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Made in us
Focused Fire Warrior





Lexington, MA

HQ:
Commander Farsight (Warlord): 7 Bodyguards:
3 Fire Knives (Plasma rifle, Missile pod): 3 Target locks
3 Helios (Plasma rifle, Fusion blaster): 3 Target locks
1 Support suit: Vectored retro thrusters, Drone controller, Multi-spectrum sensor suite, Command and control node, Puretide engram neurochip, Onager gauntlet, Neuroweb system jammer, 14 Gun drones= 837 points
Commander Shadowsun= 135 points
Fireblade= 60 points

Elites:
Farsight Enclaves Riptide: Ion accelerator, Twin-linked SMS, Early warning override, Velocity tracker, Earth caste pilot array= 240 points

Troops:

Fast Attack:
10 Pathfinders: 3 Ion rifles= 140 points

Heavy Support:
3 Broadsides: Shas’vre, 3 Twin-linked heavy rail-rifles, 3 Twin-linked SMS, 2 Target locks= 225 points
Sky Ray: Twin-linked SMS, Blacksun filter= 116 points
Hammerhead: Railgun, Twin-linked SMS, Submunition rounds, Longstrike= 175 points

Fortification:
Aegis Defense Line: Comms relay= 70 points

Total: 1997 points

This message was edited 1 time. Last update was at 2014/08/20 16:02:48


FOR THE GREATER F-ING GOOD!  
   
Made in gb
Water-Caste Negotiator





1. Dont mix weapons on your suits. EVER!
2. At that points level I'd max the bomb out with an extra character i.e. a commander for maximum efficiency (put the DC here too).
3. You have no troops?
4. I don't rate pathfinders as a marker source, far too easy to remove. Consider troop crisis suits with drones.
5. broadsides need drones.
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

This is virtually the same, if not the same, list you posted several weeks ago. It's the same pool of advice-givers here. The input you get is unlikely to change.

Rule #1 is Look Cool.  
   
Made in us
Fixture of Dakka





San Jose, CA

Please excuse my ignorance, but where are the troops?



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Focused Fire Warrior





Lexington, MA

1. I'll get back to that.
2. Too expensive.
3. Yes.
4. Also too expensive.
5. No.

Ok, why is everyone under the impression that you should never mix weapons on suits? You do realize that a smart opponent can focus fire on your dual fusion blaster suits and then your out of anti tank? That's why I don't want to dual up on suits. Also. Dual up on what? There are a bunch of combinations that I really don't want to switch to because they have so many flaws. You already get twin-linked on the fusion blasters and plasma rifles can double tap. Missile pods are the longest range weapons in the army and can take out enemies no where near the bomb. Also plasma rifles are by far the best things you can put on battle suits. They take out everything any kind of infantry unit and can damage av 10 back armor vehicles.

Let me explain:

Most popular being 3 dual fusion 3 dual plasma: no long range attacks. Too much fusion= not enough shots down range. Will be bad at anti-horde.
Second most popular: 2 dual fusion 4 dual plasma: like I said, those two fusion suits go down your out of anti tank besides shadowsun. also not enough fire power to kill multiple tanks (you only have the option of killing up to 4 tanks a turn whereas my list you can take down 5 if you get lucky).
And lastly if you were to double out every suit in the bomb: 2 dual fusion, 2 dual plasma, 2 dual missile pods: doubling missile pods is just dumb.

And yes ok this list has been pretty much the same as before: I'm slightly tweaking it though so bear with me. And fire warriors are just awful lol.

This message was edited 3 times. Last update was at 2014/08/20 15:55:42


FOR THE GREATER F-ING GOOD!  
   
Made in gb
Water-Caste Negotiator





Ah it's unbound, you didn't say originally

You have dual weapons to maximise efficiency of shooting. Say you want to hit a target at 30inches away you use pods but also want to rapid fire something at 10inches. With your set up your wasting shots as you can't efficiently shoot at both targets, as plasma or missiles are going to be wasted. If you go dual weapons then you can reliably take out both targets.

I tend not to bother with plasma in 7th (other than farsight obviously) and rely on weight of fire from the drones and 3 missile suits then take 3 fusion suits for heavy armour/MCs.
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

 TheCadreofFi'rios wrote:
Ok, why is everyone under the impression that you should never mix weapons on suits?


The question you should be asking is, "Why am I the only one still mixing weapons on suits?"

As soon as the rules were changed to allow doubling everyone switched for the very reason djn mentioned. I'm not sure what your gaming arena is. If you want to play friendlies or screw around at the FLGS, by all means, mix weapons. If you want to have success in competitive environs, you should follow the community's advice and double up. Their collective experience is much greater than your own.

Rule #1 is Look Cool.  
   
Made in us
Slippery Scout Biker




Are you saying too expensive from a points perspective or too expensive money wise?

If option #1, you're really mistaken. You have wasted points all over your list that you could easily use to add many of the suggestions being provided by this group. Your fireblade is of no value in this list. Your ion rifles on pathfinders will never earn their points back. VT doesn't provide much value on an Ion Accelerator. The list goes on, but those are 3 high points value adjustments you could easily make.

Unbound is also doing you absolutely no favors here. With the way you're configuring your crisis, which is against the advice of many good players on these forums, your bomb will not be killy enough to really succeed. You're left with only a little over 1,000 points left in your list that will not be able to compete against any strong MSU list.

If you truly enjoy this list, more power to you. It's your game and you get to decide what's fun. But this list just isn't set up for success.
   
Made in us
Focused Fire Warrior





Lexington, MA

Alright I get the fact that I should change my attitude about mixed weapons. There, you guys happy now?

FOR THE GREATER F-ING GOOD!  
   
Made in us
Agile Revenant Titan






Austin, Texas.

Glad to finally see someone bringing a friendly, non competitive list. #sarcasm
Man if you just did what everyone is telling him to do, your list could be very good.
Listen to what these people are saying. Your list is all over the place with random upgrades that aren't needed, and then the mixed suit weapons.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Member of a Lodge? I Can't Say



UK

I could repeat what everyone else has said but I'll say this instead...

Get Fire Warriors give them ML support and then tell me 24 BS5 S5 AP5 shots are awful.

Get the Fireblade to man a quadgun, get 1 squad of 12 Fire Warriors to go with him behind the aegis. The Fireblade can split fire with the quadgun and the squad gets 24 to 36 shots to shoot at something else. this gives you cover against hordes, deep strikes and flyers. Get the Pathfinders to provide markers for the Fire Warriors. If you do this alone your list will be 10x better

BTW why do you have a Fireblade to start with if you don't have Fire Warriors?

This message was edited 1 time. Last update was at 2014/08/20 19:10:46



"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in gb
Water-Caste Negotiator





 TheCadreofFi'rios wrote:
Alright I get the fact that I should change my attitude about mixed weapons. There, you guys happy now?


Can't speak for anyone else but I am!

   
Made in us
Agile Revenant Titan






Austin, Texas.

djn wrote:
 TheCadreofFi'rios wrote:
Alright I get the fact that I should change my attitude about mixed weapons. There, you guys happy now?


Can't speak for anyone else but I am!



He said he changed his attitude, doesnt mean he'll change the load out.
And I for one doubt hes changed his attitude.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Road-Raging Blood Angel Biker






Surrey, UK

-Fireblades are pretty useless without fire warriors to command, this list could easily be made battleforged

-ion rifles aren't an effective use of pathfinders, remove them and split the pathfinders into two teams of 5 for mmre efficient markerlighting

-missilesides are better than railsides, so they should be changed. Maybe keep one as a railside if you feel so inclined.

-if you fiddle about a bit, a battlesuit commander with a drone controller will do wonders for your bomb, upping the drones' BS from 3 to 5
   
Made in us
Focused Fire Warrior





Lexington, MA

So my new list is this:


HQ:
Commander Farsight (Warlord): 7 Bodyguards:
3 Dual Fusion blasters: 3 Target locks
3 Dual Plasma rifles: 3 Target locks
1 Support suit: Vectored retro thrusters, Drone controller, Multi-spectrum sensor suite, Command and control node, Puretide engram neurochip, Onager gauntlet, Neuroweb system jammer, 14 Gun drones= 777 points
Commander Shadowsun= 135 points
Fireblade= 60 points

Elites:
Farsight Enclaves Riptide: Ion accelerator, Twin-linked SMS, Early warning override, Velocity tracker, Earth caste pilot array= 240 points

Troops:

Fast Attack:
10 Pathfinders: 3 Ion rifles= 140 points

Heavy Support:
3 Broadsides: Shas’vre, 3 Twin-linked heavy rail-rifles, 3 Twin-linked SMS, 2 Target locks= 225 points
Sky Ray: Twin-linked SMS, Blacksun filter= 116 points
Hammerhead: Railgun, Twin-linked SMS, Submunition rounds, Longstrike= 175 points

Fortification:
Aegis Defense Line: Comms relay= 70 points

Total: 1938 points


Still have like 60 points after getting rid of the mixed weapons. What do you guys think?

FOR THE GREATER F-ING GOOD!  
   
Made in us
Agile Revenant Titan






Austin, Texas.

The bomb looks great.

I would definitely change the broad sides to missiles instead of rail rifles.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Focused Fire Warrior





Lexington, MA

Thanks. I was thinking 3 dual fusion and 3 dual plasma or 2 dual fusion 4 dual plasma. Which one is better?

FOR THE GREATER F-ING GOOD!  
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

Why is the Fireblade in there? Also, why does a riptide with an Ion Accelerator and SMS have a velocity tracker? Either maximize utility by equipping it with HBC+Fusion, or lose the velocity tracker and pick up Stims.

Why are the Ion Rifles still in with the Pathfinders? Why are the Pathfinders still a unit of 10?

I will concede the HRR's on Broadsides fulfill rule #1. And Longstrike is pretty cool too; but neither Railsides nor Hammerheads are deemed "competitive." If you're more concerned about rule #1, that's fine. I'm just calling it out.

Rule #1 is Look Cool.  
   
Made in us
Focused Fire Warrior





Lexington, MA

Oh sorry I thought I explained the Fireblade some time ago. The Fireblade is going to join the pathfinders for an extra markerlight and 9 leadership. The pathfinders are either going to be behind the aegis line giving markerlight support to the sky ray turn 1 or outflanking if there is a lot of ignores cover on the board. The Riptide is my second form of AA. If the sky ray gets exhausted then I need at least 1 more unit to be able to shoot down flyers. Last game I played I actually managed to not only shoot down a flyer with the riptide, but shoot it down in interceptor with the ion accelerator! I got a lucky penetrating hit and immobilized it right out of the sky! It was great! Anyways, the ion rifles are just some extra firepower down range and I know my heavy support is a mess but I'm working on it so bear with me for the time being.

FOR THE GREATER F-ING GOOD!  
   
Made in gb
Member of a Lodge? I Can't Say



UK

I'm cringing at what your doing to that poor Fireblade. Please don't put him with Pathfinders for his own sake.

for that 60 points you could get 5 pathfinders or 3, a shas'ui and a bonding knife if you care about leadership

IMO get rid of him or get him some Firewarriors.

You don't even need 7 marker lights, the only thing in your army that needs marker lights is the riptide, everything else has BS5 or is TL.

This message was edited 1 time. Last update was at 2014/08/21 20:30:22



"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

 TheCadreofFi'rios wrote:
Last game I played I actually managed to not only shoot down a flyer with the riptide, but shoot it down in interceptor with the ion accelerator! I got a lucky penetrating hit and immobilized it right out of the sky! It was great!


You say yourself that you got lucky when you shot down that flier. I don't know what type it was and what AV, but the point is, Ion Accelerators and SMS are not statistically effective. Whereas, HBC+Fusion (with VT), especially Earth Casted, is devastating against fliers, to include durable ones like Stormravens.

Look, you're playing unbound so you can't be playing in that competitive an environment. So I'm going to stop wasting my breath, just keep our advice in mind if you plan on attending a RTT or GT in the future.

This message was edited 1 time. Last update was at 2014/08/21 22:19:38


Rule #1 is Look Cool.  
   
Made in ca
Longtime Dakkanaut






Toronto

Your list looks great!

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

1000 posts yay!

Looks like a solid list.

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in us
Focused Fire Warrior





Lexington, MA

Thanks! Its nice to see some compliments once in a while! I switched my suit load outs a little bit. Which do you guys like better? 3 dual plasma rifles 3 dual fusion blasters? Or 4 dual plasma rifles 2 dual fusion blasters?

FOR THE GREATER F-ING GOOD!  
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

I would go 3-3 these days with the amount of AV on the table; but that is meta dependent. If the only place you play is your local store and the meta hasn't changed since 4th edition and everyone just brings a bunch of marines; by all means, bring more plasma.

But for 7th ed, 3-3 is probably ideal.

Rule #1 is Look Cool.  
   
Made in gb
Road-Raging Blood Angel Biker






Surrey, UK

 TheCadreofFi'rios wrote:

Still have like 60 points after getting rid of the mixed weapons. What do you guys think?


No, you don't. The suit weapons shouldn't be twin-linked, so they are still 15 points each and therefore you only have 2 points left.

The fireblade is also useless in this list so I'd find another use for 60 points. This list could easily be made bound by removing the fireblade, removing the ion rifles on the PFs (and splitting them into 2 teams of 5) and adding two units of kroot. Simple.
   
 
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