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Made in de
Hacking Interventor





Germany

This week i bought the Bakunin J.C. starterbox and a Prowler ( combi rifle, light flametrower & ADHL) to get a 150 points commando (or 154 points if i add a medikit ).
Do you have some tips how i can improve this list or how i could add new units in the most effective way?

This message was edited 3 times. Last update was at 2016/02/02 01:14:10


   
Made in us
Near Golden Daemon Caliber






Illinois

I can't add a whole lot, but i have most of the same models and would be curious to see the suggestions myself

If i recall, the starter has a lot of combi-rifles, a mk12, stuff like that, but nothing for dealing with heavy armor like tags, right? The spitfire riot grrl would give you access to a blitzen and a heavy infantry upon which to spend orders, not that the other guys aren't worthy of soaking up orders themselves. The e/m from the blitzen should help with tags/remotes/heavies, and she's got a multispectral visor 1, to help deal with camo a little bit.

A lunokhod sputnik sporting the acrylate cannone (panzerfaust/blitzen style ADHL) and demo charges may pair nicely with your ADHL prowler, someone may correct me, but my thinking is you can glue the tag down and let the quick sputnick scuttle up to it and 'set it up the bomb' for massive damage goodness.

Oooh, and a hacker, unless you were planning on using one of your moderators as one or something, i suggest the Reverend Custodier for all your bakunin hacking needs, plus they look awesome. Take the marker version so she can really reach out and touch the opposition, opening up hacking attempts or creating deadzones for enemy HI and TAGs.

With any luck, someone will swoop by and grace me with some corrections and both of us with some good advice!

 
   
Made in pl
Airborne Infiltrating Tomcat





Oooh, and a hacker, unless you were planning on using one of your moderators as one or something, i suggest the Reverend Custodier for all your bakunin hacking needs, plus they look awesome. Take the marker version so she can really reach out and touch the opposition, opening up hacking attempts or creating deadzones for enemy HI and TAGs.


If you play nomad never leave home without hacker, as for TAG killin... get an evo reapeter, its little bugger that will make your oponnent scream and he gives order.

@Tristan228
Bakugin starter...you can use zero as cheap sniper as order sink for your opponent.
Never used Moira so cant help here.
Sin eater is great deffensive mini but read Neurocinetics rules, there is trap in there.
As Grim said add hacker.... if you going Bakugin thats Custodier for you.
When you have hacker consider some of REMs, I find them sneaking in my list very often.

I wouldnt be conserned about TAGs since people dont use them under 300pt.

Every Nomad kid want to be a Tomcat when they grow up. 
   
Made in de
Hacking Interventor





Germany

My first games will definitely be against a friend's yu jing starter box, so i won't have to fear T.A.G.'s
but the Reverend Moira has a nice advantage thanks to her optical disruptor (-6 to the enemy's BS) thus she might be useful

   
Made in us
Near Golden Daemon Caliber






Illinois

Yep, she's tricky like that. Just double check if your opponent has any multi spectral visors around... they'll halve or negate that bonus pending level. And flamers/ other direct template weapons... those get her too.

 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Well for what you've got now.

Nomads - Bakunin Jurisdictional Commando | 7 models
________________________________________________________

Reverend Moira Lieutenant (38|1)
Sin-Eater Mk12 (29|0)
Prowler Shotgun (32|0)
Zero Repeater/E-Mauler (24|0.5)
Moderator Combi (9|0)
Moderator Combi (9|0)
Moderator Combi (9|0)
________________________________________________________

150/150 points | 1.5/3 swc
open with Aleph Toolbox : http://goo.gl/jNs8JU

Okay that's meant to be a combi prowler,but it's not that easy to copy over on the phone so...

The custodier is a very solid Lt choice. Moira's are a bit tricky as they're expensive and just alright. For one by itself I would look at taking the HMG one, helps with their slowness and allows you to really pack on the modifiers. Other models to get would be a spitfire moderator, maybe 2 even. They're quite good since they're so cheap. I'd also look at another zero. I'm a tad reluctant to use them as main offensive models, I leave that to prowlers but infiltrating specialists are always nice.

Beyond those anything goes really. Morlocks are good cheap deterrants with chainrifles. Zoe and pi well are one of the better specialist options in the game and then there are all the remote options. Total reaction remotes go nicely with Z&Pi and the guided ML with custodiers and meteor zonds. There's a bunch of options in Bakunin so you can really do whatever the heck you want and it'll turn out okay.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in pl
Airborne Infiltrating Tomcat





Other models to get would be a spitfire moderator, maybe 2 even. They're quite good since they're so cheap


Are you for real? A suicide model that cant hit side of a barn?
Morlocks cost less, move faster, have a trick like meta-chemistry, and have smoke grenades.
Im not saying they are bad...2 spitfires for 32pt and 1 scw sounds good but they are kinda weak.

Rest is solid, but one thing bugs me, with Custodier as Lt, you force your quite expensive and up to face hacker to keep low profile, this will change in N3 thx to new Lt rules but until than.

Every Nomad kid want to be a Tomcat when they grow up. 
   
Made in us
Regular Dakkanaut





You should never discount Burst 4/5 even with low BS. Throwing large numbers of D20s specifically to crit works.

The Spitfire Moderator can reliably mow down most models (even HI) that don't have natural negative modifiers, especially when linked. They get even better in low point games where SWC is scarce.

And it's not like Moderators fight Morlocks for slots in the army, they're 7 points and have different roles.

This message was edited 2 times. Last update was at 2014/07/27 19:00:45


 
   
Made in us
Near Golden Daemon Caliber






Illinois

I much like the idea of having one or more of each, especially at lower points. I think that may be what I do with my multi sniper rifle moderator... i love the model but he's likely to get benched due to extreme SWC on a unit that's usually taken for filler. Snag a plastic arm from elsewhere in my collection.. maybe get the vortex spec ops to get an extra spitfire... golden!

 
   
Made in de
Hacking Interventor





Germany

wouldn't it be better to put a moderator lieutenant into the squad instead of the moira lieutenant?
first to spread some risks - if the rev. moira dies i won't lose an expensive model AND my lieutenant
second because the moira and the sin eater are religious troops so they'll keep their orders...
please correct me if i'm wrong

   
Made in us
Near Golden Daemon Caliber






Illinois

I think that's an entirely viable way to do it, plus if you take several moderators with the same loadout as the LT, it makes it harder for your opponent to know which he is. Though apparently it'll be harder to hide your LT in N3... meaning TAG/HI LTs may be the way of the future.

 
   
Made in de
Hacking Interventor





Germany

At first i have to learn the main mechanics of infinity

but i think my squad will change into this...

Nomads - Bakunin Jurisdictional Command | 7 models
________________________________________________________

Moderator Lieutenant (9|0.5)
Moderator Paramedic (13|0)
Moderator Combi (9|0)
Sin-Eater HMG (34|2)
Reverend Custodier Marker (38|0.5)
Lunokhod (29|0)
Zero Shotgun (18|0)
________________________________________________________

150/150 points | 3/3 swc

...if i'm more familiar with all the rules and specialities of infinity (WH40k, your days are numbered ).
But some morlocks might be a nice addition tough.

oh and GrimDork do you know when the new edition will be out?

   
Made in us
Near Golden Daemon Caliber






Illinois

Not really, i think it's supposed to be sometime this year. The operation icestorm that they're selling at gencon and is either up for preorder now or soon will be based on the n3 rules, but it's a get started set, not the main rulebook.

 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

At 150 pts I don't think there is much point in the custodier. There are HI around at this point but hacking isn't the end all sort of thing and she's expensive. If you are wanting to field remotes though, go for the moderator hacker. Cheap and competent.

You may be able to squeeze another zero in there too for the same points.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in de
Hacking Interventor





Germany

Ok i took the rev. custodier out and the third moderator became a hacker.
I also added another shotgun zero, but what to do with the last eight points?
Should i take a minesweeper zond, a repeater zond or a morlock? The zonds
will provide me another (regular) order and more reach for my hacker; the morlock
sounds pretty cool but has to get into close combat before it's shot down....

This message was edited 1 time. Last update was at 2014/07/28 09:10:36


   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Very few units in infinity perform better in CC than at range, and the morlock isnt one of them. (But ubers are so yay... fanfare commences...) There are 3 main loadouts of interest and each do quite different things. First is the Chain rifle for 7pts. Many factions have some equivalent of this which is simply a defensive throw away dude. They work well on the flanks deterring flankers and AD units which is useful. The good thing with morlocks is their MA L2 which gives them courage and so they wont run away. Seeing as they're so cheap it doesnt matter that much if they die and making the opponent burn orders to remove them is still good. The 2nd is the chain rifle assault pistol one which can also be used offensively but costs a bit more. Last is the smoke grenade launcher which is just useful to have around. Plus being on an impetuous troop is means you can get smoke out quickly if you are trying to cover something like ubers.

But you'll probably field whatever you decide the first time and something different the next time. Infinity's a bit like that. Coming back to the main topic, are you looking at a list to field with what you have and some suggestions for expansion? In that case I'd look for some generic models with easy proxiability as unless you are going to by a boatload at once, it'll probably happen.

I suggest trying this:
JURISDICTIONAL COMMAND OF BAKUNIN
──────────────────────────────────────────────────

GROUP 1 7 0 0

MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0.5 | 9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
MODERATOR Paramedic (MediKit) Combi Rifle / Pistol, Electric Pulse. (13)
SIN-EATER Mk12 / Pistol, CCW. (29)
REVEREND MOIRA HMG / Pistol, Shock CCW. (1.5 | 39)
PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0.5 | 32)
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)

3 SWC | 150 Points

Open with Army 4


It would use all that you currently have and I think would perform well at this points level. There is a better balance between defence and offence, and that is mainly in loosing the HMG on the sineater. I've been using him lately at 300pts and am undecided to whether he is worth it. 2SWC is steep on a purely reactive model and thats at 300pts. So at 150 I wouldn't suggest tying up all your SWC in him. The mk12 is still powerful and pretty good, especially for 0SWC so I'd run that. I'd try running the HMG moira (the model you have isnt the exact one but close enough), and with the ODD makes it a very powerful offensive model. TR rems are pretty common in my area, and alternatively to camo attacking it, throwing massive modifiers at it like -6 is more than enough. And of course its useful for attacking anyone else. The prowlers a good attacker and the zero minelayer puts another marker up there adding a bit of misdirection and defence. And maybe the paramedic will heal something, or kill it who knows.

Then after trying this you can get some ideas of what else you'd want to run. One big difference to the past ones is the absence of a hacker, which at 150pts probably wont be missed much. Maybe save that for a larger scale. I've found it easy to want buy a bunch of stuff when I get a new idea, but have come around to the idea of proxing. Then just getting some particular units you find desirable for your styles a lot cheaper. As much as its made out to be infinity isnt that cheap, and there's a lot of different units so it can add up.



If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in de
Hacking Interventor





Germany

Your list makes definitely more sense than mine, thank you Actually i thought that the better BS of the Sineater has a bigger impact so it would be worth the 2 SWC points.

   
Made in nz
Camouflaged Zero





Auckland, New Zealand

The bs13 on the sin eatr is potent for sure. But the ODD on the reverends also affects be a lot, just the enemies. So unless you are versing visor troops (see MSV) then you are good to go

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in de
Hacking Interventor





Germany

My friend's army won't have some, it's a Yu Jing starter-set-plus-one-mini-to-get-150-points-army
and i might be wrong but i couldn't find any units with some vision enhancing devices below 35 points

   
Made in de
Hacking Interventor





Germany

Hi Folks!

I'm about to play a 300 points game this evening and i never played this big infinity forces!
That's my list right now:

JURISDICTIONAL COMMAND OF BAKUNIN
──────────────────────────────────────────────────

GROUP 1 6 0 0

REVEREND MOIRA HMG / Pistol, Shock CCW. (1.5 | 39)
MODERATOR Hacker (Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0.5 | 21)
MODERATOR Spitfire / Pistol, Electric Pulse. (0.5 | 16)
MODERATOR Combi Rifle + Marker / Pistol, Electric Pulse. (0.5 | 11)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)

GROUP 2 7 0 0

REVEREND MOIRA Lieutenant MULTI Rifle / Pistol, Shock CCW. (1 | 38)
LUNOKHOD Boarding Shotgun, Heavy Flamethrower, CrazyKoalas (2) / Electric Pulse. (29)
DAKTARI Combi Rifle / Pistol, Knife. (14)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (21)
PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0.5 | 32)
SIN-EATER Mk12 / Pistol, CCW. (29)
RIOT GRRL Combi Rifle, Blitzen, Flash Grenades / Pistol, Knife. (31)

4.5 SWC | 299 Points

Open with Army 4

I actually don't know how to deal with the combat groups but i think the shown constellation could work well.
Maybe i schould put the riot girl into the 1st group thus she'll be able to profit from the seven orders in this group...
I'd like to read sugestions if i'm wrong


   
Made in us
Regular Dakkanaut





If you want to consolidate more orders into a Combat Group, I would shift the Moira HMG to the second one. The link can operate alright in its own group.

The Prowler, Riot Grrl and the Lunokhod, if you use the REM aggressively, like orders to be spent on them.
   
Made in de
Hacking Interventor





Germany

The 5 / 8 division of the combat groups was the better way than mine... i mistook the moiras twice during my game with the 6 / 7 combat groups

   
Made in de
Hacking Interventor





Germany

What is your opinion about T.A.G.s in lists below 300 points?

I'm thinking about to deploy a Lizard within a 200 points total combat group like this:

Nomads - Bakunin Jurisdictional Commando | 8 models
________________________________________________________

Clockmaker Engineer (18|0)
Lizard MHMG,HFT (88|2)
Moderator Lieutenant (9|0.5)
Moderator Hacker (21|0.5)
Moderator Paramedic (13|0)
Moderator Grenadier (14|0.5)
Moderator Spitfire (16|0.5)
Zero Observer (21|0)
________________________________________________________

200/200 points | 4/4 swc[/url]


   
Made in de
Hacking Interventor





Germany

I'm worrying if that List from Almost to years ago will still be survivable in N3...

Jurisdictional Command of Bakunin
──────────────────────────────────────────────────

Group 1 9 0 0
CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (18)
LIZARD MULTI HMG, Heavy Flamethrower / . (2 | 87)
MODERATOR Hacker (Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0.5 | 17)
MODERATOR Spitfire / Pistol, Electric Pulse. (0.5 | 15)
MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0.5 | 9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (17)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (19)

3.5 SWC | 200 Points

Open with Army 5

Actually I did some modifications but it's still close to the original


   
 
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