effective, and as soon as one of the FO's gets a bead on it, KaBlooey. Just a balance thing I ran into when I was working on a scenario.

-Do the Striders have a limit to their AT Missiles? Or are they just limited by the Burst of the weapon? They're certainly big enough to carry enough to last through a whole game, I was just checking to see if it was just overlooked or if they really do have plenty of em'.



That's it! Here's my WIP Choir Boys for the trouble.



Ah, the choirboys, always good to see them in the congregation.

Thanks for pointing out the mistake of the Gila. Yes, typos.

And yes, I was so focused on keeping the Hydra in line with how I imagined it as a slower, more heavily armored counterpart to the Naga, I completely forgot to put in that it was Submersible. That also goes for the Water Dragon (naturally, water's in its name).

A good point about the AMS. I was thinking about how powerful the AMS is as a defensive weapon (being able to stop anything that comes within its Zone of Control without requiring the use of an ARO), but then there are a lot of rocket pods looming around it. So I'll add a Burst value to that description and to all those units that need them.

A great point about the Thunderhammer, you're right. Again, working off the old statistics and not thinking. It'll fry you.

I'll make sure to add the exact number of missiles for the Striders. The Naga carries 8, which is enough to make you want to not waste them. If I gave them No LA, nobody would see any reason to use the Autocannons on the suckers. Especially with the number of Orders they could possibly have in a single Active turn.

Thanks very much for the continued thoughts!

One idea I have been playing with is the idea of including the Terra Novan drones as Repeaters in a way with Sensors to boost certain models with a lookout or an FO all their own. I'd like to make them useful without making them overpowered (clearly), since they're so small, they wouldn't exactly be easy to hit, but they also wouldn't hold up well to templates. So there's that to think over now.

God bless!

-Brandon F.

   
Made in us
Leaping Khawarij





Baltimore

Just some quick snaps of the Northern Squad stuff I've cranked out. I don't have any up to date shots of what I've done since then, but all the terrain is mostly done, and I'm starting on all the support vehicles/tanks/objective markers and other stuff.







Sneaky camo units...

I'll have a shot of the board along with a dry run of one of the scenarios by this evening. Gotta slip out after work and get more painting supplies too.

All of my vehicles that I'm running are going to be old Mechwarrior Dark Age proxies. The old rubbery-plastic prepainted awfulness. I've been repainting them Northern colors, and batch painting ugly models is definitely laborious. But the end result should be pretty cool. And it is always nice to have a unified looking group on the field. I wish I could afford to spring for Allers and Klemms and the like, but I got expensive hula-hoops to buy soon and I can't be too frivilous.

I found these EXCELLENT stand ins for the Visigoth, but I doubt I'll get to use them very much.

Onto rules stuff. I have pretty much zero idea when this rule could be used, but one of the more fun Infinity dirty tricks is Impersonation. It likely will only come up rarely, but it may be a tactic used by units like Les Estranges. And likely not in any large scale sort of situation.

Something I'm going to poke at a little bit and see where it gets me. It could at least be fun for some scenarios.

The big thing I was thinking was, rather than work in Infinity's manner, where the model acts like someone it isn't, but has a completely different statline, the Gear using Impersonation would have the statline for whatever it impersonates, since they lack the fancy holographic camo/tricks of Infinity.

Guess we'll see what happens.

Also, I think the Heavy Gear chat imploded.

Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Very nice looking unit. What are you guys doing about terrain for gearfinity? From my observations, Infinity works best seemingly from videos with very dense LOS blocking multilevel terrain which is easier to do at 28mm but ALOT harder at the 12mm of blitz.
   
Made in us
Leaping Khawarij





Baltimore

Thanks for the compliments! They could use some touch up, but I spent as much time on the five of them as the one Mamba... but I am happy with the quick scheme.

And yeah, I've noticed that too. Since everything is bigger in general, it is a bit harder to have all that lovely scatter terrain that works for Infinity.

I've been working on mixing in the Drop Zone Commander buildings in with my poorly made canyon terrain, and that seems to be working well. The only thing is, that in order for the DZC terrain to work, you have to design your city like a complete madman. You must be an architect who does ALL THE DRUGS and then goes crazy with a sharpie and a slide-ruler.

I'll take a picture on my lunch break so you can see what I mean.

The Gears aren't nearly as nimble as Infinity models are, so while it would be technically possible for one to climb the side of a building, it would be more likely they'd get halfway up and then fail a roll and plummet. Which makes me think that falling damage in Thunder Run should be much much more lethal. F=MxA after all.

So having big buildings, you don't have to worry so much about snipers climbing to the top of some tall tower and raining death down across the whole field. Because even if they do make it up, they might have to make it back DOWN, and then you lose a unit from stupid. So having a tight grouping of these buildings makes for a rather fun Urban Canyon, for lack of a better term. The sightlines are very short, and become a maze of interesting and lethal maneuvering. And even better, the Gears can fit places where the Tanks sometimes can't, so it plays to the strengths of the Gears. But don't discount the tanks by any means.

You certainly can lay out the buildings in a manner that doesn't make an engineer cry, but you need a lot of scatter terrain to break up and add cover to the long stretches of road that would develop. When I have the capability to do so, I plan on doing that, but at the moment I'm lacking in tiny cars, stands, barricades, etc in the proper scale.

What I have found that is helpful is the good 1” pink foam. Unless it is windy. They are just the right height to provide partial cover to a unit to fire from. Having these scattered throughout my makeshift canyon provides good points to dart to and from. I make hollow out the bottoms and glue in some lead shot or something, because if there's a fan going or a window open you suddenly have constantly shifting terrain. And as fun as that sounds, it isn't.

Because then the cat eats my terrain. And I am sad.

Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Yeah, the second level rooftop snipers you see throughout infinity game videos won't happen as much in HG. The only things I could conceivably see climbing buildings would be gears with climbing equipment like mountain northern variants or montagnard (sp?) nucoal squads... the rest of the stuff should just plummet to their death as a free action IMO. When I used my DZC terrain for HG, I thought about how to add to it and came up with a few ideas. The first is to use some very cheap plastic cars to break up open roads and not make crossing them an ARO deathtrap. I know they don't block LOS but at least they provide some cover. If you zoom in, you can see them scattered about the city prior to the game and the gallery this pic in has closer pics of the gears behind them during the game.



The other thing I thought of is to scatter two multilevel parking garages for gear sniper spots. The ramps make it realistic that any gear can get up there and you have at least some "sniper" spots without resorting to plopping down Masada in the middle of every cityscape. I think the car terrain, parking garages, and the use of some forested parks inbetween buildings should give a good amount of variety to an urban HGB board. It might still be sparse by Infinity standards but it is a step up from just buildings and empty spaces.
   
Made in us
Leaping Khawarij





Baltimore

Indeed, that looks rather fun to play on. I'm distinctly lacking in the tree department, so I may have to do something about that.

I should just stop being so picky and pick up some cheapo Matchbox knockoff cars to use as scatter terrain. I just get weirded out whenever I pick up a car and think, “Ehhh... this is the size of some of the MBTs that are rolling around.”

The parking garage idea is a good one. I'm tempted to do a couple big pieces of canyon terrain that ramp up on the sides to allow people easier access. Make them about three tiers high and they'd make a good chunk of terrain to drop in the middle, block LOS, and fight over.

I also really need a mat of some kind. I have the tiles that came with the city, but haven't laid them out due to the discourse it would make with my madhouse city design.

That Hunter with the Snub Cannon is going to be having a field day.









Still, need to have them fighting on something other than woodgrain.

And no, all my vehicles are super WIP.

Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

The DZC set comes with poster versions of the tiles (and minis and more buildings and the rules obviously). I haven't seen them sold separately ever (I looked for a while before I got my own custom playmat) though. The giant boulders look nice but it would make me wonder what the city planners were thinking periodically leaving giant boulders in the center of the metropolis they were building. Still, one or two on the edges of the map may make some nice lookout points for young lovers to visit and gears to snipe from.
   
Made in us
Leaping Khawarij





Baltimore

Yeah, think of it less as center of the city, and more like that's the edge of the city. In the scenario setup I'm working on, the one side is moving through the city, out to their FOB. There's a spot the Command Vehicle has to reach on the Canyon side of the map to succeed. I'm going to be tweaking it a bit and getting it all straightened out.

Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in us
Leaping Khawarij





Baltimore

Its funny, talking about Combined Forces and all that. I just finished up with the bulk of troops I'm going to be using for my Northern force in my game. And the Gears are in the minority by a good bit.

Check it out.








I gotta work on the brightness of the lamps, they wash out a lot of my color.

The double barreled tanks I found make excellent Visigoth stand ins, even if they do have wheels. There's one railgun tank that would make a great Aller, if it was only bigger... but it'll do. I might use the double barreled monsters as stand ins for the Aller as well.

There's some hover vehicles, which will make excellent dangerous units for people to deal with. And I painted up the two missile boats... because they are awesome hovercraft that ooze missiles. I have no idea what to use them as, but if I figure it out, (or someone else does) I'll base them and put em' to use.

And for a little added bonus, my fiance' painted her first model last night. I let her go to town on one of my Chameleons while I cranked out the tanks. Though it is the Anti-Stealth unit now, I think she did pretty good.

Its callsign needs to be King Tut or something. It is ridiculous and I love it.

Spoiler:







More on the way. Along with that writeup. Finally, I hope. I'll make sure to take plenty of shots.

Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

First of all, that is an outstanding first time on a Chameleon. And I am very glad you had a good time with the fiancee in painting.

And as far as Anti-Stealth, we can just say she chose a 'dazzle' paint scheme.

I've seen some of those tanks before, I wasn't familiar with the fact that they were from Dropzone Commander, but having seen them now, I'm very impressed. One of them in particular is a very close relative to a Coyote.

warboss' advice is pertinent, as is yours, Cutthroat. I'll have to think on Falling damage shortly.

Also, I've been trying to bang out the Humanist Alliance. In particular, I'm trying a different theme, splitting the Alliance into its two separate halves shortly around the time of the Interpolar War when the Alliance underwent a massive change of state. Namely, they were occupied by the Republican Army.

Thus, the occupied version of the Humanists will have limited access to their New Coalition Gear counterparts, while the Free Alliance will share many of those weapon systems with the New Coalition.

Also, the Humanists being such strider lovers, I'm flipping the construction somewhat. Some of the terms are also Humanist-based, in particular the names of their squadrons, which in Gear squadrons would be called 'penhilions' by Humanists, while tank squadrons/cadres would be called 'dekahilions' due to their increased crew numbers. Since the Humanists work off a numeric system within their ranks, it should come out well enough.

But I'll let others be a judge of that when I get them cranked out.

-Brandon F.

   
Made in us
Leaping Khawarij





Baltimore

Sounds like a lot of work. Don't burn yourself out chief.

The tanks and stuff are actually from Mechwarrior Dark Age. DZC's stuff is much smaller scale... I think.

Will post more as I experiment!

Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Brandon, has the RPG side commented publicly about whether they plan to use the Silhouette combat system or the alpha one yet?
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

@warboss, as far as I am aware, Greg and Jason are fielding ideas and thoughts and questions on their Arkana blog.

It sounds as though they are re-visiting and re-vamping the Silhouette rules, but don't quote me, you can definitely ask and they will be happy to answer.

What they are interested in is growing the community and getting folks involved in growing the RPG to something fresh for the 20th Anniversary Edition.

As far using the Alpha rules for the miniatures, no, I do not believe that to be the case. Arkrite Press LLC is separate from Dream Pod 9.

@Cutthroat, I don't mind the work. Especially when I have interested parties who make good observations for me to look over. As for burnout, I don't get out much, so this sort of interaction is great for me. I'm really just enjoying all the possibilities that stir up inside my head.

God bless!

-Brandon F.

   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

I completely missed this part of the announcement...

Dream Pod 9 is pleased to announce a multi-year exclusive license with Arkrite Press LLC for the Heavy Gear Roleplaying Game as well as a line of RPG miniatures and models to support game play.


Minis? As in gears or characters? 25mm gears ala TAGs would be interesting.
   
Made in us
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Indiana, U.S.A.

@warboss, As far as I'm aware, they're starting with characters. See the comments in this thread here:

http://arkritepress.com/2014/02/25/hello-world/

Rumors of 28mm Gears would be.... interesting. But I don't know of such gossip and will never confirm it unless it is officially announced by Arkrite. And of course, it depends on public interest and sales.

-Brandon F.

   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

Okay, so a week and a half has gone by. Nothing really new to update for Gear-finity, but in other news we have a few posts from Heavy Gear Assault and Dream Pod 9.

Heavy Gear Assault has (quietly) gone into Alpha. I covered this on my article "Sneaky..." in Thunder Run.

In other news, Heavy Gear Assault is working with Sandboxr to create miniatures of their own Heavy Gears. An example can be found below:



Not only that, but Dream Pod 9 has released the preview of their Scimitar Gearstrider:



Suffice to say, all of this is good news, and I look forward to any updates they have.

Heavy Gear Assault's developers have promised to update the fans who are not in on the Alpha weekly with news and screenshots to keep us informed, and I am anticipating it eagerly.

In the meantime, hoping everyone is doing well!

-Brandon F.

   
Made in us
Fresh-Faced New User




Love this +1
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

Thanks for the +1 Oneeye (or like, or upvote, or whatever we call them these days... you ever find yourself having trouble keeping track of all the different ways we show our 'like' for something on social networking?).

So, some updates!

The Scimitar, painted:





In other news, Heavy Gear Assault has announced that it will be offering positions for the closed beta stage of their game.

I've read quite a bit of information from MWO players who are 'burnt out' on PGI, but being a Gearhead and a fan of all things 'Mech, I feel I should give an equal nod to point out that PGI is saying that they are focusing on creating Community Warfare and making it a possibility. Yes, for those who are aware of said project, it is two years overdue, however I can honestly say that having watched MWO the last couple weeks I am definitely interested in jumping in with others when and if I have the opportunity (and the hardware... don't have a computer to handle the connection just yet).

Besides this, the folks at Heavy Gear Assault are continuing to give out weekly updates, the most recent of which include an interview with John Nguyen here:

http://www.sarna.net/news/interview-with-john-nguyen-on-heavy-gear-assault/

And also an introduction to one of the soundtrack creators, Benjamin Mueller, along with a sample of the soundtrack:

http://forums.heavygear.com/index.php?p=/discussion/309/introducing-benjamin-mueller-and-his-latest-track#latest

Finally, Dream Pod 9 has released the Beta rules for free here on DriveThruRPG:

http://rpg.drivethrustuff.com/product/133719/Heavy-Gear-Blitz--Tabletop-Wargaming--Beta-Rules&affiliate_id=4310


On a more personal note, a friend recently got his Kickstarter fully up, and I thought I might share the link here:

https://www.kickstarter.com/projects/sector13studios/titan-2100-sourcebook?ref=nav_search

Successfully funded, I look forward to see new stuff from him.

So, until next time, ladies and gentlemen, God bless!

-Brandon F.

   
 
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