Switch Theme:

Kill team Rules.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Been Around the Block




We have a local tourny coming up and i wondered if anyone could tell me the combination you are allowed to take, i noticed no vehicles but is that it?

Thanks
   
Made in gb
Member of a Lodge? I Can't Say



UK

I don't think you can take HQs either


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Grey Knight Purgator firing around corners



Ohio

200 points per side.

No HQ, No Heavy Support. No 2+ armor saves. No models with more than 3 wounds/ hull points. No Vehicles whose armor values add up to more than 33. No Fliers. Brotherhood of Psykers/Sorcerers do not generate warp charges, and cannot cast powers. Every model is a lone model unit and cannot be joined by any other models. Mandatory at least 4 non-vehicle models (Leader & 4 specialists). 0-2 Troops, 0-1 Fast, 0-1 Elite. House-rules may expand on the restrictions.

That will let you build your force. The other players will let you know about the rest of the rules.

This message was edited 1 time. Last update was at 2014/09/01 17:45:04


 
   
 
Forum Index » 40K Proposed Rules
Go to: