Switch Theme:

New Grey Knights: Strike Squads Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran





Hey mates. With the new Grey Knight Codex leaked onto the internet and being able to check out the new Grey Knights first hand, I have already started to put together a list but am currently stumped with our Strike Squads. For 5 points more then the standard marine, we get a SB, a Nemisis Force Sword, ability to Deep Strike, Lvl. 1 Psykers, and Purity of Spirit. Looks good on paper, however with the changes to the Special Weaponry all becoming heavy with the exception of the Incinerator, there is little reason for Strike Squads to run with any Psycannons or Psylencers, and Interceptors are by far a more effective choice when taking Incinerators. That leaves us with regular Grey Knight's with Storm Bolters, and at this point, I am not sure what would be a good way to field these guys. Only two things I could think of is running a few squads of these guys in Rhinos to make a "Rhino Rush" list, however I am not sure if that list is even effective in this edition, despite Vehicles becoming a lot harder to destroy, and since they are only 24 inch range wither there Storm Bolters they have to get close. The other is Deep Striking a few squads in, however that role seems better fit for Terminator Squads, who can bring more firepower and also have the all important 2+ save. Needless to say, kinda at a lost to see how to run these guys with the new book but if anyone has had any success with these guys please share the details.

This message was edited 3 times. Last update was at 2014/08/21 07:04:57


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

They should make good Objective holders on your side of the table. 5 or 10 and maybe a Rhino or Razorback for Objective Secure Missions.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in at
Slashing Veteran Sword Bretheren






leave them on the shelf. terminators are better for their points value

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Anpu42 wrote:
They should make good Objective holders on your side of the table. 5 or 10 and maybe a Rhino or Razorback for Objective Secure Missions.

As already said, they are too expensive for objective holding.
Here allies come in like vanilla SM or AM.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 wuestenfux wrote:
 Anpu42 wrote:
They should make good Objective holders on your side of the table. 5 or 10 and maybe a Rhino or Razorback for Objective Secure Missions.

As already said, they are too expensive for objective holding.
Here allies come in like vanilla SM or AM.

So rather than trying to see if there is a way they can be used, your reply is just don't.

I am at least trying come up with uses for them.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Anpu42 wrote:
 wuestenfux wrote:
 Anpu42 wrote:
They should make good Objective holders on your side of the table. 5 or 10 and maybe a Rhino or Razorback for Objective Secure Missions.

As already said, they are too expensive for objective holding.
Here allies come in like vanilla SM or AM.

So rather than trying to see if there is a way they can be used, your reply is just don't.

I am at least trying come up with uses for them.

A Strike squad has too many special rules to let it sit on an objective. Its a waste of points.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 wuestenfux wrote:
 Anpu42 wrote:
 wuestenfux wrote:
 Anpu42 wrote:
They should make good Objective holders on your side of the table. 5 or 10 and maybe a Rhino or Razorback for Objective Secure Missions.

As already said, they are too expensive for objective holding.
Here allies come in like vanilla SM or AM.

So rather than trying to see if there is a way they can be used, your reply is just don't.

I am at least trying come up with uses for them.

A Strike squad has too many special rules to let it sit on an objective. Its a waste of points.

Then how would you use them?

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in pl
Longtime Dakkanaut




If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Makumba wrote:
If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.

So you have nothing to contribute on how to use them?

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Anpu42 wrote:
Makumba wrote:
If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.

So you have nothing to contribute on how to use them?

Well, to make them effective, let them deep strike close to the enemy.
In turn 1, the unit can shoot and run. If the unit is close enough, it can shoot the psycannon(s) to full effect: 12'', 2 shots. The unit cannot charge anyway in this turn.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 wuestenfux wrote:
 Anpu42 wrote:
Makumba wrote:
If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.

So you have nothing to contribute on how to use them?

Well, to make them effective, let them deep strike close to the enemy.
In turn 1, the unit can shoot and run. If the unit is close enough, it can shoot the psycannon(s) to full effect: 12'', 2 shots. The unit cannot charge anyway in this turn.

Using the Grey Knights Brotherhood you can pull that off real well.
Weapon wise I would go with Psilencers or Incinerators.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Anpu42 wrote:
 wuestenfux wrote:
 Anpu42 wrote:
Makumba wrote:
If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.

So you have nothing to contribute on how to use them?

Well, to make them effective, let them deep strike close to the enemy.
In turn 1, the unit can shoot and run. If the unit is close enough, it can shoot the psycannon(s) to full effect: 12'', 2 shots. The unit cannot charge anyway in this turn.

Using the Grey Knights Brotherhood you can pull that off real well.
Weapon wise I would go with Psilencers or Incinerators.

Well, psilencers are heavy (aren't they) and incinerators are better used by Interceptors as they are fast enough to get close.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 wuestenfux wrote:

Spoiler:
 Anpu42 wrote:
 wuestenfux wrote:
 Anpu42 wrote:
Makumba wrote:
If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.

So you have nothing to contribute on how to use them?

Well, to make them effective, let them deep strike close to the enemy.
In turn 1, the unit can shoot and run. If the unit is close enough, it can shoot the psycannon(s) to full effect: 12'', 2 shots. The unit cannot charge anyway in this turn.

Using the Grey Knights Brotherhood you can pull that off real well.
Weapon wise I would go with Psilencers or Incinerators.

Well, psilencers are heavy (aren't they) and incinerators are better used by Interceptors as they are fast enough to get close.

Well my current Strike Squad has one Hammer and a Psilencer, I can at least Snipe Fire it and with the Re-Rolls I got a chance to hit. All of my other PA Models already have Incinerators.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Dakka Veteran





 wuestenfux wrote:
 Anpu42 wrote:
 wuestenfux wrote:
 Anpu42 wrote:
Makumba wrote:
If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.

So you have nothing to contribute on how to use them?

Well, to make them effective, let them deep strike close to the enemy.
In turn 1, the unit can shoot and run. If the unit is close enough, it can shoot the psycannon(s) to full effect: 12'', 2 shots. The unit cannot charge anyway in this turn.

Using the Grey Knights Brotherhood you can pull that off real well.
Weapon wise I would go with Psilencers or Incinerators.

Well, psilencers are heavy (aren't they) and incinerators are better used by Interceptors as they are fast enough to get close.


But the Psycannon is now a Salvo weapon, so basically the turn you deepstrike in, you wouldn't be able to shoot the turn you come in, unless I misread that rule.

This message was edited 1 time. Last update was at 2014/08/21 08:59:01


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Rommel44 wrote:

Spoiler:
 wuestenfux wrote:
 Anpu42 wrote:
 wuestenfux wrote:
 Anpu42 wrote:
Makumba wrote:
If they didn't die like normal marines, people could use them. But that is more or less what terminators are and they get to use salvo to full effect and can charge with it. Power armored GK seem to be the rough riders of the GK codex.

So you have nothing to contribute on how to use them?

Well, to make them effective, let them deep strike close to the enemy.
In turn 1, the unit can shoot and run. If the unit is close enough, it can shoot the psycannon(s) to full effect: 12'', 2 shots. The unit cannot charge anyway in this turn.

Using the Grey Knights Brotherhood you can pull that off real well.
Weapon wise I would go with Psilencers or Incinerators.

Well, psilencers are heavy (aren't they) and incinerators are better used by Interceptors as they are fast enough to get close.


But the Psycannon is now a Salvo weapon, so basically the turn you deepstrike in, you wouldn't be able to shoot the turn you come in, unless I misread that rule.

You can still fire them, you would just only get 2 shots and range 12"

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, as it stands I think that Strikes are out.
I'd opt for Interceptors with incinerators, Termies with psycannons, and Purgators with psilancers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
Forum Index » 40K General Discussion
Go to: