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So you could have 'hard to hit (5+)' or 'hard to hit (6+) and then apply it to cover. The number indicates the number you need to roll to hit with. A wall would be the 5+ variant whilst something more substantial would be the 6+. If those numbers are too harsh, maybe a 4+ and a 5+..
This would hugely help out those low model count armies whilst making things like 2+ saves as effective as they should be. This rule wouldn't apply to things like shrouding - it would only be used where physical cover is gained from terrain of some description.
Just for clarity, this rule would replace the current idea of cover saves granted by terrain and is designed to reduce the amount of incoming hits. Normal armour saves would then be required to save wounds.
Oops! I posted this in the wrong forum! Please move it mods!!!
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