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![[Post New]](/s/i/i.gif) 2014/08/18 20:02:36
Subject: New Astra Militarum Player
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Neophyte Undergoing Surgeries
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Recently started Astra Militarum, made a big doozy on my leman russ though, stuck the heavy bolters in upside down and also with the extractors facing inwards towards the tanks on the sponsons.
Is this personally a problem or does it not really matter?
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![[Post New]](/s/i/i.gif) 2014/08/18 20:08:14
Subject: New Astra Militarum Player
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Slashing Veteran Sword Bretheren
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This message was edited 1 time. Last update was at 2014/08/18 20:08:23
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![[Post New]](/s/i/i.gif) 2014/08/18 20:08:29
Subject: Re:New Astra Militarum Player
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Pyromaniac Hellhound Pilot
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The ejection ports being the wrong facing doesn't really matter.
the barrels are in the same spot. Its a personal thing when it all comes down to it. On of my recent Russ tanks have the ejection ports facing towards the hull instead of outwards. Another has one facing outwards and the other facing towards the hull.
I think the HB pieces are made with a left and right version, but in the end it doesn't matter, even if they are upside down as long as you know its a HB and where it fires from.
And Welcome.
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This message was edited 2 times. Last update was at 2014/08/18 20:10:33
Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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![[Post New]](/s/i/i.gif) 2014/08/18 20:48:30
Subject: Re:New Astra Militarum Player
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Neophyte Undergoing Surgeries
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Many thanks guys, personally the upside down thing to me isn't an issue as I'm using the smaller circles as laser sights when painting.
Laser sights in any case I can think of are mounted at the base of the weapon, which was my initial reason for making this mistake!
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![[Post New]](/s/i/i.gif) 2014/08/18 21:30:53
Subject: Re:New Astra Militarum Player
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Pyromaniac Hellhound Pilot
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Actually, as far as I know, the smaller circle is actually the recoil piston that the gases push back to reload the weapon.
But a Laser sight could (in theory) be mounted there. upside down or not.
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Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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![[Post New]](/s/i/i.gif) 2014/08/18 22:00:47
Subject: Re:New Astra Militarum Player
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Sinister Chaos Marine
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My first rhino has upside-down tank tracks. Doesn't mean I don't use it in games.
Welcome to dakka, we we're all new at 40k once.
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![[Post New]](/s/i/i.gif) 2014/08/18 22:43:41
Subject: Re:New Astra Militarum Player
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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Toastaster wrote:My first rhino has upside-down tank tracks. Doesn't mean I don't use it in games.
Welcome to dakka, we we're all new at 40k once.
Not me! I came out of the womb in the middle of gluing together a land raider! I was really upset, they thought I was crying about my umbilical cord being cut or something...
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2014/08/18 22:51:08
Subject: Re:New Astra Militarum Player
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Well it is the 41st millennium and they really have problems with quality control, if anything you can call your Russ a "Factory Irregular" and claim that it is only piloted by tankers who have run afoul of the law or the Commissars temper hoping that its shoddy construction will be their ultimate destruction, when in fact it seems to uncannily survive despite the odds. Or something
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2014/08/19 05:26:54
Subject: New Astra Militarum Player
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Decrepit Dakkanaut
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My first vehicle had the treads glued on backwards and it was the old, unguided chimera chassis, which means there were gaps in the treads. No biggie.
For future reference, though, there's no need to glue those sponson weapons in place. They actually just sit in there just fine without glue. The benefit is that it also lets you switch to different sponson options if you ever want to run the tanks without heavy bolters. It does mean that you have to do a tiny bit of assembling before the game begins, but it's definitely worth the hassle.
You can do the same thing with the front-mounted weapon as well.
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![[Post New]](/s/i/i.gif) 2014/08/19 15:53:08
Subject: Re:New Astra Militarum Player
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Neophyte Undergoing Surgeries
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For future reference, though, there's no need to glue those sponson weapons in place. They actually just sit in there just fine without glue. The benefit is that it also lets you switch to different sponson options if you ever want to run the tanks without heavy bolters. It does mean that you have to do a tiny bit of assembling before the game begins, but it's definitely worth the hassle.
You can do the same thing with the front-mounted weapon as well.
That's really useful that is, thank you!
And I suppose that making a mistake like this is only minor, as you'd only notice if you properly looked at it.
I bought myself the Cadian Defence Force, this set obviously has 20 shock troopers, heavy weapon squad, CCS, Chimera, Russ.... Is there anything you'd recommend weapon wise on the units included within or on the veihcles, something which would give me good grounding for getting started. I'm somewhat still confused by what to have on my tanks etc...
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![[Post New]](/s/i/i.gif) 2014/08/19 18:04:12
Subject: Re:New Astra Militarum Player
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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OliveGrimsbarian wrote:For future reference, though, there's no need to glue those sponson weapons in place. They actually just sit in there just fine without glue. The benefit is that it also lets you switch to different sponson options if you ever want to run the tanks without heavy bolters. It does mean that you have to do a tiny bit of assembling before the game begins, but it's definitely worth the hassle.
You can do the same thing with the front-mounted weapon as well.
That's really useful that is, thank you!
And I suppose that making a mistake like this is only minor, as you'd only notice if you properly looked at it.
I bought myself the Cadian Defence Force, this set obviously has 20 shock troopers, heavy weapon squad, CCS, Chimera, Russ.... Is there anything you'd recommend weapon wise on the units included within or on the veihcles, something which would give me good grounding for getting started. I'm somewhat still confused by what to have on my tanks etc...
When you get to advanced russ making class you will be able magnetize the sponsons and the turret weapons!
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2014/08/19 18:11:39
Subject: Re:New Astra Militarum Player
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The Last Chancer Who Survived
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Toastaster wrote:My first rhino has upside-down tank tracks. Doesn't mean I don't use it in games.
Welcome to dakka, we we're all new at 40k once.
I once had a SM with three arms and no guns.
I have no fething idea what I was trying to achieve.
Welcome to Dakka, land of the strange, wonderful and angsty.
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![[Post New]](/s/i/i.gif) 2014/08/20 02:47:24
Subject: Re:New Astra Militarum Player
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Decrepit Dakkanaut
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OliveGrimsbarian wrote:Is there anything you'd recommend weapon wise on the units included within or on the veihcles, something which would give me good grounding for getting started. I'm somewhat still confused by what to have on my tanks etc...
Guns. Generally the highest S and the lowest Ap you can get. Especially with russes.
Guard tends to be able to put down a lot of anti-infantry firepower sort of by default. I mean, if you have a 2x heavy bolter chimera with a heavy stubber and a vet squad with 3x special weapons, then, by default, you're showing up with 3 machine guns and 6 lasguns, which is already anti-infantry firepower. That means you can make those special weapons good at doing something else to give the squad a little versatility.
Plasma guns and meltaguns do this well, as to multimelta and plasma cannon sponsons. For russes, I usually take hull lascannons, because at that price it's practically criminal not to.
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![[Post New]](/s/i/i.gif) 2014/08/20 03:19:56
Subject: New Astra Militarum Player
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Rough Rider with Boomstick
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For plasma and meltagun bits I might suggest hunting down a space marine bits lot on ebay. It will also net you some purity seals and extra pouches and grenades as well!
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Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. |
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![[Post New]](/s/i/i.gif) 2014/08/20 16:45:28
Subject: Re:New Astra Militarum Player
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Neophyte Undergoing Surgeries
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Guns. Generally the highest S and the lowest Ap you can get. Especially with russes.
Guard tends to be able to put down a lot of anti-infantry firepower sort of by default. I mean, if you have a 2x heavy bolter chimera with a heavy stubber and a vet squad with 3x special weapons, then, by default, you're showing up with 3 machine guns and 6 lasguns, which is already anti-infantry firepower. That means you can make those special weapons good at doing something else to give the squad a little versatility.
Plasma guns and meltaguns do this well, as to multimelta and plasma cannon sponsons. For russes, I usually take hull lascannons, because at that price it's practically criminal not to.
I already committed to heavy bolters on my russ! Also with my shock troops I went flamers as i'm fighting my brothers Space Wolves initially so I thought they'd be more appropriate. In the coming months i'll be adding greatly to my force however, I was thinking of going AT with my Heavy Weapon Squads or something, what are the thoughts on that?
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![[Post New]](/s/i/i.gif) 2014/08/20 17:16:57
Subject: Re:New Astra Militarum Player
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The Last Chancer Who Survived
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OliveGrimsbarian wrote:Guns. Generally the highest S and the lowest Ap you can get. Especially with russes.
Guard tends to be able to put down a lot of anti-infantry firepower sort of by default. I mean, if you have a 2x heavy bolter chimera with a heavy stubber and a vet squad with 3x special weapons, then, by default, you're showing up with 3 machine guns and 6 lasguns, which is already anti-infantry firepower. That means you can make those special weapons good at doing something else to give the squad a little versatility.
Plasma guns and meltaguns do this well, as to multimelta and plasma cannon sponsons. For russes, I usually take hull lascannons, because at that price it's practically criminal not to.
I already committed to heavy bolters on my russ! Also with my shock troops I went flamers as i'm fighting my brothers Space Wolves initially so I thought they'd be more appropriate. In the coming months i'll be adding greatly to my force however, I was thinking of going AT with my Heavy Weapon Squads or something, what are the thoughts on that?
Your best bet on a Hwt is to give them Autocannons. It makes up for the Bs3, only costs 10 points per gun, can deal with anyting except Av14, and like being fielded in numbers a long, long way from the action.
Bear in mind, however, that you're going to need to dedicate a unit or two to breaking Land Raiders, should the SW player ever bring one. This usually means LR Vanquishers, Vendettas or a special weapons squad with three Meltaguns and a Det Pack in a Chimera.
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