Switch Theme:

Any use for Grape Shot?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Killer Klaivex




Oceanside, CA

Given that you don't ignore range penalties, and in the case of chariot/cannons (skull cannon, ironblaster) you don't ignore movement penalties; is their any use at all from grape shot?
An artillery die of shots hitting on 6's is pretty lack luster.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 HawaiiMatt wrote:
Given that you don't ignore range penalties, and in the case of chariot/cannons (skull cannon, ironblaster) you don't ignore movement penalties; is their any use at all from grape shot?
An artillery die of shots hitting on 6's is pretty lack luster.

-Matt


If a unit of war machine hunters ends within 12" of said cannon. That's a use for it.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gr
Regular Dakkanaut




Empire/Dwarven cannons with engineers normally need 4s/3s(with runes) respectively To Hit on long range. So yes, there are uses for grapeshot.
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

It's sort of a last ditch Plan C in my experience. It's there, it's handy once in a blue moon, but it's not something that has a constant use. I still have to look it up every time to remember the stats.

If you've got some war machine hunters coming in and you're caught out of position... well, it would be nice if you hadn't been caught out of position, but at least you've got SOMEthing you can throw at them. Again, Plan C.

   
Made in us
Sslimey Sslyth




Well, the Bloodletters shooting the Skullcannon are BS 5.

I used it once to good effect trying to kill a single model with a Skullcannon, but only on a single occasion.

Oh, I forgot another occasion where it was good. Playing a WE player who deployed a small unit of Scouting archer types out of the Skullcannon's charge arc, then moved out of arc after I pointed to face. The WE player didn't consider the grapeshot option. On the next turn, I moved within 6" and hit them with a load of canister. Ploouie. No more woodies.

This message was edited 1 time. Last update was at 2014/07/09 19:44:53


 
   
Made in us
Inspiring Icon Bearer






I have not used it like Saldiven mentioned, however I have aimed it that way before with intent to do so. However my screamers took care of the Woodies with slashing attacks first.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in ie
Sniping Hexa




Dublin

Generally speaking, the grapeshot won't be enough to kill any serious threat to the warmachine
If it's a very small/weakened unit, fair enough
But otherwise, I'd say you're better off getting one last juicy shot agaisnt a monster or such and accept the fate of your cannon

 
   
Made in us
Sslimey Sslyth




Depends on the Cannon in question.

A Skullcannon's Grapeshot can easily reduce an incoming threat to the point that it's not really worth the attacker charging. Same with the Ironblaster. A Dwarf cannon has 3 T4 wounds, compared to most others having 2-3 T3 wounds; taking a unit of Dark Riders, for example, from 5 models to 2 models makes it likely the Dwarven cannon will survive the attack and run off the attacker.
   
Made in us
Longtime Dakkanaut





Harvester cannon on DoC. It's there. Might as well use it. If you can't march.

   
Made in us
Courageous Silver Helm





Iron Blaster grapehsot is A-mazing. Get to close with a unit of say Reavers and you're toast! Great for killing chaff that are threatening the machine.
   
Made in us
Dangerous Leadbelcher




Khannon grapeshot routinely destroys or neuters my dark riders/warlocks before they can destroy/engage the khannons.
   
Made in us
Killer Klaivex




Oceanside, CA

 John Rainbow wrote:
Iron Blaster grapehsot is A-mazing. Get to close with a unit of say Reavers and you're toast! Great for killing chaff that are threatening the machine.


I tend to find it total trash if played correctly. Usually I see the Ironblaster firing at long range after moving. That's 0-10 shots hitting on 6's. If you're really lucky, you'll get 2 hits. More often than not, it's 1 or zero hits. At that point, you would have been better charging or just firing the cannon.
I see people all the time pivoting to fire (which you cannot pivot a chariot, and only unit type warmachines has a rule to allow pivoting to not count as movement for shooting).

As for engineers (both flavors) with cannons, does anyone actually do that? I thought all engineers were always ordered to work the Hellblaster/Volleygun. Because if you're using the BS to hit, you want more than 1 artillery die of shots, and you want more than 12" of range.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Sslimey Sslyth




I've never seen anyone use an Engineer for a cannon's grapeshot. In a Dwarf army, any engineer I've seen is there to boost the BS of the Organ Gun and allow a re-roll if you roll a crappy number of shots on one of the artillery dice.

Honestly, the only particularly good grape shot I can think of is the Skull Cannon. With BS 5, even movement and long range mean you're still hitting on 4+. It's good for small, chaff type units and single model units, especially if you're close enough to move into range, but far enough that you don't want to risk a failed charge.
   
Made in no
Dakka Veteran




When your opponent screws up and forgets about it, leaving his artillery-hunters within range for you to fire a grape shot.
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: