jason_busy wrote:awsome, few questions though,
is reaching my points limit that important for me?
are upgrades that important?
if so how many points should i leave over for upgrades?
are x wing rookies ok to take so i can take other fighters?
which is preferable, y wing or a wing?
The game seems to have been designed to work best in the standard format: 100 points on each side, 6 asteroids, tournament rules. For casual play, you can do whatever you want. I've played at 60, 75, 125, 150, 300 -- they're all fun.
Some upgrades are great, others are nearly useless. This changes with the release of each new ship. New upgrades and pilot abilities come along that suddenly work great with upgrades that seemed useless before. Generally, you should be thinking about putting points into ships first, and only worry about upgrades if you have some points to spare. There are some ships that only become effective when you put upgrades on them. Y-Wings and HWK-290s need turret upgrades. The Phantom works best with Advanced Cloaking Device. Push the Limit makes Soontir Fel and Ibtisam great, just for a few examples. Most of the torpedoes and missiles aren't really worth their points, so I'd avoid those for now.
Ships with low Pilot Skills are a gamble. You can run a lot of cheap ships, but right now they're susceptible to Phantoms such as Echo and Whisper -- if you ever get to a tournament, you're probably going to see those in action, and they can do a lot of damage to lower-Pilot Skill ships. The Predator upgrade card also punishes low
PS ships, and it's pretty popular right now.
A-Wings are about to get a nice upgrade in the Rebel Aces pack. Chardaan Refit is a modification upgrade that reduces the cost of an A-Wing by 2 points, by sacrificing its missile slot. That's going to make A-Wings a lot more attractive than they are currently. Y-Wings are tough but slow, and make excellent platforms for Ion Cannon Turrets. If I were you, I'd get a Y-Wing now, pick up Rebel Aces later (comes with a new B-Wing and A-Wing) when it's available in a month or so, and look at the A-Wing expansion after that.
If you're playing casually, ignore everything I just wrote and pick up the ships that you are personally interested in, for whatever reason. Build up a little collection and play the game a few times to see how things work. As you get more experience, you'll figure out your playing style and learn what works best.