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Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

I've tried my best to make chaos marines work and I think this might be the best I can hope for. Can handle any kind of threat and is versatile. Lord leads the cultists, termies and the helbrutes DS and cause disruption, noise marines form the gunline. Let me know what you think I can improve upon.

HQ: 142
Lord (142): MoS, Terminator Armor, 2 Lightning Claws

ELITES: 121
3 Terminators (121): MoK, 3 Combi-plasma, 3 Power Mauls

TROOPS: 832
10 Noise Marines (308): 2 Blastmasters, 7 Sonic Blasters
Champion, BP & CCW
Rhino, Havok Launcher

6 Noise Marines (201): Blastmaster, 4 Sonic Blasters
Champion, BP & CCW
Rhino, Havok Launcher

6 Noise Marines (201): Blastmaster, 4 Sonic Blasters
Champion, BP & CCW
Rhino, Havok Launcher

28 Cultists (122)


HEAVY SUPPORT: 455
Forgefiend (175): 2 Hades

Predator (140): TL-Lascannons, Lascannon Sponsoons

Predator (140): TL-Lascannons, Lascannon Sponsoons


Mayhem Pack: 300
Helbrute (100): MM & Powerfist
Helbrute (100): MM & Powerfist
Helbrute (100): MM & Powerfist

Total: 1850

This message was edited 2 times. Last update was at 2014/08/07 23:25:55


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Made in ca
Pauper with Promise



Canada

Could you fit in Dirge-Casters in for your rhinos?

And why MoK for your Terminators?

 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Grel777 wrote:
Could you fit in Dirge-Casters in for your rhinos?

And why MoK for your Terminators?


I'm not planning on assaulting for the most part but I can probably find 15pts somewhere.

MoK on the termies because they are a suicide drop unit. MoK gives counter-attack and rage so no matter if they get charged the turn they land, or get to charge the turn after, they get enough attacks to make an opponent weary.

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Made in us
Drone without a Controller




Are flyers not a thing in your meta, or are you assuming the forge fiend is enough? I would think a hell drake would do better. not having to roll 6s does wonders, and you have two tri las predetors to kill tanks.

Also, why not turn the cultists into more terminators, Mark them with slenesh and give them a icon of excess. FNP terminators are great.

Why double claw on the lord? claw fist gets you AP 2 and a way to punch down tanks for 5 points more.

Also... cultists aren't combat troops. They are slow and melt under fire. better to field in 10 man minimum squads and run at objectives while units that matter and cost points run interference.

   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

LordDavenport wrote:
Are flyers not a thing in your meta, or are you assuming the forge fiend is enough? I would think a hell drake would do better. not having to roll 6s does wonders, and you have two tri las predetors to kill tanks.

Also, why not turn the cultists into more terminators, Mark them with slenesh and give them a icon of excess. FNP terminators are great.

Why double claw on the lord? claw fist gets you AP 2 and a way to punch down tanks for 5 points more.

Also... cultists aren't combat troops. They are slow and melt under fire. better to field in 10 man minimum squads and run at objectives while units that matter and cost points run interference.



I've been seeing fewer and fewer fliers at tournies outside of the occasional cron air so I was going to use the forgefiend as dual role. It's and easy trade though for a heldrake and I can add in the powerfist to the lord.

Actually cultists blobs are oddly effective in CC and cheap as chips. With pistol and CCW they are getting 3 attacks on the charge and the sheer number of attacks make them feel like orks plus they are fearless due to the lord. Hardly a scary concept of course but they are great tarpiters and objective sitters and will drag down elite units under their sheer weight.

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Made in nz
Regular Dakkanaut






 buddha wrote:
LordDavenport wrote:
Are flyers not a thing in your meta, or are you assuming the forge fiend is enough? I would think a hell drake would do better. not having to roll 6s does wonders, and you have two tri las predetors to kill tanks.

Also, why not turn the cultists into more terminators, Mark them with slenesh and give them a icon of excess. FNP terminators are great.

Why double claw on the lord? claw fist gets you AP 2 and a way to punch down tanks for 5 points more.

Also... cultists aren't combat troops. They are slow and melt under fire. better to field in 10 man minimum squads and run at objectives while units that matter and cost points run interference.



I've been seeing fewer and fewer fliers at tournies outside of the occasional cron air so I was going to use the forgefiend as dual role. It's and easy trade though for a heldrake and I can add in the powerfist to the lord.

Actually cultists blobs are oddly effective in CC and cheap as chips. With pistol and CCW they are getting 3 attacks on the charge and the sheer number of attacks make them feel like orks plus they are fearless due to the lord. Hardly a scary concept of course but they are great tarpiters and objective sitters and will drag down elite units under their sheer weight.


I have to agree that a cultist blob with a nasty HQ (juggerlord, Abaddon or in this case the termy lord) is a solid unit. Takes a lot of firepower to shoot down, and really the lord in the one doing most of the killing so the cultists are more of a delivery system and it isn't a biggy if most of them die, but if a large amount get into combat 3 attacks both on the charge and when charged (counter attack from MoK lord) they can kill stuff.

Claw and fist is much much better than 2 claws.

Some dedicated antiair would be good, but if you're not seeing many flyers the forgefiend, laspreds and helbrutes should do the job.
   
Made in ca
Pulsating Possessed Space Marine of Slaanesh







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This message was edited 1 time. Last update was at 2017/11/09 20:55:29


3000pts
500 pts
Slaanesh Veteran Marine with Tentacles 
   
Made in us
Crazed Spirit of the Defiler





You may want to consider trading out the power mauls for power axes. +2S and AP 2 is very nice. Plus they should be durable enough to live to I1. Also I agree with the fewer cultists, more terminators idea.

As corrected below, the axes only grant +1S

This message was edited 1 time. Last update was at 2014/08/09 23:43:11


Iron within, Iron without 
   
Made in gb
Longtime Dakkanaut




+1S but yeah, axes are handy.

DFTT 
   
Made in us
Crazed Spirit of the Defiler





Captyn_Bob wrote:
+1S but yeah, axes are handy.


my bad, it should read +1S. I can't type with my big meaty claws

Iron within, Iron without 
   
 
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