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Made in us
Focused Fire Warrior





Lexington, MA

From personal experience I have never had an ethereal survive an entire game without dying. Sometimes they even swing my games because of that single point lost. Does anyone think it is a good idea to forfeit a single victory point in turn for a leadership and firepower boost for 2 to 3 turns?

FOR THE GREATER F-ING GOOD!  
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Depends on how much use you are getting from that boost

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Focused Fire Warrior





Lexington, MA

I mean even regardless of how much they give you a boost, they still die and give up a victory point. Which is better to have? More kills or more victory points?

FOR THE GREATER F-ING GOOD!  
   
Made in us
Sybarite Swinging an Agonizer




Charleston, SC

I love mine. He always forms the core of my mechanized fire-warrior units by hitching a ride with them. When I am in position and drop all three units at once to rapid fire with storm of fire... yes please. He has saved me from ork hordes, helped to pulverize imperial guard troops, and kept my units in the fight when they might otherwise run away.

 
   
Made in us
Focused Fire Warrior





Lexington, MA

 Nightwolf829 wrote:
I love mine. He always forms the core of my mechanized fire-warrior units by hitching a ride with them. When I am in position and drop all three units at once to rapid fire with storm of fire... yes please. He has saved me from ork hordes, helped to pulverize imperial guard troops, and kept my units in the fight when they might otherwise run away.


And how often does he die?

FOR THE GREATER F-ING GOOD!  
   
Made in gb
Longtime Dakkanaut





Sitting in an empty devilfish means if you loose your ethereal your opponent has prioritised popping a low priority vehicle and single occupant over some other more dangerous foe. If he weren't worth the VP your opponent might otherwise ignore him. So while the VP is definetly a hinderamce it can help out or at least force your opponent to make a tough decision.
   
Made in us
Sadistic Inquisitorial Excruciator





Good Ol' Texas

The LD10 bubble by itself makes him worth it.


 
   
Made in ca
Khorne Veteran Marine with Chain-Axe






Always get my butt kicked by fire warriors when my friend brings his ethereal. Killing him has won me a game before, but more often than not the difference in LD and the extra firepower caves my face in first.

-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" 
   
Made in us
Sneaky Sniper Drone






Depends on your list really. The more fw's you've got the more worthwhile a ethereal will be. If you're running minimal troops or even all battle suits with the farsight supplement then I would say don't bother with an ethereal.

 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Maybe your Ethereal always dies because of the way that you play it?

   
Made in us
Trustworthy Shas'vre





Cobleskill

 TNT925 wrote:
Depends on your list really. The more fw's you've got the more worthwhile a ethereal will be. If you're running minimal troops or even all battle suits with the farsight supplement then I would say don't bother with an ethereal.


I don't know; I think that you are not thinking the benefits of the ethereal out all the way. Calm of Tides, Sense of Stone and Zephyr's Grace can all benefit suits. an IC with stubborn isn't a bad investment, especially when you do the math for how much stim injectors could cost for all models in a unit. the ethereal is a toolbox in the same manner as a buffmander, just without the mobility or durability.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in gb
Member of a Lodge? I Can't Say



UK

If you have 3 squads of Fire Warriors and a Sniper Drone Team then yeah! If not, I'd rather have a Fireblade


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Sneaky Sniper Drone






 carldooley wrote:
 TNT925 wrote:
Depends on your list really. The more fw's you've got the more worthwhile a ethereal will be. If you're running minimal troops or even all battle suits with the farsight supplement then I would say don't bother with an ethereal.


I don't know; I think that you are not thinking the benefits of the ethereal out all the way. Calm of Tides, Sense of Stone and Zephyr's Grace can all benefit suits. an IC with stubborn isn't a bad investment, especially when you do the math for how much stim injectors could cost for all models in a unit. the ethereal is a toolbox in the same manner as a buffmander, just without the mobility or durability.


Very true, but I find myself having a hard time keeping my ethereal in range of my suits, though that may just be the way I play my army. I generally have an armor-block of hammerheads, skyrays, and devilfish with fw teams inside that either stay put or advance depending on the mission. My suits and riptide generally break off from that block and act as a distraction/harassment/general pain-in-the-neck for my opponent. My buffmander and marker light support stick with either the armor or suits depending on the opponents army.

I feel like an ethereal works better in a static situation. To get anywhere he has to be in a fish, while suits excel at being mobile weapons platforms.

 
   
 
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