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![[Post New]](/s/i/i.gif) 2014/08/04 15:32:09
Subject: [1850] - Necrons/Tau - Trons for tournament
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Discriminating Deathmark Assassin
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This is my last chance to get some feedback for my army for a forthcoming tournament. The tournament is Eternal Warr missions, with three midfield objectives which you get points for scoring each game turn (1 each). This is the list I'm thinking of. It's based on scouring the midfield with firepower and countering single Knight lists (which are allowed) and non D super heavies (ditto). I'd prefer to get a phase shifter on the Bargelord, but it's tricky finding the points.
Necron CAD
Overlord
Command Barge, Semp Weave, Warscythe, Mindshackle Scarabs
Royal Court: Harbinger of The Storm (x2), Harbinger of Despair
5 Deathmarks
Night Scythe
5 Warriors
Night Scythe
5 Warriors
Night Scythe
Annihilation Barge
Annihilation Barge
Doom Scythe
Formation Detachment: Firebase Support Cadre
Riptide
Ion Accelerator
TL Fusion Blaster
3 Broadsides
HYMP, SMS, EWO
3 Broadsides
HYMP, SMS, EWO
Fortification:
Imperial Bunker
Comms Relay
C&C welcome.
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![[Post New]](/s/i/i.gif) 2014/08/04 16:59:01
Subject: Re:[1850] - Necrons/Tau - Trons for tournament
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Fixture of Dakka
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It's a good list, but you're going to have problems holding the midfield objectives. Your army doesn't play well to holding objectives because you don't have good ObSec units in your list. Bargelord and AB's can be easily contested by ObSec marines in drop pods, MSU-mech or mechdar. Broadsides, while providing great fire support, are not really all that mobile. They will most likely be staying in your deployment zone until most of your opponent's army is vanquished, after which then they will advance.
My recommendation is this (and also depending if you have the model(s)). Swap out 1 night scythe + storm-tek for a ghost ark (heck, swap them both out for ghost arks if you can). Now you've got resilient ObSec transports with ObSec troops inside that is ready to hold the midfield objectives. If you want, you can drop the doom scythe for a 3rd AB and some lance-teks (with Solar Pulse to give your transports 3+ jink saves). And if you have remaining points, get a tomb blade for fast-objective grab tactics (or linebreaker) or a ResOrb for your bargelord.
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This message was edited 1 time. Last update was at 2014/08/04 16:59:36
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![[Post New]](/s/i/i.gif) 2014/08/04 17:54:55
Subject: [1850] - Necrons/Tau - Trons for tournament
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Dakka Veteran
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Res orb is a bit of a waste for a barge lord, phase shifter is the better upgrade.
Where do you find the data sheet for the firebase support cadre formation? Can't seem to find it anywhere.
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![[Post New]](/s/i/i.gif) 2014/08/04 18:38:24
Subject: [1850] - Necrons/Tau - Trons for tournament
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Discriminating Deathmark Assassin
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Black library. It's very simple anyway:
Preferred Enemy Space Marines (including BA, DA, GK, SW) - who get Hatred vs you in return.
And Tank Hunters
Must take two three man units of broadsides and a Riptide.
Thanks v much for the advice, JY2.
I've been thinking about getting some ghost arks for 7th. Don't have any yet. My thought about the midfield was: try to go second and just use the broadsides and a barges to delete anything dropping onto those midfield objectives with a wave of firepower. I guess that's not that tactical. I should definitely try solar pulses, haven't really given them a go yet.
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![[Post New]](/s/i/i.gif) 2014/08/05 05:50:19
Subject: [1850] - Necrons/Tau - Trons for tournament
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Irked Necron Immortal
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Epartalis wrote:Res orb is a bit of a waste for a barge lord, phase shifter is the better upgrade.
Where do you find the data sheet for the firebase support cadre formation? Can't seem to find it anywhere.
Since when is a res orb a waste on a bargelord? When it comes to the CCB go big or go home  I take Phase Shifter, warscythe, Res Orb, Sentimental Weave, MSS and Phylactary and he has yet to ever fall in battle. Expensive, but extraordinarily resilient.
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![[Post New]](/s/i/i.gif) 2014/08/05 13:01:29
Subject: [1850] - Necrons/Tau - Trons for tournament
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Dakka Veteran
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30 pts for a +1 to your reanimation for one character? Even as expensive as you're making him still not an effective use of points.
Your barge lord would come to 315 if my math is right? That's all well and good but when you consider Be'lakor is 350 and a fully kitted out Bloodthirster is 300 it's not that scary. Plenty anti vehicle out there, still open topped.
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![[Post New]](/s/i/i.gif) 2014/08/05 13:18:50
Subject: [1850] - Necrons/Tau - Trons for tournament
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Ultramarine Chaplain with Hate to Spare
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Epartalis wrote:30 pts for a +1 to your reanimation for one character? Even as expensive as you're making him still not an effective use of points.
Your barge lord would come to 315 if my math is right? That's all well and good but when you consider Be'lakor is 350 and a fully kitted out Bloodthirster is 300 it's not that scary. Plenty anti vehicle out there, still open topped.
The resorb is 30 points for a 1:6 chance to come back to life. Therefore if the Bargelord is more than 180 points before the resorb then the Resorb is worth it. Which he is.
Phase Shifter is good but a lot of the time it is bypassed as you're taking a lot of Ap2 on the vehicle (with the obvious exception of las cannons and melta). Both together are great on a barge but as you say get expensive fast.
As for the list I like it overall, but the Doomscythe seems redundant. You have enough Ap2 and the Stormteks are better AT. Drop it for another ABarge and you'll have the points you're looking for as well as more field presence.
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![[Post New]](/s/i/i.gif) 2014/08/05 13:53:49
Subject: [1850] - Necrons/Tau - Trons for tournament
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Dakka Veteran
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Don't get me wrong I love a barge lord but there are diminishing returns when you start talking res orb for a single model, even when that model has a phylactery and is over 300 points(including the barge) right around immotekh's cost without it.
Most importantly if you ever do die and are trying to res your opponent would have to be a noob to let you. You have to res within 3 inches of where you died, and if he spreads his men well on consolidation you will have nowhere to put the model. Automatically Appended Next Post: you don't get the full value of the model back, you only get 1 wound unless you are stupid lucky on the phalactery. Also you won't ever get a chance to take it because the way overlords die( when you play decent players) is their transports are destroyed and then they are surrounded killed by weight of attacks and poor initiative on the part of the overlord. Mss only works on base to base contact so as long as they position well they should be able to keep their good weapons out of your range. You can issue a challenge to negate this. In any case I have never seen a circumstance in all the games I have played where a res orb would play any kind of role on a barge lord. Automatically Appended Next Post: Assuming you actually get to take it, your overlord is 225. Your resorb gets you +1 to re animation and you would re animate with an average of 2 wounds with phalactery. Therefore your res orb is worth 225 x 2/3(as you hope to get 2 of 3 wounds back) x 1/6 = 25 points. That is the max amount you should spend on this upgrade. Close but no cigar.
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This message was edited 2 times. Last update was at 2014/08/05 14:09:58
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![[Post New]](/s/i/i.gif) 2014/08/05 14:37:27
Subject: [1850] - Necrons/Tau - Trons for tournament
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Discriminating Deathmark Assassin
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But what size is the "counter" that you place where the model was? The size of the model? The size of the base?
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![[Post New]](/s/i/i.gif) 2014/08/05 15:00:06
Subject: [1850] - Necrons/Tau - Trons for tournament
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Dakka Veteran
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The size of the base, I use a blank warrior base. I'm not looking at a rulebook or anything but I believe the standard base is 25mm. Odd in a game that uses standard units for measurement but whatever. Automatically Appended Next Post: There is also the potential, though unlikely, that if your command barge is completely surrounded you will not be able to preform you emergency disembark from the transport, aka you die right then and there. You could try to re animate but again you will run into the problem of competent players using combat spacing to deny the opportunity.
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This message was edited 1 time. Last update was at 2014/08/05 15:02:58
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![[Post New]](/s/i/i.gif) 2014/08/05 15:43:24
Subject: [1850] - Necrons/Tau - Trons for tournament
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Discriminating Deathmark Assassin
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There is no disembarkation now. The barge and The Lord are one model. Both come back together. It's in the new chariot rules. Which makes the counter a skimmer base. 3" around that is quite a bit of board that you need to have part of the barge in with 1" bubble.
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![[Post New]](/s/i/i.gif) 2014/08/05 15:46:26
Subject: [1850] - Necrons/Tau - Trons for tournament
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Fixture of Dakka
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Kholzerino wrote:But what size is the "counter" that you place where the model was? The size of the model? The size of the base?
Personally, I use the model itself. That is because special abilities of vehicles have historically in the game of 40K always been measured from its hull. Thus, it is much harder to fully envelope the CCB than it would be to do so against an infantry model. Just make sure to check with your TO beforehand on how they would rule it.
BTW, I give my bargelord a ResOrb but no phylactery. I usually run him as my Warlord and thus, the ResOrb would make it much harder for your opponent to get Slay the Warlord. However, in my experiences, the Overlord usually never dies to losing wounds. Rather, it is usually the CCB that dies instead. Only about 1 in 10 times do I lose the bargelord because of my Overlord dying. Otherwise, it is usually the barge that gets killed.
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![[Post New]](/s/i/i.gif) 2014/08/05 16:25:19
Subject: [1850] - Necrons/Tau - Trons for tournament
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Ultramarine Chaplain with Hate to Spare
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Epartalis wrote:The size of the base, I use a blank warrior base. I'm not looking at a rulebook or anything but I believe the standard base is 25mm. Odd in a game that uses standard units for measurement but whatever.
Automatically Appended Next Post:
There is also the potential, though unlikely, that if your command barge is completely surrounded you will not be able to preform you emergency disembark from the transport, aka you die right then and there. You could try to re animate but again you will run into the problem of competent players using combat spacing to deny the opportunity.
Yeah that's not how chariots work. In a competitive setting most things die to shooting not assault so your claim that they get to consildate after shooting is frankly bizarre. The Bargelord shoukd never be in a combat he can't win.
Try the Bargelord in 7th he's really much better now.
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