Well here is an article I wrote before the new edition:
Blood Angel Magic
obviously the new edition has changed things and made melee more of a force. So some of what I wrote will work even better. Some will require you to modify a little. but that is a starting point.
Range is an issue only if you're positioning is bad. As they are essentially able to be wherever on the table they need to be, the real question is are you thinking a move ahead. Blood angel players tend to get a little greedy in how they deep strike and deploy and aren't given to fitz of patience but I can tell you that if you're willing to think a move ahead, soemtimes the Deep Strike positioning and such can be used not so much to ENSURE your charges as it can be used to completely LIMIT the enemy and where they can go. SO many of the missions are objective missions that in many cases, the stalling power of Blood angels is a weapon all its own.
For example: If you deep strike BETWEEN two objectives, 19 inches from the enemy, they cannot rapid fire you, you have
FnP and you're quite resilient against NORMAL volumes of fire. This forces THEM to shrink back for fear of the charge in which case they may well not get many shots (even better) or they will charge forth to try for an impossible charge or they will come forward and try to take what shots they can. Regardless, you're now easily within range of either objective and need not necessarily engage, have taken less damage and as you are Objective secured, your worried are few if you keep focusing fire on their Objective Secured units.
Measuring distances is such a huge ability in the new editions. it allows you to map out exactly what the enemy can or cant do to you and how many turns before you truly ARE in danger as compared to when you FEEL endangered.
So sometimes the shots you don't take are the most important. What is also cool is that you can buy time for things like Whirlwinds and your other FAST shooters to them come up and unload on the unit you chose not to engage and making them ever less likely to want to approach. And with your speed you already know how long it will take to get where you have to go so it can be wiser simply not to get greedy. Lure theenemy into gettign greedy.
Just because you can charge doesn't mean you should.