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Made in au
Speedy Swiftclaw Biker





Australia

With the change to psychic power's casting in the new rulebook my friend and I were having some troubles getting a definitive answer on a grey knight codex ruling;

Fortitude: The grey knight pilot triggers the vehicles psycho-reactive armour plating, recalibrating its systems. This power may be used in the grey knights' movement phase. If the psychic test is successful, any crew shaken and crew stunned results already on the vehicle are nullified and no longer apply.

It clearly states I can use it in my movement phase but my friend ( quite the stickler ) said I could no longer do that with the new rulebook. (GW staff always told me previously codex takes precedence over the rulebook for such rules but its been a long time since I've been into a GW.
My concern is this power is not as useful if I cannot use it in my movement phase.

So I just want to get some clarification on it, this points include:

Can I still use it in my movement phase?
If I use it in my movement phase can I still move after using it?
When my psychic phase comes around, if I have already used this, can I cast another psychic ability?

Any help on this matter would be really appreciated.
Thnx

= 1000 point army
= 1500 Pt
= 1000
= 500
= 300
 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 lloyd.net wrote:
With the change to psychic power's casting in the new rulebook my friend and I were having some troubles getting a definitive answer on a grey knight codex ruling;

Fortitude: The grey knight pilot triggers the vehicles psycho-reactive armour plating, recalibrating its systems. This power may be used in the grey knights' movement phase. If the psychic test is successful, any crew shaken and crew stunned results already on the vehicle are nullified and no longer apply.

It clearly states I can use it in my movement phase but my friend ( quite the stickler ) said I could no longer do that with the new rulebook. (GW staff always told me previously codex takes precedence over the rulebook for such rules but its been a long time since I've been into a GW.
My concern is this power is not as useful if I cannot use it in my movement phase.

So I just want to get some clarification on it, this points include:

Can I still use it in my movement phase?
If I use it in my movement phase can I still move after using it?
When my psychic phase comes around, if I have already used this, can I cast another psychic ability?

Any help on this matter would be really appreciated.
Thnx


The power no longer exists, please read the FAQ for your Codex, found here:
http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Grey_Knights_v1.0_May14.pdf

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Quick-fingered Warlord Moderatus





 BlackTalos wrote:


The power no longer exists, please read the FAQ for your Codex, found here:
http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Grey_Knights_v1.0_May14.pdf


Yup, pretty much this

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Made in au
Speedy Swiftclaw Biker





Australia

which part of that specifically, I read it and didn't see fortitude mentioned once at all.
I also did a cntrl+f search and it didn't find anything.

I might just be missing it, my eye sight is something of a shocker sorry.

= 1000 point army
= 1500 Pt
= 1000
= 500
= 300
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Page 2 (of the linked FAQ), right column, second entry (the one right after the change to servo-arms).

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Quick-fingered Warlord Moderatus





 lloyd.net wrote:
which part of that specifically, I read it and didn't see fortitude mentioned once at all.
I also did a cntrl+f search and it didn't find anything.

I might just be missing it, my eye sight is something of a shocker sorry.


Its under the section describing which powers GK vehicles now get.

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Made in ca
Furious Fire Dragon




Basically fortitude doesn't exist anymore
   
Made in us
Fixture of Dakka




Vanished Completely

Many of the entries within are along the lines of below:
Replace the Psychic Powers section for each of these Units with: 'Psychic Powers: This Unit knows the Banishment and Sanctuary Powers from the Daemonology (Sanctic) discipline.'
It removes all the previous powers in a wide sweep, hence why a search won't find Fortitude mentioned by name, and has done so for every Unit to my knowledge.

This message was edited 1 time. Last update was at 2014/07/09 18:10:20


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in au
Speedy Swiftclaw Biker





Australia

wow talk about a vague FAQ, doesn't really mention fortitude once and then it babbles on about some other spells but doesn't list them so now I have to hunt those down ...
Well thanks for the answer, nothing short of S#@t but hey, GW likes to do that to us.

= 1000 point army
= 1500 Pt
= 1000
= 500
= 300
 
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

 lloyd.net wrote:
wow talk about a vague FAQ, doesn't really mention fortitude once and then it babbles on about some other spells but doesn't list them so now I have to hunt those down ...
Well thanks for the answer, nothing short of S#@t but hey, GW likes to do that to us.


How is it vague?

"Replace the psychic powers with the following" is pretty clear. They had X + Y, they now have A + B instead (remove X and Y).
   
Made in us
Fixture of Dakka




Vanished Completely

Replace Y with X is not vague at all, and when X can be found in the Basic Rulebook there is no reason for the Errata to contain that information.

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 lloyd.net wrote:
which part of that specifically, I read it and didn't see fortitude mentioned once at all.
I also did a cntrl+f search and it didn't find anything.

I might just be missing it, my eye sight is something of a shocker sorry.


Sorry, i thought this text on page 2 was clear:
Page 33,35,36,37 - Psychic Powers,
Rhinos & Razorbacks
Dreadnoughts & Venerable Dreadnoughts
Land Raiders
Stormraven Gunships

Replace the Psychic Powers section for each of these units with: 'PSYCHIC POWERS:
This unit knows the Banishment and Sanctuary powers from the Daemonology (Sanctic) discipline.'

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Ship's Officer





Reading, UK

 lloyd.net wrote:
wow talk about a vague FAQ, doesn't really mention fortitude once and then it babbles on about some other spells but doesn't list them so now I have to hunt those down ...
Well thanks for the answer, nothing short of S#@t but hey, GW likes to do that to us.
It's not vague at all. It tells you exactly which units get access to which powers (or have access to rolling on psychic disciplines in the BRB).

As far as FAQs go, it's actually one of the more thorough, structured, and easy to read.

Do you not have the rulebook?

DoW

"War. War never changes." - Fallout

4000pts
3000pts
1000pts
2500pts 
   
Made in au
Speedy Swiftclaw Biker





Australia

I don't have the newest rulebook, no. The last edition isn't even that old, being unemployed at the moment i cannot afford to go buy every new addition each time.

It's vague because it doesn't explicitly state to remove Fortitude, just all psychic power's.
Then it continues to say you get _ psychic powers but doesn't explain what those are at all. This should be free information considering i bought the codex and your changing the current codex ruling. I shouldn't be required to buy more books because you can't figure it out the first time around.

That being said, i would buy the new GY codex when it is released with all up to date ruling.

text removed.

Reds8n

This message was edited 1 time. Last update was at 2014/07/10 07:51:31


= 1000 point army
= 1500 Pt
= 1000
= 500
= 300
 
   
Made in us
Ship's Officer





Reading, UK

 lloyd.net wrote:
I don't have the newest rulebook, no. The last edition isn't even that old, being unemployed at the moment i cannot afford to go buy every new addition each time.

It's vague because it doesn't explicitly state to remove Fortitude, just all psychic power's.
Well that explains it.

The FAQ tells you to ignore all psychic powers in Codex: GK.
Fortitude is a psychic power in Codex: GK.
Therefore, you ignore the rules for Fortitude.
Then the FAQ lists the psychic powers you get for each unit and references the main Rulebook.
You don't have the main Rulebook so you can't reference any of the source material.

That's not GW's fault, that's your fault. I don't think anyone minds helping you understand rules or figure out how to update older Codices, but it does get tiresome when people ask questions simply because they haven't done any of their own reading. I completely understand not having the money to buy the new Rulebook (it's certainly expensive) but most of your question was answered directly in the free GK FAQ (which you claimed you already read). What's especially disappointing is that you then tried to blame GW as being 'vague' without actually properly reading the material. I'm sorry if this sounds rude, but that's just being plain lazy.

I'm glad you got the answer(s) you were looking for, but I hope maybe you'll be able to realize why some people wanted to help you find the answer yourself, rather than simply hand it to you on a platter.

DoW


"War. War never changes." - Fallout

4000pts
3000pts
1000pts
2500pts 
   
Made in au
Liche Priest Hierophant







Even if a new GK codex was released it wouldn't list what 'Sanctuary' and 'Banishment' does as those powers are explained in the 7th edition rulebook.

I'm assuming if you were playing with the 7th edition rules your friend had the new rulebook? If not and you're just playing 7th based off what you've read from the internet or from what you heard of it then I'd suggest you just keep playing 6th, simpler than hoping you have all the information.

If your friend does have the 7th rulebook, ask him if you could have a look at the new psychic powers?
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 lloyd.net wrote:
I don't have the newest rulebook, no. The last edition isn't even that old, being unemployed at the moment i cannot afford to go buy every new addition each time.

It's vague because it doesn't explicitly state to remove Fortitude, just all psychic power's.
Then it continues to say you get _ psychic powers but doesn't explain what those are at all. This should be free information considering i bought the codex and your changing the current codex ruling. I shouldn't be required to buy more books because you can't figure it out the first time around.

That being said, i would buy the new GY codex when it is released with all up to date ruling.

text removed.

Reds8n


I'm sorry we could not help with your situation, even though i find it troubling:
You state
With the change to psychic power's casting in the new rulebook my friend and I were having some troubles getting a definitive answer on a grey knight codex ruling;


So you ARE using the new Rulebook, and all the powers you need ('Sanctuary' and 'Banishment') that the "Updated" Codex says you have are in there. Black Library FAQ are changes that you are supposed to make to your codex: They are the current rules if you use that codex.

If you
cannot afford to go buy every new addition each time

then do not play 7th Edition.

If you continue playing 6th Edition and use the Rulebook you have, you can cast Fortitude in the movement phase. I see no issue and no reason for any contention.

Simply decide which system you are in and we can then help with your query.

As to:
It's vague because it doesn't explicitly state to remove Fortitude, just all psychic power's

ALL means every single power they might have, which will undoubtedly include Fortitude.

This message was edited 1 time. Last update was at 2014/07/10 09:54:58


DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

If you want the psychic powers rules without buying the rulebook then you can buy the psychic power cards for $8 USD (don't know the price where you are). That should give you what you need to play your friend until you're able to borrow or buy the BRB.

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Made in us
Annoyed Blood Angel Devastator



Thornton Colorado

 lloyd.net wrote:
I don't have the newest rulebook, no. The last edition isn't even that old, being unemployed at the moment i cannot afford to go buy every new addition each time.

It's vague because it doesn't explicitly state to remove Fortitude, just all psychic power's.
Then it continues to say you get _ psychic powers but doesn't explain what those are at all. This should be free information considering i bought the codex and your changing the current codex ruling. I shouldn't be required to buy more books because you can't figure it out the first time around.

That being said, i would buy the new GY codex when it is released with all up to date ruling.

text removed.

Reds8n


Forum is not a replacement for your rule book I am pretty sure the rules for the forum state as much also you can download the ebook version from GW for quite a discount.

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Check out my Blog for local events and other 40K things
http://lightofterra.blogspot.com
 
   
 
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