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![[Post New]](/s/i/i.gif) 2014/06/23 15:04:53
Subject: Necron advice for a new player - 1000 points
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Stubborn Dark Angels Veteran Sergeant
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My friend has just started collecting necrons, and so far has struggled to effectively use his army (he is used to a static tau gunline, whose tactics don't match well with the shorter ranged necrons).
I'm trying to put together a list for him to learn the basics of necrons in smaller points games. I'm not a necron player myself, so I'm looking for any advice you are willing to give.
This is a list I've put together so far:
Overlord on CCB - 2+/3++, res orb, MSS, warscythe
Warrior squad x9 - 1x Storm cryptek
Ghost ark
Warrior squad x9 - 1x Storm cryptek
Ghost ark
Deathmarks x5
Night scythe - Tesla
I think the list covers all the bases, any mistakes or recommendations?
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![[Post New]](/s/i/i.gif) 2014/06/23 18:48:32
Subject: Re:Necron advice for a new player - 1000 points
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Longtime Dakkanaut
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Try to squeeze in a Despairtek to go with the Deathmarks for more killing power from that unit.
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![[Post New]](/s/i/i.gif) 2014/06/23 20:32:07
Subject: Necron advice for a new player - 1000 points
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Fresh-Faced New User
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As col_impact said a Despairtek for the Deathmarks would go a long way. A Str 8, AP1 template that wounds on a 2+ (remember Hunters from Hyperspace passes to the Cryptek) can be pretty devastating.
As a note I like the look of your list.
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![[Post New]](/s/i/i.gif) 2014/06/24 02:30:22
Subject: Re:Necron advice for a new player - 1000 points
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Stubborn Dark Angels Veteran Sergeant
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Ok this is an easy fix then.
Overlord on CCB - 2+/3++, res orb, MSS, warscythe
Warrior squad x9 + 1x Storm cryptek
Ghost ark
Warrior squad x9
Ghost ark
Deathmarks x5 + 1x Despairtek
Night scythe - Tesla
Its an OCD nightmare, having one barge with 10 but another with 9, but when we play larger games the other storm cryptek can be put back in.
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![[Post New]](/s/i/i.gif) 2014/06/24 06:44:02
Subject: Necron advice for a new player - 1000 points
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Longtime Dakkanaut
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At 1000 points there is waaay too many points invested in that CCB.
Ditch the CCB and play it as an AB, convert the Overlord into Zandhrek.
Then, personally I would take four warriors from one GA and add it to the other squad and make them walk with Zandy. A blob is really hard to kill (assuming he avoids CC) and with 2 GA to support and repair, I don't think it can be shot down.
I's also be seriously tempted to ditch the Scythe, convert the despairtek to veiltek and use the spare points for more warriors.
So,
Zandy
Veiltek, Stormtek
Deathmarks x5, (Veiltek here)
Warrior x19, GA (Zandy here)
Warrior x 5, GA (stormtek)
AB.
The main risk to the blob is CC. For that reason, I'd probably ditch the deathmarks and take scarabs instead (you should have at least 5 bases) as they are excellent tarpits.
hth
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![[Post New]](/s/i/i.gif) 2014/06/24 08:37:01
Subject: Re:Necron advice for a new player - 1000 points
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Stubborn Dark Angels Veteran Sergeant
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Thanks for the comments,
I was trying to make a list that could counter most threats.
The deathmarks are there to help counter seriously tough units like eldar wraiths or nurgle bikes. We very often run large models when we play, such as wraithknights, riptides and imperial knights, so the deathmarks would help vs the non AV targets.
The CCB can handle tough single model targets very well, whilst also being a pain to remove. I agree it is a lot of points, but having only 3 AV13 hulls for the opponent to shoot at will severely limit many opponents offensive potential.
Why drop the scythe? It provides the list's only anti air capability. Also dropping deathmarks out of it is more reliable than deepstriking isn't it?
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![[Post New]](/s/i/i.gif) 2014/06/24 09:20:26
Subject: Necron advice for a new player - 1000 points
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Longtime Dakkanaut
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Fair points and the point about the deathmarks being good against the high toughness is true.
Re the scythe, I find that high str tesla works well against flyers, and the AB is twin linked.
The CCB you have to be careful with against high Str CC, because if the opponent can kill the chariot, the overlord dies. Depends how you play the 3++ rule I guess. Thing is, Riptide is one thing that can catch the CCB (assuming it doesn't beat itself to death!)
Ditching the scythe is because they can be a bit unreliable as to when they decide to show up. If you deploy second with a veil you mark the unit when you deploy and you can get a T1 attack (sure DS is a bit more risky but I think the T1 attack makes up for it).
A blob operates much more like a Tau gunline - you get to shoot lots and you don't want to get into CC. Bikes, of any description, don't generally do well against a blob.
Anyhow, hope your friend works out some tactics - Crons definitely have the tools to be competitive in 7th so it's just a question of learning deployment really.
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![[Post New]](/s/i/i.gif) 2014/06/25 14:32:39
Subject: Re:Necron advice for a new player - 1000 points
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Stubborn Dark Angels Veteran Sergeant
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How would people feel about changing the barge out for another night scythe with deathmarks? A changed list would look like this:
Overlord - Staff of Light
Warrior squad x9 + 1x Storm cryptek
Ghost ark
Warrior squad x9
Ghost ark
Deathmarks x5 + 1x Despairtek
Night scythe - Tesla
Deathmarks x5
Night scythe - Tesla
999 points
Overlord could ride in the ark or in one of the scythes.
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![[Post New]](/s/i/i.gif) 2014/06/25 15:39:32
Subject: Necron advice for a new player - 1000 points
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Fresh-Faced New User
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On a side note I've heard lots of terrible things about death marks. I'm also a fledgling necron player and not to derail the subject but could someone elaborate on their usefulness??
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1000 point |
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![[Post New]](/s/i/i.gif) 2014/06/25 16:27:39
Subject: Necron advice for a new player - 1000 points
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Stubborn Dark Angels Veteran Sergeant
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CanoptekTea wrote:On a side note I've heard lots of terrible things about death marks. I'm also a fledgling necron player and not to derail the subject but could someone elaborate on their usefulness??
Rapid fire pseudo rending shots that wound on 2+ go a long way in bringing down those tough non- AV targets. The Despairtek makes them truly lethal against grouped up or high value infantry targets.
I've only seen my opponent use them a few times, but I was impressed by the damage they could do (once he actually got a squad to deepstrike on target, this is why I'm currently favouring nightscythes for them).
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This message was edited 1 time. Last update was at 2014/06/25 16:28:04
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![[Post New]](/s/i/i.gif) 2014/06/25 17:14:59
Subject: Re:Necron advice for a new player - 1000 points
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Been Around the Block
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I would go.
Ccb
2 GA
7-8 warriors
3 AB
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![[Post New]](/s/i/i.gif) 2014/06/25 17:39:12
Subject: Necron advice for a new player - 1000 points
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Quick-fingered Warlord Moderatus
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I feel like there is too much stuff on the Overlord. Unless it's been changed, Chariots already improve your armor save by +1, so the Weave is somewhat redundant.
Having had some experience with blob squads, they're tough, but not invincible. If your opponent has enough AP4 or lower, or focuses all his guns on it, it will die, or shrink to the point of being insignificant. Make sure your Warrriors + Overlord/Zahndrekh is in as much cover as they can find.
I haven't had much luck with the Death&Despair squad, but maybe it was because I wasn't playing it right. If you had more points to play around with, you could add in a Triarch Stalker and slap on a Twin-Linked Heavy Gauss Cannon. Just one of these will make shooting more likely to land hits.
Oh, and ditto for changing the CCB to an Annihilation Barge.
Actually, since you have Ghost Arks, they could provide additional cover for the blob squad, anyways.
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This message was edited 2 times. Last update was at 2014/06/25 17:40:39
Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)
H.B.M.C. wrote:Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them. |
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![[Post New]](/s/i/i.gif) 2014/06/26 01:57:34
Subject: Necron advice for a new player - 1000 points
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Longtime Dakkanaut
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In 7th, the chariot doesn't increase armour save by 1.
Re the additional deathmarks, I think it depends on what you want the scythe for. In a normal D&D squad with a despairtek, you need to get the squad within ideal flamer range and angle. So, in that circumstance, the scythe is a good deal, because you can move fast and position very precisely.
Without the Despairtek, you only need to get within 12", because you want the rapidfire effect. That's far more achievable just with normal DS.
In your revised list, unless you want the scythe particularly, you are better off swapping for a third DMark unit. The reason is that you can mark 3 units. So, your scythe unit with the despairtek can attack any (or all!) of them.
A possible scenario is to mark three units. One gets the D&D treatment when the scythe comes in. The other 2 Dmarks units without despairtek go after the 2nd Mark. Then, the D&D squad gets back in the scythe and toasts the third marked unit.
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