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Here are 3 different Kill Teams I came up with; I've never played Kill Team before and was curious if these seem ok.
KILL TEAM #1, BTs going for body-count (200pts):
Scout squad (x5), all CCWs, cloaks
veteran sergeant = KILL TEAM LEADER
Crusader squad (x5), 3x bolters
Sword Brother with power sword and BP = COMBAT SPECIALIST, fleshbane
Missile Launcher = INDOMITABLE SPECIALIST, relentless
Plasma-gunner = GUERRILA SPECIALIST, PE
10 bodies, crusader USR for extra mobility, adamantium will USR, challenge shenanigans for the sword brother with a fleshbane sword.
KILL TEAM #2, BTs, elite shooters (197pts):
Sternguards (x6)
Sergeant with LC, combi-flamer, MBs = KILL TEAM LEADER
1x MM = INDOMITABLE SPECIALIST, relentless
Plasma-gunner = GUERRILA SPECIALIST, PE
regular gunner = WEAPON SPECIALIST, master-crafted bolter
only 6 bodies, but again, crusader and adamantium will USR, challenge shenanigans for the sarge and shooting to handle just about anything
KILL TEAM #3, RGs, lowest body count but max mobility (200pts):
Vanguard vets with jumppacks (x5)
Sergeant with BP, relic blade, SS = KILL TEAM LEADER
Veteran with LC and PF = COMBAT SPECIALIST, rage
Veteran with plasma pistol and chainsword = GUERRILA SPECIALIST, PE
Veteran with BP/chainsword = COMBAT SPECIALIST, fleshbane
Super mobile unit since RGs can use their jumppacks in both movement and assault phase, plus they got the HoW buff. They can engage units very quickly.
Any thoughts or feedback from Kill Team vets is much appreciated.
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