Codex: US Forces:
Please Note: I am not American, all the units are supposedly correct and are the result of a lot of research, please be aware they may not be quite precisely correct, especially with the National Guard unit.
As the Storm of Storms approaches and Warp Storms open throughout the Sol system, the armed forces of the United States are among the first to become aware of the threat. In preparation for whatever enemy may come out of the Maelstroms the US mobilises all Army, Navy, Air Force, National Guard and Coast Guard forces to prepare for the imminent threat while retreating out of all previous warzones to concentrate their defences. Martial law is declared and all able men and women are called to fight in their country's defence, whether they want to or not. With over one hundred million personnel, twenty thousand aircraft and one thousand ships at their command, the US stand one of the best chances against the nightmares of the forty-first millennium.
Units:
HQ:
- Major
- General (Coming Soon)
Troops:
- Infantry Platoon
- National Guard
- US Marines (Coming soon)
Dedicated Transports:
- Stryker
- UH-60 Blackhawk
Elites:
- SEALs
- US Army Rangers
- Army Engineers (Coming Soon)
- M3 Bradley
Fast Attack:
- Airborne
- F-16 Fighting Falcon
- F-22A Raptor
- M114 HMMWV
- AH-6 Little Bird
- M2 Bradley
Heavy Support:
- M109A6 Paladin
- M1A1 Abrams
- A-10 Thunderbolt II
-
AV-8B Harrier II
- AH-64D Apache
Lords of War:
- F-117 Nighthawk
Armoury:
M4 Carbine:
R24" S3
AP- Assault 2
M9A1:
R12" S3
AP- Pistol
MP5:
R18" S3
AP- Assault 3
M320 Grenade Launcher:
R18" S4 AP6 Assault 1, Blast, One Use
M14 DMR:
R36" S4 AP6 Rapid Fire, Precision Shot
M110 Sniper System:
R60" SX AP4 Heavy 1, Sniper, Shred
M249:
R30" S3 AP6 Salvo 3/6
AT4:
R60" S8 AP3 Heavy 1
FGM-148 Javelin:
R96" S9 AP2 Heavy 1, Guided, Armourbane
FIM-92 Stinger:
R60" S7 AP3 Heavy 1, Skyfire, Guided, One Shot
Stinger Launcher:
R48" S7 AP3 Heavy 1, Skyfire, Guided
M120 Mortar:
R60" S6 AP4 Heavy 1, Blast, Barrage
M777:
R24-360" S8 AP4 Ordnance 1, Large Blast, Barrage.
M240 Machine Gun:
R36" S4
AP- Heavy 4
Vehicle:
M2:
R48" S4 AP6 Heavy 4, Rending
Mk19:
R24" S4 AP6 Heavy 3, Blast
M134 Minigun:
R18" S3 AP6 Heavy 10, Pinning
GAU-19:
R30" S4 AP5 Heavy 8, Rending
M126 155mm:
R24-240" S10 AP5 Ordnance 1, Large Blast, Barrage
M256 120mm:
HE: R60" S6 AP4 Ordnance 1, Large Blast
AP: R96" S10 AP2 Ordnance 1, Blast
AGM-114/65 Hellfire/Maverick:
R96" S8 AP3 Heavy 1, Blast, Armourbane, Guided, One Use.
M230:
R30" S6 AP4 Heavy 5, Rending, Pinning
Rocket Pod:
R24" S7 AP5 Heavy
3D6, One Use
M242 Bushmaster:
R48" S6 AP4 Heavy 3, Rending.
TOW Missile Launcher:
R72" S8 AP3 Heavy 1, Guided.
M61A1 Vulcan:
R30" S6 AP5 Heavy 12
GAU-12 Equalizer:
R36" S6 AP4 Heavy 8, Pinning
GAU-8 Avenger:
AP: R48" S8 AP4 Heavy 8, Rending
HE: R48" S5 AP3 Heavy 8, Shred
GBU-82 JDAM:
RBomb" S7 AP4 Ordnance 1, Large Blast, Guided, Shred
AGM-88 HARM:
R120" S10 AP3 Heavy 1, Blast, Guided, Anti-Radiation*, One Shot
Anti-Radiation: A weapon with this special rule may only be fired at a unit with the Skyfire special rule (With the exception of flyers).
AIM-9 Sidewinder:
R48" S8 AP4 Heavy 1, Guided, Skyfire, One Shot
AIM-120 AMRAMM:
R96" S9 AP4 Heavy 1, Guided, Skyfire, Armourbane, One Shot
GBU-31 JDAM:
RBomb S10 AP3 Heavy 1, Massive Blast, Guided, Fleshbane, Armourbane, Pinning One Use
B61 Bomb:
RBomb
SD AP3 Heavy 1, Apocalyptic Blast, Fleshbane, Radiation*, Disintergration*, One Shot
Radiation: Any unit hit by the B61 but not destroyed is counted as being irradiated. A unit that has been irradiated takes a number of hits equal to the number of models in the unit at S4 AP2 Every turn for the rest of the game
Disintergration: Any unit under the Blast template that has an Armour save less than a 2+ is instantly destroyed, with no saves of any kind allowed. If there is a vehicle inside the Blast template a vehicle takes
D6 penetrating hits.
Special Rules:
Guided: A weapon with this special rule gains +1 to it's Ballistic Skill when fired and the Ignores Cover Special Rule. With weapons that also have the Blast type, the template only scatters
D6" instead of the usual
2D6". However if a One is rolled to hit, the controlling unit may not fire another weapon with the guided type next turn.
Thrust Vectoring: By angling the nozzles of an aircraft's engines, an aircraft's maneuverability can be greatly improved, allowing much greater ability in dogfighting and ground attack capabilities. A flyer with the Thrust Vectoring Special Rule May pivot up to 180° in the assault phase and move up to 18" in addition to it's normal movement in the movement phase.
Bound Force Organization Chart:
Minimum:
1
HQ
1-2 Troops
Maximum:
1-3
HQ
2-6 Troops
0-3 Elites
0-4 Fast Attack
0-4 Heavy Support
0-1 Lords of War
Allies Chart:
- Space Marines (All types)

esperate Allies
- Chaos Space Marines: Come The Apocalypse...
- Chaos Daemons: Come The Apocalypse...
- Tau: Desperate Allies
- Astra Militarum: Allies of Convenience
- Adepta Sororitas: Desperate Allies
- Necrons: Desperate Allies
- Eldar: Come The Apocalypse...
- Dark Eldar: Come The Apocalypse...
- Tyranids: Come The Apocalypse...
- Orks: Desperate Allies
- United Kingdom Armed Forces: Allies of Convenience
- Bundeswehr: Allies of Convenience
- Armee
de France: Battle Brothers
- Russian Armed Forces: Desperate Allies
- Chinese Armed Forces: Come The Apocalypse...
Warlord Traits:
1 - Through Discipline!: Through many years experience, the commander has learned that strict discipline prevents failiure. The Warlord, and any unit he joins are subject to the Fearless Special rule.
2 - Career Soldier: Spending their entire lives dedicated to their duty, this commander has learned to believe in their cause no matter what. The Warlord, and any unit he joins, is subject to the Zealot Special Rule.
3 - True Grit: The commander is a veteran of several major battles, being shot countless times along the way. The Warlord, and any unit they join, are subject to the Feel No Pain (5+) Special Rule.
4 - Rapid Assault: This Commander is not one for idling by, preferring to always be on the attack. The Warlord, and any unit he joins, may run after shooting in the shooting phase
5 - Defender: This Commander is an expert in holding ground, never losing a single foot to the enemy. The Commander gains the Bolster Defenses Special Rule.
6 - Expert Tactician: This Commander is a master of all manner of tactics and strategies, knowing exactly what is needed and where at any time. When rolling for reserves, add +1 to any result.
HQ:
Major...40 points
Unit Composition: One Major
Unit Type: Infantry (Character)
WS4 BS5 S3 T3 W3 I4 A2 Ld10 Sv4+
Wargear: M9A1, Frag Grenades, Combat Armour.
Special Rules: Stubborn, Precision Fire, Fire Support.
Options:
- May take one of the following:
M4 Carbine...1 pt
MP5...3 pts
M14 DMR...5 pts
M110 Rifle...10 pts
Troops:
Infantry Platoon:
Composition:
- 1-3 Infantry Squads
- 0-1 Heavy Weapons Squad
Infantry Squad...70 points
Unit Type: Infantry
Unit Composition: 7 Infantry, 1 Staff Sargeant
Infantry: WS3 BS4 S3 T3 W1 I4 A1 Ld7 Sv4+
Staff Sargeant: WS3 BS4 S3 T3 W1 I4 A1 Ld9 Sv4+
Wargear: M4 Carbine, M9A1, Frag Grenades, Combat Armour
Special Rules: Combat Squads
Options:
- One model may take an M320 Grenade Launcher...5 points
- One model may replace their M4 Carbine with an M14 DMR...free
- Up to two models may replace their M4s with M249s...5 points each
- One model may take an FGM-148...25 points
- May take a Stryker or UH-60 Blackhawk as a Dedicated Transport...see Dedicated Transports
Heavy Weapons Squad...45 points
Unit Composition: 3 Models
WS3 BS4 S3 T3 W2 I4 A1 Ld7 Sv4+
Wargear: M4 Carbine, M9A1, Combat Armour
Special Rules: Night Vision
Options:
- Three models much exchange their M4 Carbine for one of the following:
M249...5 pts each
M240...10 pts each
M2 Browning...15 pts each
Stinger Launcher...20 pts each
M120 Mortar...25 pts each
FGM-148 Javelin...35 pts each
National Guard...60 points
Unit Composition: Ten Models
Unit Type: Infantry
WS2 BS3 S3 T3 W1 I3 A1 Ld7 Sv4+
Wargear: M4 Carbine, Frag Grenades, Combat Armour
Special Rules: Combat Squads
Options:
- May add an additional twenty models to the unit...6 pts each
- For every ten models in the unit one model may exchange their M4 Carbine for a M249 Machine Gun or AT4...10 pts each
- One model may be upgraded to a Staff Sargeant (+1
Ld, +1
WS, +1
BS)...5 pts
Dedicated Transports:
Stryker...50 points
Unit Composition: One Stryker
Unit Type: Tank (Fast)
BS4 FA11 SA11 RA10 HP3 Tank (Fast)
Transport Capacity: 12 Models
Access Points: One at rear
Fire Points: None
Wargear: Extra Armour
Special Rules: Night Vision
Options:
May take one of the following:
M2 Machine Gun...10 pts
Mk19 Grenade Launcher...20 pts
UH-60 Blackhawk...65 points
Unit Composition: One UH-60
Unit Type: Flyer (Hover)
BS4 FA11 SA10 RA10 HP3 Flyer (Hover)
Transport Capacity: 14 Models
Access Points: Two doors (1 each side)
Fire Points: None
Wargear: None
Special Rules: Night Vision
Options:
- May take a pair of sponsons armed with:
M240 Machine Guns...20 pts
M134 Minigun...30 pts
GAU-19s...40 pts
- May take one of the following:
Four FIM-92 Stinger...20 pts
Four AGM-114 Hellfires...40 pts
Twin-Linked M230 Cannon...40 points
Elites:
S.E.A.
Ls...75 points
Unit Composition: Three SEALs
Unit Type: Infantry
WS4 BS5 S3 T3 W1 I5 A2 Ld9 Sv4+
Wargear: MP5, M9A1, Close Combat Weapon, Frag and Krak Grenades, Combat Armour
Special Rules: Fearless, Night Vision, Combat Squads, Relentless, Stealth, Shrouded, Infiltrate, Move Through Cover
Options:
- May add an additional five models to the unit...25 pts each
- Up to four models may replace their MP5s for one of the following:
M240 Machine Gun...10 pts each
AT4...15 pts each
Stinger Launcher...20 pts each
- Any model may exchange their MP5 for a:
M4 Carbine...Free
M14 DMR...2 pts each
M110 Sniper System...5 pts each
Army Rangers...88 points
Unit Composition: Eight Rangers
Unit Type: Infantry
WS4 BS4 S3 T3 W1 I4 A1 Ld8 Sv4+
Wargear: M4 Carbine, M9A1, Frag Grenades, Close Combat Weapon, Combat Armour
Special Rules: Night Vision, Combat Squads, Stubborn, Scout
Options:
- Up to four models may exchange their M4 Carbines for one of the following:
M249 Machine Gun...5 pts each
M110 Sniper System...5 pts each
M240 Machine Gun...10 pts each
- Any model may exchange their M4 Carbine for a M14 DMR...3 pts per model
- The unit may take a UH-60 Blackhawk as a Dedicated Transport...See Dedicated Transports
M3 Bradley...85 points
Unit Composition: 1 Bradley
Unit Type: Tank (Fast)
BS4 FA11 SA11 RA11 HP3 Tank (Fast)
Wargear: M242 Bushmaster, Extra Armour
Special Rules: Scout, Night Vision
Options:
- May add an additional two Bradleys to the unit...85 pts each
- Any Bradley may take a hull-mounted M240 Machine Gun...10 pts
- Any Bradley may take up to two TOW Missile Launchers...20 pts each
- Any Bradley may take Camo Netting...15 pts
- Any Bradley may take a Dozer Blade...5 pts
Fast Attack:
Airborne Group:
Composition: 1-5 Airborne Squads
Airborne...88 points
Unit Type: Infantry
Unit Composition: 8 Models
WS3 BS4 S3 T3 W1 I4 A1 Ld8 Sv4+
Wargear: M4 Carbine, M9A1, Frag and Krak Grenades, Combat Armour
Special Rules: Deep Strike, Combat Squads, Night Vision
Options:
- Up to three models may take an AT4 in addition to their standard weapons...15 pts each
- Any model may exchange their M4 Carbine for a MP5...free
M2 Bradley Squadron...105 points
Unit Composition: 1 Bradley
Unit Type: Tank
BS4 FA12 SA11 RA11 HP3 Tank
Transport Capacity: 6 Models
Access Points: One at rear
Firing Points: Three on either side
Wargear: M242 Bushmaster, Extra Armour.
Special Rules: Night Vision
Options:
- May add up to two additional M2 Bradley's...105 pts each
- Any Bradley may take a hull-mounted M240 Machine Gun...10 pts
- Any Bradley may take a M2 Machine Gun...10 pts
- Any Bradley may take up to two TOW Missile Launchers...20 pts each
F-16C Fighting Falcon...140 points
Unit Composition: One F-16
BS4 FA10 SA10 RA10 HP3 Flyer (Supersonic)
Wargear: M61A1 Vulcan, Extra Armour.
Special Rules: Night Vision, Supersonic
Options:
- Must take one of the following:
Six AIM-120 AMRAAMs...60 pts
Six AGM-65 Mavericks...60 pts
- May take two FIM-92 Stingers on the wing tips...10 pts
- May take up to four GBU-82 JDAMs...15 pts each
F-22A Raptor...240 points
Unit Composition: One F-22
Unit Type: Flyer (Supersonic)
BS4 FA11 SA10 RA10 HP3 Flyer (Supersonic)
Wargear: M61A1
Special Rules: Night Vision, Stealth, Shrouded, Skyfire, Interceptor
Options:
- May take up to six AIM-120 AMRAMM missiles...10 pts each
- May take two AIM-9 Sidewinders...10 pts
- May take two GBU-82 JDAMs...30 pts
M114 HMMWV Squadron...40 points
Unit Composition: 1 Humvee
Unit Type: Vehicle (Fast)
BS4 FA10 SA10 RA10 HP2 Vehicle (Fast)
Transport Capacity: Six Models
Access Points: Two Side Doors
Fire Points: None
Wargear: Pintle-Mounted M240
Special Rules: Fast
Options:
- May add an additional two HMMWVs to the unit...40 pts each
- Any Humvee May exchange the Pintle-Mounted M240 for one of the following:
Pintle-Mounted M2 Machine Gun...10 pts each
Pintle-Mounted Mk19 Grenade Launcher...15 pts each
Pintle-Mounted M134 Minigun...15 pts each
Pintle-Mounted TOW Missile Launcher...25 pts each
AH-6 Little Bird Squadron...45 points
Unit Composition: 1 AH-6
Unit Type: Flyer (Hover mode)
BS4 FA10 SA10 RA10 HP2 Flyer (Hover)
Wargear: Extra Armour
Special Rules: Night Vision
Options:
- May add an additional two AH-6s to the unit...45 pts each
- Must take one of the following:
Twin-Linked M134 Minigun...20 pts
Four FIM-92 Stinger Missiles...20 pts
Twin-Linked Rocket Pod...20 pts
Twin-Linked GAU-19...30 pts
Four AGM-114 Hellfire Missiles...40 pts
- May take two FIM-92 Stinger Missiles...10 pts
Heavy Support:
M109A6 Paladin Battery...120 points
Unit Composition: One Paladin
Unit Type: Tank
BS4 FA11 SA11 RA10 HP3 Tank
Wargear: M256 Howitzer
Special Rules: Night Vision
Options:
- May add an additional two Vehicles to the unit...120 points each
- Any Tank may take a Pintle-Mounted M2 Browning...15 pts
M1A1 Abrams Platoon...145 points
Unit Composition: One Tank
Unit Type: Tank
BS4 FA13 SA12 RA12 HP4 Tank
Wargear: M256 Cannon.
Special Rules: Night Vision, Power of the Machine Spirit
Options:
- May add an additional two M1A1's to the unit...145 pts each
- Any M1A1 May be upgraded to an M1A2 (+1 Front Armour, +1 Side Armour, Co-Axial M240 Machine Gun)...40 pts each
- Any vehicle upgraded to M1A2 standard May be further upgraded to M1A2 TUSK standard (+1 to side and rear armour values, Extra Armour)...30 pts each
- Any Vehicle May take a Pintle-Mounted M2 Browning...15 pts
- Any Vehicle May take a Pintle-Mounted M240 Machine Gun...10 pts
A-10 Thunderbolt II...230 points
Unit Composition: One A-10
Unit Type: Flyer
BS4 FA12 SA11 RA10 HP3 Flyer
Wargear: GAU-8 Avenger, Extra Armour
Special Rules: Night Vision, Strafing Run, Tank Hunter
Options:
- May take up to six AGM-65 Maverick Missiles...10 pts each
- May take up to three GBU-82 JDAMs...15 pts each
- May take up to two AIM-9 Sidewinders...10 pts each
AV-8B Harrier II...130 points
Unit Composition: One Harrier II
Unit Type: Flyer (Hover Mode)
BS4 FA11 SA10 RA10 HP3 Flyer (Hover)
Wargear: GAU-12 Equalizer, Extra Armour
Special Rules: Night Vision, Vector Strike
Options:
- May take up a combination of up to six of the following:
AIM-120 AMRAMM...10 pts each
AGM-65 Maverick...10 pts each
Or:
Two AGM-88 HARM...20 pts each
- May take two AIM-9 Sidewinder...10 pts
AH-64D Apache...155 points
Unit Composition: 1 Apache
Unit Type: Flyer (Hover Mode)
BS4 FA11 SA11 RA11 HP3 Flyer (Hover)
Wargear: M230, Extra Armour
Special Rules: Night Vision, Split Fire
Options:
- May take up to eight AGM-114 Hellfire...10 pts each
- May take a Twin-Linked Rocket Pod...20 pts
- May take two AIM-9 Sidewinders...20 pts
Lords of War:
F-117 Nighthawk...220 points
Unit Composition: One Nighthawk
Unit Type: Flyer
BS4 FA11 SA11 RA11 HP4 Flyer
Wargear: None
Special Rules: Night Vision, Acute Senses, Stealth, Shrouded, High Altitude*
Options:
Must take one of the following:
Two GBU-31 JDAMs...50 pts each
Two B61 Bombs...100 pts each
High Altitude: A unit with the Skyfire special rule firing at a F-117 Nighthawk does so at -1 Ballistic Skill