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Hey mates. With the new Grey Knight Codex leaked onto the internet and being able to check out the new Grey Knights first hand, I have already started to put together a list but am currently stumped with our Strike Squads. For 5 points more then the standard marine, we get a SB, a Nemisis Force Sword, ability to Deep Strike, Lvl. 1 Psykers, and Purity of Spirit. Looks good on paper, however with the changes to the Special Weaponry all becoming heavy with the exception of the Incinerator, there is little reason for Strike Squads to run with any Psycannons or Psylencers, and Interceptors are by far a more effective choice when taking Incinerators. That leaves us with regular Grey Knight's with Storm Bolters, and at this point, I am not sure what would be a good way to field these guys. Only two things I could think of is running a few squads of these guys in Rhinos to make a "Rhino Rush" list, however I am not sure if that list is even effective in this edition, despite Vehicles becoming a lot harder to destroy, and since they are only 24 inch range wither there Storm Bolters they have to get close. The other is Deep Striking a few squads in, however that role seems better fit for Terminator Squads, who can bring more firepower and also have the all important 2+ save. Needless to say, kinda at a lost to see how to run these guys with the new book but if anyone has had any success with these guys please share the details.
This message was edited 3 times. Last update was at 2014/08/21 07:04:57
Ravenous D wrote: 40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
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If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.
Makumba wrote: If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.
So you have nothing to contribute on how to use them?
Makumba wrote: If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.
So you have nothing to contribute on how to use them?
Well, to make them effective, let them deep strike close to the enemy.
In turn 1, the unit can shoot and run. If the unit is close enough, it can shoot the psycannon(s) to full effect: 12'', 2 shots. The unit cannot charge anyway in this turn.
Former moderator 40kOnline
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Makumba wrote: If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.
So you have nothing to contribute on how to use them?
Well, to make them effective, let them deep strike close to the enemy.
In turn 1, the unit can shoot and run. If the unit is close enough, it can shoot the psycannon(s) to full effect: 12'', 2 shots. The unit cannot charge anyway in this turn.
Using the Grey Knights Brotherhood you can pull that off real well.
Weapon wise I would go with Psilencers or Incinerators.
Makumba wrote: If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.
So you have nothing to contribute on how to use them?
Well, to make them effective, let them deep strike close to the enemy.
In turn 1, the unit can shoot and run. If the unit is close enough, it can shoot the psycannon(s) to full effect: 12'', 2 shots. The unit cannot charge anyway in this turn.
Using the Grey Knights Brotherhood you can pull that off real well.
Weapon wise I would go with Psilencers or Incinerators.
Well, psilencers are heavy (aren't they) and incinerators are better used by Interceptors as they are fast enough to get close.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Makumba wrote: If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.
So you have nothing to contribute on how to use them?
Well, to make them effective, let them deep strike close to the enemy.
In turn 1, the unit can shoot and run. If the unit is close enough, it can shoot the psycannon(s) to full effect: 12'', 2 shots. The unit cannot charge anyway in this turn.
Using the Grey Knights Brotherhood you can pull that off real well.
Weapon wise I would go with Psilencers or Incinerators.
Well, psilencers are heavy (aren't they) and incinerators are better used by Interceptors as they are fast enough to get close.
Well my current Strike Squad has one Hammer and a Psilencer, I can at least Snipe Fire it and with the Re-Rolls I got a chance to hit. All of my other PA Models already have Incinerators.
Makumba wrote: If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.
So you have nothing to contribute on how to use them?
Well, to make them effective, let them deep strike close to the enemy.
In turn 1, the unit can shoot and run. If the unit is close enough, it can shoot the psycannon(s) to full effect: 12'', 2 shots. The unit cannot charge anyway in this turn.
Using the Grey Knights Brotherhood you can pull that off real well.
Weapon wise I would go with Psilencers or Incinerators.
Well, psilencers are heavy (aren't they) and incinerators are better used by Interceptors as they are fast enough to get close.
But the Psycannon is now a Salvo weapon, so basically the turn you deepstrike in, you wouldn't be able to shoot the turn you come in, unless I misread that rule.
This message was edited 1 time. Last update was at 2014/08/21 08:59:01
Makumba wrote: If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.
So you have nothing to contribute on how to use them?
Well, to make them effective, let them deep strike close to the enemy.
In turn 1, the unit can shoot and run. If the unit is close enough, it can shoot the psycannon(s) to full effect: 12'', 2 shots. The unit cannot charge anyway in this turn.
Using the Grey Knights Brotherhood you can pull that off real well.
Weapon wise I would go with Psilencers or Incinerators.
Well, psilencers are heavy (aren't they) and incinerators are better used by Interceptors as they are fast enough to get close.
But the Psycannon is now a Salvo weapon, so basically the turn you deepstrike in, you wouldn't be able to shoot the turn you come in, unless I misread that rule.
You can still fire them, you would just only get 2 shots and range 12"