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Made in au
Hurr! Ogryn Bone 'Ead!






Western Australia

I'm starting a novel upon a band of mercenary bandits in Warhammer 40,000, but I can't find much upon Bandits in 40k except for those who turned to Chaos (Which would be meh to write about).
So do any of you dakkanauts or dakkanetts know where about Bandits, Pirates or mercenaries might live in the galaxy?

Cheers

"Tell the Colonel... We've been thrown to the Wolves." -Templeton.
1W OL 1D

I love writing fiction based upon my experiences of playing; check 'em out!
http://www.wattpad.com/user/baxter123  
   
Made in gb
Is 'Eavy Metal Calling?





UK

There'll be dozens of unscrupulous characters in the underbelly of any Hive City, so that'd be the natural starting point for the characters.

If you're looking for something a little higher up the pecking order, Rogue Traders are basically Privateers (given licence to do whatever they want so long as they do the odd favour for the Imperium like contacting/locating new planets/collecting tithes ect.) They're often very over-the-top characters of loose moral alignment, so it's perfectly possible that one would, for whatever reason recruit some of the aforementioned hive dwellers to pillage, plunder and otherwise pilfer their weasely black guts out.

So that could be an interesting angle to take, a trader that becomes bored or disillusioned with his imperial role and going pirate, recruiting a hive gang or two for crew.

 
   
Made in gb
Leader of the Sept







Pirates and brigands are noted as living on the fringes. Whether that means on a planet in areas that are hard to get to like mountains or canyons or the underhive, or off planet in asteroid fields or uncharted moons thats up to the author. For pirates they can't be too far off the beaten track or they wouldn't be able to raid the space lanes, so usually there is some kind of dense space feature that can't be patrolled effectively that is close to a primary trade route, either out to the system warp translstion point, or on an interplanetary trade route in system.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in nl
Pragmatic Primus Commanding Cult Forces






Or maybe on a spaceship!

Error 404: Interesting signature not found

 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Maybe on a rocky, more inhiospitable out of the way planet to base on, near mian space lanes but not the kind of planet the impuirum bothers to pay too much attention too. Maybe dangerous space conditions or just not worth the time to patrol very often.

But crews could be from anywhere, from former captives to undrhive gangs and deserters of the impirial guard and more.

Pirates can be as varied as the human population which is massively varied and diverse,

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Sneaky Kommando





near planets were the warp is unstable, making it easy for them to raid slow moving convoys and hard for the imperium to respond to the threat. i would imagine in hostile sectors as well were the pickings are easy and minor incidents would go unnoticed due to the larger wars. also traveling using there ship(s) as there homes and maybe never returning to the same world again.



 
   
Made in gb
Hallowed Canoness





Between

Hollowed-out Asteroids are traditional, I believe.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Some of the more notorious pirates hide out in the Webway. Preying on those silly Mon-Keighs and their sub-standard ships.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in fi
Confessor Of Sins




And as mentioned, just staying on a moving ship is pretty good. You'd need to bring in beer and entertainment but that's what some hidden remote asteroid base is for. Or trading with corrupt Imperial officials or Xenos.
   
Made in gb
Leader of the Sept







The hidden base is more for repair and refits of ships in "dry dock".

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Spetulhu wrote:
And as mentioned, just staying on a moving ship is pretty good. You'd need to bring in beer and entertainment but that's what some hidden remote asteroid base is for. Or trading with corrupt Imperial officials or Xenos.


So you stop at Cammoragh for Drugs, Sex, and Rock 'n' Roll?

This message was edited 1 time. Last update was at 2014/06/30 20:45:00


Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 baxter123 wrote:
I'm starting a novel upon a band of mercenary bandits in Warhammer 40,000, but I can't find much upon Bandits in 40k except for those who turned to Chaos (Which would be meh to write about).
So do any of you dakkanauts or dakkanetts know where about Bandits, Pirates or mercenaries might live in the galaxy?

Cheers


Space-faring pirates especially flourish in the Eye of Terror and the Maelstrom, but you can find pirates pretty much anywhere in 40K. Non-chaotic pirates tend to make their port of call near isolated chokepoints of stable warp routes. They're not exactly on the fringers per say, you'll probably start to find a bunch of pirates starting at the middle to the end of the Imperium's space.

Actually feth it, I'll just draw it.

Spoiler:


OK,

Yellow are stable Warp Routes

Blue are Planets

Red is fortification

And Green are Pirates


This is just a crude example of how space pirates work and set up shot usually. To the left in the red circle is a BIG intersection in the warp. Planets there are bloated on wealth by serving as middlemen- lots of wealth comes in and leaves the sector. Because of such wealth, the sector is guarded by the Imperial Navy, so only extremely stupid and short-lived pirates will attempt to raid that intersection. However to the right, there's another warp intersection where wealth leads the affluent middlemen and pours into nearby sectors who pay higher prices for goods from the middlemen because they don't live near the intersection. Lots of trade, lots of valuable ores, food, luxuries, etc. What the pirates will do however is set up shop in an asteroid field, a desolated deserted group of planets, etc. Once they've set up a port of call, the pirates will wait for passers-by. As you can't really turn in the warp, this means the ships moving to trade with the other sectors have to stop and recalculate to make a turn. When this happens, the pirates jump them while they're vulnerable and take out their engines for boarding.

Also, just a note that pirates cannot excessively attack ships, they have to do so in moderation. Too many ships disappear, and it no longer looks like your usual warp accidents (which are fairly common, but still not too numerous) but piracy. Then the Imperial Navy, or if you've REALLY pissed somebody off, Space Marines stop by and turn your skull inside-out.

This message was edited 1 time. Last update was at 2014/06/30 21:18:36


“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in au
Hurr! Ogryn Bone 'Ead!






Western Australia

Okay thanks for the advice, it's very helpful!

"Tell the Colonel... We've been thrown to the Wolves." -Templeton.
1W OL 1D

I love writing fiction based upon my experiences of playing; check 'em out!
http://www.wattpad.com/user/baxter123  
   
 
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