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Assigning large numbers of random hits to large units is hopelessly complex. Since ork mobs can now take a whole bunch of randomly assigned hits from their new Mob Rule, we need a quicker way to determine which models get removed.
Here's how:
Roll 1D6 for every hit which needs to be assigned.
1: the unit's controlling player assigns the hit to whichever model he likes.
2: the hit is assigned to the model closest to the controlling player's own board edge.
3: the hit is assigned to the model furthest from the controlling player's own board edge.
4: the hit is assigned to the model closest to the board edge on the controlling players left.
5: the hit is assigned to the model closest to the board edge on the controlling players right.
6: the controlling player's opponent assigns the hit to whichever model he likes.
If that isn't simple enough:
1-4: Controlling player chooses.
5-6: Opponent chooses.
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