Switch Theme:

Making vox casters more interesting  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Been Around the Block







I want to make vox casters more interesting. Right now they're a useful foot note, but they don't reflect the ability of radio networks to actually broadcast over distance.

Vox Broadcast Network: Orders may either be issued normally, or issued over the Vox Broadcast Network. Every Vox Caster broadcasts its signal 12". Any vox caster within range of another vox caster is considered to be part of the same Vox Broadcast Network. Any unit receiving an order via the vox network must make their orders test at -1 Ld.

Vox Hook-up: Any vehicle may take this upgrade for +10 pts. The vehicle counts as having a standard vox caster and thus extends any Vox Broadcast Network.

Master Vox Caster: A Company Command Squad or Tank Commander may take a Master Vox Caster for +20 pts. A Master Vox Caster has a broadcast range of 18" . Any order issued by a company commander into a Vox Broadcast Network with the Master Vox Caster is tested for at the unit's full LD.

This message was edited 2 times. Last update was at 2014/07/18 22:43:48


"If your view life as a mission,
For truth and purity in vision,
You can become as the anointed,
And fade away from the disjointed."
- - I, Voyager by Nevermore 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Wouldn't it make sense to just scratch the re-roll and have it increase order range significantly instead?

You know, because you are using vox instead of shouting.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

 Ashiraya wrote:
Wouldn't it make sense to just scratch the re-roll and have it increase order range significantly instead?

You know, because you are using vox instead of shouting.

Increase order range? Just give it infinite order range to anyone else with a voxcaster, it is essentially just a radio system, it shouldn't have a range that wouldn't cover the entire battlefield.

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in ca
Been Around the Block







I dunno guys. I don't think you're thinking those ideas through where gameplay is concerned.

First, it seems to me that the order ranges are to make sure your command squads are useful in the front and don't just sit back as heavy support.

Second, it's a limitation that prevents a player from spamming REALLY effective orders while hiding their command squad from any risk of being killed.

That means, if vox casters dramatically increase the survivability and usefulness of both infantry and your command squad by making range not a factor, they need to be very expensive, which will not make sense. It makes the army smaller and a heck of a lot less fun. A smaller army just so you can wifi FRFSRF?

I wanted to make a rule which doesn't tip the balance of gameplay too drastically, while not ruining the spirit of the orders system, which is fun (to me, "fun" is applicable in different situations and in different ways, with restrictions that must be worked within) and still capturing an element of realism (but, as with all 40K, only an element).

This message was edited 3 times. Last update was at 2014/07/19 01:46:53


"If your view life as a mission,
For truth and purity in vision,
You can become as the anointed,
And fade away from the disjointed."
- - I, Voyager by Nevermore 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Second, it's a limitation that prevents a player from spamming REALLY effective orders while hiding their command squad from any risk of being killed.


With sufficient artillery, or deep-striking troops, there is no such thing as a unit not at risk of being killed.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

In terms of fluff and common sense, Voxcasters should have an infinite range.

In fact, in terms of fluff and common sense, Veteran Sergeants should be able to give orders to their own squads. They're not idiots.

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in ca
Been Around the Block







 BrotherOfBone wrote:
In terms of fluff and common sense, Voxcasters should have an infinite range.

In fact, in terms of fluff and common sense, Veteran Sergeants should be able to give orders to their own squads. They're not idiots.


In those terms, Imperial Guard should not have orders, or everyone should have orders. Can a veteran sergeant issue an order to their squad an exarch, chapter master or aspiring champion cannot? Hell, the Hive Mind should be able to issue infinite orders because there is no distinction between that infinite mind and it's parts.

Good thing I'm not thinking in those terms. Because if I was, I wouldn't be playing 40K. I'd be buying and trading fething stocks.

EDIT: Dakka Dakka. You modified my swear. But because you changed it to "fething" I will love you forever.

You may not like that very much.

It might get creepy.


Automatically Appended Next Post:
 Psienesis wrote:
Second, it's a limitation that prevents a player from spamming REALLY effective orders while hiding their command squad from any risk of being killed.


With sufficient artillery, or deep-striking troops, there is no such thing as a unit not at risk of being killed.


Reduced risk, then. Aye, outflankers may pop up beside them too. But with objectives, it might not be the most tactical idea. But little chance of being targetted by a charge while issuing orders to multiple units to FRF a horde of Orks who're charging the relic.

This message was edited 2 times. Last update was at 2014/07/19 03:22:33


"If your view life as a mission,
For truth and purity in vision,
You can become as the anointed,
And fade away from the disjointed."
- - I, Voyager by Nevermore 
   
 
Forum Index » 40K Proposed Rules
Go to: