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Made in us
Brainy Zoanthrope




So I have a Necron army I'm working on and I don't like cheese so I play the army completely for fun. No wraith spam, no flyer spam etc etc. however I would like to get into actually competitive play, so my question is which of the above two armies are or can be the most competitive? It seems I always hear these two armies are the most competitive. Again, I don't want to go competitive with my necrons bc I'm afraid my love for them will fail if I pressure myself to play with them.
   
Made in us
Trustworthy Shas'vre






Grey Knights are no where near as powerful as Eldar. GK got a boost, but nothing that will let them contend with Eldar on a Codex level.

With the changes in 7th, Necrons are one of the most powerful armies.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Brainy Zoanthrope




Darn hah. So should I just learn to play my army competitively then??
   
Made in us
Trustworthy Shas'vre






KRUDD wrote:
Darn hah. So should I just learn to play my army competitively then??


It may be the easiest option and you've probably already got some of the models. Necron are almost guaranteed to be in the top three for power.

Most Competitive Necron lists are going to be rocking Triple Annihilation Barges, Warriors or Immortals in Night scythes, possibly Ghost arcs, and either CCB Lords or destroyer Lords and Wraiths. That is the core of competitive Necron lists.

If you go to the Battle reports section, jy2 has Battle Reports and threads. He often plays his competitive Necrons and you would be able to learn a lot.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Brainy Zoanthrope




Thanks I'll be sure to check it out. I have all the models minus wraiths and scythes as I never intended to play them competitively
   
Made in us
Trustworthy Shas'vre






KRUDD wrote:
Thanks I'll be sure to check it out. I have all the models minus wraiths and scythes as I never intended to play them competitively


No problem, glad I could help.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

KRUDD wrote:Darn hah. So should I just learn to play my army competitively then??

This is 40k. It's not designed for serious competition.

If all you want is to win games more easily, then just go with whatever the most powerful combination of units happens to be at the moment until the meta changes some short time from now. If you want to win games the most easily now, eldar will do that easier than GK, but by the time you get your army put together, that might very well change.

Much better to play the army you want to play than which happens to be the most easy-mode army at this particular moment.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Fresh-Faced New User




I have to agree, when I was doing competitive play, ran the army nobody thought was good, or could compete vs GK which where uber cheese. But, played what I liked, learned many tactics to roll with, and made it work. If you like crons, you can compete with crons. I did it with DE back in 4th.
   
Made in au
Regular Dakkanaut




yay, another WAAC person joins the hobby... Just what we needed.
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

I have played GKs 3 times in 7th. I have Tabled people twice and won the 3rd game by a good margin.

2 Acos 1 Psyker Rhino Dozer Blade 63pts for a Psychic Shriek unit that has 2 WC and obj secured if you use Coteaz. Rolling on that table they can also get invso or Terrify which helps shriek. I have 6-8 of these units I move up thru cover or behind cover 18 Inches on the 1st turn. I also have a Tech Marine w/ a Conv Beamer and 20 monkeys in 3+ Ruins w/ 2 Void Shield Buildings (6 Shields). The other 3 Units of 2 Acos and a Psyker I leave behind to cast invso, Prescience, ignores cover (if they roll it stick the Conv Beam Tech w/ that squad) or other good Prescience/Tele powers.

And you have 26+ WCs with this army. Break the monkeys into 3 Groups and buff them w Prescience use 4 to 5 dice.

They allow 1 Main FoC slot and an ally or a 2nd FoC at my store. So I can do Coteaz + a GK Inq and/or ally with the Inq digital release. 12 obj. secured troops w/ 12 more obj. secured Rhinos is good and they can all have Shriek. Well you will want a couple presciences.

A lot of Rerolling Las Cannons, WCs, fortified cover, and Psychic Shriekers.

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Made in us
Brainy Zoanthrope




Dragonzord wrote:
yay, another WAAC person joins the hobby... Just what we needed.

I unfortunately can't see what the acronym means as I'm on my iPhone but I'm far from new to the hobby... I've played since third although I took a huuuuge break thru 6th with just minor pick up games. I have a few thousand points of painted nids and have been toying with Crons for a bit now and was simply looking for a competitive tournament army as I've never been a competitive player. I apologize if my inquiry upset you , we'll not quite but I don't mean to be rude.
   
Made in no
Stealthy Grot Snipa





KRUDD wrote:
Dragonzord wrote:
yay, another WAAC person joins the hobby... Just what we needed.

I unfortunately can't see what the acronym means as I'm on my iPhone but I'm far from new to the hobby... I've played since third although I took a huuuuge break thru 6th with just minor pick up games. I have a few thousand points of painted nids and have been toying with Crons for a bit now and was simply looking for a competitive tournament army as I've never been a competitive player. I apologize if my inquiry upset you , we'll not quite but I don't mean to be rude.


See, the thing is, even though 40k is a game which defines winners and losers, you're not supposed to actually try to win. That's literally worse than Hitler. You might think that different people could enjoy the game differently, but you'd be wrong. There is only one way to play 40k correctly, and if you're not playing 40k that way, you're not actually having fun, even if you think you are, and neither is your opponent. In fact, you're even ruining the fun of 40k players on the other side of the planet.


Anyway, if you're still set on single-handedly destroying all that is good in the world, you might as well check out this Youtube channel for some ideas and insights on good 7th edition Grey Knights and Eldar builds and tactics. The GK/SM videos that's labeled Cerino (that's the name of another mini-Hitler who, I'm sure, kills kittens when he's not destroying the 40k hobby) has a very interesting build with GK Razorbacks and psykers with a large Centurion unit. They also have post-game interviews where they discuss tactics and how to steal candy from orphans.

It's a pretty good channel (if you hate fun and un-evil things, that is).

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Thud wrote:See, the thing is, even though 40k is a game which defines winners and losers, you're not supposed to actually try to win. That's literally worse than Hitler.

Far from it. Winning isn't akin to killing millions of people. It's just absurd. Just like the people who claim winning means something in 40k.

Comparing people who win to Hitler is just the insult that people who believe that winning a dice game means they're a better person throws around.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I agree with Ailaros. Competitive 40k is more about how deep your pockets are than actual skill. Though you do need to have some skill to get anywhere.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

I think multiple parts to being really good at 40k.

1) List Building. This is tougher than it seems especially for an all comers list now a days. Units just plain aren't balanced so it really matters what you put in a list.This is part I love - coming up w/ new lists no one has seen and confusing people as to exactly what it does. Also mobility really has to be considered here.

2) Knowing what the list does and how to best use it. I can't tell you how many times I made a list and totally forgot a key ability or power I need to use or someone was just oor of an ability, I moved up something I shouldn't, or left something vulnerable needlessly. Mobility again is a big issue here. Dang I should have moved up my Imperial Knight a turn ago.(that happened just last game.)

3) Planning. Knowing what you need to eliminate on the opposing side. Knowing where and when your units need to be somewhere to win. I can't tell you how many times a unit was an inch short of getting an objective I needed. Knowing just how much fire power you'll need to get something done.

I think there is a huge amount of skill b/c off these different facets of the game and I love it.

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