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Made in us
Death-Dealing Devastator






Ok I have yet to play a game yet but this is what I'm going with

Zaal and kovaas
2 guardians
hakaar
2 squads of immortals
Bronzeback
Cannoneer
Gladiator

Any opinions would be great

 
   
Made in ca
Venator





Ontario, Canada

Just FYI, I've never used Zaal, but I see a couple issues:

1) You've got ancestral guardians (which is good), but having both those and Hakaar (who is also good) can lead to issues with sharing souls. This brings me to my second issue.

2) There's no soul generation in this list, and both the AGs, and Hakaar need souls to be worth their points

3) It may be worth it to drop the bronzeback and take two cyclopses, which Zaal can turn into missiles that hit way above their weight calss. YMMV though.

4) With 3 heavies and no other fury control, you might end up running a bit hot on fury. Those 3 titans can total up to 13 fury, but Zaal is only fury 7. Granted, you're not maxing out on fury every turn, but beast handlers are almost too useful to pass up on.

This message was edited 1 time. Last update was at 2014/06/24 00:37:21


3 000 pts
1 500 pts
50 pts Cygnar
75 pts Skorne
4th Canadian Armored Squadron FoW 
   
Made in ca
Three Color Minimum





Canada

Zaal can hand out souls to the AGs with his fury, so they won't be completely empty. I have to agree that Beast Handlers are amazing, and if you can fit the min unit in there, it would be well worth it. The fury problem can also be easily contained as long as you keep the titans fairly close to each other; the Leadership ability on the Bronzeback will prevent your beasts from ever frenzying if you do it right.

A Cyclops Raider would be something to consider. It would give you some extra ranged threat, and the animus can increase the range on the Cannoneer and Zaal nicely.

Looks fairly straight forward at any rate though.

Current games: X-Wing, Blood Bowl 
   
Made in us
Mortitheurge Experiment





The way I look at it, Zaal has better uses for Fury than just handing out Souls to Ancestral Guardians. It's good, but for most of the game, it shouldn't be where his fury goes. The ability to transfer to them is a definite plus so they deserve a good usage in a Zaal list.

I'd say a unit of Nihilators would be perfectly fine as a substitution for one of the Immortals units just so they can act as a good tarpit without sacrificing your High ARM immortals, and being a good couple of turn targets for Inviolable Resolve.

When they all die you'll be close enough for there to be plenty of Ancestral Rage tokens to toss around,

Beastwise, if you want to run the Bronzeback and Gladiator, I feel that the Canoneer isn't as necessary, being moreof a backfield beast until all it can do is charge.

The Bronzeback is definitely a good source of Fury management, a Beast Handler unit isn't as necessary, albeit helpful.

However, if you're playing the long ranged game, I recommend a Raider, the Canoneer, a Krea, and a Gladiator. This also happens to leave 3 points for either a minimum unit of Beast Handlers and Swamp Gobbers or just a Max Unit of Handlers .
It gives you a way to boost range on a piece you need, a way to protect from opposing ranged fire, and the possibility of reducing a key piece's defense giving the Canoneer necessary focus efficiency in a key piece
The Gladiator of course does what it's good at.

My List:
Zaal and Kovaas
Gladiator
Cannoneer
Raider
Krea

Max. Nihilators
Max. Immortals
Max. Beast Handlers

2 AG
Hakaar

This message was edited 1 time. Last update was at 2014/06/25 01:32:59


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Zaal really, really wants living folks; I usually run an Immortal unit, a Nihilators unit, and a Slingers unit with him for maximum feat potential and lots of tokens for Hakaar and the AGs. He's not a caster to run three Titans with; just the Gladiator is enough in most situations if you have a Kreia and good animus coverage.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Purged Thrall





FL

I'm of the opinion that you don't really need more than one living unit (as long as it's max). 10 tokens go a long way, as long as there is enough left alive to take advantage.

I love having Tyrant Rhadeim for a game ender too. Feat turn and Last Stand (and armor pierce) will hurt things....badly.
   
Made in us
Paingiver





I love Zaal and I agree with AnomanderRake. You can actually make use of Zaal for giving your AGs souls but you'll want the dead bodies for the feat, which brings me to my next thing. I don't bring any melee beatsticks beasts. I actually run a Krea, Shaman and Raider, sometimes a cannoneer but that means less bodies. For the high armor the AGs and Haakar will take care of it on feat turn. Nihilators make a great last stand target with Beserk but the cool thing about immortals is they can double dip last stand with their vengeance moves and attacks if you left the upkeep on them the previous turn.

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-Alexis de Tocqueville. 
   
 
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