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![[Post New]](/s/i/i.gif) 2014/07/02 17:29:08
Subject: Why can't I 'Wall of Death' a Vector strike?
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Been Around the Block
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Seriously though, why wouldn't my Wraithguard unleash torrents of untamed warp into w.e. poor Flyrant tried that sh*t? Especially the ones with real template weapons.
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This message was edited 1 time. Last update was at 2014/07/02 18:34:24
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![[Post New]](/s/i/i.gif) 2014/07/02 17:40:16
Subject: Why can't I 'Wall of Death' a Vector strike?
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Regular Dakkanaut
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ragazzacane wrote:Seriously though, why wouldn't my Wraithguard unleash torrents of untamed warp into w.e. poor Flyrant tried that sh*t? Especially the ones with real torrent weapons.
The idea of VS is that it happens while the flyer is going very very fast, so you really wouldn't have time to react.
I think that is another reason there is no cover saves allowed, you dont have time to dive for cover.
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![[Post New]](/s/i/i.gif) 2014/07/02 18:31:50
Subject: Why can't I 'Wall of Death' a Vector strike?
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Been Around the Block
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But in what situation does a flying monster move, to within feet of the ground, so fast that no one notices from hundreds of meters away? How much faster can it honestly be then an eldar jetbike? I just feel that the 'Wall of Death' rule should apply. Automatically Appended Next Post: Only thing I could logic out would be if the unit didn't have line of site before it was hit. So, just off the board edge, or from behind cover. Just my thoughts.
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This message was edited 1 time. Last update was at 2014/07/02 18:33:04
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![[Post New]](/s/i/i.gif) 2014/07/02 18:36:51
Subject: Why can't I 'Wall of Death' a Vector strike?
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Longtime Dakkanaut
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Not sure what game you're playing but nothing 'hundreds of meters away'. Plus he doesnt just sit there and get flamed, he's flying right through it.
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![[Post New]](/s/i/i.gif) 2014/07/03 06:37:42
Subject: Why can't I 'Wall of Death' a Vector strike?
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Longtime Dakkanaut
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I can think of a multiple reasons:
1) The VS'ing flyer is moving at a ridiculous speed because he's really just dropping from the air.
2) The enemy unit is paying more attention to a more immediate ground threat. Don't forget that we're simulating war here, no one is waiting turns for the enemy to shoot. It might just be that the unit being vector striked was shooting at a target seconds ago and as a result didn't see the flying creature soaring above the battlefield.
I can probally provide another 1 or 2 explications but I think those are amongst the most logical.
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You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2014/07/03 15:42:22
Subject: Re:Why can't I 'Wall of Death' a Vector strike?
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Inspiring SDF-1 Bridge Officer
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I imagine in most cases the VS unit is farther away than a charging unit would likely be. If you can snap shot/wall of death charging units, I don't really see the logic of not allowing the same for a VS, other than a slowing of the game and another sort of melee nerf.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2014/07/10 02:51:18
Subject: Why can't I 'Wall of Death' a Vector strike?
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Been Around the Block
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I mean, moving naturally a flier is already such a hard target it takes a 6+ to hit. But suddenly, from right on top of you do you really think those Wraithguard are going to be able to bend back and aim up with enough time to hit that plummeting, super fast monster, especially if it fired the turn before? Too many factors would make it impossible for those slow soul-bound wraithbone semi-robots to manage that.
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"If your view life as a mission,
For truth and purity in vision,
You can become as the anointed,
And fade away from the disjointed."
- - I, Voyager by Nevermore |
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![[Post New]](/s/i/i.gif) 2014/07/10 15:10:11
Subject: Why can't I 'Wall of Death' a Vector strike?
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Been Around the Block
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Well fine, if we are using hypothetical, imagine them in a ruin, second floor of three, in their deployment zone. No other cover on the board. My unit clearly sees them, even has a chance to shoot at them if they so wish. For what ever reason that helldrake can still Vector strike them with no cover save, AND they were stupid enough to watch the thing fly at them without trying to defend their almost fortified position? We can back and forth probables all day, I just don't see how a MFC Vector striking me wont be shot at , but is still an auto hit. I don;t care what speed you got into 3 feet of my unit at. If they saw you coming ( So i feel if they JUST came off board, you could call that they didn't see them coming) they are going to prepare likewise.
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This message was edited 2 times. Last update was at 2014/07/10 15:11:44
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![[Post New]](/s/i/i.gif) 2014/07/10 16:05:07
Subject: Why can't I 'Wall of Death' a Vector strike?
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Longtime Dakkanaut
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im guessing for the same reason you can't overwatch versus vector strikes...
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![[Post New]](/s/i/i.gif) 2014/07/10 16:29:56
Subject: Why can't I 'Wall of Death' a Vector strike?
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Alluring Mounted Daemonette
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Several reasons come to mind.
1: A FMC that can vector stike is a FMC in swoop mode. Template weapons do not effect FMC in swoop mode. Template weapons are what use Wall of Death.
2: A Vector strike is not a charge. Wall of Death is used against a charge.
3: It is not even a melee attack. "a model that made a Vector Strike in its Movement phase counts as having already fired one weapon in its following shooting phase." Effectively it is a shooting attack and you do not get to Wall of death vs shooting attacks.
With that in mind just be glad they decided to make it a Vector Strike and not a FMC "Bombing" run
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This message was edited 1 time. Last update was at 2014/07/10 16:34:20
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![[Post New]](/s/i/i.gif) 2014/07/10 16:31:08
Subject: Why can't I 'Wall of Death' a Vector strike?
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Nurgle Chosen Marine on a Palanquin
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You are pretty dead set on your unit being able to pay perfect attention to everything going on during the battle. Fliers move crazy fast. Units are thrown off guard so much by someone running at them that they can only snap fire. So that is moving an average of 7 inches. a 7 inch move is enough to catch your dudes by surprise so they have to snap fire.
How crazy would something moving 3-5 times that fast catch your unit off guard?
Forge a narrative with the building/ruins. The FMC/drake jacks up the building and part of it breaks down onto your unit causing a hit.
You might as well ask why an FMC can't vector strike a unit that vector struck it. They are both flying, both know each other is there apparently.
Answer - Rules and balance.
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![[Post New]](/s/i/i.gif) 2014/07/10 17:29:54
Subject: Why can't I 'Wall of Death' a Vector strike?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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He's flying so fast that the weapon's "fuel" doesn't have time to cause damage.
Seriously, light a candle and move your hand over it at even a moderate rate of speed. You'll feel nothing.
And whose to say that your Wraithguard were even able to notice the Tyrant swooping down on them from a high angle when in the fluff the Wraithguard need a Seer around just so they can see enemies right in front of them.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/07/10 18:10:43
Subject: Why can't I 'Wall of Death' a Vector strike?
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Painlord Titan Princeps of Slaanesh
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Hey if you want to wall of death then I want all of my close combat attacks along with any special rules they use. Like the old chariot sweep attack.
Give me my close combat attacks without having to get stuck in close combat? Absolutely.
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40k Armies I play:
Glory for Slaanesh!
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