Switch Theme:

Is there any reason to NOT the Ork Horde Detachment?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nurgle Veteran Marine with the Flu




Southern California

The only thing I can see is that you dont get to take allies. But da boyz are green and tough and dont need no no help from da spiky oomies or da pointy ears. But seriously.. if your not taking allies.. is there any reason to NOT take the horde detachment?
   
Made in us
Longtime Dakkanaut




Since the Ork codex replaced the seize objective 11-16 with Ork special objectives, objective secured is less important. If you are running a mechanized Orks you may want normal CAD. If your looking to a sluggy Foot Horde, the Ork detachment is a pretty good boost.

And I see nothing preventing Allies with the ork detachment.


   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

If you take the Ork Horde Detachment instead of the normal one, then you don't get Objective Secured, which means that you could have an objective pulled out from under you

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Killer Klaivex




Oceanside, CA

 Luke_Prowler wrote:
If you take the Ork Horde Detachment instead of the normal one, then you don't get Objective Secured, which means that you could have an objective pulled out from under you

I fail to see an opponent moving within 6" of the orks as a bad thing most of the time. Yes, the opponent can jump in with an objective secured unit and score, but then it's facing exactly what the orks want, melee. You're OS unit is likely dead, and the orks have the objective back.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Sal4m4nd3r wrote:
The only thing I can see is that you dont get to take allies. But da boyz are green and tough and dont need no no help from da spiky oomies or da pointy ears. But seriously.. if your not taking allies.. is there any reason to NOT take the horde detachment?


Nothing prevents you from taking an Allied Detachment in addition to your Ork Warband Detachment.

You lose Objective Secured and can only reroll your Warlord trait if you pick those from the codex (which is relevant, since one of the BRB tables is almost strictly better). You gain the ability to field three HQs with only three troops (you can already field four HQs and four troops). IMO the detachment has a niche role, for games where you can't afford the fourth troops choice, or when you are limited to one detachment by tournament or campaign rules.

So, it's not really a no-brainer to take it, but a nice option to have.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

I see. Thanks for the replies. It seems I need to read my brb and codex a little more. So the trade off is more HQ and troop potential units and lose the objective secured special rule....


One unrelated question... where in the codex does it state the points cost for the waaagh banner? I can't find it anywhere. I fething hate this new codex layout.


Automatically Appended Next Post:
 HawaiiMatt wrote:
 Luke_Prowler wrote:
If you take the Ork Horde Detachment instead of the normal one, then you don't get Objective Secured, which means that you could have an objective pulled out from under you

I fail to see an opponent moving within 6" of the orks as a bad thing most of the time. Yes, the opponent can jump in with an objective secured unit and score, but then it's facing exactly what the orks want, melee. You're OS unit is likely dead, and the orks have the objective back.

-Matt


Great point! I can see it being a problem. With a unit moving in right at the last second..like the last movement phase of the game..in which case the work couldn't get stuck in

This message was edited 1 time. Last update was at 2014/07/07 12:38:03


 
   
Made in us
Ragin' Ork Dreadnought




The Wargear section at the beginning, before all your units.
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

You don't need Objective Secured when you have enough Boyz to physically block movement within 3" of objectives.
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Waaaghpower wrote:
The Wargear section at the beginning, before all your units.


On page 53? I beg to differ but if you could specify its location. Because I haven't been able to find the answer to this question for about 2 days..
   
Made in us
Member of a Lodge? I Can't Say




OK

I gotta say I hate the layout of this new book. It's so confusing. However, yes you pretty much need to take the horde, because you are going to need as many. HQs as you can fit, due to Orks not getting the FOC switcheroos that the new codexes were getting.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






DaddyWarcrimes wrote:
You don't need Objective Secured when you have enough Boyz to physically block movement within 3" of objectives.

Objective secured is for taking away your opponent's objectives, not for holding your own. Space Marines can block movement withing 3" of an objective by deploying five marines at max coherency, so that's not exactly special. Also, tank shock.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Huge Hierodule





Louisiana

Waaaagh! Banner is a nob specific upgrade. Page 66.

2 melta guns is the cost. Da lucky stikk is only 5p more and way better Id say.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

 tetrisphreak wrote:
Waaaagh! Banner is a nob specific upgrade. Page 66.

2 melta guns is the cost. Da lucky stikk is only 5p more and way better Id say.


I whole heartedly agree about tha lucky stikk.. but does this mean a Warboss cant take a Waagh!! banner?
   
Made in ca
Regular Dakkanaut




Nope, only the lucky stikk.

Waaagh banner is only for a Nob unit.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Objective secured will almost never actually make a difference. Usually you either clean up the unit that was holding the objective, or they fled because they lost combat. Or you got shot off the board before assault phase.

Ork FOC also gives units above 10 hammer of wrath if the charge result is 10 or more before modifiers, whether they moved 10 or not doesnt matter. Yes i know thats really only going to be S3 attacks but its free damage nontheless. I had a 30man boy blob slam into a marine biker unit that failed their own charge and wiped out 2 bikers with HoW alone (about 10 hits i believe i caused). Considering i paid nothing for the damage that killed those marines, thats quite a feat.

Only time i can ever see Objective Secured being viable is for dedicated transports that can tankshock, which would be Trukks for us, because they can force units away from an objective through tankshock. My tau do this with Devilfish quite a bit.
Difference here though is Devilfish are pretty damn durable atm, while trukks are made of paper lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

 Vineheart01 wrote:
Objective secured will almost never actually make a difference. Usually you either clean up the unit that was holding the objective, or they fled because they lost combat. Or you got shot off the board before assault phase.

Ork FOC also gives units above 10 hammer of wrath if the charge result is 10 or more before modifiers, whether they moved 10 or not doesnt matter. Yes i know thats really only going to be S3 attacks but its free damage nontheless. I had a 30man boy blob slam into a marine biker unit that failed their own charge and wiped out 2 bikers with HoW alone (about 10 hits i believe i caused). Considering i paid nothing for the damage that killed those marines, thats quite a feat.

Only time i can ever see Objective Secured being viable is for dedicated transports that can tankshock, which would be Trukks for us, because they can force units away from an objective through tankshock. My tau do this with Devilfish quite a bit.
Difference here though is Devilfish are pretty damn durable atm, while trukks are made of paper lol.


This is an excellent point! orks are a sledgehammer... and its either we smash our opponent in the teeth..or the handle snaps and things get wonky. HoW was one of the things that made me think.."damn why NOT take an ork detachment" even though i forgot to add that in my original post. Yeah its str3.. but its FREE damage at Ini 10! and the AUTO HIT.. not sure if you made sure to use of that fact when you atacked those bikes!
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Oh i did. ~10 boys in base contact (thanks to only being about 7" away when he failed his charge i was able to wrap the gak out of him) equals ~10 auto hits. They needed 6s to wound, but again its free damage.
I caused 4 wounds, i only expected 1 to fall to that many wounds but managed to get 2. He only had 4 bikes remaining at Init4, which dramatically helped me since they had 2attacks each base and 2 CCW.
Only way i WONT take the ork foc is if i am doing a walker list, in which case i only have minimal troops. I need the 6 heavies in this case, and if i bring 6 troops i will not have the points left over to bring the walkers and the kff meks i need.
But, in this case, what are the odds any of my 4 20man boyz squads will be getting that HOW anyway? Most likely i'll lose half of them by the time they find something to attack unless i get a lot of nice 5+ saves passed.

This message was edited 1 time. Last update was at 2014/07/07 20:48:12


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
Forum Index » 40K General Discussion
Go to: