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Made in gb
Neophyte Undergoing Surgeries




Recently started Astra Militarum, made a big doozy on my leman russ though, stuck the heavy bolters in upside down and also with the extractors facing inwards towards the tanks on the sponsons.

Is this personally a problem or does it not really matter?
   
Made in at
Slashing Veteran Sword Bretheren






https://www.youtube.com/watch?v=lbVdyPZiOLM

Also, welcome to Dakka!

This message was edited 1 time. Last update was at 2014/08/18 20:08:23


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 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

The ejection ports being the wrong facing doesn't really matter.

the barrels are in the same spot. Its a personal thing when it all comes down to it. On of my recent Russ tanks have the ejection ports facing towards the hull instead of outwards. Another has one facing outwards and the other facing towards the hull.

I think the HB pieces are made with a left and right version, but in the end it doesn't matter, even if they are upside down as long as you know its a HB and where it fires from.


And Welcome.

This message was edited 2 times. Last update was at 2014/08/18 20:10:33


Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in gb
Neophyte Undergoing Surgeries




Many thanks guys, personally the upside down thing to me isn't an issue as I'm using the smaller circles as laser sights when painting.
Laser sights in any case I can think of are mounted at the base of the weapon, which was my initial reason for making this mistake!
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

Actually, as far as I know, the smaller circle is actually the recoil piston that the gases push back to reload the weapon.



But a Laser sight could (in theory) be mounted there. upside down or not.

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in gb
Sinister Chaos Marine





My first rhino has upside-down tank tracks. Doesn't mean I don't use it in games.

Welcome to dakka, we we're all new at 40k once.
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

 Toastaster wrote:
My first rhino has upside-down tank tracks. Doesn't mean I don't use it in games.

Welcome to dakka, we we're all new at 40k once.


Not me! I came out of the womb in the middle of gluing together a land raider! I was really upset, they thought I was crying about my umbilical cord being cut or something...

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Well it is the 41st millennium and they really have problems with quality control, if anything you can call your Russ a "Factory Irregular" and claim that it is only piloted by tankers who have run afoul of the law or the Commissars temper hoping that its shoddy construction will be their ultimate destruction, when in fact it seems to uncannily survive despite the odds. Or something

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

My first vehicle had the treads glued on backwards and it was the old, unguided chimera chassis, which means there were gaps in the treads. No biggie.

For future reference, though, there's no need to glue those sponson weapons in place. They actually just sit in there just fine without glue. The benefit is that it also lets you switch to different sponson options if you ever want to run the tanks without heavy bolters. It does mean that you have to do a tiny bit of assembling before the game begins, but it's definitely worth the hassle.

You can do the same thing with the front-mounted weapon as well.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Neophyte Undergoing Surgeries




For future reference, though, there's no need to glue those sponson weapons in place. They actually just sit in there just fine without glue. The benefit is that it also lets you switch to different sponson options if you ever want to run the tanks without heavy bolters. It does mean that you have to do a tiny bit of assembling before the game begins, but it's definitely worth the hassle.

You can do the same thing with the front-mounted weapon as well.


That's really useful that is, thank you!

And I suppose that making a mistake like this is only minor, as you'd only notice if you properly looked at it.

I bought myself the Cadian Defence Force, this set obviously has 20 shock troopers, heavy weapon squad, CCS, Chimera, Russ.... Is there anything you'd recommend weapon wise on the units included within or on the veihcles, something which would give me good grounding for getting started. I'm somewhat still confused by what to have on my tanks etc...
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

OliveGrimsbarian wrote:
For future reference, though, there's no need to glue those sponson weapons in place. They actually just sit in there just fine without glue. The benefit is that it also lets you switch to different sponson options if you ever want to run the tanks without heavy bolters. It does mean that you have to do a tiny bit of assembling before the game begins, but it's definitely worth the hassle.

You can do the same thing with the front-mounted weapon as well.


That's really useful that is, thank you!

And I suppose that making a mistake like this is only minor, as you'd only notice if you properly looked at it.

I bought myself the Cadian Defence Force, this set obviously has 20 shock troopers, heavy weapon squad, CCS, Chimera, Russ.... Is there anything you'd recommend weapon wise on the units included within or on the veihcles, something which would give me good grounding for getting started. I'm somewhat still confused by what to have on my tanks etc...


When you get to advanced russ making class you will be able magnetize the sponsons and the turret weapons!

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Toastaster wrote:
My first rhino has upside-down tank tracks. Doesn't mean I don't use it in games.

Welcome to dakka, we we're all new at 40k once.

I once had a SM with three arms and no guns.

I have no fething idea what I was trying to achieve.

Welcome to Dakka, land of the strange, wonderful and angsty.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

OliveGrimsbarian wrote:Is there anything you'd recommend weapon wise on the units included within or on the veihcles, something which would give me good grounding for getting started. I'm somewhat still confused by what to have on my tanks etc...

Guns. Generally the highest S and the lowest Ap you can get. Especially with russes.

Guard tends to be able to put down a lot of anti-infantry firepower sort of by default. I mean, if you have a 2x heavy bolter chimera with a heavy stubber and a vet squad with 3x special weapons, then, by default, you're showing up with 3 machine guns and 6 lasguns, which is already anti-infantry firepower. That means you can make those special weapons good at doing something else to give the squad a little versatility.

Plasma guns and meltaguns do this well, as to multimelta and plasma cannon sponsons. For russes, I usually take hull lascannons, because at that price it's practically criminal not to.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Rough Rider with Boomstick





Georgia

For plasma and meltagun bits I might suggest hunting down a space marine bits lot on ebay. It will also net you some purity seals and extra pouches and grenades as well!

Vorradis 75th "Crimson Cavaliers" 8.7k

The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. 
   
Made in gb
Neophyte Undergoing Surgeries




Guns. Generally the highest S and the lowest Ap you can get. Especially with russes.

Guard tends to be able to put down a lot of anti-infantry firepower sort of by default. I mean, if you have a 2x heavy bolter chimera with a heavy stubber and a vet squad with 3x special weapons, then, by default, you're showing up with 3 machine guns and 6 lasguns, which is already anti-infantry firepower. That means you can make those special weapons good at doing something else to give the squad a little versatility.

Plasma guns and meltaguns do this well, as to multimelta and plasma cannon sponsons. For russes, I usually take hull lascannons, because at that price it's practically criminal not to.


I already committed to heavy bolters on my russ! Also with my shock troops I went flamers as i'm fighting my brothers Space Wolves initially so I thought they'd be more appropriate. In the coming months i'll be adding greatly to my force however, I was thinking of going AT with my Heavy Weapon Squads or something, what are the thoughts on that?
   
Made in gb
The Last Chancer Who Survived




United Kingdom

OliveGrimsbarian wrote:
Guns. Generally the highest S and the lowest Ap you can get. Especially with russes.

Guard tends to be able to put down a lot of anti-infantry firepower sort of by default. I mean, if you have a 2x heavy bolter chimera with a heavy stubber and a vet squad with 3x special weapons, then, by default, you're showing up with 3 machine guns and 6 lasguns, which is already anti-infantry firepower. That means you can make those special weapons good at doing something else to give the squad a little versatility.

Plasma guns and meltaguns do this well, as to multimelta and plasma cannon sponsons. For russes, I usually take hull lascannons, because at that price it's practically criminal not to.


I already committed to heavy bolters on my russ! Also with my shock troops I went flamers as i'm fighting my brothers Space Wolves initially so I thought they'd be more appropriate. In the coming months i'll be adding greatly to my force however, I was thinking of going AT with my Heavy Weapon Squads or something, what are the thoughts on that?

Your best bet on a Hwt is to give them Autocannons. It makes up for the Bs3, only costs 10 points per gun, can deal with anyting except Av14, and like being fielded in numbers a long, long way from the action.

Bear in mind, however, that you're going to need to dedicate a unit or two to breaking Land Raiders, should the SW player ever bring one. This usually means LR Vanquishers, Vendettas or a special weapons squad with three Meltaguns and a Det Pack in a Chimera.
   
 
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