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A comparison table would have to be constantly referenced during a game. Instead you could check the difference in stats.
For example a S 7 Marine vs a T 2 model would subtract 2 from his strength. Thus you'd need a 5 or lower to wound. This method would obviously need the S and T stats to be completely reworked but it wouldn't require a comparison table. This could also lead to some models having a S higher than 12 (Dreadnoughts).
WS would be a little more tricky as equal WS would mean you need a 1 to hit. This may be realistic perhaps but not very fun in a game...
You could make it not a comparison at all and just have them roll to hit with the WS as the required number. So a WS 8 model would need 8 or lower to hit, no matter what the WS of the target is.
Alternatively you could have a system where each combatant rolls their attacks at the same time and hits cancel each other out. So the side with more hits is the only one that gets to land blows that turn. The models with higher initiative would get to add attacks to their pool.
There's many ways to do it. It all depends on the scale of your skirmishes and how abstract you want it.
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