Switch Theme:

Opinions on D12 based stats  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Shas'la with Pulse Carbine





Watford, England

Hi guys,

I'm in the process of building a d12 based system for a more skirmish level version of the game and would like some opinions on the stats i have attached.
They're not final or complete as i have missed some characters and races off and are more for guideline purposes to build a race around.
I have made some broad race changes to add some differentiations to them such as eldar are physically weaker but highly skilled and Tau have to buy suit upgrades.

The basic idea is you have to roll less than or equal to your stat on a D12 so 12 = fail.
The cost column isn't applicable I was just using it as rough guidance to gauge equivilency.

I would appreciate any feedback you have on this as i am trying to make the stats more level/representative of fluff to an extent (well my interpretaion).
If you would like to suggest additions (i dont know all armies intrinsically) please feel free.
 Filename Stats.xlsx [Disk] Download
 Description
 File size 15 Kbytes

   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

How do you compare WS to WS in melee or S to T?

6000+
2500
2000
2000
 
   
Made in gb
Shas'la with Pulse Carbine





Watford, England

I am still trying to devise the best method for this (suggestions welcome)
I have an older version of a comparison table I was starting to go with.
This would apply to both WS vs WS and S vs T
 Filename Charts.xlsx [Disk] Download
 Description
 File size 11 Kbytes

This message was edited 2 times. Last update was at 2014/08/20 20:31:57


 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

A comparison table would have to be constantly referenced during a game. Instead you could check the difference in stats.

For example a S 7 Marine vs a T 2 model would subtract 2 from his strength. Thus you'd need a 5 or lower to wound. This method would obviously need the S and T stats to be completely reworked but it wouldn't require a comparison table. This could also lead to some models having a S higher than 12 (Dreadnoughts).

WS would be a little more tricky as equal WS would mean you need a 1 to hit. This may be realistic perhaps but not very fun in a game...
You could make it not a comparison at all and just have them roll to hit with the WS as the required number. So a WS 8 model would need 8 or lower to hit, no matter what the WS of the target is.
Alternatively you could have a system where each combatant rolls their attacks at the same time and hits cancel each other out. So the side with more hits is the only one that gets to land blows that turn. The models with higher initiative would get to add attacks to their pool.

There's many ways to do it. It all depends on the scale of your skirmishes and how abstract you want it.

6000+
2500
2000
2000
 
   
Made in gb
Shas'la with Pulse Carbine





Watford, England

Interesting ideas.
The skirmish level would be a space marine is independent.
Orks might tag about in groups of 3-4.
Tau suits would be independent.
Nids would have 'swarms' of 5.

Its all very early stage at the moment which might make veiwing stats a bit pointless, but it was a building point to then make changes on.
I wanted some community type gauge on if they were way off or sort of reasonable.
   
 
Forum Index » 40K General Discussion
Go to: