Switch Theme:

What can a wraithknight do?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Hellion Hitting and Running






So I am looking at the wraithknight as a possible addition to an Deldar/eldar list. My list is very fast with beast packs and hellions. I was thinking a wraithknight might be good to team up with these guys as he is fast enough to keep up and has a nasty s10 hit to open armored shells. But I am wondering what the wraith knight can actually do and what it can't.

When it comes to tank busting, how likely is it to bust open a land raider? Is it enough to take as my only anti-tank? How does the knight pair up against imperial knight?

In close combat what can the wraithknight take on and what will kill it? Demon princes? hammer termies? tyrants? Which battles favor the knight and which ones will he lose?

If I am going to be getting him into close combat often, should I buy his sword or is it too many points for too little improvement?

This message was edited 1 time. Last update was at 2014/07/05 21:09:50


 
   
Made in us
Killer Klaivex




Oceanside, CA

2 S10 AP2 shots. Means you need a 3+ to hit, 5+ to pen, and then a 6+ to explode. You have a slightly worse than 8% chance at shooting a raider dead (in the open).
By contrast, a fire prism has an 11% chance to 1 shot a land raider, and people say prisms suck.
Generally, mid to long range shooting isn't how you want to take on AV14.

Knight vs titan is pretty lop sided, the Strength D shots will tear it up before you can do anything of value.

I wouldn't throw it into combat against hammer terminators, nor would I tangle with the DP (shoot the prince if he isn't swooping).

The only thing you get from the sword is 1 re-roll.
Paying 20 points to give up 2 wraith cannons to gain 1 re-roll is insane.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Never Forget Isstvan!






Wraith knights are excellent units.


Take them stock with no upgrades and remember that they can utilize cover as monstrous creatures.


They are very good in assault with their STR10 ap2 init. 5 attacks at busting vehicles or even walkers.

While you wont be oneshotting LR's often, you are almost guarenteed a hullpoint off em, and if you immobilize them you basically did just as good as killing them anyway.

Dont forget you can ID toughness 5 models either or other monstrous creatures should you roll a 6 to wound.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in us
Member of a Lodge? I Can't Say




OK

Wraithknights are one of the most undercosted things in 40K right now. You can never go wrong taking as many as you can fit. However, people like me will look at you funny if you do.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in ca
Furious Fire Dragon




They are super nasty and scary, basically one thrown into combat will kill any vehicle, casting Prescience on him makes him amazing too. If you're throwing him against a squad try and target a unit with little to no way to damage him back (they need S5+) it's really nice against guard, you can generally kill at least four and then they're needing really good roles to not run away.
   
Made in us
Irked Blood Angel Scout with Combat Knife




Nebraska US

WraithKnights are still capable of killing their way though TH/SS termies. I had one tie up a squad of 3 TH, 2 claws, a reclusiarch and sanguinary priest in Termie armor. A couple unlucky saves and the rest of the termies couldnt even wound it, except the reclusiarch. Couldnt choose to run either, as I was fearless

Blood Drinkers, depressed about 7th Edition Codex. 
   
Made in us
Hellion Hitting and Running






 HawaiiMatt wrote:
2 S10 AP2 shots. Means you need a 3+ to hit, 5+ to pen, and then a 6+ to explode. You have a slightly worse than 8% chance at shooting a raider dead (in the open).
By contrast, a fire prism has an 11% chance to 1 shot a land raider, and people say prisms suck.
Generally, mid to long range shooting isn't how you want to take on AV14.

Knight vs titan is pretty lop sided, the Strength D shots will tear it up before you can do anything of value.

I wouldn't throw it into combat against hammer terminators, nor would I tangle with the DP (shoot the prince if he isn't swooping).

The only thing you get from the sword is 1 re-roll.
Paying 20 points to give up 2 wraith cannons to gain 1 re-roll is insane.

-Matt


Okay so if you wouldn't go toe to toe with terminators or Demon prices, what can he take care of? I assume anything with s4 or less, but what other units? Can he go up against wraiths? Or orcs with claws?
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

It is a fast CC monster and best used as such. Take stock and you have a str.10 CC beast that can move 12" and is immune to str.4 and below. Its wraithcannons are just icing on an awesome cake and helps shore up eldar's otherwise focus on str.6 spam.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Regular Dakkanaut





A lot of people don't like taking the option because of the cost, but I love the suncannon/shield loadout with a scatter laser. 3 rerollable S6 AP2 blasts tear through terminators and can do pretty well against anything up to AV12 decently. It's expensive though at 300 points. In my games, which are normally not balls to the wall competitive, I've had times where it made almost double its points back.

If I do take the stock loadout, I try to take 2 for a more solid AT option. For units like land raiders I'm much more comfortable taking Fire Dragons.
   
Made in ca
Furious Fire Dragon




If you know your own personal area is big into Marines the Suncannon option is absolutely amazing and crushes heads throughout, spend turn one running up the board shooting like crazy, spend turn two running up the board, shooting like crazy and assault if what you shot at survived.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Cruz wrote:
A lot of people don't like taking the option because of the cost, but I love the suncannon/shield loadout with a scatter laser. 3 rerollable S6 AP2 blasts tear through terminators and can do pretty well against anything up to AV12 decently. It's expensive though at 300 points. In my games, which are normally not balls to the wall competitive, I've had times where it made almost double its points back.

If I do take the stock loadout, I try to take 2 for a more solid AT option. For units like land raiders I'm much more comfortable taking Fire Dragons.

Indeed, long range shooting has some flaws (cover) while Fire Dragons can go toe-to-toe with the enemy and in this way can get the job done.

The shooting of the Wraithknight could be improved by a Jetseer using guide or prescience.

The Wraithknight is also a solid unit to protect the Serpents from being assaulted.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






As someone who plays DW and Daemons, Wraithknights are a pain for both terminators and DPs to deal with, I don't know what the other guy is talking about.

The TH/SS fight might go either way, but it is guaranteed to take a long time. I wouldn't pick the knight to counter TH/SS, but at the same time I dislike charging my termies into knights.

There are only 3 DPs that will be a potential threat to the knight. The biggest is the balesword nurgle DP, due to his poisoned ID attacks. The Black mace DP is similar to this, though not as potent in this case. Finally, Be'lakor can give the knight a run for its money.

Of these 3, the first 2 must make sure they strike first, as the knight's str 10 attacks will squash them if they cannot use their high initiative. Be'lakor can go toe-to-toe. Any other DP should be beat down without too much difficulty.

Overall I find the knight to be a powerful area denial weapon and beat stick vs some armies, or a great distraction carnifex against others. The change to smash attacks has only improved them, as now other MCs struggle to harm you.

Regarding weapon loadouts, either stock or suncannon + shield are generally considered the best. Pick the ones which matches your army list/meta.

This message was edited 1 time. Last update was at 2014/07/06 09:27:54


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Regarding weapon loadouts, either stock or suncannon + shield are generally considered the best. Pick the ones which matches your army list/meta.

I'd definitely go with a stock Wraithknight due to pt costs.
One can improve his shooting by a Jetseer.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 lambsandlions wrote:
 HawaiiMatt wrote:
2 S10 AP2 shots. Means you need a 3+ to hit, 5+ to pen, and then a 6+ to explode. You have a slightly worse than 8% chance at shooting a raider dead (in the open).
By contrast, a fire prism has an 11% chance to 1 shot a land raider, and people say prisms suck.
Generally, mid to long range shooting isn't how you want to take on AV14.

Knight vs titan is pretty lop sided, the Strength D shots will tear it up before you can do anything of value.

I wouldn't throw it into combat against hammer terminators, nor would I tangle with the DP (shoot the prince if he isn't swooping).

The only thing you get from the sword is 1 re-roll.
Paying 20 points to give up 2 wraith cannons to gain 1 re-roll is insane.

-Matt


Okay so if you wouldn't go toe to toe with terminators or Demon prices, what can he take care of? I assume anything with s4 or less, but what other units? Can he go up against wraiths? Or orcs with claws?


You basically posted the exact units he doesnt want to get into combat with.
Any unit with 6+ S8+ attacks you dont want to get into combat with. Anything else (excluding overlords) should be fine.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Sybarite Swinging an Agonizer






What's a Wraithknight do?

It's a Jump - Monstorous Creature. It has quite a few CC attacks that will reliably break vehicles since it is innate S10. It can shoot 2x S10 ID-on-6s on the way in.

Eldar (Craftworld Sahal-Deran) 2500pts. 2000pts Fully Painted.

Dark Eldar (Kabal of the Slashed Eye) 2000pts. 1250pts Fully Painted. 
   
 
Forum Index » 40K General Discussion
Go to: