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Made in us
Ragin' Ork Dreadnought




I'm going to start by saying that I really like the Ork Codex. I do! There's just a couple things I'd like to fix and change, for fluff's sake, and to make certain things more usable.

First off, Weirdboys:
Our powers our good, I just wanted to introduce a special rule for Perils of the Warp.
Head Full of WAAAGH!:
If a Weirdboy suffers Perils of the Warp after trying to manifest a power from the 'Powers of the WAAAGH!' chart, roll on the following chart instead of consulting the rulebook:
1 - 'Eadbanger! - The Weirdboy's head is filled with energy, blowing his brains out across the Orks around him. He instantly dies upon completion of casting the power, and any squad he is joined to take D3 S4 AP- hits.
2-3 - Stuff of Da' Warp - The Weirdboy summons up far too much energy, and in the process of casting his power torches himself along with his foes. He must test leadership or immediately suffer one wound. Additionally, if he cast a Witchfire, he takes one hit from the attack whether or not it was successfully denied. Look Out, Sir! Cannot be taken against these hits.
4-5 - Warp 'Ead - The Weirdboy is filled with the powers of the WAAAGH!, to the point of lethality. He immediately takes a wound. Additionally, he must test Leadership. If he fails, he immediately takes another wound. If he passes, he successfully channels some of this energy away and if his attack is a Witchfire, it gains +1 Strength.
6 - Visions of Gork (Or possibly Mork) - The Weirboy's mind is filled with visions and prophecies from the Ork Gods. He immediately calls a WAAAGH! As though he were your Warlord, even if it is turn one. Additionally, he and any unit he is attached to may roll 3D6 for their Run movement and pick the highest.




Now, onto suggested fixes for Feel No Pain, Painboys, and Cybork Bodies.
The entire Ork Army (Except Grots) gains Feel No Pain (6+), but any 6+ armor saves are removed from the Codex. Cybork bodies add one to Feel No Pain. Having a Painboy attached to a squad gives Feel No Pain. Da' Supa Cyborks (As found in the WAAAGH! Ghazkull supplement) add 2 to Feel No Pain (Does not stack with Cybork Bodies). Lastly, the Warlord Trait Dead 'Ard adds one to Feel No Pain. However, Orks can never get Feel No Pain better than 3+. (To avoid a Warboss getting a near permanent 2+ by combining Da Supa Cyborks, a Painboy, and the right Warlord Trait on a bike.)


Lastly, Nob squads can take any gear from the Orky Know-Wots section. (This replaces their normal access to Bosspoles and Warbikes.) (I feel like there's no reason that Nob Bikers should pay two points extra for their Warbikes, when it's actually cheaper for a Warboss... Also, with the changes to Feel No Pain I proposed, this makes Nob Bikers a viable alternative to Warbikers instead of being vastly more expensive with no durability increase.)

This message was edited 2 times. Last update was at 2014/07/11 20:00:43


 
   
Made in gb
Ork Boy Hangin' off a Trukk





Bristol

I like these ideas - particularly for the Feel no Pain.

You have two things triggered by failing the leadership test for Warp 'Ead, and none for passing. I assume the second one should be triggered by passing?

Also, I feel that for the Ork wargear list, the Melee and Ranged weapons should be changed to read: "A model may replace it's melee weapon and/or it's ranged weapon for one of the following:"

Also, slugga should be added to the ranged weapon list for 2pts (only if melee weapons can be replaced), snazzgun for 10pts, and killsaw should be added to the melee weapon list for 30pts.

Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!

An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! 
   
Made in gb
Nasty Nob






My main objection to giving Feel No Pain (6+) to the entire army is that it requires a lot more dice rolling for little effect. Better, in my opinion, to give full FNP in limited circumstances, like only in close combat or only during a Waaagh!

In principle though, I strongly approve of FNP stacking for orks. It makes no sense whatsoever that a painboy makes cybork bodies useless.

I wouldn't bother limiting it to 3+ either. Other races can get nastier defences more easily. Makes the Waaagh! Ghazghull supplement actually worthwhile too, if it gives you a chance to field a seriously threatening warlord.

   
Made in us
Ragin' Ork Dreadnought




Yes, YourIntestines, that was a mistake on my part. Passing the leadership test makes the attack stronger.

PerfectOrganism: I don't know about removing the cap. It's a house rule, so I don't want to give any chance for true Exploitation... Besides, 2+ FNP on a T6 model is really overpowered for any Close Combat nasty. It's essentially a 2+ Invuln except in very rare cases when fighting a model with a Force Weapon who can actually hurt him or one of a tiny number of Relics (And I suppose Boneswords) who cause Instant Death. 3+ Feel No Pain is still really strong.
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

I think Cybork Bodies giving +1 to FNP makes sense, but the OP's idea of all this FNP stacking gets a little out of hand. With those changes, the focus of the Ork army just turns into loading up on FNP, which isn't how it should be.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Ragin' Ork Dreadnought




 The Shadow wrote:
I think Cybork Bodies giving +1 to FNP makes sense, but the OP's idea of all this FNP stacking gets a little out of hand. With those changes, the focus of the Ork army just turns into loading up on FNP, which isn't how it should be.

I'm not really sure how anyone can 'Load up on FNP' any more than we already do.
Ork Boys are still only able to get 5+ Feel No Pain by attaching a Painboy. Competitive players are already attaching Painboys in spades to 'Load up on FNP' for Ork Hordes and Warbiker Mobs.
Nob Bikers can still only get 5+. (Then again, I personally feel like Nobs should have access to the Orky Know Wots section... I'll add that to my original post.)
In fact, the only people who can really get 4+ Feel No Pain or better are HQ choices, who *should* be tougher than Boys. I count 3 Models who can take Cybork Bodies, and 2 that already have them. (Zagstruk and Mad Dok Grotsnik. Correct me if I'm wrong, there might be more than that, I only skimmed.)

As the rules currently stand, any competitive build forces you to attach your Warboss or other Warlord to a Painboy. That means, you're always going to have 5+ Feel No Pain on him, which in turn makes half the effect of Supa Cyborks, everything granted by Dead 'Ard, and normal Cybork Bodies pretty much worthless. By having them stack, you suddenly have a reason to take them, without it being OP. (Adding a +1 to a FNP roll is not overpowered by any means.)

The only people who can realistically 'Load Up' therefore are Big Meks and Warbosses, and the only ones who can load up beyond 4+ is any one Warboss or Big Mek from the Ghazkull supplement.
   
Made in us
Longtime Dakkanaut





I like the idea of Cybork body giving FnP 6+ or improving your FnP by 1 step.

as for nobs, the nobs cost went down and the bike cost went up so the new nob biker = cost of the old nob biker.

Maybe people are more likely to sell bikes to a warboss than a nob, because the warboss will kick their teef in so the warboss pays less
   
Made in us
Ragin' Ork Dreadnought




blaktoof wrote:
I like the idea of Cybork body giving FnP 6+ or improving your FnP by 1 step.

as for nobs, the nobs cost went down and the bike cost went up so the new nob biker = cost of the old nob biker.

Maybe people are more likely to sell bikes to a warboss than a nob, because the warboss will kick their teef in so the warboss pays less

Gameplay wise I realize this, but... Why? Nobz are not the powerhouse they used to be, cannot get an Invuln without a Big Mek, and Painboys cost more/take up an HQ slot. And their competition got cheaper.
I just see no reason for Nob Bikers to cost so much anymore.
   
 
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