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![[Post New]](/s/i/i.gif) 2014/08/31 14:47:08
Subject: Are Ethereals really worth taking?
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Focused Fire Warrior
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From personal experience I have never had an ethereal survive an entire game without dying. Sometimes they even swing my games because of that single point lost. Does anyone think it is a good idea to forfeit a single victory point in turn for a leadership and firepower boost for 2 to 3 turns?
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FOR THE GREATER F-ING GOOD! |
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![[Post New]](/s/i/i.gif) 2014/08/31 14:51:30
Subject: Are Ethereals really worth taking?
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Stubborn Dark Angels Veteran Sergeant
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Depends on how much use you are getting from that boost
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2014/08/31 14:54:20
Subject: Re:Are Ethereals really worth taking?
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Focused Fire Warrior
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I mean even regardless of how much they give you a boost, they still die and give up a victory point. Which is better to have? More kills or more victory points?
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FOR THE GREATER F-ING GOOD! |
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![[Post New]](/s/i/i.gif) 2014/08/31 14:55:13
Subject: Re:Are Ethereals really worth taking?
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Sybarite Swinging an Agonizer
Charleston, SC
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I love mine. He always forms the core of my mechanized fire-warrior units by hitching a ride with them. When I am in position and drop all three units at once to rapid fire with storm of fire... yes please. He has saved me from ork hordes, helped to pulverize imperial guard troops, and kept my units in the fight when they might otherwise run away.
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![[Post New]](/s/i/i.gif) 2014/08/31 15:08:21
Subject: Re:Are Ethereals really worth taking?
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Focused Fire Warrior
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Nightwolf829 wrote:I love mine. He always forms the core of my mechanized fire-warrior units by hitching a ride with them. When I am in position and drop all three units at once to rapid fire with storm of fire... yes please. He has saved me from ork hordes, helped to pulverize imperial guard troops, and kept my units in the fight when they might otherwise run away.
And how often does he die?
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FOR THE GREATER F-ING GOOD! |
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![[Post New]](/s/i/i.gif) 2014/08/31 15:28:04
Subject: Are Ethereals really worth taking?
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Longtime Dakkanaut
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Sitting in an empty devilfish means if you loose your ethereal your opponent has prioritised popping a low priority vehicle and single occupant over some other more dangerous foe. If he weren't worth the VP your opponent might otherwise ignore him. So while the VP is definetly a hinderamce it can help out or at least force your opponent to make a tough decision.
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![[Post New]](/s/i/i.gif) 2014/08/31 16:34:07
Subject: Are Ethereals really worth taking?
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Sadistic Inquisitorial Excruciator
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The LD10 bubble by itself makes him worth it.
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![[Post New]](/s/i/i.gif) 2014/09/01 23:43:51
Subject: Are Ethereals really worth taking?
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Khorne Veteran Marine with Chain-Axe
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Always get my butt kicked by fire warriors when my friend brings his ethereal. Killing him has won me a game before, but more often than not the difference in LD and the extra firepower caves my face in first.
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-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" |
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![[Post New]](/s/i/i.gif) 2014/09/01 23:53:14
Subject: Are Ethereals really worth taking?
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Sneaky Sniper Drone
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Depends on your list really. The more fw's you've got the more worthwhile a ethereal will be. If you're running minimal troops or even all battle suits with the farsight supplement then I would say don't bother with an ethereal.
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![[Post New]](/s/i/i.gif) 2014/09/01 23:55:18
Subject: Are Ethereals really worth taking?
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Dour Wolf Priest with Iron Wolf Amulet
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Maybe your Ethereal always dies because of the way that you play it?
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![[Post New]](/s/i/i.gif) 2014/09/02 00:11:33
Subject: Are Ethereals really worth taking?
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Trustworthy Shas'vre
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TNT925 wrote:Depends on your list really. The more fw's you've got the more worthwhile a ethereal will be. If you're running minimal troops or even all battle suits with the farsight supplement then I would say don't bother with an ethereal.
I don't know; I think that you are not thinking the benefits of the ethereal out all the way. Calm of Tides, Sense of Stone and Zephyr's Grace can all benefit suits. an IC with stubborn isn't a bad investment, especially when you do the math for how much stim injectors could cost for all models in a unit. the ethereal is a toolbox in the same manner as a buffmander, just without the mobility or durability.
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2014/09/02 00:14:57
Subject: Are Ethereals really worth taking?
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Member of a Lodge? I Can't Say
UK
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If you have 3 squads of Fire Warriors and a Sniper Drone Team then yeah! If not, I'd rather have a Fireblade
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"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" |
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![[Post New]](/s/i/i.gif) 2014/09/03 05:49:09
Subject: Are Ethereals really worth taking?
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Sneaky Sniper Drone
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carldooley wrote: TNT925 wrote:Depends on your list really. The more fw's you've got the more worthwhile a ethereal will be. If you're running minimal troops or even all battle suits with the farsight supplement then I would say don't bother with an ethereal.
I don't know; I think that you are not thinking the benefits of the ethereal out all the way. Calm of Tides, Sense of Stone and Zephyr's Grace can all benefit suits. an IC with stubborn isn't a bad investment, especially when you do the math for how much stim injectors could cost for all models in a unit. the ethereal is a toolbox in the same manner as a buffmander, just without the mobility or durability.
Very true, but I find myself having a hard time keeping my ethereal in range of my suits, though that may just be the way I play my army. I generally have an armor-block of hammerheads, skyrays, and devilfish with fw teams inside that either stay put or advance depending on the mission. My suits and riptide generally break off from that block and act as a distraction/harassment/general pain-in-the-neck for my opponent. My buffmander and marker light support stick with either the armor or suits depending on the opponents army.
I feel like an ethereal works better in a static situation. To get anywhere he has to be in a fish, while suits excel at being mobile weapons platforms.
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