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![[Post New]](/s/i/i.gif) 2014/08/23 05:32:10
Subject: death company with jet packs or transport?
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Regular Dakkanaut
England
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As the title says guys?
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![[Post New]](/s/i/i.gif) 2014/08/23 05:46:30
Subject: Re:death company with jet packs or transport?
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Dakka Veteran
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I don't know how points compare, but you can't disable the whole squads jumpacks with a single lucky lazcannon shot.
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![[Post New]](/s/i/i.gif) 2014/08/23 05:54:05
Subject: death company with jet packs or transport?
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Towering Hierophant Bio-Titan
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Points wise they double with jetpacks.
So a unit of 10 with packs is nearly a landraider more expensive than normal.
For the same points you could take 5 with power weapons and 5 with thunder hammers.
So they really do jump in price.
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![[Post New]](/s/i/i.gif) 2014/08/23 07:54:18
Subject: death company with jet packs or transport?
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Prophetic Blood Angel Librarian
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*jump packs
Neither. Put them in a bunker with escape hatch. Place the escape hatch 12" forward (half way between deployment zones), turn 1 - deploy 6" from escape hatch, then make a d6" run. Put an inquisitor in there to give you counter-attack. And an AM priest if allied with them (or unbound), a chaplain if not.
You have now moved the unit 18+d6" in one turn and are pretty much on their deployment line. They can't charge you to cancel all the bonuses DC get on the charge as you have counter attack.
The opponent HAS to deal with this unit. Easier said than done when 3 or more pods have crashed down into their deployment zone, and vindis and preds are blasting and templating all ober their forces...
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![[Post New]](/s/i/i.gif) 2014/08/23 08:39:40
Subject: death company with jet packs or transport?
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Chosen Baal Sec Youngblood
UT
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Jump packs are pretty much a no go as they are an additional 3/4 of what the model costs in the first place. I usually run mine in a LR C/R.
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![[Post New]](/s/i/i.gif) 2014/08/23 09:22:21
Subject: death company with jet packs or transport?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2014/08/23 09:25:54
Subject: death company with jet packs or transport?
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Agile Revenant Titan
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Im going to start running a 3 man squad with power fists and jump packs. Give the squad a chaplain, and the SM chapter master tank. When they charge they get 12 s9 ap 2 attacks, re-rolling to hit and to wound. Its enough to down an imperial knight.
160 points for the 3 guys...
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/08/23 10:16:25
Subject: Re:death company with jet packs or transport?
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Raging-on-the-Inside Blood Angel Sergeant
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Annoying as it sounds, wait for the new codex or at least plan for it.
At the minute jump pack are completely unusable at their ridiculous price point but if you look around at all the new edition space marine books it would seem to be a safe bet that the price will likely decrease to 3 (or possibly 5) points for a JP. This is much more reasonable and would become a good option.
If you can't wait then I think your best running in a landraider or equipping them with boltguns and droppoding them in.
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40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts |
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