Switch Theme:

Most Effective Anti-Armor for Astra Militarum  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Most Effect Astra Militarum Anti-Armor Unit
Heavy Weapon Teams
Blob Squads under "Smite at Will"
Vendetta
Vanquisher
Other

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




What do you guys think is the most effective way to bring anti-armor to an astra militarum list? There are Vendettas, Lascannon Heavy Weapon Teams, Vanquisher Squads, Manticores, etc. Vanquisher squads can work well in this edition due to being able to use divination on them. Vendettas are really expensive now too, but they can also function as anti-air. So, what do you guys think works most effectively for their points? I would go with the mighty vanquisher.

This message was edited 3 times. Last update was at 2014/08/01 06:09:08


 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

it more depends on the opposition.

If its say... a Land Raider on the opposite side of the board. The long range power of the Vanquisher will punch through it.

If its smaller faster tanks then Vendettas can swoop in and tear them up.

Artillery in general work well as AT (if they hit), the Basilisk can work as a direct fire gun in a pinch. The Medusa armed with Bastion breach shells can function as a Super Heavy Killer due to the small blast and punch it has + the melta on top of it, or a heavy armor killer in general (assuming you don't scatter)

Heck, shove Rapier laser batteries inside Chimeras, pew pew.

and so on.

But the biggest thing.

Redundancy, Redundancy, Redundancy.

While each are good at killing tanks/armor, having large amounts of all of it allows you to stay a serious threat to armor even if a squad of 2 of LC teams die or a Vanquisher explodes or a Vendetta is shot to pieces.
In terms of overall effectiveness I don't know which would come out on top. But working together they can slay titans.

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in us
Fresh-Faced New User




I realize how effective artillery can be against tanks, but I accidently forgot to include it in the poll.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Vanquishers, easily.

They can take 4 anti-tank weapons on a single model (5 if you include HK's for some reason), and up to 12 in a single squad. And we're talking real anti-tank weapons that can still blow up vehicles in a single shot with some of them at least.

And with AV14, they have huge durability at range - they are very likely to survive long enough to shoot at least once. And they start on the table, which means they can alpha strike.

The only thing that might be better are stormies, as they're just so cheap, now. They suffer from starting off the table, but they're also a lot of BS4 melta for a VERY reasonable price.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Plus you can throw pask in a vanquisher.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

The Vanquisher mathematically isn't very good at destroying vehicles- it is however very consistent due to its range and its weapon having armorbane. You'll be knocking off an average of 1 hullpoint per round of shooting at AV10, rounding up, then it gets worse from there. You'll max out at a ~16% chance of getting the explodes result at AV10, then the percentage gets lower from there.

Pask in a Vanquisher will knock off an average of 1 hullpoint per round of shooting on vehicles of all AV's, and maxes out at a 25% chance of getting an explodes result on AV10, with the chance getting lower from there.

The math isn't factoring in lascannon or sponson shots, nor open-topped vehicles. It's also not factoring cover saves or invulns.

I'm not a fan of Vanquishers, personally. Their focus is too narrow for my tastes, and they don't really excel at their intended role when taken naked. They become more lethal when given upgrades and taken in multiples, but then you're spending upwards of 400 points to knock ~3 HP's off an AV10 vehicle or 1.5HP's off an AV14 vehicle a turn (three Vanquishers with lascannons is 430+ points, 500 with Pask), which isn't very efficient to me.

This message was edited 8 times. Last update was at 2014/08/01 07:47:24


 
   
Made in gb
Tough-as-Nails Ork Boy





UK

I think the Vendetta is pretty nasty.

3 TL Lascannons will do the job, especially combined with the speed to get that side/rear armour.
   
Made in au
Araqiel





Sunshine coast

Eldar allies

3000 4500

 
   
Made in ca
Commander of the Mysterious 2nd Legion





 BlaxicanX wrote:
T but then you're spending upwards of 400 points to knock ~3 HP's off an AV10 vehicle or 1.5HP's off an AV14 vehicle a turn (three Vanquishers with lascannons is 430+ points, 500 with Pask), which isn't very efficient to me.


and if you're gonna spend those kind of points you might wanna consider an IK instead

Opinions are not facts please don't confuse the two 
   
Made in us
Sadistic Inquisitorial Excruciator





BrianDavion wrote:
 BlaxicanX wrote:
T but then you're spending upwards of 400 points to knock ~3 HP's off an AV10 vehicle or 1.5HP's off an AV14 vehicle a turn (three Vanquishers with lascannons is 430+ points, 500 with Pask), which isn't very efficient to me.


and if you're gonna spend those kind of points you might wanna consider an IK instead


And go right back down to being terrible at dealing with armor again?
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Mavnas wrote:
And go right back down to being terrible at dealing with armor again?


Imperial Knights shred through vehicles without breaking a sweat. Not sure what you're saying here.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Hurr! Ogryn Bone 'Ead!




over there

 obsidiankatana wrote:
Mavnas wrote:
And go right back down to being terrible at dealing with armor again?


Imperial Knights shred through vehicles without breaking a sweat. Not sure what you're saying here.
yes but the killing power of 6 anti tank shots, 3 lascannons and 3 s8 ap2 armourbane is nothing to shake a stick at, especially since it can target and potentially destroy 2 armour peices a turn. that and they dont need to get to assault toget gak done, they WILL be within range and dont need to rely on finicky blast templates.

The west is on its death spiral.

It was a good run. 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 The Home Nuggeteer wrote:
 obsidiankatana wrote:
Mavnas wrote:
And go right back down to being terrible at dealing with armor again?


Imperial Knights shred through vehicles without breaking a sweat. Not sure what you're saying here.
yes but the killing power of 6 anti tank shots, 3 lascannons and 3 s8 ap2 armourbane is nothing to shake a stick at, especially since it can target and potentially destroy 2 armour peices a turn. that and they dont need to get to assault toget gak done, they WILL be within range and dont need to rely on finicky blast templates.


They can only smash two different targets if they're a tank commander squadron, and get an order off. I won't deny that three Vanquishers with all the trimmings are likely better AT than an Imperial Knight, but they also cost much more, can't outrun a threat to them (without an order, again) and are quite limited in target selection (Vehicles and MCs). Against all but the heaviest targets (see: land raiders, 300+ point MCs, monoliths, other russ squadrons) they're often massive overkill too. Both have their places, but implying getting a Knight over Vanquishers is shooting yourself in the foot is folly.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in gr
Been Around the Block






You can take a 50 man infantry squad with 5 lascannons with the ignore cover or tunk hunter order...
   
Made in us
Guardsman with Flashlight




Behind You

Vendetta loaded with a melta team with melta bombs or a demo charge. Shoot em up, drop em in, and charge that bad bitch.

Dude, there's a face on my red dot... 
   
Made in us
Longtime Dakkanaut




Indiana

I have had a lot of good luck with infantry blobs.

Also being able to get ignore cover is pretty good

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Leth wrote:
I have had a lot of good luck with infantry blobs.


What weapons do you use with them?

Also, do you use the 'attached' Heavy Weapon Teams, or the stand-alone squads of 3?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Longtime Dakkanaut




Indiana

I use the infantry squads. 4x lascannons and melta bomb squads. Works pretty well. Throw Yarrick in there on a icarus lascannon and its go time.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Boom! Leman Russ Commander





Ohio

 Leth wrote:
I use the infantry squads. 4x lascannons and melta bomb squads. Works pretty well. Throw Yarrick in there on a icarus lascannon and its go time.


You know the Icarus will snap fire at ground targets right?

 
   
Made in us
Longtime Dakkanaut




Indiana

 tankboy145 wrote:
 Leth wrote:
I use the infantry squads. 4x lascannons and melta bomb squads. Works pretty well. Throw Yarrick in there on a icarus lascannon and its go time.


You know the Icarus will snap fire at ground targets right?


Yep, but most of the vehicles that give me trouble are skimmers so I am not worried about that. Most vehicles get pretty messed up by 4 lascannons.

I however just re-tooled my list and found the points for the quadgun instead, just numerically against everything but wraithknights it is much better.

This message was edited 1 time. Last update was at 2014/08/04 18:52:37


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Regular Dakkanaut




NE TN

Mathematically, the Paskinator is just a monster when it comes to anti-tank duty. 20 str5 rending shots (rerolling failed pens) will tear up av 11-13 all day. In terms of av 14, I'm still a big fan of melta PCSs hopping out of Vendettas, especially if you can pull off the tank hunter order.
I will second the power of meltabomb/lascannon squads. Ignores cover is pretty clutch with so many Wave Serpents running around, and you can just shift to Tank Hunters against the omnipresent Imperial Knights.

 
   
Made in us
Longtime Dakkanaut





The 50 man blob with 5 lascannons and meltabombs is very, very good at destroying tanks due to armor. I've seen 2 of them in action vs. Wave Serpents and it was fantastic.

Imperial Knights, i'd argue, make great allies for IG and are almost certainly an overall better investment than stocking up on Russes. They are just as difficult to kill, but put much more pressure on the enemy. The melta pie-plate, while not great, allows you to get a few shots off while closing the gap.

Bee beep boo baap 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

BlaxicanX wrote:The math isn't factoring in lascannon or sponson shots, nor open-topped vehicles. It's also not factoring cover saves or invulns.

Well... yeah. Of course it's going to look terrible if you don't give it weapon upgrades. Half of the entire point of taking a russ in the first place is criminally cheap hull weapons on a sturdy chassis.

The comparison here is like saying that a CCS is bad against tanks when you only give one of its veterans a meltagun. Yes... but you can also give it three more meltaguns...



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Thing is, a mere two lines after that statement, I did provide the average HP removal three Vanquishers, each with lascannons, would put on a vehicle...

This message was edited 1 time. Last update was at 2014/08/04 20:42:58


 
   
Made in us
Longtime Dakkanaut





 BlaxicanX wrote:
Thing is, a mere two lines before that statement, I did provide the average HP removal three Vanquishers, each with lascannons, would put on a vehicle...

Arguing with Ailaros is a Sisyphean task.

Bee beep boo baap 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Guard have historically relied on Lascannons and Autocannons to deal with armour. I've found Meltaguns to be too squishy to get into range short of deep strike, and then you're running the risk of scattering way from your target, and then being bolter chow.

I still find that my heavies are doing the heavy lifting, if you follow. The longer range lets me [hopefully!] have multiple turns to grind down the hull points, or catch a lucky explode result.

I've been mixing up my Veterans in Chimera to have Boltgun, 2x Melta, 1x Plasma, and 1x AC. If I sit still, I can blast away at range with the Plasma / AC, and snapshots on the move vs far-off vehicles. If I manage to get close, the Meltaguns take over. If I get close to "light infantry" the Heavy Flamer on the Hull does well, and I can fire the Boltgun instead of the AC against Orks or Nids. It's a surprisingly effective multi-purpose unit, given that we can only fire two weapons from the hatch now.

Vanquishers are nice, especially behind an Aegis. Add the Hull LC and either MM or PC sponsons, depending on your taste. Either way, you're set to go after any vehicle [MM] or have a secondary function of Medium Vehicles / Elite Infantry with PC's. Same token, the Exterminator makes for a powerful medium vehicle hunter.

I find my workhorses are Lascannon-like weapons [such as the Vanquisher] and Autocannon-like weapons [such as a Multi-laser]. I still take melta here and there, but it's more of a "if it happens, great" choice than dedicated plan.


PS: I'm not fond of Divination anymore, given the overall weakness of IG's psyker pool. Yes, you can generate more than 5 dice, but if you do, you're severely hampering some typical strength that IG enjoy. I'm running into casual lists with 15+ psyker dice, from GK, to Nids, to Eldar... my metagame doesn't bode well for the utility Librarian anymore. I've started using Kurov's Aquila with a sit'n'shoot CCS in a Chimera, 2x Russ on the flanks [No LOS to the weak side armour!] and a trio of infantry squads to protect them. Hide them behind an Aegis.

For less than the cost of a Lv 2 Primaris, I give Preferred Enemy to 7 units [including the Chimera] and the number of rerolls I take advantage of is surprising. Think of all the squads you hit with a Battle Cannon, only to have one or two guys survive because you're apt to roll a couple of one's, right? Not anymore! It's also a savior for overheat rolls, making my preference for plasma all the more sane.

This message was edited 4 times. Last update was at 2014/08/04 21:00:08


 
   
Made in us
Longtime Dakkanaut





USA

I don't really have to contend with a lot of armor within my little group save the odd Land Raider Crusader and various Eldar lameness.

Ignores cover lascannons with possible prescience are pretty nasty, but I tend to field more tanks than anything else. Pask in a Punisher is hilarious against anything Nid or Demon related, and when he's in a Vanquisher he wrecks anything he shoots at.

I keep trying to find the merits of going all out infantry, what with Kurov's Aquila giving PE to massed HWT's and blobs...but I can't stop fielding my tanks. They're too much fun and that AV14 has frustrated many an opponent.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
 
Forum Index » 40K General Discussion
Go to: