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![[Post New]](/s/i/i.gif) 2014/07/19 09:36:29
Subject: Gk Henchmen as no slots or elites?
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Judgemental Grey Knight Justicar
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It says for each Inquisitor in your army you may take 3-12 henchmen and they do not use up a slot. Let us say I have 2 inq then can I have 2 Non slotted War Bands and use the the other 3 elite slots for War Bands?
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01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
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![[Post New]](/s/i/i.gif) 2014/07/19 09:48:16
Subject: Gk Henchmen as no slots or elites?
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Powerful Phoenix Lord
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Correct.
Note, that there used to be an FAQ stating that if you take Coteaz, that the Warbands not only are Troops but also take up a slot. For some reason they removed it though.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/07/20 02:07:50
Subject: Gk Henchmen as no slots or elites?
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Killer Klaivex
Oceanside, CA
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So let me get this strait,
I could take Coteaz from Grey Knights, along with 6 units of henchmen as troops, and then an inquisitor detachment with 2 inquisitors (HQ) and 2 non-slotted henchmen groups, and then 3 more elite slotted henchmen groups?
11 Psibacks is pretty brutal, especially in a bound army.
With 3 inquisitors as HQ (1 grey knight, 2 inquisition), all upgraded to psykers, it's 27 psychic dice and 44 S7 rending shots for only 1225 points. For not much more, you can bump the henchmen groups to 5 guys with storm bolters and a psyker, giving you 110 bolt shots to go with the twin-linked rending goodness.
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![[Post New]](/s/i/i.gif) 2014/07/20 12:24:24
Subject: Gk Henchmen as no slots or elites?
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Horrific Howling Banshee
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HawaiiMatt wrote:So let me get this strait,
I could take Coteaz from Grey Knights, along with 6 units of henchmen as troops, and then an inquisitor detachment with 2 inquisitors ( HQ) and 2 non-slotted henchmen groups, and then 3 more elite slotted henchmen groups?
11 Psibacks is pretty brutal, especially in a bound army.
With 3 inquisitors as HQ (1 grey knight, 2 inquisition), all upgraded to psykers, it's 27 psychic dice and 44 S7 rending shots for only 1225 points. For not much more, you can bump the henchmen groups to 5 guys with storm bolters and a psyker, giving you 110 bolt shots to go with the twin-linked rending goodness.
I don't think so, in the way you described. The inquisition codex doesn't have "not slotted" units other than dedicated transports. You can take Coteaz as a grey knight, 6 troop henchman bands, and 1 for free for Coteaz. Then, 2 Inquisitors and 3 war bands in an ally inquisition detachment. That gives you 10 psibacks. However, allies are not limited, so long as they are not your primary codex, so you just split those 2 inquisitors into 2 ally detachments. Then you can take 13 razorbacks, points permitting. This also assumes you can't take inquisitors as elites in the primary detachment, which is clearer in new codex prints (command squads for example) but not in grey knights.
Now, the inquisition book is a 6th ed digital codex with no errata, and the wrong psykers system. You aren't getting more than 1 die from each inquisitor, and 2 from Cortez. 1 level 1 psykers per unit gives another 10-13,so you aren't anywhere near 27.
The army I have listed is battle forged. It is also squeezing rules from 2 codexs, that are either really old, or optimized against 6th ed psykers, with no tailoring guidance to 7th. Don't play this as a pick up game list. I can think of 2 or 3 immediate arguments with no clear solution regarding it. You'll piss people off if you don't go over your entire army first, and answer questions like "my grey knights are forced to roll sanctic, but are my inquisitor allies forced too?" And "do inquisitors peril on doubles because they are not grey knights?" GW went out of their way to force rolling for powers, and changed and added the inquisitorial powers to the main rule book, but never errataed their codex. If you play a tourney, get the TD to answer these questions before they start.
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![[Post New]](/s/i/i.gif) 2014/07/20 14:25:11
Subject: Gk Henchmen as no slots or elites?
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Killer Klaivex
Oceanside, CA
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Razorbacks are psykers in the Grey Knight book. Are they not in the inquisitor mini-dex?
edit: just double checked, razorbacks are only psykers in the GK dex. Oddly, Coteaz says he makes them troops (instead of elites) and removes the limitation of the inquisitor requirement, but doesn't remove the The unit does not use up a force organisation slot.
So I guess you can toss out all the unneeded inquisitors, and just run Coteaz and as many henchmen groups as you want.
Coteaz + 13 psibolt assault cannon razorbacks, 3 psi-rifle dreads. Under 1850.
31+ D6 dice, 52 S7 rending shots, 12 S8 shots, with all of it twin-linked.
Edit2: just realized that's not legal either, as you haven't filled the 2 required troop choices (since the henchmen don't take slots).
-Matt
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This message was edited 2 times. Last update was at 2014/07/20 14:49:15
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![[Post New]](/s/i/i.gif) 2014/07/20 22:34:06
Subject: Gk Henchmen as no slots or elites?
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Grey Knight Purgator firing around corners
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Henchmen never take up an elite slot in a GK army. You may only take one warband per Inquisitor in your army. RAW = "For each Inquisitor in your army, you may also include..." The only way you can unlock henchmen is to take an Inquisitor.
If you take GK Coteaz, then in a bound army with one CAD, you can have a max of SIX (6) warbands. Coteaz makes warbands "troops choices, and therefore they take up a troop spot in the FOC just like any other troops choice in the codex. The only way to get more warbands is to go unbound, or play with multiple FOC.
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“My faith protects me. My Kevlar helps.”
Michael Carpenter,Knight of the Cross
In "Death Masks, The Dresden Files." |
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![[Post New]](/s/i/i.gif) 2014/07/21 03:09:20
Subject: Gk Henchmen as no slots or elites?
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Devestating Grey Knight Dreadknight
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w0lfgang7 wrote:Henchmen never take up an elite slot in a GK army. You may only take one warband per Inquisitor in your army. RAW = "For each Inquisitor in your army, you may also include..." The only way you can unlock henchmen is to take an Inquisitor.
If you take GK Coteaz, then in a bound army with one CAD, you can have a max of SIX (6) warbands. Coteaz makes warbands "troops choices, and therefore they take up a troop spot in the FOC just like any other troops choice in the codex. The only way to get more warbands is to go unbound, or play with multiple FOC.
Reading straight from the codex... this is right, they're only listed as elite so you know they cannot score even if they are bought with an Inquisitor.
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SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2014/07/21 04:28:12
Subject: Gk Henchmen as no slots or elites?
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Captain of the Forlorn Hope
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Quickjager wrote:Reading straight from the codex... this is right, they're only listed as elite so you know they cannot score even if they are bought with an Inquisitor.
Wait, what makes Elite units not score?
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![[Post New]](/s/i/i.gif) 2014/07/22 03:40:21
Subject: Gk Henchmen as no slots or elites?
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Grey Knight Purgator firing around corners
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DeathReaper wrote:Quickjager wrote:Reading straight from the codex... this is right, they're only listed as elite so you know they cannot score even if they are bought with an Inquisitor.
Wait, what makes Elite units not score?
Remember that it's a 5th edition codex, so listing them somewhere so that you knew that they didn't score unless you ran Coteaz was important. Of course this is 7th so they can always score now, even without Coteaz. But unless you run Coteaz, they don't have the super-special scoring rule (I forget what the new rule is called off hand, but you know what I mean).
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This message was edited 1 time. Last update was at 2014/07/22 03:40:48
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![[Post New]](/s/i/i.gif) 2014/07/23 05:34:52
Subject: Gk Henchmen as no slots or elites?
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Prophetic Blood Angel Librarian
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HawaiiMatt wrote:So let me get this strait,
I could take Coteaz from Grey Knights, along with 6 units of henchmen as troops, and then an inquisitor detachment with 2 inquisitors ( HQ) and 2 non-slotted henchmen groups, and then 3 more elite slotted henchmen groups?
11 Psibacks is pretty brutal, especially in a bound army.
With 3 inquisitors as HQ (1 grey knight, 2 inquisition), all upgraded to psykers, it's 27 psychic dice and 44 S7 rending shots for only 1225 points. For not much more, you can bump the henchmen groups to 5 guys with storm bolters and a psyker, giving you 110 bolt shots to go with the twin-linked rending goodness.
With battle forged all you need is an inquisitor and 3 squads of 3 henchmen to take 3 psybacks (271pts). Repeat 7 times (legal with battle forged) for 21 psybacks for under 1900pts.
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