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Made in us
Whiteshield Conscript Trooper





Looking at heading to my first summer league and first time playing in 7th. Please let me know what you think.

1500 pts

CCS with Astropath, Vox, and Autocannon - 100 (will man quad gun as well as give orders)

Platoon Command Squad with Vox, Officer with melta-bombs, meltaX3, Chimera- 130

2 Infantry squads with commissar, vox, grenade launchers X2, Autocannons X2-160

2 Infantry squads with commissar, vox, Missile Launchers X2, grenade launchers X2-170

Platoon Command Squad with Vox, Flamer X2, Heavy Flamer, Chimera- 120

3 Infantry Squads with Primaris Psyker, Priest, flamers X3, Vox- 245

10 Ratlings- 100

3 Basilisks -375

Aegis line with Quad gun -100

This message was edited 3 times. Last update was at 2014/06/23 17:42:58


 
   
Made in us
Regular Dakkanaut




I don't think you can have commissars joining platoon infantry squads, only platoon command squads.

Are you in possession of all these models or are you building the list before you buy?

This message was edited 1 time. Last update was at 2014/06/22 18:42:23


 
   
Made in us
Whiteshield Conscript Trooper





Commissars can join Company Command Squads, Platoon Command Squads, Infantry squads, Special and Heavy Weapons Squads, Conscripts, Ogryns and Bullgryns, Veteran Squads, and Scion command and regular squads per page 92 of the AM book.

I have all these models, and plenty more. (pretty close to everything in the line) Why?

This message was edited 1 time. Last update was at 2014/06/22 19:01:18


 
   
Made in us
Regular Dakkanaut




Just wondering. My bad on the commissar comment dont have the codex with me. I was list building the other day and must have misread it.

Your list is similar to the style of list I want to build so I guess I'm interested to see the other comments on this.

 
   
Made in nz
Fighter Pilot





I like the look of the list. Lots of firepower, some mobility, would take some stopping I reckon.

This message was edited 1 time. Last update was at 2014/06/23 00:02:06


 
   
Made in us
Whiteshield Conscript Trooper





No prob VanHallan, I think that was true in an earlier codex...4th perhaps?

Scommy: thanks for the input...gonna put the finishing touches on paint wise this week.


 
   
Made in us
Member of the Malleus





WI

Gonna have to drop that one point to make it tournament legal.

I am not the best when it comes to IG.

I make bad decisions and think they are good.

Team No Bueno
 
   
Made in us
Whiteshield Conscript Trooper





 FinkleLord wrote:
Gonna have to drop that one point to make it tournament legal.

I am not the best when it comes to IG.


Gotcha Lord, Actually I was 5 pts under so I dropped the BP and gave Melta-Bombs to the Officer in the 1st PCS (with the Melta-guns in the Chimera)

 
   
Made in gb
Fresh-Faced New User




hate to point out but you can only take one commisar per CS but the squad you equip it to is up to you
   
Made in us
Whiteshield Conscript Trooper





alexo1010666 wrote:
hate to point out but you can only take one commisar per CS but the squad you equip it to is up to you


I think I can have 3 regular commissars with this list due to the CCS and 2 PCS choices, as (unless I missed a faq) the current AM codex on page 92 states:

"You may include one Commissar for every Company Command Squad or Platoon Command Squad in your army. They do not take up a Force Organization slot, and do not qualify as a mandatory HQ section. Before the battle, immediately after determining Warlord Traits, each Commissar mist be assigned to a different unit from the following list: Company Command Squads, Platoon Command Squads, Infantry squads, Special Weapons Squads, Heavy Weapons Squads, Conscripts, Ogryns, Bullgryns, Veterans, Militarum Tempestus Command Squad, and Militarum Tempestus Scions. Only one Commissar may join each unit in this manner."

 
   
Made in us
Legendary Master of the Chapter






I have to say it looks nasty, but seems it would have trouble with AIR units besides covering the table with bodies.

I would trim out the extra equipments off the big bodies of infantry

Maybe upgrade the other PCS into a melta unit. move the flamers into the commissar units, the heavy weapons into the psyker unit. or make a heavy weapon squad or two.

The ADL besides from the cover feels meh as the quad only snaps against ground now.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Fresh-Faced New User




Why no love for da russ???
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I have a few questions. Why Commissars? Why Chimeras over the cheaper and better Taurox? Why Basilisks, just why particularly in one unit.

CCS is not a great option but makes sense sort of in infantry, or at least would do if Yarrick didn't exist.

If you want competitive guard infantry heavy you want a full blob with all power axes on the Sergeants. Then Yarrick and preferably Azreal joining that unit (giving them Fearless and a 4++ and all the Senior officer orders). Then you want lots of psykers to make that unit invisible.

Wyverns are by far the best artillery (then the Deathstrike, then the Manticore). Heavy Weapon teams can bring AT through autocannon spam, Vendettas can be AA and AT or just massed fire power plus units that just don't care about fliers.

Finally Russes are super strong.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Whiteshield Conscript Trooper





Guardsman394 wrote:Why no love for da russ???


Desubot wrote:I have to say it looks nasty, but seems it would have trouble with AIR units besides covering the table with bodies.

I would trim out the extra equipments off the big bodies of infantry

Maybe upgrade the other PCS into a melta unit. move the flamers into the commissar units, the heavy weapons into the psyker unit. or make a heavy weapon squad or two.

The ADL besides from the cover feels meh as the quad only snaps against ground now.



I want a massive infantry list, and the only way they are effective is in numbers. The Aegis is great for the infantry squads cover wise, but I have the quad gun primarily for the air units... the 4 48' interceptor twin-linked autocannon shots (coupled with the AC from my CCS) shooting at any flier(enhanced by orders) should be pretty damn sufficient by itself unless they are really spamming them. The next option up is a vendetta, which is 70 pts more, The Basilisks aren't quite as good in this codex, but I think thats because they work best in groups of 3 or more. With this many bodies on the table plus the aegis I should be able to screen at least 2 of them relatively well enough for em to do damage.


Guardsman394 wrote:Why no love for da russ???


I do love the Russ, (I own 4 of them) but I think 3 strength 9 templates will do better than the 2 str 8. My first draft of the list included 2 Russes and a Wyvern, (and less ratlings) but I am leaning towards the artillery.

 
   
Made in us
Legendary Master of the Chapter






But if your considering tournament play then there will be general spamming of strong things.

Necron flying bakery, hellturkeys, enemy vendettas, and a few others here and there will be a thing.

If your going to go full out infantry though, then id say get many more units on the field.
If possible full units of conscripts instead of wasting points on infantry tax.

Ignore the artillery and get some vendettas for the PCS as they might as well drop in late game for some Objective secured it buffs up your anti air and anti tank.

consider more psykers and fish for invisibility, it is sooo worth it. though i prefer forewarning (as diviniation has more fun things)







 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Whiteshield Conscript Trooper





 Desubot wrote:
But if your considering tournament play then there will be general spamming of strong things.

Necron flying bakery, hellturkeys, enemy vendettas, and a few others here and there will be a thing.

If your going to go full out infantry though, then id say get many more units on the field.
If possible full units of conscripts instead of wasting points on infantry tax.

Ignore the artillery and get some vendettas for the PCS as they might as well drop in late game for some Objective secured it buffs up your anti air and anti tank.

consider more psykers and fish for invisibility, it is sooo worth it. though i prefer forewarning (as diviniation has more fun things)



Against a flyer spam heavy list, I would hope my orders/psykers would be able to do enough damage plus the quad gun to slow them down enough. Besides got to be weak against something! (everything is) A flyer spam-list seems a bit unlikely...its just a smallish summer league at a local GW store which just opened, not a massive tourney.

I was thinking at first all out foot infantry, but would struggle against both heavy vehicles and flyers if I went that route.
Only possibly effective build that I can figure is spamming heavy weapons squads all around a CCS with Kirov's Aquila (which grants preferred enemy), otherwise point wise the armor always wins out over the HWS right now.

I also do not wish to run Chimera Veterans and 2 vendettas like everyone else...that or the pask/punisher tank list.

I looked at Tempestus but they seem to be best at killing MEQ which my blob squads should be decent enough at already.

I wish I could justify using conscripts (as they are painted and look quite fetching in their white stripe and shield emblems), but they aren't quite cheap enough to be effective at what they do. The best (if not only) use for them in most games would be bubblewrapping advancing slow moving vehicles (like some Leman Russ or loads of Sentinels) They really need chenkov back or something, cause lasguns/close combat guardsmen are horrible enough at leadership 7 BS 3 WS 3, it is guardsmen blob's heavy weapons/upgrades that make them useful against anything but Eldar/Tyranids/other guard (to a lesser degree Orks/Tau). They cant even take a Vox, so orders are iffy at best...and even with the necessary whatever priest/psyker/commissar combo you need to attach at best they will be as good as a squad of naked guardsmen. Short of some crazy allied army shenanigans, I really cant fathom them being very useful. If anyone here has seen otherwise please let me know though

This message was edited 2 times. Last update was at 2014/06/24 00:05:54


 
   
Made in us
Legendary Master of the Chapter






The way i see it 1 or 2 big conscript blobs locking into combat mid field with a forewarning or invisibility and a fearless source will last something like 3-4 turns and as long as your on an objective secured your set (besides some ridiculous CC unit or worst trollzien from necrons) that gives the rest of your lists to shoot down big targets.

but you still need mobility which 3 separate vendettas can give. and you can chuck your usually first blood worthy PCS into and drop em in later for an objective that you really need.

Edit: The tactic gets much better with inquisitors btw .

This message was edited 1 time. Last update was at 2014/06/24 00:09:24


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Whiteshield Conscript Trooper





 Desubot wrote:
The way i see it 1 or 2 big conscript blobs locking into combat mid field with a forewarning or invisibility and a fearless source will last something like 3-4 turns and as long as your on an objective secured your set (besides some ridiculous CC unit or worst trollzien from necrons) that gives the rest of your lists to shoot down big targets.

but you still need mobility which 3 separate vendettas can give. and you can chuck your usually first blood worthy PCS into and drop em in later for an objective that you really need.

Edit: The tactic gets much better with inquisitors btw .


I swear im gonna buy the inquisition book just to see what crazy crap I can run someday,
I only own 1 Valkyrie and one vendetta, and it wouldn't be a massed infantry list putting a 3rd of my points into 3 flyers either

thanks for the suggestion but the list you proposed doesn't seem to work numbers wise. two 50man groups of conscripts with a naked priest and commissar per group is 400 points. It also requires two infantry platoons, which if you ran completely naked (which you wouldnt) would be another 260. that plus the cheapest HQ (naked CCS) leaves you 230 points to arm the rest of your army with. (with the Vendettas) Thats like what, Heavy weapons for the squads and a Russ? The Conscripts may tie up a few units, but everything else will get ran through. The vendettas will be shot at with anything over bolter strength, even assuming no AA/other fliers, they wont survive as snap shots will bring at least 1 down, most likely more.

If I ally in SW or GK the conscripts MAY be worth it, but I dont run power armor!


This message was edited 4 times. Last update was at 2014/06/24 03:00:07


 
   
Made in us
Regular Dakkanaut





I would recommend Manticore, manticore, and x2 or x3 wyverns for artillery. Greater cost but mass templates, you can shoot at three separate targets, and you have threats against first a vehicle then what pops out. Manticore STR 10 makes a huge difference when trying to pop av 14 and insta kill toughness five models like bikes, MCs, etc and negates feel no pain on those models too! Wyverns are just stupidly awesome against mob armies. 8 to 12 twin linked small blasts that reroll to wound AND ignore cover? Simply amazing. Completely negates the 2 + cover save of nurgle deamons, shroud and steath, troops behind aegis lines, etc.

   
Made in us
Rough Rider with Boomstick





United States

I love IG artillery lists.
1. I hope your basilisks have prescience!!!!
2. Having only 2 vehicles that your enemy will be able to shoot at (the two Chimeras) worries me. At 1500 in tournaments, people will be ready for dedicated transport spam, especially in 7th, and I don't think they will last longer than one turn of firing.
3. (restating) Find what your list does and do it. Your list is mass infantry. So do it, you have no armor that your opponent will be able to shoot at, so dont give him a couple free targets for him to concentrate all his anti AV on!
4. I find ratlings to be an absolute waste in true artillery lists like these. You have basilisks man! You can hit ANYTHING on the board, don't limit yourself with rattlings.
5. I run a manticore with my 3 basilisks so I can take out armor or 4+ save hordes without wasting my basilisk shots. Its not an auto-take by any means, just something to mull over.
6. MoO is a 20 point gamble that will pay off at least once in a tournament, if you think you will be able to use him in your CCS its fun to gamble.
7. Lots of people start lining up to yell at me when I say this, but consider lascannons instead of autocannons. Ap2 just means so much, especially in 7th. your artillery has high strength and high numbers, you are lacking long range AP. Of course this particular line of advice is never received well.

Anyway, I love the list and I love the playstyle.


8.

Resin Printer (minaitures) is a 4K printer with one of the largest build volumes available for a resin printer (192mm x 120mm x 245mm) with an amazing .01mm resolution! This professional printer is one of the best resin printers on the market!

FDM Printer (terrain) also has one of the largest build volumes available for an FDM printer (400mm x 400mm x 450mm) and has an amazing ,05mm build accuracy.
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I would recommend Manticore, manticore, and x2 or x3 wyverns for artillery. Greater cost but mass templates, you can shoot at three separate targets, and you have threats against first a vehicle then what pops out. Manticore STR 10 makes a huge difference when trying to pop av 14 


7th hasn't been kind to Manticores. Unless you get 3 templates on your D3 you can't possibly even kill a rhino!!!

Wyverns are the best AI in the game right now. They are stupid, who thought that a 195point barrage unit should do its points in damage basically everytime it fires. Just flat dumb.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Whiteshield Conscript Trooper





 Ryan_A wrote:
I love IG artillery lists.
1. I hope your basilisks have prescience!!!!
2. Having only 2 vehicles that your enemy will be able to shoot at (the two Chimeras) worries me. At 1500 in tournaments, people will be ready for dedicated transport spam, especially in 7th, and I don't think they will last longer than one turn of firing.
3. (restating) Find what your list does and do it. Your list is mass infantry. So do it, you have no armor that your opponent will be able to shoot at, so dont give him a couple free targets for him to concentrate all his anti AV on!
4. I find ratlings to be an absolute waste in true artillery lists like these. You have basilisks man! You can hit ANYTHING on the board, don't limit yourself with rattlings.
5. I run a manticore with my 3 basilisks so I can take out armor or 4+ save hordes without wasting my basilisk shots. Its not an auto-take by any means, just something to mull over.
6. MoO is a 20 point gamble that will pay off at least once in a tournament, if you think you will be able to use him in your CCS its fun to gamble.
7. Lots of people start lining up to yell at me when I say this, but consider lascannons instead of autocannons. Ap2 just means so much, especially in 7th. your artillery has high strength and high numbers, you are lacking long range AP. Of course this particular line of advice is never received well.

Anyway, I love the list and I love the playstyle.


Thanks for the input!

1. Me too, would be awesome!
2. The Chimeras are there solely to race to objectives if I have to. I dont mind them dying especially cause if they are shooting at them, my Basilisks can keep safe and firing downrange.
3. wouldn't NO armor leave me quite immoble and garantee the basilisks get rushed withitn their min distance much quicker?
4. I have always had ratlings in the past, they are even better in 7th...while they are more of an annoyance, they can be quite good in certain circumstances. Ill admit I was only using them for more bodies and to fill out the last 100 pts and never really considered how well the ratlings would synergize with the artillery list. . would you think 2 sentinels better ? Other than Rough Riders, Storm Troopers, weirdvanes, a Wyvern and some misc expansions(like giving the blobs 10 more soldiers) I cant think of anything else 2 spend the points on.
5. I have the Deathstrike modeled rather than the manticore, what do you think of that in this list (if I dropped, say the ratlings and chimeras)
6. with 99 troops on the table, wouldnt a MoO be more likely to scatter onto me than hit the enemy?
7. I just never had luck with lascannons on BS 3 troops. (except against vehicles, which the ordinance does better) Between the fact they often need to move and that, they rarely make their points back even with orders.

thanks again for the reply!

 
   
Made in nz
Fighter Pilot





Yes the issue with heavy weapons and having to move them when in squads is a tricky one. 7th requires more objective claiming than ever so having to snap fire a heavy is a pain.

 
   
Made in us
Whiteshield Conscript Trooper





 scommy wrote:
Yes the issue with heavy weapons and having to move them when in squads is a tricky one. 7th requires more objective claiming than ever so having to snap fire a heavy is a pain.


Exactly, thats why the AC is often the way to go for the more mobile squads IMHO. I think more people will start to use the Heavy Bolter as well, it seems alot better suited to use by Guardsmen than Marines in the meta anyhow.

 
   
Made in us
Rough Rider with Boomstick





United States

Taking out the chimera's and ratings to add more artillery and lascannons depend on how you play. I group objectives and try to hold my objectives and let my artillery blast them off theirs. I use troops to bubble wrap and score, so since I won't be moving too much I can use them more accurately. As for the MoO, just lob shots across the board, hoping it will hit something on the other side. Artillery lists are all about securing objectives you need secured and blasting them off theirs, and a deathstrike would fit very well, and while I believe the manticore better for most lists, since your list lacks ap2, I would say the deathstrike is a decent choice.

I think there are two good options you have to choose from and it is based on your play style.
1. Remove chimeras and rattlings to boost artillery with deathstrike, MoO, and lascannons.
-or-
2. remove rattlings and move points around to get more chimeras.

Resin Printer (minaitures) is a 4K printer with one of the largest build volumes available for a resin printer (192mm x 120mm x 245mm) with an amazing .01mm resolution! This professional printer is one of the best resin printers on the market!

FDM Printer (terrain) also has one of the largest build volumes available for an FDM printer (400mm x 400mm x 450mm) and has an amazing ,05mm build accuracy.
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I group objectives and try to hold my objectives and let my artillery blast them off theirs. I use troops to bubble wrap and score, so since I won't be moving too much I can use them more accurately.


What if the objectives you have to capture are all in your opponent's half? This seems like a 6th Ed mentality.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in nz
Fighter Pilot





 FlingitNow wrote:
I group objectives and try to hold my objectives and let my artillery blast them off theirs. I use troops to bubble wrap and score, so since I won't be moving too much I can use them more accurately.


What if the objectives you have to capture are all in your opponent's half? This seems like a 6th Ed mentality.

Yes I agree with you. The objectives you need could be in the middle of the table or enemy zone. Not advancing to objectives will make winning the game difficult, even though you may kill lots of stuff.

 
   
Made in be
Longtime Dakkanaut




One word: Creed.

If you play IG / AM or Unbound and you don't field Creed, I think you should re-read the Warlord Traits section in the BRB.
   
Made in us
Whiteshield Conscript Trooper





morgoth wrote:
One word: Creed.

If you play IG / AM or Unbound and you don't field Creed, I think you should re-read the Warlord Traits section in the BRB.


in my original all infantry list I considered him, but in 1500 points he is too high an investment for what you get. The tactical table is what (im guessing) you think can make a big difference, and it can (along with the roll on the IG table), but the other trait tables are situational at best (Command) or all but worthless (Personal).

I also dont have enough units that can really benefit each turn from that extra order either...and if I get Creed I wont be buying any extra, as he (with his CCS) is 140 points naked.

Also in an unbound list, his orders (and many of the IG table traits) only affect IG units...so I would think him even less useful for anything but rolling twice on the tactical table for objectives


 
   
Made in be
Longtime Dakkanaut




No, it's the strategy table, which will make a big difference no matter what you roll with Creed, and will outweigh the 140 points Creed will cost you, even at 1500 points, even if you don't even use Creed for anything, whether there are objectives or not.

This message was edited 1 time. Last update was at 2014/06/25 13:26:13


 
   
 
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