Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/07/08 15:44:33
Subject: Psychic Communion on 7th edition
|
 |
Annoyed Blood Angel Devastator
|
Hi all
i was wondering:
Psychic Communion (Inquisition psychic power) says it's a blessing that can be launched at start of movement phase, before rolling for reserves
However, in 7th edition psychic power are now bound to a psychic phase...7
sooooooo
how's changed???
i will need to use it on advance? i can use it out-of-phase?
i searched for FAQ but i did not found them for Inquisition...
i'm interested on RAW if possible
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/08 16:17:55
Subject: Psychic Communion on 7th edition
|
 |
Nasty Nob on Warbike with Klaw
|
There's an update for the Codex.
Try downloading again.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/08 17:01:21
Subject: Psychic Communion on 7th edition
|
 |
Quick-fingered Warlord Moderatus
|
each-uisge wrote:Hi all
i was wondering:
Psychic Communion (Inquisition psychic power) says it's a blessing that can be launched at start of movement phase, before rolling for reserves
However, in 7th edition psychic power are now bound to a psychic phase...7
sooooooo
how's changed???
i will need to use it on advance? i can use it out-of-phase?
i searched for FAQ but i did not found them for Inquisition...
i'm interested on RAW if possible
Doesnt exist anymore, download the new GK FAQ
|
3000
4000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/08 19:16:33
Subject: Psychic Communion on 7th edition
|
 |
Dakka Veteran
|
Ya both hey knights, and the inquisition do not have that spell Amy more.
|
In a dog eat dog be a cat. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 10:33:09
Subject: Psychic Communion on 7th edition
|
 |
Annoyed Blood Angel Devastator
|
WrentheFaceless wrote:Doesnt exist anymore, download the new GK FAQ
Lungpickle wrote:Ya both hey knights, and the inquisition do not have that spell Amy more.
-_-
ok, so even my "put two inquisitor on table and let everything drop down in second turn" tactic does'nt work anymore -_-
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 15:16:40
Subject: Psychic Communion on 7th edition
|
 |
Quick-fingered Warlord Moderatus
|
each-uisge wrote:WrentheFaceless wrote:Doesnt exist anymore, download the new GK FAQ
Lungpickle wrote:Ya both hey knights, and the inquisition do not have that spell Amy more.
-_-
ok, so even my "put two inquisitor on table and let everything drop down in second turn" tactic does'nt work anymore -_-
Well you can always try for Scryer's Gaze
|
3000
4000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 15:16:56
Subject: Psychic Communion on 7th edition
|
 |
Ship's Officer
|
each-uisge wrote:ok, so even my "put two inquisitor on table and let everything drop down in second turn" tactic does'nt work anymore
No, but there are still a few different options for adding to reserve rolls from several different codices (plus certain fortifications can help).
It's also quite fun to make a Mordrak list now that ICs can join units of single models. 5 Inquisitors as allied Inquisitorial detachments (from C:I) with TDA and psycannons attached to Mordrak deepstriking in on turn 1 without scattering is kinda nice.
Add some Dreadknights and Interceptors (maybe an allied drop pod or two) and you've got a very nasty shunting list that can be in your opponent's face turn 1.
DoW
|
"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/10 06:14:22
Subject: Psychic Communion on 7th edition
|
 |
Decrepit Dakkanaut
|
Stick A ghost knight in there, and the whole unit then has stealth, meaning you can DS into terrain and have a lovely improved save....
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/10 06:29:33
Subject: Psychic Communion on 7th edition
|
 |
Ship's Officer
|
nosferatu1001 wrote:Stick A ghost knight in there, and the whole unit then has stealth, meaning you can DS into terrain and have a lovely improved save....
Now that is a good idea. Consider it stolen!
Any other force multipliers? Other than the more obvious SC shenanigans (Draigo/Corbulo/etc.).
DoW
|
"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/10 07:25:29
Subject: Psychic Communion on 7th edition
|
 |
Decrepit Dakkanaut
|
to be honest id have the full five, that way you have some more 2+ save bodies in the way of your psycannons.
GK Librarians to cast +1inv or other lovely powers are a good bet.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/10 08:24:27
Subject: Re:Psychic Communion on 7th edition
|
 |
Ship's Officer
|
I've wanted to paint up a series of G-G-G-Ghost Knights! for a while now. That might have to come to fruition here soon.
I was hoping for some psychic defense with the Inquisitors, but checking through the rules for the C:I, it doesn't look like you can make them Psykers and also trade in their gear for TDA and hammers. Am I reading that right?
DoW
Automatically Appended Next Post:
It looks like you can indeed upgrade them to psyker regardless (don't have to trade in a ccw for a force sword unless you want to, and the TDA comes with a Nemesis Hammer anyway).
I love it when a plan comes together.
|
This message was edited 2 times. Last update was at 2014/07/10 08:31:15
"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/10 09:09:41
Subject: Psychic Communion on 7th edition
|
 |
Decrepit Dakkanaut
|
My 5th edition created GK army was based around sticking roughly 1000 points in my enemies deployment zone turn 1 - at 1500 mordrak, 5 Ghosts, 2 shunting flaming DK, 2x5 termies and a vindicare. Scared the gak out of a lot of armies, including chimera spam guard, as i could remove a flank in one go.
|
|
 |
 |
|