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![[Post New]](/s/i/i.gif) 2014/08/07 22:45:22
Subject: [1850] - Chaos Marines
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Pyro Pilot of a Triach Stalker
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I've tried my best to make chaos marines work and I think this might be the best I can hope for. Can handle any kind of threat and is versatile. Lord leads the cultists, termies and the helbrutes DS and cause disruption, noise marines form the gunline. Let me know what you think I can improve upon. HQ: 142 Lord (142): MoS, Terminator Armor, 2 Lightning Claws ELITES: 121 3 Terminators (121): MoK, 3 Combi-plasma, 3 Power Mauls TROOPS: 832 10 Noise Marines (308): 2 Blastmasters, 7 Sonic Blasters Champion, BP & CCW Rhino, Havok Launcher 6 Noise Marines (201): Blastmaster, 4 Sonic Blasters Champion, BP & CCW Rhino, Havok Launcher 6 Noise Marines (201): Blastmaster, 4 Sonic Blasters Champion, BP & CCW Rhino, Havok Launcher 28 Cultists (122) HEAVY SUPPORT: 455 Forgefiend (175): 2 Hades Predator (140): TL-Lascannons, Lascannon Sponsoons Predator (140): TL-Lascannons, Lascannon Sponsoons Mayhem Pack: 300 Helbrute (100): MM & Powerfist Helbrute (100): MM & Powerfist Helbrute (100): MM & Powerfist Total: 1850
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This message was edited 2 times. Last update was at 2014/08/07 23:25:55
01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2014/08/08 00:00:14
Subject: [1850] - Chaos Marines
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Pauper with Promise
Canada
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Could you fit in Dirge-Casters in for your rhinos?
And why MoK for your Terminators?
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![[Post New]](/s/i/i.gif) 2014/08/08 00:03:17
Subject: [1850] - Chaos Marines
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Pyro Pilot of a Triach Stalker
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Grel777 wrote:Could you fit in Dirge-Casters in for your rhinos?
And why MoK for your Terminators?
I'm not planning on assaulting for the most part but I can probably find 15pts somewhere.
MoK on the termies because they are a suicide drop unit. MoK gives counter-attack and rage so no matter if they get charged the turn they land, or get to charge the turn after, they get enough attacks to make an opponent weary.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2014/08/08 00:50:17
Subject: Re:[1850] - Chaos Marines
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Drone without a Controller
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Are flyers not a thing in your meta, or are you assuming the forge fiend is enough? I would think a hell drake would do better. not having to roll 6s does wonders, and you have two tri las predetors to kill tanks.
Also, why not turn the cultists into more terminators, Mark them with slenesh and give them a icon of excess. FNP terminators are great.
Why double claw on the lord? claw fist gets you AP 2 and a way to punch down tanks for 5 points more.
Also... cultists aren't combat troops. They are slow and melt under fire. better to field in 10 man minimum squads and run at objectives while units that matter and cost points run interference.
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![[Post New]](/s/i/i.gif) 2014/08/08 02:33:34
Subject: Re:[1850] - Chaos Marines
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Pyro Pilot of a Triach Stalker
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LordDavenport wrote:Are flyers not a thing in your meta, or are you assuming the forge fiend is enough? I would think a hell drake would do better. not having to roll 6s does wonders, and you have two tri las predetors to kill tanks.
Also, why not turn the cultists into more terminators, Mark them with slenesh and give them a icon of excess. FNP terminators are great.
Why double claw on the lord? claw fist gets you AP 2 and a way to punch down tanks for 5 points more.
Also... cultists aren't combat troops. They are slow and melt under fire. better to field in 10 man minimum squads and run at objectives while units that matter and cost points run interference.
I've been seeing fewer and fewer fliers at tournies outside of the occasional cron air so I was going to use the forgefiend as dual role. It's and easy trade though for a heldrake and I can add in the powerfist to the lord.
Actually cultists blobs are oddly effective in CC and cheap as chips. With pistol and CCW they are getting 3 attacks on the charge and the sheer number of attacks make them feel like orks plus they are fearless due to the lord. Hardly a scary concept of course but they are great tarpiters and objective sitters and will drag down elite units under their sheer weight.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2014/08/08 02:46:23
Subject: Re:[1850] - Chaos Marines
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Regular Dakkanaut
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buddha wrote:LordDavenport wrote:Are flyers not a thing in your meta, or are you assuming the forge fiend is enough? I would think a hell drake would do better. not having to roll 6s does wonders, and you have two tri las predetors to kill tanks.
Also, why not turn the cultists into more terminators, Mark them with slenesh and give them a icon of excess. FNP terminators are great.
Why double claw on the lord? claw fist gets you AP 2 and a way to punch down tanks for 5 points more.
Also... cultists aren't combat troops. They are slow and melt under fire. better to field in 10 man minimum squads and run at objectives while units that matter and cost points run interference.
I've been seeing fewer and fewer fliers at tournies outside of the occasional cron air so I was going to use the forgefiend as dual role. It's and easy trade though for a heldrake and I can add in the powerfist to the lord.
Actually cultists blobs are oddly effective in CC and cheap as chips. With pistol and CCW they are getting 3 attacks on the charge and the sheer number of attacks make them feel like orks plus they are fearless due to the lord. Hardly a scary concept of course but they are great tarpiters and objective sitters and will drag down elite units under their sheer weight.
I have to agree that a cultist blob with a nasty HQ (juggerlord, Abaddon or in this case the termy lord) is a solid unit. Takes a lot of firepower to shoot down, and really the lord in the one doing most of the killing so the cultists are more of a delivery system and it isn't a biggy if most of them die, but if a large amount get into combat 3 attacks both on the charge and when charged (counter attack from MoK lord) they can kill stuff.
Claw and fist is much much better than 2 claws.
Some dedicated antiair would be good, but if you're not seeing many flyers the forgefiend, laspreds and helbrutes should do the job.
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![[Post New]](/s/i/i.gif) 2014/08/08 14:44:36
Subject: [1850] - Chaos Marines
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Pulsating Possessed Space Marine of Slaanesh
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Whoops... there doesn't seem to be anything here.
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This message was edited 1 time. Last update was at 2017/11/09 20:55:29
3000pts
500 pts
Slaanesh Veteran Marine with Tentacles |
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![[Post New]](/s/i/i.gif) 2014/08/09 06:29:38
Subject: Re:[1850] - Chaos Marines
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Crazed Spirit of the Defiler
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You may want to consider trading out the power mauls for power axes. +2S and AP 2 is very nice. Plus they should be durable enough to live to I1. Also I agree with the fewer cultists, more terminators idea.
As corrected below, the axes only grant +1S
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This message was edited 1 time. Last update was at 2014/08/09 23:43:11
Iron within, Iron without |
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![[Post New]](/s/i/i.gif) 2014/08/09 07:39:34
Subject: [1850] - Chaos Marines
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Longtime Dakkanaut
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+1S but yeah, axes are handy.
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DFTT |
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![[Post New]](/s/i/i.gif) 2014/08/09 23:42:27
Subject: [1850] - Chaos Marines
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Crazed Spirit of the Defiler
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my bad, it should read +1S. I can't type with my big meaty claws
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Iron within, Iron without |
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