rabid1903 wrote:I was wondering how common it was for people to come up with new ships?
I've never seen anyone play against fan ships. I suppose someone out there might be willing to, but I wouldn't count on it.
As for your design, it's probably not too unreasonable. You're trading the phantom's 4-dice primary for an extra green die, and that's a trade that is overwhelmingly against your new ship. On the other hand you're adding an engine upgrade that doesn't take up the modification slot (very important on a ship that always takes a cloak mod). But since the advanced cloak is phantom-only you're stuck with the weaker mod and you can't duplicate the phantom's ability to shoot every turn while flying circles around
PTL interceptors. I'd start at the same cost as the phantom and playtest until you figure out which direction to go in. The advantages and disadvantages compared to the phantom aren't straightforward numbers (like adding or subtracting dice/
HP), so the only way to know how much it's worth is to playtest it and find out.
The named pilots, on the other hand, are clearly broken. The
PS 5 version is borderline useless since large ships are already easy to hit, while the
PS 7 one is utterly broken unless you don't give it an
EPT or access to any stress-causing upgrades. With an
EPT you're using
PTL to take two actions every turn without any penalty, and there's a reason Vader is still a reasonably good choice despite being stuck in the clear worst ship in the game.
For instance this ship would have 5 defense dice when cloaked. I would be very careful about that.
I wouldn't worry too much about that. You can't shoot and recloak, and green dice are much worse than red dice. This thing would probably be a lot easier to kill than a phantom, and won't do as much damage before it dies.