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Made in us
Leaping Khawarij






So, I am highly thinking about taking an Imperial Knight to supplement my Grey Knight army. I have looked at both stats for a Paladin and an Errant, both seem really good but I can't decide which would compliment my army better. The Thermal Cannon is utterly devastating with str 9 ap 1 large blast but has a relative short range to while the rapid fire battle cannon has longer range and 2 shots but is only str 8 ap 3. I am leaning towards the Errant but I want to know some the advantages of taking the Paladin as well. I haven't seen it in action too many times so I just want to know some experiences people here have had with both patterns.

 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Are you asking the obvious question, about which is good versus which targets, or armies?

I'm not quite following.

Use the errant versus terminators, and mech armies. Use the paladin against infantry-based armies.

Fighting, for example, nids, you're going to want the extra shots, melta gets you nothing, and S9 doesn't double-out anything S8 doesn't. But the battlecannon isn't much of a threat to a deathwing army. This seems too much like common sense, maybe I'm not understanding your question.

   
Made in us
Battleship Captain




Oregon

I think the paladin is a better TAC choice because the super chainsword can handle many of the same roles as the giant melta weapon (2+ saves and heavy armor)
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

It depends on the rest of your army. In the case of Grey Knights I find I usually need more tank busting power than infantry killing power so I use the Errant.

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Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Errant is killier, Paladin is the better generalist.

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Made in us
Leaping Khawarij






Zimko wrote:
It depends on the rest of your army. In the case of Grey Knights I find I usually need more tank busting power than infantry killing power so I use the Errant.


This is the kind of answer I was looking for. Which one would better compliment a force of Grey Knights. It's the one I have been leaning towards since armor has been a problem and I do have DKs to take care of infantry.

Is there a way to magnetize the two weapons at all?

 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

yes& no. I'm sure you could rig something up, but it wouldn't be seamless - it'd be an obvious change that favoured one or the other.

There are two barrels, but they interface differently with the gun body and additional detail parts. you would get a battlecannon with gastanks or a melta with ammo storage.

   
Made in us
Leaping Khawarij






So I am stuck choosing one or the other. I want the Errant because of how nasty that gun is to vehicles which is a weak point for the GK but the Paladin's versatility is highly appealing to me and my jack of all trades personality.

 
   
Made in us
Battleship Captain




Oregon

Either choice is viable, especially if you aren't relying on it being your sole anti heavy armor or anti horde option.

I like the Paladin for TAC but the Errant has a more important niche role I believe.
   
Made in us
Leaping Khawarij






 minigun762 wrote:
Either choice is viable, especially if you aren't relying on it being your sole anti heavy armor or anti horde option.

I like the Paladin for TAC but the Errant has a more important niche role I believe.


That is the thing, I also like the Paladin because it is a more TAC build. It can still take out vehicles, it just doesn't have the ability to one shot them. The dilemma I am dealing with is that I have had problem with armies that had a lot of armor in them even with my GKs allying with SM to get Centurions with TL Lascannon and Missile Launchers. A lot of GK players seem to like the Errant over the Paladin but I also would want to use him in my Imperial Fist detachment as well where I might not need the anti-armor as much.

 
   
Made in us
Never Forget Isstvan!






Its completely based on your support units which you will take.


If you are using an aggressive, mid to close range army that specializes in assault, you would favor the errant, but an army like that is acctually weak to hordes and doesnt have many backfield units so the paladin is acctually more useful.

If your playing a long range, AT army, the errant is more useful cause its a tough unit that will soak alot of attention, giving your backfield units more time to do their work.

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Made in us
Leaping Khawarij






Eihnlazer wrote:
Its completely based on your support units which you will take.


If you are using an aggressive, mid to close range army that specializes in assault, you would favor the errant, but an army like that is acctually weak to hordes and doesnt have many backfield units so the paladin is acctually more useful.

If your playing a long range, AT army, the errant is more useful cause its a tough unit that will soak alot of attention, giving your backfield units more time to do their work.


Currently, I am using an Alpha Strike build for my GK with Mordrak, Interceptors and a DK all teleport turn 1 to put pressure on my opponent with an Imperial Fist Drop Pod that also comes in turn one where I need it. I then have 2 squads of GKSS usually to DS second turn in. In the backfield I usually have a Psyrifleman dread and a Centurion Devastator squad with TL Lascannon and Missile Launcher sitting in the back. Essentially, the Imperial Knight would be replacing the Imperial Fist element of this army or if I re-worked it I would probably still have those two elements plus the Knight, otherwise I would have a pure GK and not be in as strong with anti-armor as I do when I have the Imperial Fist detachment.

Mostly, I am looking for a big baddy for my opponent to go "Oh crap, I have to focus that thing" while still being useful and to take heat off of my Alpha Strike.

 
   
Made in us
Battleship Captain




Oregon

Either will work as a bullet sponge big nasty target.

If you're struggling against armor the Errant is better but if you prefer the Paladin, take that and trust it's dual battle cannon and SD chainsword.
   
Made in us
Leaping Khawarij






I have been mostly think about each weapon and it's effectiveness again't armor 14. Paladin can probably glance it to death but the best I am going to get is an Immobilization while with the Errant has a chance to blow it up.

The more and more I think about it, I think I am going to go with Errant. It kind of fits the GK mentality of shooting until you get into assault range and then charge would work well with my style of army and gives me a better chance at armor 14. This probably won't be the last Imperial Knight I will buy.

 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I agree that the Errant is a close combat specialist while the a paladin is a generalist, however, the Paladin allows bad habits with its 72" double pie-plate and duel stubbers as it lets you hang back and trade shots with a CC monster, wasting all that potential. The Errant, on the other hand, literally forced you to get into CC with its single shot 36" vehicle buster and single Stubber. And Knights are made for CC.

Invisible target? Charge, Hammer of Wrath, Stomp, Stomp, Stomp.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Leaping Khawarij






 jeffersonian000 wrote:
I agree that the Errant is a close combat specialist while the a paladin is a generalist, however, the Paladin allows bad habits with its 72" double pie-plate and duel stubbers as it lets you hang back and trade shots with a CC monster, wasting all that potential. The Errant, on the other hand, literally forced you to get into CC with its single shot 36" vehicle buster and single Stubber. And Knights are made for CC.

Invisible target? Charge, Hammer of Wrath, Stomp, Stomp, Stomp.

SJ


I think you just sealed the deal on me taking the Errant instead even though I wouldn't mind hanging back shooting, I do want to see the destruction a Knight can do in CC. Also, I would rather have the Knight explode near their units instead of mine.

 
   
Made in us
Lesser Daemon of Chaos




Looking around the net for "magnetize imperial knight" you'll find a couple of guys who magnetize the gun arm. It doesn't look too shabby at all and have all or nearly all the correct bits in place. It doesn't look all that difficult to do either. I highly recommend checking it out. I love having magnetized options, especially on the more expensive models.
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





http://www.theindependentcharacters.com/forums/viewtopic.php?f=8&t=6858

I did my 4 following the above and until you start pulling bits off, you'd never know it wasn't glued together.

I favour the paladin for my guys, but then, grey knights shouldn't be hurting for S8 since you've got psyflemen available. S9 and melta on the other hand...

Not to mention that now you can't explode a tank with the battle cannons, the melta is now better against vehicles (as it should be, but never was), which I imagine GK struggle against a bit.

Go the Errant. Besides, those 5 points could come in handy.

This message was edited 1 time. Last update was at 2014/06/29 05:13:34


 Peregrine wrote:
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