So I've been building my Ork list found here.
http://www.dakkadakka.com/dakkaforum/posts/list/602441.page
A few players have laughed, and the endless 'Can' jokes just keep coming, but lots of people want to play it. I've been excited too, and while the models aren't finished, I've pieced together an unbound 1500 pts list that I've had 2 games with. In both games, I informed my Opponent that I was running an 'Unbound' list, and that the only difference was that there were 2 units of Grots missing that wouldn't do anything. Both Opponents were more than willing to agree, since the meat of the army is definitely the Walkers.
Game 1
Vs. Mech-Eldar.
He had 4 Serpents, 2 Fire Prisms, and a bike unit with a Farseer.
Maelstrom: Cleanse and Control, Hammer n Anvil Deployment, Night Fight first turn. Orks go first.
My Turn 1 saw me getting 2 Objectives on my side of the board, and killed a Jetbike or 2 with the Shokk Attack guns. I also got +1 Cover Objective on my Warlord's unit. Not that big of a deal because he could've had the Serpent Shields just shoot the unit. The 2 Kan units were 4xGrotzookas and 2xRokkits. So with the Hammer and Anvil they didn't do anything but run. The Dreads had range with the Big Shootas, but no oomph to do anything to the armor, so they ran. The Morkanaut puts out a punishing amount of firepower, but the Range and Night Fight killed anything he had going for him this turn.
His Turn 1, went REALLY bad. He only got 1 Secure Objective 'X' with the other 2 just not going to happen. He fired the Serpent Shields at the Kans, and yeap, they had me on the edge just as much as if they were shooting at infantry. Still he maybe glanced only a handful, and with the Fire Prisms, he killed 3. One unit had to test, but there were still 4 Kans in the unit, and a Dread nearby, so autopass.
Turn 2 was Game Over for the Eldar. My 2 replacement objectives were kill a unit with shooting, and kill a unit by the end of your turn. I did roll double 2's with one of the Shokk Attack guns, but after he placed it on my Warlords unit, it' scattered a full 10". Kans were able to shoot, but didn't punch the armor. Morkanaut put a
HP on one of the Fire Prisms (from trying to shoot at the Farseer). The Dreads, Morkanaut, and the last Shokk Attack gun, killed off the bikes and Farseer. This gave me 'First Blood', 'Slay the Warlord' in addition to the 2
VPs for my objectives.
His Turn 2, while good didn't do much. He got 2 more objectives that just weren't going to happen. He killed off 5 Kans, and the Warwalkers showed up and blew off one of the
CC arms from a Dread (Thank you
KFF!!!). Caused quite a few grots to die forcing me to test, which I passed.
Turn 3, I got 2 more objectives that were easy for me. One of the Kans took out a Wave Serpent, and a Dread made it into
CC with the Warwalkers, leading to a slow painful death for them. Morkanaut just stood there pickin his robotik nose.
He called the game. It was 8
VP to 1.
Things I learned. Walkers have
HoW. I did not know this, not that it would've had much of an impact on this game, but I remembered for the next game. 'Get's Hot' on vehicles only causes a
HP on a 4+. Never knew this either as I've never had it happen before. Biggest thing, with the Randomness of the Maelstrom Missions, I feel a little bit happier about the Rock-Paper-Scissors chance in this game. Hopefully other players will start to play 'Less competetive' armies knowing that they can get screwed by the Objectives. We had a discussion about dropping useless cards out of the deck in friendly games, like 'Destroy a building' or something that neither side has.
Game 2
vs. Space Wolves (Minotaurs)
Wolf Lord on Wolf thing, 2 Lone Wolves, Grey Hunters, Blood Claws with Jump Packs led by Priest, 2 Units of Missle Long Fangs.
Maelstrom Mission: Spoils of War, Dawn of War Deployment, No Night Fight. Minotaurs first.
His Turn 1, 2 Objectives one on his side, and one on mine, plus Kingslayer. Killed 2 Kans, which passed the test, and put 2
HPs on one of the Dreads (Again, thank you
KFF!!!).
My Turn 1, Game Over for me!!! I got 1 Objective on my side, 1 on his side, and something useless. FIRST SHOT of the game, my Warlord rolls double 1's for his Shokk Attack gun. That kills the Warlord, giving him 'First Blood', 'Slay the Warlord', and a full 3 pts for Kingslayer when his turn comes around. Kans do some serious damage in combat, and the 2 Grotzookas that hit managed to cause a respectable number of wounds. I manage to grab the objective on my side, but he's got 2 coming to him on my turn, because of the Scenario rules. The Morkanaut and the Dreads manage to shoot the Wolf Lord down to 2 wounds. The other Shokk attack gun rolls doubles reducing it to a small template, then scattering off. Both Dreads assault the Wolf Lord, but only put one wound on him before he Thunder Hammers both of them out of existence.
His Turn 2. Last Shokk Attack gun rolls Double 5's, and scatters off. Shooting puts a
HP on the Morkanaut, then he gets pummeled by the 2 Lone Wolves with Chainfists, the explosion taking out 6 Grots with it. The Wolf Lord ALMOST died to overwatch from charging the now Warlord-less Grots, (and again, had to make 4 saves in
CC). I could see the saga already 'After Destroying 2 Deff Dreads in Hand to Hand Combat, our Lord charged the threat of Gretchin, only to be taken down by a bullet in the eye!' Anyways, they did fail their
LD test, but after the Squighound ate another 4, they passes on a 4!!!! GO GROTS. The Kans managed to break the Grey Hunters giving me a
VP for 'Psychological' Warfare, but it was over at this point.
He WAS teaching his cousin how to play, so we finished it out, but we just didn't worry about any Tact. Objectives after that. (He didn't have cards, so was just irritating lookin in the book, rolling, and teaching) I HAVE NOT THIS MUCH FUN IN A GAME OF
40K IN A LONG TIME!!! Even losing, there was such a story to tell, and I think both of us are still laughing about it all.
Things I learned: I'd learned from the first game to try out Big Shootas on the Kans, simply for the range. While they only killed 2 Marines, they did hit, and did cause wounds. I've since switched out 1 of the 3 units to be all Big Shootas. Krak Grenades are only S6, not S8. We both just did the math wrong. Still, forcing him down to 1 Attack per model was good, and he didn't have much left on the board by the end of the game, not that my one unit of Grots with a Shokk attack gun was contributing to the fight anyways. I need to get into the habit of remembering 'It will not die'. I had it on both my Dreads, and the Morkanaut.
Thanks for reading.